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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 14:36:49 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-22 22:00:59 +0200
commit39e06078258393f28c3def96326c26c55e450844 (patch)
tree4cf90468516dc175b44b83c98fa7abc07d140601 /src/plugins/platforms
parent09ed9e3eae71efdcc769a83859fcfa976ed40694 (diff)
Load winsys and gl dynamically in the windows plugin
The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms')
-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.cpp814
-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.h249
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.cpp307
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.h128
-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.cpp147
-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.h3
-rw-r--r--src/plugins/platforms/windows/qwindowsnativeinterface.cpp54
-rw-r--r--src/plugins/platforms/windows/qwindowsnativeinterface.h14
-rw-r--r--src/plugins/platforms/windows/qwindowsopenglcontext.h89
-rw-r--r--src/plugins/platforms/windows/qwindowsopengltester.cpp146
-rw-r--r--src/plugins/platforms/windows/qwindowsopengltester.h52
-rw-r--r--src/plugins/platforms/windows/qwindowswindow.cpp59
-rw-r--r--src/plugins/platforms/windows/qwindowswindow.h31
-rw-r--r--src/plugins/platforms/windows/windows.pri7
14 files changed, 1841 insertions, 259 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp
index d5ca06bb3f..6ceddf865c 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -46,23 +46,282 @@
#include <QtCore/QDebug>
#include <QtGui/QOpenGLContext>
-#include <QtPlatformSupport/private/qeglconvenience_p.h>
-
QT_BEGIN_NAMESPACE
/*!
\class QWindowsEGLStaticContext
\brief Static data for QWindowsEGLContext.
- Keeps the display. The class is shared via
- QSharedPointer in the windows, the contexts
- and in QWindowsIntegration. The display will
- be closed if the last instance is deleted.
+ Keeps the display. The class is shared via QSharedPointer in the windows, the
+ contexts and in QWindowsIntegration. The display will be closed if the last instance
+ is deleted.
+
+ No EGL or OpenGL functions are called directly. Instead, they are resolved
+ dynamically. This works even if the plugin links directly to libegl/libglesv2 so
+ there is no need to differentiate between dynamic or Angle-only builds in here.
\internal
\ingroup qt-lighthouse-win
*/
+QWindowsLibEGL QWindowsEGLStaticContext::libEGL;
+QWindowsLibGLESv2 QWindowsEGLStaticContext::libGLESv2;
+
+#ifdef Q_CC_MINGW
+static void *resolveFunc(HMODULE lib, const char *name)
+{
+ QString baseNameStr = QString::fromLatin1(name);
+ QString nameStr;
+ void *proc = 0;
+
+ // Play nice with 32-bit mingw: Try func first, then func@0, func@4,
+ // func@8, func@12, ..., func@64. The def file does not provide any aliases
+ // in libEGL and libGLESv2 in these builds which results in exporting
+ // function names like eglInitialize@12. This cannot be fixed without
+ // breaking binary compatibility. So be flexible here instead.
+
+ int argSize = -1;
+ while (!proc && argSize <= 64) {
+ nameStr = baseNameStr;
+ if (argSize >= 0)
+ nameStr += QLatin1Char('@') + QString::number(argSize);
+ argSize = argSize < 0 ? 0 : argSize + 4;
+ proc = (void *) ::GetProcAddress(lib, nameStr.toLatin1().constData());
+ }
+ return proc;
+}
+#else
+static void *resolveFunc(HMODULE lib, const char *name)
+{
+# ifndef Q_OS_WINCE
+ return (void *) ::GetProcAddress(lib, name);
+# else
+ return (void *) ::GetProcAddress(lib, (const wchar_t *) QString::fromLatin1(name).utf16());
+# endif // Q_OS_WINCE
+}
+#endif // Q_CC_MINGW
+
+void *QWindowsLibEGL::resolve(const char *name)
+{
+ void *proc = m_lib ? resolveFunc(m_lib, name) : 0;
+ if (!proc)
+ qErrnoWarning(::GetLastError(), "Failed to resolve EGL function %s", name);
+
+ return proc;
+}
+
+bool QWindowsLibEGL::init()
+{
+#ifdef QT_DEBUG
+ const char dllName[] = "libEGLd.dll";
+#else
+ const char dllName[] = "libEGL.dll";
+#endif
