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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-06 12:03:06 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-08 22:52:31 +0000
commit87666d391cb7d9cca520718bf86f5b514ae681cc (patch)
tree547845ad227587001a3e84f3150dddb9ff96956d /src/plugins/platforms/windows/openglblacklists/default.json
parent9861d2bf1446dbbe0f59694db6c7eed44e5e4a13 (diff)
Make compressed textures work with mutable storage
1. glTexImage*D does not accept compressed formats. 2. Replacing it with glCompressedTexImage*D is not an option as per GLES 2.0 spec since passing null data is not allowed. 3. glCompressedTexSubImage*D must always be preceded by a glCompressedTexImage*d (or glTexStorage*D) call. 4. Therefore the only way is to do nothing in allocateStorage() and switch to glCompressedTexImage*D in setCompressedData() whenever mutable storage is in use. This makes ETC1 textures working on the Beaglebone (and presumably others). Change-Id: I21a040f6ed4aecaa494b6e5a6c6cd75b7389c15c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/windows/openglblacklists/default.json')
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