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authorShawn Rutledge <shawn.rutledge@qt.io>2020-03-27 16:06:11 +0000
committerShawn Rutledge <shawn.rutledge@qt.io>2020-07-10 14:32:56 +0200
commit4e400369c08db251cd489fec1229398c224d02b4 (patch)
tree6279489dce7b0469d590461798deccf5d1193e29 /src/plugins/platforms/cocoa
parent773a6bffd78b363577d27604e17f4ee08ff07e77 (diff)
Refactor pointer event hierarchy
Some goals that have hopefully been achieved are: - make QPointerEvent and QEventPoint resemble their Qt Quick counterparts to such an extent that we can remove those wrappers and go back to delivering the original events in Qt Quick - make QEventPoint much smaller than QTouchEvent::TouchPoint, with no pimpl - remove most public setters - reduce the usage of complex constructors that take many arguments - don't repeat ourselves: move accessors and storage upwards rather than having redundant ones in subclasses - standardize the set of accessors in QPointerEvent - maintain source compatibility as much as possible: do not require modifying event-handling code in any QWidget subclass To avoid public setters we now introduce a few QMutable* subclasses. This is a bit like the Builder pattern except that it doesn't involve constructing a separate disposable object: the main event type can be cast to the mutable type at any time to enable modifications, iff the code is linked with gui-private. Therefore event classes can have less-"complete" constructors, because internal Qt code can use setters the same way it could use the ones in QTouchEvent before; and the event classes don't need many friends. Even some read-accessors can be kept private unless we are sure we want to expose them. Task-number: QTBUG-46266 Fixes: QTBUG-72173 Change-Id: I740e4e40165b7bc41223d38b200bbc2b403e07b6 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/plugins/platforms/cocoa')
-rw-r--r--src/plugins/platforms/cocoa/qmultitouch_mac.mm16
-rw-r--r--src/plugins/platforms/cocoa/qmultitouch_mac_p.h2
2 files changed, 9 insertions, 9 deletions
diff --git a/src/plugins/platforms/cocoa/qmultitouch_mac.mm b/src/plugins/platforms/cocoa/qmultitouch_mac.mm
index 7bbbb486e5..28d641b598 100644
--- a/src/plugins/platforms/cocoa/qmultitouch_mac.mm
+++ b/src/plugins/platforms/cocoa/qmultitouch_mac.mm
@@ -112,22 +112,22 @@ QCocoaTouch *QCocoaTouch::findQCocoaTouch(NSTouch *nstouch)
return nullptr;
}
-Qt::TouchPointState QCocoaTouch::toTouchPointState(NSTouchPhase nsState)
+QEventPoint::State QCocoaTouch::toTouchPointState(NSTouchPhase nsState)
{
- Qt::TouchPointState qtState = Qt::TouchPointReleased;
+ QEventPoint::State qtState = QEventPoint::State::Released;
switch (nsState) {
case NSTouchPhaseBegan:
- qtState = Qt::TouchPointPressed;
+ qtState = QEventPoint::State::Pressed;
break;
case NSTouchPhaseMoved:
- qtState = Qt::TouchPointMoved;
+ qtState = QEventPoint::State::Updated;
break;
case NSTouchPhaseStationary:
- qtState = Qt::TouchPointStationary;
+ qtState = QEventPoint::State::Stationary;
break;
case NSTouchPhaseEnded:
case NSTouchPhaseCancelled:
- qtState = Qt::TouchPointReleased;
+ qtState = QEventPoint::State::Released;
break;
default:
break;
@@ -191,7 +191,7 @@ QCocoaTouch::getCurrentTouchPointList(NSEvent *event, bool acceptSingleTouch)
const auto currentTouchesSnapshot = _currentTouches;
for (QCocoaTouch *qcocoaTouch : currentTouchesSnapshot) {
if (!_updateInternalStateOnly) {
- qcocoaTouch->_touchPoint.state = Qt::TouchPointReleased;
+ qcocoaTouch->_touchPoint.state = QEventPoint::State::Released;
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
}
delete qcocoaTouch;
@@ -207,7 +207,7 @@ QCocoaTouch::getCurrentTouchPointList(NSEvent *event, bool acceptSingleTouch)
if (_updateInternalStateOnly && !wasUpdateInternalStateOnly && !_currentTouches.isEmpty()) {
QCocoaTouch *qcocoaTouch = _currentTouches.cbegin().value();
- qcocoaTouch->_touchPoint.state = Qt::TouchPointReleased;
+ qcocoaTouch->_touchPoint.state = QEventPoint::State::Released;
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
// Since this last touch also will end up being the first
// touch (if the user adds a second finger without lifting
diff --git a/src/plugins/platforms/cocoa/qmultitouch_mac_p.h b/src/plugins/platforms/cocoa/qmultitouch_mac_p.h
index 875a7d365e..ff4479fa4c 100644
--- a/src/plugins/platforms/cocoa/qmultitouch_mac_p.h
+++ b/src/plugins/platforms/cocoa/qmultitouch_mac_p.h
@@ -88,7 +88,7 @@ class QCocoaTouch
void updateTouchData(NSTouch *nstouch, NSTouchPhase phase);
static QCocoaTouch *findQCocoaTouch(NSTouch *nstouch);
- static Qt::TouchPointState toTouchPointState(NSTouchPhase nsState);
+ static QEventPoint::State toTouchPointState(NSTouchPhase nsState);
};
QT_END_NAMESPACE