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authorRichard Moe Gustavsen <richard.gustavsen@digia.com>2013-11-22 17:41:39 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-25 17:11:26 +0100
commit99474206f4538799f896c9bfc8fce8d676aded26 (patch)
treeb00525f26507942ee35453e593d8fc768d4d9f17 /src/plugins/platforms/ios/qioswindow.mm
parent0bfc1c8647c0137de08c5f9b44b1c7be44a44c7d (diff)
iOS: don't loose precision when converting CG types
CGRect and CGPoint consist of CGFloat variables. So we should convert to QRectF and QPointF rather than QRect and QPoint. Change-Id: I76f180e4064f54d5810c49b88fdbbcd914bdb686 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Diffstat (limited to 'src/plugins/platforms/ios/qioswindow.mm')
-rw-r--r--src/plugins/platforms/ios/qioswindow.mm8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/plugins/platforms/ios/qioswindow.mm b/src/plugins/platforms/ios/qioswindow.mm
index 7030df5d32..d03889abb6 100644
--- a/src/plugins/platforms/ios/qioswindow.mm
+++ b/src/plugins/platforms/ios/qioswindow.mm
@@ -188,9 +188,9 @@
actualGeometry = fromCGRect(CGRectOffset([self.superview convertRect:self.frame toView:rootView],
-rootViewPositionInRelationToRootViewController.origin.x,
-rootViewPositionInRelationToRootViewController.origin.y
- + rootView.bounds.origin.y));
+ + rootView.bounds.origin.y)).toRect();
} else {
- actualGeometry = fromCGRect(self.frame);
+ actualGeometry = fromCGRect(self.frame).toRect();
}
// Persist the actual/new geometry so that QWindow::geometry() can
@@ -214,7 +214,7 @@
- (void)displayLayer:(CALayer *)layer
{
- QRect geometry = fromCGRect(layer.frame);
+ QRect geometry = fromCGRect(layer.frame).toRect();
Q_ASSERT(m_qioswindow->geometry() == geometry);
Q_ASSERT(self.hidden == !m_qioswindow->window()->isVisible());
@@ -242,7 +242,7 @@
} else {
touchPoint.state = state;
touchPoint.pressure = (state == Qt::TouchPointReleased) ? 0.0 : 1.0;
- QPoint touchPos = fromCGPoint([uiTouch locationInView:rootView]);
+ QPoint touchPos = fromCGPoint([uiTouch locationInView:rootView]).toPoint();
touchPoint.area = QRectF(touchPos, QSize(0, 0));
touchPoint.normalPosition = QPointF(touchPos.x() / rootViewSize.width, touchPos.y() / rootViewSize.height);
}