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authorTarja Sundqvist <tarja.sundqvist@qt.io>2023-03-23 21:06:47 +0200
committerTarja Sundqvist <tarja.sundqvist@qt.io>2023-03-23 21:06:47 +0200
commit42e4ae042a4c86e58bcb8b6d2d59ba4a988285b4 (patch)
treea7f25b1d335a834a7c3ae104cee913ef3a4dd4fb /src/plugins/platforms/windows/qwindowsglcontext.cpp
parent4ee4fc18b4067b90efa46ca9baba74f53b54d9ec (diff)
parent168ff3419f256fdb35b586275d293fc0cd773fe1 (diff)
Merge remote-tracking branch 'origin/tqtc/lts-5.15.9' into tqtc/lts-5.15-opensourcev5.15.9-lts-lgpl
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
index 6fa5a8a2b3..1f49f0aefd 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp
@@ -48,6 +48,7 @@
#include <qpa/qplatformnativeinterface.h>
#include <QtPlatformHeaders/qwglnativecontext.h>
+#include <private/qsystemlibrary_p.h>
#include <algorithm>
#include <wingdi.h>
@@ -162,19 +163,25 @@ QFunctionPointer QWindowsOpengl32DLL::resolve(const char *name)
bool QWindowsOpengl32DLL::init(bool softwareRendering)
{
- const QByteArray opengl32 = QByteArrayLiteral("opengl32.dll");
- const QByteArray swopengl = QByteArrayLiteral("opengl32sw.dll");
+ const QByteArray opengl32 = QByteArrayLiteral("opengl32");
+ const QByteArray swopengl = QByteArrayLiteral("opengl32sw");
+ bool useSystemLib = false;
QByteArray openglDll = qgetenv("QT_OPENGL_DLL");
- if (openglDll.isEmpty())
+ if (openglDll.isEmpty()) {
openglDll = softwareRendering ? swopengl : opengl32;
+ useSystemLib = !softwareRendering;
+ }
openglDll = openglDll.toLower();
m_nonOpengl32 = openglDll != opengl32;
qCDebug(lcQpaGl) << "Qt: Using WGL and OpenGL from" << openglDll;
- m_lib = ::LoadLibraryA(openglDll.constData());
+ if (useSystemLib)
+ m_lib = QSystemLibrary::load((wchar_t*)(QString::fromLatin1(openglDll).utf16()));
+ else
+ m_lib = LoadLibraryA(openglDll.constData());
if (!m_lib) {
qErrnoWarning(::GetLastError(), "Failed to load %s", openglDll.constData());
return false;
@@ -184,7 +191,7 @@ bool QWindowsOpengl32DLL::init(bool softwareRendering)
// Load opengl32.dll always. GDI functions like ChoosePixelFormat do
// GetModuleHandle for opengl32.dll and behave differently (and call back into
// opengl32) when the module is present. This is fine for dummy contexts and windows.
- ::LoadLibraryA("opengl32.dll");
+ QSystemLibrary::load(L"opengl32");
}
wglCreateContext = reinterpret_cast<HGLRC (WINAPI *)(HDC)>(resolve("wglCreateContext"));