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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/plugins/platforms/windows/qwindowseglcontext.h
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.h')
-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h
index ccc2cdcad1..e49d1da9c5 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.h
+++ b/src/plugins/platforms/windows/qwindowseglcontext.h
@@ -292,7 +292,7 @@ public:
bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
void doneCurrent() Q_DECL_OVERRIDE;
void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
- QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
+ QFunctionPointer getProcAddress(const char *procName) Q_DECL_OVERRIDE;
QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }