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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2019-05-24 14:41:20 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2019-05-28 14:20:23 +0200
commit98f9d4a0297e3070e9d618ce51ee7a7547bb2d91 (patch)
tree9d209b34102112f72ce888177c3f689b32294611 /src/plugins/platforms/windows/qwindowsopenglcontext.h
parent1f6ac40ff6aa3cbdaeb4da2e8adc43985b4ea651 (diff)
Windows QPA: Use nullptr consistently
Change-Id: I09297e34bd62359e31c483199ade1d7a0baf7195 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsopenglcontext.h')
-rw-r--r--src/plugins/platforms/windows/qwindowsopenglcontext.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/windows/qwindowsopenglcontext.h b/src/plugins/platforms/windows/qwindowsopenglcontext.h
index cc6d93d35e..1ad911bc69 100644
--- a/src/plugins/platforms/windows/qwindowsopenglcontext.h
+++ b/src/plugins/platforms/windows/qwindowsopenglcontext.h
@@ -63,7 +63,7 @@ public:
// If the windowing system interface needs explicitly created window surfaces (like EGL),
// reimplement these.
- virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/, int * /*err*/) { return 0; }
+ virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/, int * /*err*/) { return nullptr; }
virtual void destroyWindowSurface(void * /*nativeSurface*/) { }
protected:
@@ -82,7 +82,7 @@ public:
// These should be implemented only for some winsys interfaces, for example EGL.
// For others, like WGL, they are not relevant.
- virtual void *nativeDisplay() const { return 0; }
+ virtual void *nativeDisplay() const { return nullptr; }
virtual void *nativeConfig() const { return 0; }
protected: