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authorAndrew Knight <andrew.knight@digia.com>2014-09-03 10:34:28 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-03 17:50:11 +0200
commit20ea0cbaba8fe38e1ab8c8240c3917af85f929f5 (patch)
treec5668798cb6ec7420d540be14d0472dc90658304 /src/plugins/platforms/windows/qwindowsglcontext.cpp
parentbdb30abcd274d4fb1958e17ba8790e415a2ffe85 (diff)
direct2d: Work around ClearType rendering bug in translucent mode
This switches the font rendering to use gray scale antialiasing when in translucent rendering mode. It does so by adding a flags argument to the paint engine, allowing for future expansion in communicating render hints from the device to the engine. Task-number: QTBUG-41002 Change-Id: I0265154716a12060e851b603a109e9c693f5e843 Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
0 files changed, 0 insertions, 0 deletions