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authorTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-12-14 17:20:58 +0100
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-12-17 01:11:52 +0000
commit3e892e4a972446d17afde178a7b17482ecaced33 (patch)
treedce269b0b5dbb42b0471318f070348aafcdcd1e0 /src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsdevice.cpp
parent4891fd02c5503e6f3838276883f7bba0b89cdb0d (diff)
iOS: Switch backingstore to use raster paint engine, not GL
Now that more of the raster operations are NEON-optimized this should be acceptable. The switch enables antialiased drawing, and makes iOS in line with other platforms in having QBackingStore backed by a QImage. The use of QImage also allows us to remove code from the backingstore implementation that was only needed to support the composeAndFlush code path. The common parts of a raster backingstore implementation have been factored out into QRasterBackingStore in platformsupport, which can be shared with more platforms in the future. [ChangeLog][iOS] QBackingStore now uses the raster paint engine instead of the OpenGL paint engine, enabling improved antialiased drawing. In case of performance regressions, the old code path can be enabled by setting the window's surface type to QSurface::OpenGLSurface. Task-number: QTBUG-35271 Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsdevice.cpp')
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