diff options
author | Samuel Rødal <samuel.rodal@nokia.com> | 2011-05-20 19:45:38 +0200 |
---|---|---|
committer | Samuel Rødal <samuel.rodal@nokia.com> | 2011-05-20 19:46:19 +0200 |
commit | d671acd5b296b83440db9836a92189c501c87ff3 (patch) | |
tree | bd9c1a000e17c70124c207666cfb3276b5518ffd /src/plugins/platforms/wayland/qwaylandwindow.cpp | |
parent | 42f5786104f9eef9542df2c7469a03324978281d (diff) | |
parent | 4f2138ecfbdc58e5cb5b0c7d762197ef69752957 (diff) |
Merge remote branch 'staging/master' into refactor
Conflicts:
src/opengl/qgl_qpa.cpp
src/plugins/platforms/glxconvenience/qglxconvenience.cpp
src/plugins/platforms/platforms.pro
src/plugins/platforms/wayland/qwaylandwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/plugins/platforms/xcb/qxcbwindowsurface.cpp
src/widgets/kernel/qwidget_qpa.cpp
tests/auto/qvariant/tst_qvariant.cpp
Diffstat (limited to 'src/plugins/platforms/wayland/qwaylandwindow.cpp')
-rw-r--r-- | src/plugins/platforms/wayland/qwaylandwindow.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/plugins/platforms/wayland/qwaylandwindow.cpp b/src/plugins/platforms/wayland/qwaylandwindow.cpp index b30cd4ab16..1e13f30b64 100644 --- a/src/plugins/platforms/wayland/qwaylandwindow.cpp +++ b/src/plugins/platforms/wayland/qwaylandwindow.cpp @@ -47,6 +47,12 @@ #include "qwaylandscreen.h" #include <QtGui/QWindow> + +#ifdef QT_WAYLAND_WINDOWMANAGER_SUPPORT +#include "windowmanager_integration/qwaylandwindowmanagerintegration.h" +#endif + +#include <QCoreApplication> #include <QtGui/QWindowSystemInterface> #include <QDebug> @@ -60,6 +66,10 @@ QWaylandWindow::QWaylandWindow(QWindow *window) static WId id = 1; mWindowId = id++; +#ifdef QT_WAYLAND_WINDOWMANAGER_SUPPORT + mDisplay->windowManagerIntegration()->mapClientToProcess(qApp->applicationPid()); +#endif + mSurface = mDisplay->createSurface(this); } @@ -120,7 +130,6 @@ void QWaylandWindow::attach(QWaylandBuffer *buffer) } } - void QWaylandWindow::damage(const QRegion ®ion) { //We have to do sync stuff before calling damage, or we might |