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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-09-03 16:38:25 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-09-03 18:13:51 +0200
commit0bb2b6213518fdc56181b0ab1d6a6635c324dfc2 (patch)
tree3f5846c2a1d1c1efb52533fd63a9c84d463823a0 /src/plugins/platforms/windows/qwindowsglcontext.cpp
parent38ea5428c4d84fc71aa80f4b312500cad8ccc8a5 (diff)
windows: Fix dynamic opengl build
Cannot call WGL or EGL functions directly anymore. Change-Id: I0d5c6217679d87a2092c945a9b841dfd7b6c299a Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
index 1ed27f545d..869df26ef6 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp
@@ -1207,8 +1207,8 @@ QWindowsGLContext::~QWindowsGLContext()
bool QWindowsGLContext::updateObtainedParams(HDC hdc, int *obtainedSwapInterval)
{
- HGLRC prevContext = wglGetCurrentContext();
- HDC prevSurface = wglGetCurrentDC();
+ HGLRC prevContext = QOpenGLStaticContext::opengl32.wglGetCurrentContext();
+ HDC prevSurface = QOpenGLStaticContext::opengl32.wglGetCurrentDC();
if (!QOpenGLStaticContext::opengl32.wglMakeCurrent(hdc, m_renderingContext)) {
qWarning("Failed to make context current.");