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authorTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-12-14 17:20:58 +0100
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-12-17 01:11:52 +0000
commit3e892e4a972446d17afde178a7b17482ecaced33 (patch)
treedce269b0b5dbb42b0471318f070348aafcdcd1e0 /src/plugins/platforms/ios/qiosbackingstore.mm
parent4891fd02c5503e6f3838276883f7bba0b89cdb0d (diff)
iOS: Switch backingstore to use raster paint engine, not GL
Now that more of the raster operations are NEON-optimized this should be acceptable. The switch enables antialiased drawing, and makes iOS in line with other platforms in having QBackingStore backed by a QImage. The use of QImage also allows us to remove code from the backingstore implementation that was only needed to support the composeAndFlush code path. The common parts of a raster backingstore implementation have been factored out into QRasterBackingStore in platformsupport, which can be shared with more platforms in the future. [ChangeLog][iOS] QBackingStore now uses the raster paint engine instead of the OpenGL paint engine, enabling improved antialiased drawing. In case of performance regressions, the old code path can be enabled by setting the window's surface type to QSurface::OpenGLSurface. Task-number: QTBUG-35271 Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/ios/qiosbackingstore.mm')
-rw-r--r--src/plugins/platforms/ios/qiosbackingstore.mm111
1 files changed, 38 insertions, 73 deletions
diff --git a/src/plugins/platforms/ios/qiosbackingstore.mm b/src/plugins/platforms/ios/qiosbackingstore.mm
index 875d06dc80..f408c13af3 100644
--- a/src/plugins/platforms/ios/qiosbackingstore.mm
+++ b/src/plugins/platforms/ios/qiosbackingstore.mm
@@ -38,6 +38,7 @@
#include <QtGui/QOpenGLPaintDevice>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOffscreenSurface>
+#include <QtGui/qpainter.h>
#include <QtGui/private/qwindow_p.h>
#include <QtDebug>
@@ -58,13 +59,12 @@ void QIOSPaintDevice::ensureActiveTarget()
}
QIOSBackingStore::QIOSBackingStore(QWindow *window)
- : QPlatformBackingStore(window)
+ : QRasterBackingStore(window)
, m_context(new QOpenGLContext)
- , m_device(0)
- , m_fbo(0)
- , m_surface(0)
+ , m_glDevice(nullptr)
{
QSurfaceFormat fmt = window->requestedFormat();
+
// Due to sharing QIOSContext redirects our makeCurrent on window() attempts to
// the global share context. Hence it is essential to have a compatible format.
fmt.setDepthBufferSize(QSurfaceFormat::defaultFormat().depthBufferSize());
@@ -73,8 +73,10 @@ QIOSBackingStore::QIOSBackingStore(QWindow *window)
if (fmt.depthBufferSize() == 0)
qWarning("No depth in default format, expect rendering errors");
+ // We use the surface both for raster operations and for GL drawing (when
+ // we blit the raster image), so the type needs to cover both use cases.
