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authorLouai Al-Khanji <louai.al-khanji@digia.com>2014-05-22 10:12:39 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-23 08:54:30 +0200
commitc6b877917241257d159bd3b9070c4be09231f40b (patch)
tree9706431dc75c7b9a75daecaa94abe33f744a5936 /src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp
parent0057507184bc87fc26be95298d8d734a47e73251 (diff)
Direct2D QPA: Fix HighRes painting
It turns out that supporting HighRes painting with Direct2D is quite simple. Two things are necessary. First, we set the unit mode to D2D1_UNIT_MODE_PIXELS on all our device contexts, which tells Direct2D that we specify everything in pixels. Direct2D will internally do the required conversions. Second, we scale font sizes according to DPI. Previously rendering errors resulted when a highres mode was used, this fixes those errors. Task-number: QTBUG-39105 Change-Id: Ibb4dbea4746687228249e2c36d48c4bd6c5c7bf9 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp')
-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp
index fb47851a06..f2400cf8fc 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2ddevicecontext.cpp
@@ -64,6 +64,7 @@ public:
}
Q_ASSERT(deviceContext);
+ deviceContext->SetUnitMode(D2D1_UNIT_MODE_PIXELS);
}
void begin()