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author | Lars Knoll <lars.knoll@theqtcompany.com> | 2016-01-28 23:21:19 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-01 14:46:08 +0000 |
commit | 8611d442fc5d8020328889b023e0ab1c5d98ced6 (patch) | |
tree | d3863ccb07564eaf6c1cee6be0c44f660ebefb18 /src/plugins/platforms/windows/qwindowsglcontext.h | |
parent | c8f9a22f8bccd189b886fedccc4b6fc6fc464b2e (diff) |
Simplify part of the resolving code in QOpenGLFunctions
Directly resolve the GL symbols in the constructor instead
of wrapping them in another method that resolves on
first call.
Simplifies the code and reduces the the size of QtGui
by around 50k.
Change-Id: If1fc575d0113d3d9b48ad1918429254c827e42c7
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.h')
0 files changed, 0 insertions, 0 deletions