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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 23:21:54 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-07 08:47:41 +0200
commitc7abf81786f4a0c6940fd606ea32621be7f32a56 (patch)
treecb57fa4da3db0d6f691ad5bd4f310b35b010464f /src/plugins/platforms/winrt/winrt.pro
parent1a9701fe81c39450822c0d4b51c11444380a2fe4 (diff)
winrt: Refactor backing store
Thanks to new features in ANGLE, the backing store implementation complexity can be greatly reduced. By using ES3 framebuffer blit, no shader code is required, and the shader loading code and blit shader can be removed. Change-Id: Iab3d915e279ad6468a75ef6257794f12acd8cb65 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/plugins/platforms/winrt/winrt.pro')
-rw-r--r--src/plugins/platforms/winrt/winrt.pro19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/plugins/platforms/winrt/winrt.pro b/src/plugins/platforms/winrt/winrt.pro
index 427920a670..214ac0e154 100644
--- a/src/plugins/platforms/winrt/winrt.pro
+++ b/src/plugins/platforms/winrt/winrt.pro
@@ -56,26 +56,9 @@ HEADERS = \
qwinrttheme.h \
qwinrtwindow.h
-
-BLIT_INPUT = $$PWD/blit.hlsl
-fxc_blitps.commands = fxc.exe /nologo /T ps_4_0_level_9_1 /E blitps /Vn q_blitps /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-fxc_blitps.output = $$OUT_PWD/blitps.h
-fxc_blitps.input = BLIT_INPUT
-fxc_blitps.dependency_type = TYPE_C
-fxc_blitps.variable_out = HEADERS
-fxc_blitps.CONFIG += target_predeps
-fxc_blitvs.commands = fxc.exe /nologo /T vs_4_0_level_9_1 /E blitvs /Vn q_blitvs /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-fxc_blitvs.output = $$OUT_PWD/blitvs.h
-fxc_blitvs.input = BLIT_INPUT
-fxc_blitvs.dependency_type = TYPE_C
-fxc_blitvs.variable_out = HEADERS
-fxc_blitvs.CONFIG += target_predeps
-QMAKE_EXTRA_COMPILERS += fxc_blitps fxc_blitvs
-
winphone:equals(WINSDK_VER, 8.0): {
SOURCES -= qwinrtplatformmessagedialoghelper.cpp
HEADERS -= qwinrtplatformmessagedialoghelper.h
}
-OTHER_FILES += winrt.json \
- blit.hlsl
+OTHER_FILES += winrt.json