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authorAndrew Knight <andrew.knight@digia.com>2014-08-27 16:23:28 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-01 18:08:43 +0200
commit1cdcf64ad5c0f42d23ad1a53c965df5c69a6bb4b (patch)
tree1aba794e7125cea85e14376b1c078221fe283204 /src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp
parentfc3acdd9d2766637e0410f7de83b63116df7e053 (diff)
direct2d: Fix translucent/frameless window rendering
When using WA_TranslucentBackground/FramelessWindowHint, the backing store must paint to an offscreen texture instead of the swap chain in order to achieve the desired results. This texture is then presented to the screen using UpdateLayeredWindowIndirect(). As the swap chain is not needed in this mode, its construction is skipped if indirect rendering is active. Furthermore, the layering options were updated to fix an issue with transparent layers overpainting the background. The layer options were switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both translucent and non-translucent rendering modes. Task-number: QTBUG-40601 Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp')
-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp150
1 files changed, 115 insertions, 35 deletions
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp
index 15ec0c3526..37987931b3 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2dwindow.cpp
@@ -54,30 +54,15 @@ QT_BEGIN_NAMESPACE
QWindowsDirect2DWindow::QWindowsDirect2DWindow(QWindow *window, const QWindowsWindowData &data)
: QWindowsWindow(window, data)
, m_needsFullFlush(true)
+ , m_directRendering(!(data.flags & Qt::FramelessWindowHint && window->format().hasAlpha()))
{
if (window->type() == Qt::Desktop)
return; // No further handling for Qt::Desktop
- DXGI_SWAP_CHAIN_DESC1 desc = {};
-
- desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
- desc.SampleDesc.Count = 1;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.BufferCount = 1;
- desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
-
- HRESULT hr = QWindowsDirect2DContext::instance()->dxgiFactory()->CreateSwapChainForHwnd(
- QWindowsDirect2DContext::instance()->d3dDevice(), // [in] IUnknown *pDevice
- handle(), // [in] HWND hWnd
- &desc, // [in] const DXGI_SWAP_CHAIN_DESC1 *pDesc
- NULL, // [in] const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc
- NULL, // [in] IDXGIOutput *pRestrictToOutput
- m_swapChain.ReleaseAndGetAddressOf()); // [out] IDXGISwapChain1 **ppSwapChain
-
- if (FAILED(hr))
- qWarning("%s: Could not create swap chain: %#x", __FUNCTION__, hr);
+ if (m_directRendering)
+ setupSwapChain();
- hr = QWindowsDirect2DContext::instance()->d2dDevice()->CreateDeviceContext(
+ HRESULT hr = QWindowsDirect2DContext::instance()->d2dDevice()->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
m_deviceContext.GetAddressOf());
if (FAILED(hr))
@@ -88,6 +73,17 @@ QWindowsDirect2DWindow::~QWindowsDirect2DWindow()
{
}
+void QWindowsDirect2DWindow::setWindowFlags(Qt::WindowFlags flags)
+{
+ m_directRendering = !(flags & Qt::FramelessWindowHint && window()->format().hasAlpha());
+ if (!m_directRendering)
+ m_swapChain.Reset(); // No need for the swap chain; release from memory
+ else if (!m_swapChain)
+ setupSwapChain();
+
+ QWindowsWindow::setWindowFlags(flags);
+}
+
QPixmap *QWindowsDirect2DWindow::pixmap()
{
setupBitmap();
@@ -97,13 +93,20 @@ QPixmap *QWindowsDirect2DWindow::pixmap()
void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion &region, const QPoint &offset)
{
- DXGI_SWAP_CHAIN_DESC1 desc;
- HRESULT hr = m_swapChain->GetDesc1(&desc);
- QRect geom = geometry();
-
- if (FAILED(hr) || (desc.Width != geom.width()) || (desc.Height != geom.height())) {
- resizeSwapChain(geom.size());
- m_swapChain->GetDesc1(&desc);
+ QSize size;
+ if (m_directRendering) {
+ DXGI_SWAP_CHAIN_DESC1 desc;
+ HRESULT hr = m_swapChain->GetDesc1(&desc);
+ QRect geom = geometry();
+
+ if ((FAILED(hr) || (desc.Width != geom.width()) || (desc.Height != geom.height()))) {
+ resizeSwapChain(geom.size());
+ m_swapChain->GetDesc1(&desc);
+ }
+ size.setWidth(desc.Width);
+ size.setHeight(desc.Height);
+ } else {
+ size = geometry().size();
}
setupBitmap();
@@ -116,7 +119,7 @@ void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion
