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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-10-13 15:54:18 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-10-14 11:38:42 +0000
commit6046458dee115841c6f01b2a2e01b41be1bfbdc9 (patch)
treea46a5e71329abe557fb996e01b0186b953a37239 /src/plugins/platforms/eglfs/qeglfswindow.h
parentb63c3d4d9a8917a84cf24439a0f75a17df0aafee (diff)
eglfs: Handle custom platform window implementations better
Backends may want to subclass QEglFSWindow and reimplement resetSurface() and similar. Make it possible to do this by moving window creation to the device integration interface, similarly to screens. In addition to customizing the windows, some backends may want to disable the dependency on surfaceless contexts when using offscreen windows (i.e. pbuffer surfaces). Make this possible too. Change-Id: Ic5a426e07f821c7a800217b8799f91770ba6a6d8 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfswindow.h')
-rw-r--r--src/plugins/platforms/eglfs/qeglfswindow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfswindow.h b/src/plugins/platforms/eglfs/qeglfswindow.h
index 53b9e18dc1..806b21de0a 100644
--- a/src/plugins/platforms/eglfs/qeglfswindow.h
+++ b/src/plugins/platforms/eglfs/qeglfswindow.h
@@ -89,7 +89,7 @@ public:
const QPlatformTextureList *textures() const Q_DECL_OVERRIDE;
void endCompositing() Q_DECL_OVERRIDE;
-private:
+protected:
QOpenGLCompositorBackingStore *m_backingStore;
bool m_raster;
WId m_winId;