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authorJohan Klokkhammer Helsing <johan.helsing@qt.io>2020-01-21 15:21:00 +0100
committerJohan Klokkhammer Helsing <johan.helsing@qt.io>2020-02-03 22:05:44 +0100
commita13e8d6660913bec172d1374f78083498c539df0 (patch)
treeb1a2572fb71a9a896825e2cbbf9653abd9797d0d /src/plugins/platforms/winrt/winrt.pro
parentc6e1b54f94e84950ee12c3bb2be0641f5742056b (diff)
Move backing store OpenGL support to the platformcompositor module
QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a problem because we want to get rid of all the public QOpenGL* classes in the gui module. This splits the heavily QOpenGL dependent parts of the backing store implementation into a separate class and moves it to the platformcompositor module. qplatformbackingstore.cpp is now mostly free from OpenGL implementation details. Platform integrations now have to explicitly request backing store OpenGL support. This has been done for: - xcb - windows - cocoa - winrt - android - wasm - ios QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can be used from other modules. Task-number: QTBUG-74409 Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/plugins/platforms/winrt/winrt.pro')
-rw-r--r--src/plugins/platforms/winrt/winrt.pro2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/platforms/winrt/winrt.pro b/src/plugins/platforms/winrt/winrt.pro
index 43dc8f074c..7ac49f73c4 100644
--- a/src/plugins/platforms/winrt/winrt.pro
+++ b/src/plugins/platforms/winrt/winrt.pro
@@ -6,6 +6,8 @@ QT += \
core-private gui-private \
fontdatabase_support-private egl_support-private
+qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
+
DEFINES *= QT_NO_CAST_FROM_ASCII __WRL_NO_DEFAULT_LIB__
QMAKE_USE_PRIVATE += d3d11 ws2_32