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author | Tarja Sundqvist <tarja.sundqvist@qt.io> | 2023-03-23 21:06:47 +0200 |
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committer | Tarja Sundqvist <tarja.sundqvist@qt.io> | 2023-03-23 21:06:47 +0200 |
commit | 42e4ae042a4c86e58bcb8b6d2d59ba4a988285b4 (patch) | |
tree | a7f25b1d335a834a7c3ae104cee913ef3a4dd4fb /src/plugins/platforms/windows/qwindowsglcontext.cpp | |
parent | 4ee4fc18b4067b90efa46ca9baba74f53b54d9ec (diff) | |
parent | 168ff3419f256fdb35b586275d293fc0cd773fe1 (diff) |
Merge remote-tracking branch 'origin/tqtc/lts-5.15.9' into tqtc/lts-5.15-opensourcev5.15.9-lts-lgpl
Change-Id: Iaff6b55275e50d19973e1020853d8622587069f9
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowsglcontext.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp index 6fa5a8a2b3..1f49f0aefd 100644 --- a/src/plugins/platforms/windows/qwindowsglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp @@ -48,6 +48,7 @@ #include <qpa/qplatformnativeinterface.h> #include <QtPlatformHeaders/qwglnativecontext.h> +#include <private/qsystemlibrary_p.h> #include <algorithm> #include <wingdi.h> @@ -162,19 +163,25 @@ QFunctionPointer QWindowsOpengl32DLL::resolve(const char *name) bool QWindowsOpengl32DLL::init(bool softwareRendering) { - const QByteArray opengl32 = QByteArrayLiteral("opengl32.dll"); - const QByteArray swopengl = QByteArrayLiteral("opengl32sw.dll"); + const QByteArray opengl32 = QByteArrayLiteral("opengl32"); + const QByteArray swopengl = QByteArrayLiteral("opengl32sw"); + bool useSystemLib = false; QByteArray openglDll = qgetenv("QT_OPENGL_DLL"); - if (openglDll.isEmpty()) + if (openglDll.isEmpty()) { openglDll = softwareRendering ? swopengl : opengl32; + useSystemLib = !softwareRendering; + } openglDll = openglDll.toLower(); m_nonOpengl32 = openglDll != opengl32; qCDebug(lcQpaGl) << "Qt: Using WGL and OpenGL from" << openglDll; - m_lib = ::LoadLibraryA(openglDll.constData()); + if (useSystemLib) + m_lib = QSystemLibrary::load((wchar_t*)(QString::fromLatin1(openglDll).utf16())); + else + m_lib = LoadLibraryA(openglDll.constData()); if (!m_lib) { qErrnoWarning(::GetLastError(), "Failed to load %s", openglDll.constData()); return false; @@ -184,7 +191,7 @@ bool QWindowsOpengl32DLL::init(bool softwareRendering) // Load opengl32.dll always. GDI functions like ChoosePixelFormat do // GetModuleHandle for opengl32.dll and behave differently (and call back into // opengl32) when the module is present. This is fine for dummy contexts and windows. - ::LoadLibraryA("opengl32.dll"); + QSystemLibrary::load(L"opengl32"); } wglCreateContext = reinterpret_cast<HGLRC (WINAPI *)(HDC)>(resolve("wglCreateContext")); |