+
+ qCDebug(lcQpaGl) << "Qt: Using EGL from" << dllName;
+
+ m_lib = ::LoadLibraryW((const wchar_t *) QString::fromLatin1(dllName).utf16());
+ if (!m_lib) {
+ qErrnoWarning(::GetLastError(), "Failed to load %s", dllName);
+ return false;
+ }
+
+ eglGetError = reinterpret_cast<EGLint (EGLAPIENTRY *)(void)>(resolve("eglGetError"));
+ eglGetDisplay = reinterpret_cast<EGLDisplay (EGLAPIENTRY *)(EGLNativeDisplayType)>(resolve("eglGetDisplay"));
+ eglInitialize = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay, EGLint *, EGLint *)>(resolve("eglInitialize"));
+ eglTerminate = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay)>(resolve("eglTerminate"));
+ eglChooseConfig = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay, const EGLint *, EGLConfig *, EGLint, EGLint *)>(resolve("eglChooseConfig"));
+ eglGetConfigAttrib = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay, EGLConfig, EGLint, EGLint *)>(resolve("eglGetConfigAttrib"));
+ eglCreateWindowSurface = reinterpret_cast<EGLSurface (EGLAPIENTRY *)(EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint *)>(resolve("eglCreateWindowSurface"));
+ eglCreatePbufferSurface = reinterpret_cast<EGLSurface (EGLAPIENTRY *)(EGLDisplay , EGLConfig, const EGLint *)>(resolve("eglCreatePbufferSurface"));
+ eglDestroySurface = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay , EGLSurface )>(resolve("eglDestroySurface"));
+ eglBindAPI = reinterpret_cast<EGLBoolean (EGLAPIENTRY * )(EGLenum )>(resolve("eglBindAPI"));
+ eglSwapInterval = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay , EGLint )>(resolve("eglSwapInterval"));
+ eglCreateContext = reinterpret_cast<EGLContext (EGLAPIENTRY *)(EGLDisplay , EGLConfig , EGLContext , const EGLint *)>(resolve("eglCreateContext"));
+ eglDestroyContext = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay, EGLContext)>(resolve("eglDestroyContext"));
+ eglMakeCurrent = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay , EGLSurface , EGLSurface , EGLContext )>(resolve("eglMakeCurrent"));
+ eglGetCurrentContext = reinterpret_cast<EGLContext (EGLAPIENTRY *)(void)>(resolve("eglGetCurrentContext"));
+ eglGetCurrentSurface = reinterpret_cast<EGLSurface (EGLAPIENTRY *)(EGLint )>(resolve("eglGetCurrentSurface"));
+ eglGetCurrentDisplay = reinterpret_cast<EGLDisplay (EGLAPIENTRY *)(void)>(resolve("eglGetCurrentDisplay"));
+ eglSwapBuffers = reinterpret_cast<EGLBoolean (EGLAPIENTRY *)(EGLDisplay , EGLSurface)>(resolve("eglSwapBuffers"));
+ eglGetProcAddress = reinterpret_cast<__eglMustCastToProperFunctionPointerType (EGLAPIENTRY * )(const char *)>(resolve("eglGetProcAddress"));
+
+ return eglGetError && eglGetDisplay && eglInitialize;
+}
+
+void *QWindowsLibGLESv2::resolve(const char *name)
+{
+ void *proc = m_lib ? resolveFunc(m_lib, name) : 0;
+ if (!proc)
+ qWarning() << "Failed to resolve OpenGL ES function" << name;
+
+ return proc;
+}
+
+bool QWindowsLibGLESv2::init()
+{
+#ifdef QT_DEBUG
+ const char dllName[] = "libGLESv2d.dll";
+#else
+ const char dllName[] = "libGLESv2.dll";
+#endif
+
+ qCDebug(lcQpaGl) << "Qt: Using OpenGL ES 2.0 from" << dllName;
+
+ m_lib = ::LoadLibraryW((const wchar_t *) QString::fromLatin1(dllName).utf16());
+ if (!m_lib) {
+ qErrnoWarning(::GetLastError(), "Failed to load %s", dllName);
+ return false;
+ }
+
+ glBindTexture = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glBindTexture"));
+ glBlendFunc = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum )>(resolve("glBlendFunc"));
+ glClear = reinterpret_cast<void (APIENTRY *)(GLbitfield )>(resolve("glClear"));
+ glClearColor = reinterpret_cast<void (APIENTRY *)(GLfloat , GLfloat , GLfloat , GLfloat )>(resolve("glClearColor"));
+ glClearStencil = reinterpret_cast<void (APIENTRY *)(GLint )>(resolve("glClearStencil"));
+ glColorMask = reinterpret_cast<void (APIENTRY *)(GLboolean , GLboolean , GLboolean , GLboolean )>(resolve("glColorMask"));
+ glCopyTexImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(resolve("glCopyTexImage2D"));
+ glCopyTexSubImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(resolve("glCopyTexSubImage2D"));
+ glCullFace = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glCullFace"));
+ glDeleteTextures = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint *)>(resolve("glDeleteTextures"));
+ glDepthFunc = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glDepthFunc"));
+ glDepthMask = reinterpret_cast<void (APIENTRY *)(GLboolean )>(resolve("glDepthMask"));
+ glDisable = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glDisable"));
+ glDrawArrays = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLsizei )>(resolve("glDrawArrays"));
+ glDrawElements = reinterpret_cast<void (APIENTRY *)(GLenum , GLsizei , GLenum , const GLvoid *)>(resolve("glDrawElements"));
+ glEnable = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glEnable"));
+ glFinish = reinterpret_cast<void (APIENTRY *)()>(resolve("glFinish"));
+ glFlush = reinterpret_cast<void (APIENTRY *)()>(resolve("glFlush"));
+ glFrontFace = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glFrontFace"));
+ glGenTextures = reinterpret_cast<void (APIENTRY *)(GLsizei , GLuint *)>(resolve("glGenTextures"));
+ glGetBooleanv = reinterpret_cast<void (APIENTRY *)(GLenum , GLboolean *)>(resolve("glGetBooleanv"));
+ glGetError = reinterpret_cast<GLenum (APIENTRY *)()>(resolve("glGetError"));
+ glGetFloatv = reinterpret_cast<void (APIENTRY *)(GLenum , GLfloat *)>(resolve("glGetFloatv"));
+ glGetIntegerv = reinterpret_cast<void (APIENTRY *)(GLenum , GLint *)>(resolve("glGetIntegerv"));
+ glGetString = reinterpret_cast<const GLubyte * (APIENTRY *)(GLenum )>(resolve("glGetString"));
+ glGetTexParameterfv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLfloat *)>(resolve("glGetTexParameterfv"));
+ glGetTexParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint *)>(resolve("glGetTexParameteriv"));
+ glHint = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum )>(resolve("glHint"));
+ glIsEnabled = reinterpret_cast<GLboolean (APIENTRY *)(GLenum )>(resolve("glIsEnabled"));
+ glIsTexture = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsTexture"));
+ glLineWidth = reinterpret_cast<void (APIENTRY *)(GLfloat )>(resolve("glLineWidth"));
+ glPixelStorei = reinterpret_cast<void (APIENTRY *)(GLenum , GLint )>(resolve("glPixelStorei"));
+ glPolygonOffset = reinterpret_cast<void (APIENTRY *)(GLfloat , GLfloat )>(resolve("glPolygonOffset"));
+ glReadPixels = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(resolve("glReadPixels"));
+ glScissor = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei )>(resolve("glScissor"));
+ glStencilFunc = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLuint )>(resolve("glStencilFunc"));
+ glStencilMask = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glStencilMask"));
+ glStencilOp = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum )>(resolve("glStencilOp"));
+ glTexImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(resolve("glTexImage2D"));
+ glTexParameterf = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLfloat )>(resolve("glTexParameterf"));
+ glTexParameterfv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , const GLfloat *)>(resolve("glTexParameterfv"));
+ glTexParameteri = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint )>(resolve("glTexParameteri"));
+ glTexParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , const GLint *)>(resolve("glTexParameteriv"));
+ glTexSubImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(resolve("glTexSubImage2D"));
+ glViewport = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei )>(resolve("glViewport"));
+
+ glActiveTexture = reinterpret_cast<void (APIENTRY *)(GLenum)>(resolve("glActiveTexture"));
+ glAttachShader = reinterpret_cast<void (APIENTRY *)(GLuint , GLuint )>(resolve("glAttachShader"));
+ glBindAttribLocation = reinterpret_cast<void (APIENTRY *)(GLuint , GLuint , const GLchar* )>(resolve("glBindAttribLocation"));
