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authorAndrew Knight <andrew.knight@digia.com>2014-05-21 00:59:44 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-22 07:59:49 +0200
commitc32295eb8008c01b422fc04839b22e914786704f (patch)
tree3113a09f83d8c375d17ca2fe5444c9e761319079 /src/plugins/platforms/winrt/qwinrtbackingstore.cpp
parent4c9eb38390b35ee3ec0dc966e0b5036cac5ac76b (diff)
ANGLE WinRT: Create swap chain using physical resolution
ANGLE has been creating the framebuffer in logical pixels instead of physical pixels, which leads to unexpected results and side effects like smudged anti-aliased text. This fixes the issue by multiplying the DIP resolution by the scale factor, making the framebuffer match the physical pixel resolution of the screen. Change-Id: I3594995ce8e18a31b47e27165f72bc6a391b97b6 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrtbackingstore.cpp')
0 files changed, 0 insertions, 0 deletions