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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/plugins/platforms/ios/qioscontext.mm
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/ios/qioscontext.mm')
-rw-r--r--src/plugins/platforms/ios/qioscontext.mm4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/ios/qioscontext.mm b/src/plugins/platforms/ios/qioscontext.mm
index b7ca88b9ee..546b003d14 100644
--- a/src/plugins/platforms/ios/qioscontext.mm
+++ b/src/plugins/platforms/ios/qioscontext.mm
@@ -266,9 +266,9 @@ void QIOSContext::windowDestroyed(QObject *object)
}
}
-QFunctionPointer QIOSContext::getProcAddress(const QByteArray& functionName)
+QFunctionPointer QIOSContext::getProcAddress(const char *functionName)
{
- return QFunctionPointer(dlsym(RTLD_DEFAULT, functionName.constData()));
+ return QFunctionPointer(dlsym(RTLD_DEFAULT, functionName));
}
bool QIOSContext::isValid() const