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authorGunnar Sletta <gunnar.sletta@digia.com>2013-04-03 16:05:03 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-05 11:05:25 +0200
commitfdf10003b65c575b633425d6f359a152a4f56f04 (patch)
tree4b95c132b85adac2ab6a34bdb651c0b84b2e6ed3 /src/plugins/platforms/windows/qwindowsglcontext.cpp
parentb3a505dc924fb26fcf68bb2016b6f5ea206a946b (diff)
The default behavior should be double buffered, not singlebuffered
Without this, it is not possible to do vsync drawing on NVidia GeForce 210 on Windows 7. Change-Id: I6064826eaa55266344393f50cdf5d17113350255 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
index 6f59b33e62..da3e2a6a6a 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp
@@ -279,7 +279,7 @@ static PIXELFORMATDESCRIPTOR
if (format.stereo())
pfd.dwFlags |= PFD_STEREO;
- if (format.swapBehavior() == QSurfaceFormat::DoubleBuffer && !isPixmap)
+ if (format.swapBehavior() != QSurfaceFormat::SingleBuffer && !isPixmap)
pfd.dwFlags |= PFD_DOUBLEBUFFER;
pfd.cDepthBits =
format.depthBufferSize() >= 0 ? format.depthBufferSize() : 32;
@@ -389,12 +389,11 @@ static int choosePixelFormat(HDC hdc,
iAttributes[i++] = WGL_COLOR_BITS_ARB;
iAttributes[i++] = 24;
switch (format.swapBehavior()) {
- case QSurfaceFormat::DefaultSwapBehavior:
- break;
case QSurfaceFormat::SingleBuffer:
iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB;
iAttributes[i++] = FALSE;
break;
+ case QSurfaceFormat::DefaultSwapBehavior:
case QSurfaceFormat::DoubleBuffer:
case QSurfaceFormat::TripleBuffer:
iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB;