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authorAndrew Knight <andrew.knight@intopalo.com>2015-08-12 12:43:54 +0300
committerAndrew Knight <andrew.knight@intopalo.com>2015-08-13 16:12:37 +0000
commit807ec8ea48281d5dbe365895fd9679da5b6753a5 (patch)
treeb65ffb79da8e2941385b345dda7cc49f5638a0b0 /src/plugins/platforms/winrt/qwinrtwindow.h
parentebc2b963aa9e8ce2e983ef08c9b503ccc1702fdb (diff)
winrt: Refactor platform plugin for XAML support
By using XAML as the platform compositor, many benefits are possible: - Better input context handling for tablets - Better multiple window support (including non-fullscreen windows) - Support for transparent windows and window opacity - Integration with native platform controls - Simpler orientation handling on Windows Phone with built-in transitions This patch applies only the minimal parts to make XAML mode work just as the raw D3D mode. It does this by: - Moving all OpenGL parts into QWinRTEGLContext. This will allow us to have non-OpenGL windows later (e.g. Direct2D raster surfaces). - Moving more window-specific parts into QWinRTWindow. Each window creates a SwapChainPanel which can then be used for ANGLE (or Direct2D) content. - Moving non screen-specific parts into QWinRTIntegration. - Having QWinRTScreen create the base XAML element Canvas. - Running certain calls on the UI thread where necessary. The following code parts were removed: - The UIAutomationCore code in QWinRTInputContext, as this is incompatible with XAML automation. - The D3D Trim and device blacklist, as these have been fixed in ANGLE. - Core dispatcher processing in QEventDispatcherWinRT. Now there is only one native event dispatcher; it is always running and never needs to be pumped. Future commits should address: - Maintaining the window stack list and visibility using the XAML Canvas. - Allowing for windows (e.g. popups) to be sized and positioned instead of fullscreen. - Using the XAML automation API to improve the platform input context. [ChangeLog][QPA][winrt] Windows Store apps are now composited inside a XAML container, allowing for tighter integration with the native UI layer. Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrtwindow.h')
-rw-r--r--src/plugins/platforms/winrt/qwinrtwindow.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/plugins/platforms/winrt/qwinrtwindow.h b/src/plugins/platforms/winrt/qwinrtwindow.h
index 3cfe346ab2..88c149b080 100644
--- a/src/plugins/platforms/winrt/qwinrtwindow.h
+++ b/src/plugins/platforms/winrt/qwinrtwindow.h
@@ -42,8 +42,7 @@
QT_BEGIN_NAMESPACE
-class QWinRTScreen;
-
+class QWinRTWindowPrivate;
class QWinRTWindow : public QPlatformWindow
{
public:
@@ -59,10 +58,13 @@ public:
void raise();
void lower();
+ WId winId() const Q_DECL_OVERRIDE;
+
qreal devicePixelRatio() const Q_DECL_OVERRIDE;
private:
- QWinRTScreen *m_screen;
+ QScopedPointer<QWinRTWindowPrivate> d_ptr;
+ Q_DECLARE_PRIVATE(QWinRTWindow)
};
QT_END_NAMESPACE