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authorAndrew Knight <andrew.knight@digia.com>2014-09-04 15:33:33 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-04 15:09:34 +0200
commit8f88cc2c0f56108c79399e15402d4e181eae0d3a (patch)
treee75d031c6c0ae0012c8bb9ad6724425811bd9fec /src/plugins/platforms/eglfs/eglfs.pri
parent68206db907f2f973986e816589d2a349708e6acc (diff)
ANGLE: Fix compilation with MinGW + D3D11
Provide workarounds for things GCC doesn't like, and define a number of macros not found in the MinGW headers. Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/eglfs.pri')
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