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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-02-20 01:01:00 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2019-02-20 09:51:12 +0100
commit035f934d7a798e97bf0213a5d42a3d511132f03d (patch)
tree89aa6efdc86864ce479cddca6b9c4ba523c2754a /src/plugins/platforms/winrt/qwinrtbackingstore.cpp
parentf4cc23cffbe3005f0a522cac938695e87ecd6407 (diff)
parentda4ab444ffac37514435364d4d3f0ad59d4f9bc3 (diff)
Merge remote-tracking branch 'origin/5.13' into dev
Conflicts: tests/auto/widgets/itemviews/qheaderview/tst_qheaderview.cpp Added tests/auto/testlib/selftests/expected_crashes_5.txt to work round the output of the crashes test (which exercises UB, see QTBUG-73903) being truncated on one test platform. Change-Id: I9cd3f2639b4e50c3c4513e14629a40bdca8f8273
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrtbackingstore.cpp')
-rw-r--r--src/plugins/platforms/winrt/qwinrtbackingstore.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/plugins/platforms/winrt/qwinrtbackingstore.cpp b/src/plugins/platforms/winrt/qwinrtbackingstore.cpp
index c23d48b2dd..fbf611d7f7 100644
--- a/src/plugins/platforms/winrt/qwinrtbackingstore.cpp
+++ b/src/plugins/platforms/winrt/qwinrtbackingstore.cpp
@@ -45,8 +45,7 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
QT_BEGIN_NAMESPACE
@@ -83,7 +82,7 @@ bool QWinRTBackingStore::initialize()
return true;
d->context.reset(new QOpenGLContext);
- QSurfaceFormat format = window()->requestedFormat();
+ QSurfaceFormat format = window()->format();
d->context->setFormat(format);
d->context->setScreen(window()->screen());
if (!d->context->create())
@@ -138,7 +137,7 @@ void QWinRTBackingStore::flush(QWindow *window, const QRegion &region, const QPo
const int y2 = y1 + bounds.height();
const int x1 = bounds.x();
const int x2 = x1 + bounds.width();
- glBlitFramebufferANGLE(x1, y1, x2, y2,
+ glBlitFramebuffer(x1, y1, x2, y2,
x1, d->size.height() - y1, x2, d->size.height() - y2,
GL_COLOR_BUFFER_BIT, GL_NEAREST);