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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:30:27 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:35:48 +0100
commit4a8273a6fc2e741e811cf5dabc9a3c240306cf7f (patch)
tree2148abc88f8543eecdc0b97b2dd92594836af9b2 /src/plugins/platforms/ios/qiosscreen.mm
parent036c5db468164297d213764c59a4b59daa76d90a (diff)
parent1c2be58fecaff1de5f2849192eb712984ebd59bd (diff)
Merge remote-tracking branch 'origin/stable' into dev
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we need to support windows phone in the target branch while it is not there in the current stable branch (as of Qt 5.2). Conflicts: configure qmake/generators/win32/msvc_nmake.cpp src/3rdparty/angle/src/libEGL/Surface.cpp src/angle/src/common/common.pri src/corelib/global/qglobal.h src/corelib/io/qstandardpaths.cpp src/plugins/platforms/qnx/qqnxintegration.cpp src/plugins/platforms/qnx/qqnxscreeneventhandler.h src/plugins/platforms/xcb/qglxintegration.h src/widgets/kernel/win.pri tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp tools/configure/configureapp.cpp Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
Diffstat (limited to 'src/plugins/platforms/ios/qiosscreen.mm')
-rw-r--r--src/plugins/platforms/ios/qiosscreen.mm146
1 files changed, 106 insertions, 40 deletions
diff --git a/src/plugins/platforms/ios/qiosscreen.mm b/src/plugins/platforms/ios/qiosscreen.mm
index c28d8881bf..57522cb1a3 100644
--- a/src/plugins/platforms/ios/qiosscreen.mm
+++ b/src/plugins/platforms/ios/qiosscreen.mm
@@ -123,8 +123,6 @@ QIOSScreen::QIOSScreen(unsigned int screenIndex)
, m_uiScreen([[UIScreen screens] objectAtIndex:qMin(NSUInteger(screenIndex), [[UIScreen screens] count] - 1)])
, m_orientationListener(0)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
QString deviceIdentifier = deviceModelIdentifier();
if (deviceIdentifier == QStringLiteral("iPhone2,1") /* iPhone 3GS */
@@ -134,32 +132,118 @@ QIOSScreen::QIOSScreen(unsigned int screenIndex)
m_depth = 24;
}
- int unscaledDpi = 163; // Regular iPhone DPI
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad
&& !deviceIdentifier.contains(QRegularExpression("^iPad2,[567]$")) /* excluding iPad Mini */) {
- unscaledDpi = 132;
- };
+ m_unscaledDpi = 132;
+ } else {
+ m_unscaledDpi = 163; // Regular iPhone DPI
+ }
- CGRect bounds = [m_uiScreen bounds];
- m_geometry = QRect(bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height);
+ connect(qGuiApp, &QGuiApplication::focusWindowChanged, this, &QIOSScreen::updateStatusBarVisibility);
- CGRect frame = m_uiScreen.applicationFrame;
- m_availableGeometry = QRect(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
+ updateProperties();
+}
- const qreal millimetersPerInch = 25.4;
- m_physicalSize = QSizeF(m_geometry.size()) / unscaledDpi * millimetersPerInch;
+QIOSScreen::~QIOSScreen()
+{
+ [m_orientationListener release];
+}
- if (isQtApplication()) {
- // When in a non-mixed environment, let QScreen follow the current interface orientation:
- setPrimaryOrientation(toQtScreenOrientation(UIDeviceOrientation(qiosViewController().interfaceOrientation)));
+void QIOSScreen::updateProperties()
+{
+ UIWindow *uiWindow = 0;
+ for (uiWindow in [[UIApplication sharedApplication] windows]) {
+ if (uiWindow.screen == m_uiScreen)
+ break;
}
- [pool release];
+ bool inPortrait = UIInterfaceOrientationIsPortrait(uiWindow.rootViewController.interfaceOrientation);
+ QRect geometry = inPortrait ? fromCGRect(m_uiScreen.bounds).toRect()
+ : QRect(m_uiScreen.bounds.origin.x, m_uiScreen.bounds.origin.y,
+ m_uiScreen.bounds.size.height, m_uiScreen.bounds.size.width);
+
+ if (geometry != m_geometry) {
+ m_geometry = geometry;
+
+ const qreal millimetersPerInch = 25.4;
+ m_physicalSize = QSizeF(m_geometry.size()) / m_unscaledDpi * millimetersPerInch;
+
+ QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry);
+ }
+
+ QRect availableGeometry = geometry;
+
+ CGSize applicationFrameSize = m_uiScreen.applicationFrame.size;
+ int statusBarHeight = geometry.height() - (inPortrait ? applicationFrameSize.height : applicationFrameSize.width);
+
+ availableGeometry.adjust(0, statusBarHeight, 0, 0);
+
+ if (availableGeometry != m_availableGeometry) {
+ m_availableGeometry = availableGeometry;
+ QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_availableGeometry);
+ }
+
+ if (screen())
+ layoutWindows();
}
-QIOSScreen::~QIOSScreen()
+void QIOSScreen::updateStatusBarVisibility()
{
- [m_orientationListener release];
+ QWindow *focusWindow = QGuiApplication::focusWindow();
+
+ // If we don't have a focus window we leave the status
+ // bar as is, so that the user can activate a new window
+ // with the same window state without the status bar jumping
+ // back and forth.
+ if (!focusWindow)
+ return;
+
+ UIView *view = reinterpret_cast<UIView *>(focusWindow->handle()->winId());
+#if QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_7_0)
+ if (QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_7_0) {
+ [view.viewController setNeedsStatusBarAppearanceUpdate];
+ } else
+#endif
+ {
+ bool wasHidden = [UIApplication sharedApplication].statusBarHidden;
+ QIOSViewController *viewController = static_cast<QIOSViewController *>(view.viewController);
+ [[UIApplication sharedApplication]
+ setStatusBarHidden:[viewController prefersStatusBarHidden]
+ withAnimation:UIStatusBarAnimationNone];
+
+ if ([UIApplication sharedApplication].statusBarHidden != wasHidden)
+ updateProperties();
+ }
+}
+
+void QIOSScreen::layoutWindows()
+{
+ QList<QWindow*> windows = QGuiApplication::topLevelWindows();
+
+ const QRect oldGeometry = screen()->geometry();
+ const QRect oldAvailableGeometry = screen()->availableGeometry();
+ const QRect newGeometry = geometry();
+ const QRect newAvailableGeometry = availableGeometry();
+
+ for (int i = 0; i < windows.size(); ++i) {
+ QWindow *window = windows.at(i);
+
+ if (platformScreenForWindow(window) != this)
+ continue;
+
+ QIOSWindow *platformWindow = static_cast<QIOSWindow *>(window->handle());
+ if (!platformWindow)
+ continue;
+
+ // FIXME: Handle more complex cases of no-state and/or child windows when rotating
+
+ if (window->windowState() & Qt::WindowFullScreen
+ || (window->windowState() & Qt::WindowNoState && window->geometry() == oldGeometry))
+ platformWindow->applyGeometry(newGeometry);
+ else if (window->windowState() & Qt::WindowMaximized
+ || (window->windowState() & Qt::WindowNoState && window->geometry() == oldAvailableGeometry))
+ platformWindow->applyGeometry(newAvailableGeometry);
+ }
}
QRect QIOSScreen::geometry() const
@@ -199,7 +283,9 @@ qreal QIOSScreen::devicePixelRatio() const
Qt::ScreenOrientation QIOSScreen::nativeOrientation() const
{
- return Qt::PortraitOrientation;
+ // A UIScreen stays in the native orientation, regardless of rotation
+ return m_uiScreen.bounds.size.width >= m_uiScreen.bounds.size.height ?
+ Qt::LandscapeOrientation : Qt::PortraitOrientation;
}
Qt::ScreenOrientation QIOSScreen::orientation() const
@@ -217,31 +303,11 @@ void QIOSScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask)
}
}
-void QIOSScreen::setPrimaryOrientation(Qt::ScreenOrientation orientation)
-{
- // Note that UIScreen never changes orientation, but QScreen should. To work around
- // this, we let QIOSViewController call us whenever interface orientation changes, and
- // use that as primary orientation. After all, the viewcontrollers geometry is what we
- // place QWindows on top of. A problem with this approach is that QIOSViewController is
- // not in use in a mixed environment, which results in no change to primary orientation.
- // We see that as acceptable since Qt should most likely not interfere with orientation
- // for that case anyway.
- bool portrait = screen()->isPortrait(orientation);
- if (portrait && m_geometry.width() < m_geometry.height())
- return;
-
- // Switching portrait/landscape means swapping width/height (and adjusting x/y):
- m_geometry = QRect(0, 0, m_geometry.height(), m_geometry.width());
- m_physicalSize = QSizeF(m_physicalSize.height(), m_physicalSize.width());
- m_availableGeometry = fromPortraitToPrimary(fromCGRect(m_uiScreen.applicationFrame), this);
-
- QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry);
- QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_availableGeometry);
-}
-
UIScreen *QIOSScreen::uiScreen() const
{
return m_uiScreen;
}
+#include "moc_qiosscreen.cpp"
+
QT_END_NAMESPACE