ID2D1DeviceContext *dc = m_bitmap->deviceContext()->get();
if (!m_needsFullFlush) {
QRegion clipped = region;
- clipped &= QRect(0, 0, desc.Width, desc.Height);
+ clipped &= QRect(QPoint(), size);
foreach (const QRect &rect, clipped.rects()) {
QRectF rectF(rect);
@@ -127,7 +130,7 @@ void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion
to_d2d_rect_f(rectF.translated(offset.x(), offset.y())));
}
} else {
- QRectF rectF(0, 0, desc.Width, desc.Height);
+ QRectF rectF(QPoint(), size);
dc->DrawBitmap(bitmap->bitmap(),
to_d2d_rect_f(rectF),
1.0,
@@ -140,9 +143,66 @@ void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion
}
}
-void QWindowsDirect2DWindow::present()
+void QWindowsDirect2DWindow::present(const QRegion &region)
{
- m_swapChain->Present(0, 0);
+ if (m_directRendering) {
+ m_swapChain->Present(0, 0);
+ return;
+ }
+
+ ComPtr<IDXGISurface> bitmapSurface;
+ HRESULT hr = m_bitmap->bitmap()->GetSurface(&bitmapSurface);
+ Q_ASSERT(SUCCEEDED(hr));
+ ComPtr<IDXGISurface1> dxgiSurface;
+ hr = bitmapSurface.As(&dxgiSurface);
+ Q_ASSERT(SUCCEEDED(hr));
+
+ HDC hdc;
+ hr = dxgiSurface->GetDC(FALSE, &hdc);
+ if (FAILED(hr)) {
+ qErrnoWarning(hr, "Failed to get DC for presenting the surface");
+ return;
+ }
+
+ const QRect bounds = window()->geometry();
+ const SIZE size = { bounds.width(), bounds.height() };
+ const POINT ptDst = { bounds.x(), bounds.y() };
+ const POINT ptSrc = { 0, 0 };
+ const BLENDFUNCTION blend = { AC_SRC_OVER, 0, 255.0 * opacity(), AC_SRC_ALPHA };
+ const QRect r = region.boundingRect();
+ const RECT dirty = { r.left(), r.top(), r.left() + r.width(), r.top() + r.height() };
+ UPDATELAYEREDWINDOWINFO info = { sizeof(UPDATELAYEREDWINDOWINFO), NULL,
+ &ptDst, &size, hdc, &ptSrc, 0, &blend, ULW_ALPHA, &dirty };
+ if (!UpdateLayeredWindowIndirect(handle(), &info))
+ qErrnoWarning(GetLastError(), "Failed to update the layered window");
+
+ hr = dxgiSurface->ReleaseDC(NULL);
+ if (FAILED(hr))
+ qErrnoWarning(hr, "Failed to release the DC for presentation");
+}
+
+void QWindowsDirect2DWindow::setupSwapChain()
+{
+ DXGI_SWAP_CHAIN_DESC1 desc = {};
+
+ desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ desc.BufferCount = 1;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+
+ HRESULT hr = QWindowsDirect2DContext::instance()->dxgiFactory()->CreateSwapChainForHwnd(
+ QWindowsDirect2DContext::instance()->d3dDevice(), // [in] IUnknown *pDevice
+ handle(), // [in] HWND hWnd
+ &desc, // [in] const DXGI_SWAP_CHAIN_DESC1 *pDesc
+ NULL, // [in] const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc
+ NULL, // [in] IDXGIOutput *pRestrictToOutput
+ m_swapChain.ReleaseAndGetAddressOf()); // [out] IDXGISwapChain1 **ppSwapChain
+
+ if (FAILED(hr))
+ qWarning("%s: Could not create swap chain: %#x", __FUNCTION__, hr);
+
+ m_needsFullFlush = true;
}
void QWindowsDirect2DWindow::resizeSwapChain(const QSize &size)
@@ -209,14 +269,34 @@ void QWindowsDirect2DWindow::setupBitmap()
if (!m_deviceContext)
return;
- if (!m_swapChain)
+ if (m_directRendering && !m_swapChain)
return;
+ HRESULT hr;
ComPtr<IDXGISurface1> backBufferSurface;
- HRESULT hr = m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBufferSurface));
- if (FAILED(hr)) {
- qWarning("%s: Could not query backbuffer for DXGI Surface: %#x", __FUNCTION__, hr);
- return;
+ if (m_directRendering) {
+ hr = m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBufferSurface));
+ if (FAILED(hr)) {
+ qWarning("%s: Could not query backbuffer for DXGI Surface: %#x", __FUNCTION__, hr);
+ return;
+ }
+ } else {
+ const QRect rect = geometry();
+ CD3D11_TEXTURE2D_DESC backBufferDesc(DXGI_FORMAT_B8G8R8A8_UNORM, rect.width(), rect.height(), 1, 1);
+ backBufferDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ backBufferDesc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
+ ComPtr<ID3D11Texture2D> backBufferTexture;
+ HRESULT hr = QWindowsDirect2DContext::instance()->d3dDevice()->CreateTexture2D(&backBufferDesc, NULL, &backBufferTexture);
+ if (FAILED(hr)) {
+ qErrnoWarning(hr, "Failed to create backing texture for indirect rendering");
+ return;
+ }
+
+ hr = backBufferTexture.As(&backBufferSurface);
+ if (FAILED(hr)) {
+ qErrnoWarning(hr, "Failed to cast back buffer surface to DXGI surface");
+ return;
+ }
}
ComPtr<ID2D1Bitmap1> backBufferBitmap;