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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2018-08-06 10:45:53 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2018-08-06 09:06:23 +0000
commiteacd78950282bb835e9b8b4e955b4f93f3c5167f (patch)
tree9bcd11fec8004affd80febe1ada951ad72bb88f9 /src/plugins/platforms/windows/qwindowsglcontext.h
parentb3574edd2feaf907956e36f8fd0e84d3638d8652 (diff)
Windows QPA: Fix clang-tidy-warnings about class definitions
- Use ' = default' for trivial constructors/destructors - Remove unneeded destructors - replace virtual by override or add override where applicable - Add Q_DISABLE_COPY Change-Id: Ic7a61579dbc845769beada4fc79bb5dd310e5e52 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.h')
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.h b/src/plugins/platforms/windows/qwindowsglcontext.h
index 8c96a8dd0c..199f8112e3 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.h
+++ b/src/plugins/platforms/windows/qwindowsglcontext.h
@@ -170,13 +170,15 @@ public:
static QOpenGLStaticContext *create(bool softwareRendering = false);
static QByteArray getGlString(unsigned int which);
- QWindowsOpenGLContext *createContext(QOpenGLContext *context);
- void *moduleHandle() const { return opengl32.moduleHandle(); }
- QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGL; }
+ QWindowsOpenGLContext *createContext(QOpenGLContext *context) override;
+ void *moduleHandle() const override { return opengl32.moduleHandle(); }
+ QOpenGLContext::OpenGLModuleType moduleType() const override
+ { return QOpenGLContext::LibGL; }
// For a regular opengl32.dll report the ThreadedOpenGL capability.
// For others, which are likely to be software-only, don't.
- bool supportsThreadedOpenGL() const { return !opengl32.moduleIsNotOpengl32(); }
+ bool supportsThreadedOpenGL() const override
+ { return !opengl32.moduleIsNotOpengl32(); }
const QByteArray vendor;
const QByteArray renderer;
@@ -198,7 +200,7 @@ class QWindowsGLContext : public QWindowsOpenGLContext
{
public:
explicit QWindowsGLContext(QOpenGLStaticContext *staticContext, QOpenGLContext *context);
- ~QWindowsGLContext();
+ ~QWindowsGLContext() override;
bool isSharing() const override { return m_context->shareHandle(); }
bool isValid() const override { return m_renderingContext && !m_lost; }
QSurfaceFormat format() const override { return m_obtainedFormat; }