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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-11-19 14:58:43 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2014-11-26 09:31:16 +0100
commit37cce4cadace48a22cbc5252810237341a371b10 (patch)
tree8cbe588c8ee3ad7e06428736bedeac94e7f49d3e /src/plugins/platforms/eglfs/qeglfsscreen.h
parente41713b21dad247aca1af493aa7e06f0822dc4ea (diff)
Add generic OpenGL compositor and backingstore bits
By removing the EGL(FS) dependencies we get classes that can be used by any platform plugin that runs without a windowing system. Change-Id: If99b42de5a4da02bbef80863609b6d92c6734613 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfsscreen.h')
-rw-r--r--src/plugins/platforms/eglfs/qeglfsscreen.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfsscreen.h b/src/plugins/platforms/eglfs/qeglfsscreen.h
index c5ab3b52f5..d109ad9d9b 100644
--- a/src/plugins/platforms/eglfs/qeglfsscreen.h
+++ b/src/plugins/platforms/eglfs/qeglfsscreen.h
@@ -64,12 +64,6 @@ public:
EGLSurface primarySurface() const { return m_surface; }
- QEGLPlatformWindow *compositingWindow() Q_DECL_OVERRIDE { return m_rootWindow; }
- QOpenGLContext *compositingContext() Q_DECL_OVERRIDE { return m_rootContext; }
-
- void setRootWindow(QEGLPlatformWindow *window) { m_rootWindow = window; }
- void setRootContext(QOpenGLContext *context) { m_rootContext = context; }
-
protected:
void setPrimarySurface(EGLSurface surface);
@@ -78,8 +72,6 @@ private:
EGLSurface m_surface;
QPlatformCursor *m_cursor;
- QEGLPlatformWindow *m_rootWindow;
- QOpenGLContext *m_rootContext;
};
QT_END_NAMESPACE