+ glBindBuffer = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glBindBuffer"));
+ glBindFramebuffer = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glBindFramebuffer"));
+ glBindRenderbuffer = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glBindRenderbuffer"));
+ glBlendColor = reinterpret_cast<void (APIENTRY *)(GLclampf , GLclampf , GLclampf , GLclampf )>(resolve("glBlendColor"));
+ glBlendEquation = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glBlendEquation"));
+ glBlendEquationSeparate = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum )>(resolve("glBlendEquationSeparate"));
+ glBlendFuncSeparate = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum , GLenum )>(resolve("glBlendFuncSeparate"));
+ glBufferData = reinterpret_cast<void (APIENTRY *)(GLenum , qopengl_GLsizeiptr , const GLvoid* , GLenum )>(resolve("glBufferData"));
+ glBufferSubData = reinterpret_cast<void (APIENTRY *)(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const GLvoid* )>(resolve("glBufferSubData"));
+ glCheckFramebufferStatus = reinterpret_cast<GLenum (APIENTRY *)(GLenum )>(resolve("glCheckFramebufferStatus"));
+ glCompileShader = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glCompileShader"));
+ glCompressedTexImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLenum , GLsizei , GLsizei, GLint, GLsizei, const GLvoid* )>(resolve("glCompressedTexImage2D"));
+ glCompressedTexSubImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid* )>(resolve("glCompressedTexSubImage2D"));
+ glCreateProgram = reinterpret_cast<GLuint (APIENTRY *)(void)>(resolve("glCreateProgram"));
+ glCreateShader = reinterpret_cast<GLuint (APIENTRY *)(GLenum )>(resolve("glCreateShader"));
+ glDeleteBuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint*)>(resolve("glDeleteBuffers"));
+ glDeleteFramebuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint* )>(resolve("glDeleteFramebuffers"));
+ glDeleteProgram = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glDeleteProgram"));
+ glDeleteRenderbuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint* )>(resolve("glDeleteRenderbuffers"));
+ glDeleteShader = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glDeleteShader"));
+ glDetachShader = reinterpret_cast<void (APIENTRY *)(GLuint , GLuint )>(resolve("glDetachShader"));
+ glDisableVertexAttribArray = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glDisableVertexAttribArray"));
+ glEnableVertexAttribArray = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glEnableVertexAttribArray"));
+ glFramebufferRenderbuffer = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum , GLuint )>(resolve("glFramebufferRenderbuffer"));
+ glFramebufferTexture2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum , GLuint , GLint )>(resolve("glFramebufferTexture2D"));
+ glGenBuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , GLuint* )>(resolve("glGenBuffers"));
+ glGenerateMipmap = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glGenerateMipmap"));
+ glGenFramebuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , GLuint* )>(resolve("glGenFramebuffers"));
+ glGenRenderbuffers = reinterpret_cast<void (APIENTRY *)(GLsizei , GLuint* )>(resolve("glGenRenderbuffers"));
+ glGetActiveAttrib = reinterpret_cast<void (APIENTRY *)(GLuint , GLuint , GLsizei , GLsizei* , GLint* , GLenum* , GLchar* )>(resolve("glGetActiveAttrib"));
+ glGetActiveUniform = reinterpret_cast<void (APIENTRY *)(GLuint , GLuint , GLsizei , GLsizei* , GLint* , GLenum* , GLchar* )>(resolve("glGetActiveUniform"));
+ glGetAttachedShaders = reinterpret_cast<void (APIENTRY *)(GLuint , GLsizei , GLsizei*, GLuint* )>(resolve("glGetAttachedShaders"));
+ glGetAttribLocation = reinterpret_cast<int (APIENTRY *)(GLuint , const GLchar* )>(resolve("glGetAttribLocation"));
+ glGetBufferParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint* )>(resolve("glGetBufferParameteriv"));
+ glGetFramebufferAttachmentParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum, GLenum , GLint* )>(resolve("glGetFramebufferAttachmentParameteriv"));
+ glGetProgramiv = reinterpret_cast<void (APIENTRY *)(GLuint , GLenum , GLint* )>(resolve("glGetProgramiv"));
+ glGetProgramInfoLog = reinterpret_cast<void (APIENTRY *)(GLuint , GLsizei , GLsizei* , GLchar* )>(resolve("glGetProgramInfoLog"));
+ glGetRenderbufferParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint* )>(resolve("glGetRenderbufferParameteriv"));
+ glGetShaderiv = reinterpret_cast<void (APIENTRY *)(GLuint , GLenum , GLint* )>(resolve("glGetShaderiv"));
+ glGetShaderInfoLog = reinterpret_cast<void (APIENTRY *)(GLuint , GLsizei , GLsizei*, GLchar*)>(resolve("glGetShaderInfoLog"));
+ glGetShaderPrecisionFormat = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint* , GLint* )>(resolve("glGetShaderPrecisionFormat"));
+ glGetShaderSource = reinterpret_cast<void (APIENTRY *)(GLuint , GLsizei , GLsizei* , GLchar* )>(resolve("glGetShaderSource"));
+ glGetUniformfv = reinterpret_cast<void (APIENTRY *)(GLuint , GLint , GLfloat*)>(resolve("glGetUniformfv"));
+ glGetUniformiv = reinterpret_cast<void (APIENTRY *)(GLuint , GLint , GLint*)>(resolve("glGetUniformiv"));
+ glGetUniformLocation = reinterpret_cast<int (APIENTRY *)(GLuint , const GLchar* )>(resolve("glGetUniformLocation"));
+ glGetVertexAttribfv = reinterpret_cast<void (APIENTRY *)(GLuint , GLenum , GLfloat* )>(resolve("glGetVertexAttribfv"));
+ glGetVertexAttribiv = reinterpret_cast<void (APIENTRY *)(GLuint , GLenum , GLint* )>(resolve("glGetVertexAttribiv"));
+ glGetVertexAttribPointerv = reinterpret_cast<void (APIENTRY *)(GLuint , GLenum , GLvoid** pointer)>(resolve("glGetVertexAttribPointerv"));
+ glIsBuffer = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsBuffer"));
+ glIsFramebuffer = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsFramebuffer"));
+ glIsProgram = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsProgram"));
+ glIsRenderbuffer = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsRenderbuffer"));
+ glIsShader = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsShader"));
+ glLinkProgram = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glLinkProgram"));
+ glReleaseShaderCompiler = reinterpret_cast<void (APIENTRY *)(void)>(resolve("glReleaseShaderCompiler"));
+ glRenderbufferStorage = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLsizei , GLsizei )>(resolve("glRenderbufferStorage"));
+ glSampleCoverage = reinterpret_cast<void (APIENTRY *)(GLclampf , GLboolean )>(resolve("glSampleCoverage"));
+ glShaderBinary = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint*, GLenum , const GLvoid* , GLsizei )>(resolve("glShaderBinary"));
+ glShaderSource = reinterpret_cast<void (APIENTRY *)(GLuint , GLsizei , const GLchar* *, const GLint* )>(resolve("glShaderSource"));
+ glStencilFuncSeparate = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint , GLuint )>(resolve("glStencilFuncSeparate"));
+ glStencilMaskSeparate = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glStencilMaskSeparate"));
+ glStencilOpSeparate = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum , GLenum )>(resolve("glStencilOpSeparate"));
+ glUniform1f = reinterpret_cast<void (APIENTRY *)(GLint , GLfloat )>(resolve("glUniform1f"));
+ glUniform1fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLfloat* )>(resolve("glUniform1fv"));
+ glUniform1i = reinterpret_cast<void (APIENTRY *)(GLint , GLint )>(resolve("glUniform1i"));
+ glUniform1iv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLint* )>(resolve("glUniform1iv"));
+ glUniform2f = reinterpret_cast<void (APIENTRY *)(GLint , GLfloat , GLfloat )>(resolve("glUniform2f"));
+ glUniform2fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLfloat* )>(resolve("glUniform2fv"));
+ glUniform2i = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLint )>(resolve("glUniform2i"));
+ glUniform2iv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLint* )>(resolve("glUniform2iv"));
+ glUniform3f = reinterpret_cast<void (APIENTRY *)(GLint , GLfloat , GLfloat , GLfloat )>(resolve("glUniform3f"));
+ glUniform3fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLfloat* )>(resolve("glUniform3fv"));
+ glUniform3i = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLint , GLint )>(resolve("glUniform3i"));
+ glUniform3iv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLint* )>(resolve("glUniform3iv"));
+ glUniform4f = reinterpret_cast<void (APIENTRY *)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(resolve("glUniform4f"));
+ glUniform4fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLfloat* )>(resolve("glUniform4fv"));
+ glUniform4i = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLint , GLint , GLint )>(resolve("glUniform4i"));
+ glUniform4iv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , const GLint* )>(resolve("glUniform4iv"));
+ glUniformMatrix2fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , GLboolean , const GLfloat* )>(resolve("glUniformMatrix2fv"));
+ glUniformMatrix3fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , GLboolean , const GLfloat* )>(resolve("glUniformMatrix3fv"));
+ glUniformMatrix4fv = reinterpret_cast<void (APIENTRY *)(GLint , GLsizei , GLboolean , const GLfloat* )>(resolve("glUniformMatrix4fv"));
+ glUseProgram = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glUseProgram"));
+ glValidateProgram = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glValidateProgram"));
+ glVertexAttrib1f = reinterpret_cast<void (APIENTRY *)(GLuint , GLfloat )>(resolve("glVertexAttrib1f"));
+ glVertexAttrib1fv = reinterpret_cast<void (APIENTRY *)(GLuint , const GLfloat* )>(resolve("glVertexAttrib1fv"));
+ glVertexAttrib2f = reinterpret_cast<void (APIENTRY *)(GLuint , GLfloat , GLfloat )>(resolve("glVertexAttrib2f"));
+ glVertexAttrib2fv = reinterpret_cast<void (APIENTRY *)(GLuint , const GLfloat* )>(resolve("glVertexAttrib2fv"));
+ glVertexAttrib3f = reinterpret_cast<void (APIENTRY *)(GLuint , GLfloat , GLfloat , GLfloat )>(resolve("glVertexAttrib3f"));
+ glVertexAttrib3fv = reinterpret_cast<void (APIENTRY *)(GLuint , const GLfloat* )>(resolve("glVertexAttrib3fv"));
+ glVertexAttrib4f = reinterpret_cast<void (APIENTRY *)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(resolve("glVertexAttrib4f"));
+ glVertexAttrib4fv = reinterpret_cast<void (APIENTRY *)(GLuint , const GLfloat* )>(resolve("glVertexAttrib4fv"));
+ glVertexAttribPointer = reinterpret_cast<void (APIENTRY *)(GLuint , GLint, GLenum, GLboolean, GLsizei, const GLvoid* )>(resolve("glVertexAttribPointer"));
+
+ glClearDepthf = reinterpret_cast<void (APIENTRY *)(GLclampf )>(resolve("glClearDepthf"));
+ glDepthRangef = reinterpret_cast<void (APIENTRY *)(GLclampf , GLclampf )>(resolve("glDepthRangef"));
+
+ return glBindTexture && glCreateShader && glClearDepthf;
+}
+
QWindowsEGLStaticContext::QWindowsEGLStaticContext(EGLDisplay display, int version)
: m_display(display), m_version(version)
{
@@ -76,7 +335,16 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create()
return 0;
}
- EGLDisplay display = eglGetDisplay((EGLNativeDisplayType)dc);
+ if (!libEGL.init()) {
+ qWarning("%s: Failed to load and resolve libEGL functions", Q_FUNC_INFO);
+ return 0;
+ }
+ if (!libGLESv2.init()) {
+ qWarning("%s: Failed to load and resolve libGLESv2 functions", Q_FUNC_INFO);
+ return 0;
+ }
+
+ EGLDisplay display = libEGL.eglGetDisplay((EGLNativeDisplayType)dc);
if (!display) {
qWarning("%s: Could not obtain EGL display", Q_FUNC_INFO);
return 0;
@@ -84,9 +352,11 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create()
EGLint major;
EGLint minor;
- if (!eglInitialize(display, &major, &minor)) {
- qWarning("%s: Could not initialize egl display: error %d\n",
- Q_FUNC_INFO, eglGetError());
+ if (!libEGL.eglInitialize(display, &major, &minor)) {
+ int err = libEGL.eglGetError();
+ qWarning("%s: Could not initialize EGL display: error 0x%x\n", Q_FUNC_INFO, err);
+ if (err == 0x3001)
+ qWarning("%s: When using ANGLE, check if d3dcompiler_4x.dll is available", Q_FUNC_INFO);
return 0;
}
@@ -97,7 +367,70 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create()
QWindowsEGLStaticContext::~QWindowsEGLStaticContext()
{
qCDebug(lcQpaGl) << __FUNCTION__ << "Releasing EGL display " << m_display;
- eglTerminate(m_display);
+ libEGL.eglTerminate(m_display);
+}
+
+QWindowsOpenGLContext *QWindowsEGLStaticContext::createContext(QOpenGLContext *context)
+{
+ return new QWindowsEGLContext(this, context->format(), context->shareHandle());
+}
+
+void *QWindowsEGLStaticContext::createWindowSurface(void *nativeWindow, void *nativeConfig)
+{
+ EGLSurface surface = libEGL.eglCreateWindowSurface(m_display, (EGLConfig) nativeConfig,
+ (EGLNativeWindowType) nativeWindow, 0);
+ if (surface == EGL_NO_SURFACE)
+ qWarning("%s: Could not create the EGL window surface: 0x%x\n", Q_FUNC_INFO, libEGL.eglGetError());
+
+ return surface;
+}
+
+void QWindowsEGLStaticContext::destroyWindowSurface(void *nativeSurface)
+{
+ libEGL.eglDestroySurface(m_display, (EGLSurface) nativeSurface);
+}
+
+QSurfaceFormat QWindowsEGLStaticContext::formatFromConfig(EGLDisplay display, EGLConfig config,
+ const QSurfaceFormat &referenceFormat)
+{
+ QSurfaceFormat format;
+ EGLint redSize = 0;
+ EGLint greenSize = 0;
+ EGLint blueSize = 0;
+ EGLint alphaSize = 0;
+ EGLint depthSize = 0;
+ EGLint stencilSize = 0;
+ EGLint sampleCount = 0;
+
+ libEGL.eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
+ libEGL.eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
+
+ format.setRenderableType(QSurfaceFormat::OpenGLES);
+ format.setVersion(referenceFormat.majorVersion(), referenceFormat.minorVersion());
+ format.setProfile(referenceFormat.profile());
+ format.setOptions(referenceFormat.options());
+
+ format.setRedBufferSize(redSize);
+ format.setGreenBufferSize(greenSize);
+ format.setBlueBufferSize(blueSize);
+ format.setAlphaBufferSize(alphaSize);
+ format.setDepthBufferSize(depthSize);
+ format.setStencilBufferSize(stencilSize);
+ format.setSamples(sampleCount);
+ format.setStereo(false);
+ format.setSwapInterval(referenceFormat.swapInterval());
+
+ // Clear the EGL error state because some of the above may
+ // have errored out because the attribute is not applicable
+ // to the surface type. Such errors don't matter.
+ libEGL.eglGetError();
+
+ return format;
}
/*!
@@ -121,40 +454,465 @@ QWindowsEGLStaticContext::~QWindowsEGLStaticContext()
\ingroup qt-lighthouse-win
*/
-QWindowsEGLContext::QWindowsEGLContext(const QWindowsEGLStaticContextPtr &staticContext,
+QWindowsEGLContext::QWindowsEGLContext(QWindowsEGLStaticContext *staticContext,
const QSurfaceFormat &format,
QPlatformOpenGLContext *share)
- : QEGLPlatformContext(format, share, staticContext->display())
- , m_staticContext(staticContext)
+ : m_staticContext(staticContext)
+ , m_eglDisplay(staticContext->display())
+ , m_api(EGL_OPENGL_ES_API)
+ , m_swapInterval(-1)
{
+ if (!m_staticContext)
+ return;
+
+ m_eglConfig = chooseConfig(format);
+ m_format = m_staticContext->formatFromConfig(m_eglDisplay, m_eglConfig, format);
+ m_shareContext = share ? static_cast<QWindowsEGLContext *>(share)->m_eglContext : 0;
+
+ QVector<EGLint> contextAttrs;
+ contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
+ contextAttrs.append(m_format.majorVersion());
+ contextAttrs.append(EGL_NONE);
+
+ QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
+ m_eglContext = QWindowsEGLStaticContext::libEGL.eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData());
+ if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) {
+ m_shareContext = 0;
+ m_eglContext = QWindowsEGLStaticContext::libEGL.eglCreateContext(m_eglDisplay, m_eglConfig, 0, contextAttrs.constData());
+ }
+
+ if (m_eglContext == EGL_NO_CONTEXT) {
+ qWarning("QWindowsEGLContext: eglError: %x, this: %p \n", QWindowsEGLStaticContext::libEGL.eglGetError(), this);
+ return;
+ }
+
+ // Make the context current to ensure the GL version query works. This needs a surface too.
