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authorAndrew Knight <andrew.knight@digia.com>2014-05-22 08:54:14 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-22 07:59:49 +0200
commiteea02ff10da0ff6bba665df560c5404477b9f550 (patch)
tree4222b91ae33f9ce1337ec276951d468d9cecf563 /src/plugins/platforms/winrt/qwinrtwindow.h
parentc32295eb8008c01b422fc04839b22e914786704f (diff)
WinRT: Support High-DPI
Previously, the backing store and default framebuffer were created with the logical screen resolution (in device-independent pixels), not the the physical screen resolution. This lead to blurry text on high-DPI devices. This change fixes this by creating those at full size, and setting the device pixel ratio appropriately. Windows are still reported in device-independent pixels, but text and images are now rendered sharply for Qt Quick applications. As QPainter does not support non-integer scaling, the backing store is still drawn in DIPs and scaled by OpenGL. Task-number: QTBUG-38464 Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrtwindow.h')
-rw-r--r--src/plugins/platforms/winrt/qwinrtwindow.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/platforms/winrt/qwinrtwindow.h b/src/plugins/platforms/winrt/qwinrtwindow.h
index 1f19b4f2d5..121f430686 100644
--- a/src/plugins/platforms/winrt/qwinrtwindow.h
+++ b/src/plugins/platforms/winrt/qwinrtwindow.h
@@ -63,6 +63,8 @@ public:
void raise();
void lower();
+ qreal devicePixelRatio() const Q_DECL_OVERRIDE;
+
private:
QWinRTScreen *m_screen;
};