if (window->surfaceType() == QSurface::RasterSurface)
- window->setSurfaceType(QSurface::OpenGLSurface);
+ window->setSurfaceType(QSurface::RasterGLSurface);
m_context->setFormat(fmt);
m_context->setScreen(window->screen());
@@ -85,75 +87,44 @@ QIOSBackingStore::QIOSBackingStore(QWindow *window)
QIOSBackingStore::~QIOSBackingStore()
{
- delete m_fbo;
- delete m_surface;
delete m_context;
- delete m_device;
+ delete m_glDevice;
}
void QIOSBackingStore::makeCurrent()
{
- QSurface *surface = m_surface ? m_surface : static_cast<QSurface *>(window());
- if (!m_context->makeCurrent(surface))
+ if (!m_context->makeCurrent(window()))
qWarning("QIOSBackingStore: makeCurrent() failed");
- if (m_fbo)
- m_fbo->bind();
}
-void QIOSBackingStore::beginPaint(const QRegion &)
+void QIOSBackingStore::beginPaint(const QRegion &region)
{
- if (qt_window_private(window())->compositing) {
- if (!m_fbo) {
- delete m_device;
- m_device = 0;
- }
- if (!m_surface) {
- m_surface = new QOffscreenSurface;
- m_surface->setFormat(m_context->format());
- m_surface->create();
- }
- if (!m_context->makeCurrent(m_surface))
- qWarning("QIOSBackingStore: Failed to make offscreen surface current");
- const QSize size = window()->size() * window()->devicePixelRatio();
- if (m_fbo && m_fbo->size() != size) {
- delete m_fbo;
- m_fbo = 0;
- }
- if (!m_fbo)
- m_fbo = new QOpenGLFramebufferObject(size, QOpenGLFramebufferObject::CombinedDepthStencil);
- } else if (m_fbo) {
- delete m_fbo;
- m_fbo = 0;
- delete m_surface;
- m_surface = 0;
- delete m_device;
- m_device = 0;
- }
-
makeCurrent();
- if (!m_device)
- m_device = new QIOSPaintDevice(this);
+ if (!m_glDevice)
+ m_glDevice = new QIOSPaintDevice(this);
+
+ if (window()->surfaceType() == QSurface::RasterGLSurface)
+ QRasterBackingStore::beginPaint(region);
}
void QIOSBackingStore::endPaint()
{
- if (m_fbo) {
- m_fbo->release();
- glFlush();
- }
}
QPaintDevice *QIOSBackingStore::paintDevice()
{
- Q_ASSERT(m_device);
+ Q_ASSERT(m_glDevice);
// Keep paint device size and device pixel ratio in sync with window
qreal devicePixelRatio = window()->devicePixelRatio();
- m_device->setSize(window()->size() * devicePixelRatio);
- m_device->setDevicePixelRatio(devicePixelRatio);
+ m_glDevice->setSize(window()->size() * devicePixelRatio);
+ m_glDevice->setDevicePixelRatio(devicePixelRatio);
- return m_device;
+ if (window()->surfaceType() == QSurface::RasterGLSurface)
+ return QRasterBackingStore::paintDevice();
+ else
+ return m_glDevice;
}
void QIOSBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
@@ -171,6 +142,11 @@ void QIOSBackingStore::flush(QWindow *window, const QRegion &region, const QPoin
return;
}
+ if (window->surfaceType() == QSurface::RasterGLSurface) {
+ QPainter painter(m_glDevice);
+ painter.drawImage(QPoint(), m_image);
+ }
+
m_context->makeCurrent(window);
m_context->swapBuffers(window);
}
@@ -179,31 +155,20 @@ void QIOSBackingStore::resize(const QSize &size, const QRegion &staticContents)
{
Q_UNUSED(staticContents);
- // Resizing the backing store would in our case mean resizing the QWindow,
- // as we cheat and use an QOpenGLPaintDevice that we target at the window.
- // That's probably not what the user intended, so we ignore resizes of the
- // backing store and always keep the paint device's size in sync with the
- // window size in beginPaint().
+ if (window()->surfaceType() == QSurface::OpenGLSurface) {
+ // Resizing the backing store would in this case mean resizing the QWindow,
+ // as we use an QOpenGLPaintDevice that we target at the window. That's
+ // probably not what the user intended, so we ignore resizes of the backing
+ // store and always keep the paint device's size in sync with the window
+ // size in beginPaint().
- if (size != window()->size() && !window()->inherits("QWidgetWindow"))
- qWarning() << "QIOSBackingStore needs to have the same size as its window";
-}
-
-GLuint QIOSBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const
-{
- Q_ASSERT(qt_window_private(window())->compositing);
- Q_UNUSED(dirtyRegion);
-
- if (flags)
- *flags = TextureFlip;
+ if (size != window()->size() && !window()->inherits("QWidgetWindow"))
+ qWarning() << "QIOSBackingStore needs to have the same size as its window";
- if (!m_fbo)
- return 0;
-
- if (textureSize)
- *textureSize = m_fbo->size();
+ return;
+ }
- return m_fbo->texture();
+ QRasterBackingStore::resize(size, staticContents);
}
QT_END_NAMESPACE