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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-02-16 16:10:48 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-03-05 19:31:14 +0000
commitd2ee858194448e7fc8a5a240464aefcb178961db (patch)
treec63b2f4df363732423fefbf31453481a94d9cf2b /src/plugins/platforms/cocoa/qcocoawindow.mm
parent56149c0fbb19946050a3249acef4e86e511d3cd4 (diff)
macOS: Don't keep window flags around, we can get them from the QWindow
Change-Id: I629a58e699ad39ec429e1e275152434db4abc572 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoawindow.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoawindow.mm79
1 files changed, 39 insertions, 40 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoawindow.mm b/src/plugins/platforms/cocoa/qcocoawindow.mm
index 0ece15d1fa..3848bb12e5 100644
--- a/src/plugins/platforms/cocoa/qcocoawindow.mm
+++ b/src/plugins/platforms/cocoa/qcocoawindow.mm
@@ -550,46 +550,45 @@ void QCocoaWindow::setWindowZoomButton(Qt::WindowFlags flags)
void QCocoaWindow::setWindowFlags(Qt::WindowFlags flags)
{
- if (isContentView()) {
- // While setting style mask we can have handleGeometryChange calls on a content
- // view with null geometry, reporting an invalid coordinates as a result.
- m_inSetStyleMask = true;
- m_view.window.styleMask = windowStyleMask(flags);
- m_inSetStyleMask = false;
- m_view.window.level = this->windowLevel(flags);
-
- m_view.window.hasShadow = !(flags & Qt::NoDropShadowWindowHint);
-
- if (!(flags & Qt::FramelessWindowHint))
- setWindowTitle(window()->title());
-
- Qt::WindowType type = window()->type();
- if ((type & Qt::Popup) != Qt::Popup && (type & Qt::Dialog) != Qt::Dialog) {
- NSWindowCollectionBehavior behavior = m_view.window.collectionBehavior;
- if (flags & Qt::WindowFullscreenButtonHint) {
- behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
- behavior &= ~NSWindowCollectionBehaviorFullScreenAuxiliary;
- } else {
- behavior |= NSWindowCollectionBehaviorFullScreenAuxiliary;
- behavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
- }
- m_view.window.collectionBehavior = behavior;
+ if (!isContentView())
+ return;
+
+ // While setting style mask we can have handleGeometryChange calls on a content
+ // view with null geometry, reporting an invalid coordinates as a result.
+ m_inSetStyleMask = true;
+ m_view.window.styleMask = windowStyleMask(flags);
+ m_inSetStyleMask = false;
+ m_view.window.level = this->windowLevel(flags);
+
+ m_view.window.hasShadow = !(flags & Qt::NoDropShadowWindowHint);
+
+ if (!(flags & Qt::FramelessWindowHint))
+ setWindowTitle(window()->title());
+
+ Qt::WindowType type = window()->type();
+ if ((type & Qt::Popup) != Qt::Popup && (type & Qt::Dialog) != Qt::Dialog) {
+ NSWindowCollectionBehavior behavior = m_view.window.collectionBehavior;
+ if (flags & Qt::WindowFullscreenButtonHint) {
+ behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
+ behavior &= ~NSWindowCollectionBehaviorFullScreenAuxiliary;
+ } else {
+ behavior |= NSWindowCollectionBehaviorFullScreenAuxiliary;
+ behavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
}
- setWindowZoomButton(flags);
-
- // Make window ignore mouse events if WindowTransparentForInput is set.
- // Note that ignoresMouseEvents has a special initial state where events
- // are ignored (passed through) based on window transparency, and that
- // setting the property to false does not return us to that state. Instead,
- // this makes the window capture all mouse events. Take care to only
- // set the property if needed. FIXME: recreate window if needed or find
- // some other way to implement WindowTransparentForInput.
- bool ignoreMouse = flags & Qt::WindowTransparentForInput;
- if (m_view.window.ignoresMouseEvents != ignoreMouse)
- m_view.window.ignoresMouseEvents = ignoreMouse;
+ m_view.window.collectionBehavior = behavior;
}
+ setWindowZoomButton(flags);
- m_windowFlags = flags;
+ // Make window ignore mouse events if WindowTransparentForInput is set.
+ // Note that ignoresMouseEvents has a special initial state where events
+ // are ignored (passed through) based on window transparency, and that
+ // setting the property to false does not return us to that state. Instead,
+ // this makes the window capture all mouse events. Take care to only
+ // set the property if needed. FIXME: recreate window if needed or find
+ // some other way to implement WindowTransparentForInput.
+ bool ignoreMouse = flags & Qt::WindowTransparentForInput;
+ if (m_view.window.ignoresMouseEvents != ignoreMouse)
+ m_view.window.ignoresMouseEvents = ignoreMouse;
}
void QCocoaWindow::setWindowState(Qt::WindowStates state)
@@ -742,7 +741,7 @@ void QCocoaWindow::propagateSizeHints()
window.contentMaxSize = NSSizeFromCGSize(windowMaximumSize().toCGSize());
// The window may end up with a fixed size; in this case the zoom button should be disabled.
- setWindowZoomButton(m_windowFlags);
+ setWindowZoomButton(this->window()->flags());
// sizeIncrement is observed to take values of (-1, -1) and (0, 0) for windows that should be
// resizable and that have no specific size increment set. Cocoa expects (1.0, 1.0) in this case.
@@ -995,7 +994,7 @@ void QCocoaWindow::windowDidEnterFullScreen()
"FullScreen category processes window notifications first");
// Reset to original styleMask
- setWindowFlags(m_windowFlags);
+ setWindowFlags(window()->flags());
handleWindowStateChanged();
}
@@ -1019,7 +1018,7 @@ void QCocoaWindow::windowDidExitFullScreen()
"FullScreen category processes window notifications first");
// Reset to original styleMask
- setWindowFlags(m_windowFlags);
+ setWindowFlags(window()->flags());
Qt::WindowState requestedState = window()->windowState();