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author | Jan Arve Saether <jan-arve.saether@theqtcompany.com> | 2015-10-29 13:16:31 +0100 |
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committer | Jan Arve Sæther <jan-arve.saether@theqtcompany.com> | 2015-12-01 12:28:02 +0000 |
commit | b0ec05f27bff6065c97e6e4a0f1606da7472d18c (patch) | |
tree | 9b295da610c628b93fc5cf94ef4dbcc4ca3946ac /src/plugins/platforms/windows/qwindowseglcontext.cpp | |
parent | 5af6efc911f80b6d8dea4d29879cc9e76da492e6 (diff) |
Rename ANGLE libs in order to not conflict with other ANGLE libs
This is needed to be able to use Qt (with dynamic ANGLE) in a plugin
while the host runs a different version of Qt (and ANGLE).
In addition to changing the LIBEGL_NAME and LIBGLESV2_NAME variables
you also need to update the value of the LIBRARY definition in the
.def files for ANGLE:
qtbase/src/3rdparty/angle/src/libGLESv2/libGLESv2[d?].def
qtbase/src/3rdparty/angle/src/libGLESv2/libEGL[d?].def
Task-number: QTBUG-48431
Change-Id: Idd00d039ba3e20cc0ec7496bee36ed1c90383b0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowseglcontext.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp index 21eba6da7e..65a9763be6 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp @@ -118,11 +118,11 @@ void *QWindowsLibEGL::resolve(const char *name) bool QWindowsLibEGL::init() { -#ifdef QT_DEBUG - const char dllName[] = "libEGLd.dll"; -#else - const char dllName[] = "libEGL.dll"; + const char dllName[] = QT_STRINGIFY(LIBEGL_NAME) +#if defined(QT_DEBUG) && !defined(Q_OS_WINCE) + "d" #endif + ""; qCDebug(lcQpaGl) << "Qt: Using EGL from" << dllName; @@ -178,11 +178,12 @@ void *QWindowsLibGLESv2::resolve(const char *name) bool QWindowsLibGLESv2::init() { -#ifdef QT_DEBUG - const char dllName[] = "libGLESv2d.dll"; -#else - const char dllName[] = "libGLESv2.dll"; + + const char dllName[] = QT_STRINGIFY(LIBGLESV2_NAME) +#if defined(QT_DEBUG) && !defined(Q_OS_WINCE) + "d" #endif + ""; qCDebug(lcQpaGl) << "Qt: Using OpenGL ES 2.0 from" << dllName; #if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC) |