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authorJan Arve Saether <jan-arve.saether@theqtcompany.com>2015-10-29 13:16:31 +0100
committerJan Arve Sæther <jan-arve.saether@theqtcompany.com>2015-12-01 12:28:02 +0000
commitb0ec05f27bff6065c97e6e4a0f1606da7472d18c (patch)
tree9b295da610c628b93fc5cf94ef4dbcc4ca3946ac /src/plugins/platforms/windows/qwindowseglcontext.cpp
parent5af6efc911f80b6d8dea4d29879cc9e76da492e6 (diff)
Rename ANGLE libs in order to not conflict with other ANGLE libs
This is needed to be able to use Qt (with dynamic ANGLE) in a plugin while the host runs a different version of Qt (and ANGLE). In addition to changing the LIBEGL_NAME and LIBGLESV2_NAME variables you also need to update the value of the LIBRARY definition in the .def files for ANGLE: qtbase/src/3rdparty/angle/src/libGLESv2/libGLESv2[d?].def qtbase/src/3rdparty/angle/src/libGLESv2/libEGL[d?].def Task-number: QTBUG-48431 Change-Id: Idd00d039ba3e20cc0ec7496bee36ed1c90383b0d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp
index 21eba6da7e..65a9763be6 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp
@@ -118,11 +118,11 @@ void *QWindowsLibEGL::resolve(const char *name)
bool QWindowsLibEGL::init()
{
-#ifdef QT_DEBUG
- const char dllName[] = "libEGLd.dll";
-#else
- const char dllName[] = "libEGL.dll";
+ const char dllName[] = QT_STRINGIFY(LIBEGL_NAME)
+#if defined(QT_DEBUG) && !defined(Q_OS_WINCE)
+ "d"
#endif
+ "";
qCDebug(lcQpaGl) << "Qt: Using EGL from" << dllName;
@@ -178,11 +178,12 @@ void *QWindowsLibGLESv2::resolve(const char *name)
bool QWindowsLibGLESv2::init()
{
-#ifdef QT_DEBUG
- const char dllName[] = "libGLESv2d.dll";
-#else
- const char dllName[] = "libGLESv2.dll";
+
+ const char dllName[] = QT_STRINGIFY(LIBGLESV2_NAME)
+#if defined(QT_DEBUG) && !defined(Q_OS_WINCE)
+ "d"
#endif
+ "";
qCDebug(lcQpaGl) << "Qt: Using OpenGL ES 2.0 from" << dllName;
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)