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authorTor Arne Vestbø <tor.arne.vestbo@digia.com>2014-03-27 14:58:23 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-28 13:01:52 +0100
commitfb3577039ca89011748ed64ad3f807e009559407 (patch)
treefb6d8d2ef103c81167786c85008a10698c8618d5 /src/plugins/platforms/ios/qiosintegration.h
parentc0701f3789acf3234e9f6431b4e8c7dc3ccefabb (diff)
iOS: Add support for offscreen GL surfaces without using hidden windows
There's no need to create a hidden window to get a surface on iOS, as the platform supports FBOs. Note that defaultFramebufferObject() returns 0 in the case of offscreen surfaces, which is technically not a valid FBO on iOS due to the indirect rendering, but binding and rendering to the zero-FBO seems to be no-ops, so clients may safely call eg glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()) to restore the default FBO after drawing to its own FBO. Change-Id: I2e67f5d69c0698562052f5ac1df0bbfaa3337148 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/plugins/platforms/ios/qiosintegration.h')
-rw-r--r--src/plugins/platforms/ios/qiosintegration.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/platforms/ios/qiosintegration.h b/src/plugins/platforms/ios/qiosintegration.h
index a28926ff99..956c112399 100644
--- a/src/plugins/platforms/ios/qiosintegration.h
+++ b/src/plugins/platforms/ios/qiosintegration.h
@@ -64,6 +64,7 @@ public:
QPlatformBackingStore *createPlatformBackingStore(QWindow *window) const;
QPlatformOpenGLContext *createPlatformOpenGLContext(QOpenGLContext *context) const;
+ QPlatformOffscreenSurface *createPlatformOffscreenSurface(QOffscreenSurface *surface) const Q_DECL_OVERRIDE;
QPlatformFontDatabase *fontDatabase() const;
QPlatformClipboard *clipboard() const;