+ const EGLint pbufferAttributes[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_LARGEST_PBUFFER, EGL_FALSE,
+ EGL_NONE
+ };
+ EGLSurface pbuffer = QWindowsEGLStaticContext::libEGL.eglCreatePbufferSurface(m_eglDisplay, m_eglConfig, pbufferAttributes);
+ if (pbuffer == EGL_NO_SURFACE)
+ return;
+
+ if (QWindowsEGLStaticContext::libEGL.eglMakeCurrent(m_eglDisplay, pbuffer, pbuffer, m_eglContext)) {
+ const GLubyte *s = QWindowsEGLStaticContext::libGLESv2.glGetString(GL_VERSION);
+ if (s) {
+ QByteArray version = QByteArray(reinterpret_cast<const char *>(s));
+ int major, minor;
+ if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) {
+ m_format.setMajorVersion(major);
+ m_format.setMinorVersion(minor);
+ }
+ }
+ m_format.setProfile(QSurfaceFormat::NoProfile);
+ m_format.setOptions(QSurfaceFormat::FormatOptions());
+ QWindowsEGLStaticContext::libEGL.eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+ QWindowsEGLStaticContext::libEGL.eglDestroySurface(m_eglDisplay, pbuffer);
}
QWindowsEGLContext::~QWindowsEGLContext()
{
+ if (m_eglContext != EGL_NO_CONTEXT) {
+ QWindowsEGLStaticContext::libEGL.eglDestroyContext(m_eglDisplay, m_eglContext);
+ m_eglContext = EGL_NO_CONTEXT;
+ }
}
-bool QWindowsEGLContext::hasThreadedOpenGLCapability()
+bool QWindowsEGLContext::makeCurrent(QPlatformSurface *surface)
{
- return false;
+ Q_ASSERT(surface->surface()->supportsOpenGL());
+
+ QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
+
+ QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
+ EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig));
+ Q_ASSERT(eglSurface);
+
+ // shortcut: on some GPUs, eglMakeCurrent is not a cheap operation
+ if (QWindowsEGLStaticContext::libEGL.eglGetCurrentContext() == m_eglContext &&
+ QWindowsEGLStaticContext::libEGL.eglGetCurrentDisplay() == m_eglDisplay &&
+ QWindowsEGLStaticContext::libEGL.eglGetCurrentSurface(EGL_READ) == eglSurface &&
+ QWindowsEGLStaticContext::libEGL.eglGetCurrentSurface(EGL_DRAW) == eglSurface) {
+ return true;
+ }
+
+ const bool ok = QWindowsEGLStaticContext::libEGL.eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext);
+ if (ok) {
+ const int requestedSwapInterval = surface->format().swapInterval();
+ if (requestedSwapInterval >= 0 && m_swapInterval != requestedSwapInterval) {
+ m_swapInterval = requestedSwapInterval;
+ QWindowsEGLStaticContext::libEGL.eglSwapInterval(m_staticContext->display(), m_swapInterval);
+ }
+ } else {
+ qWarning("QWindowsEGLContext::makeCurrent: eglError: %x, this: %p \n", QWindowsEGLStaticContext::libEGL.eglGetError(), this);
+ }
+
+ return ok;
}
-EGLSurface QWindowsEGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface)
+void QWindowsEGLContext::doneCurrent()
{
- const QWindowsWindow *window = static_cast<const QWindowsWindow *>(surface);
- return window->eglSurfaceHandle();
+ QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
+ bool ok = QWindowsEGLStaticContext::libEGL.eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ok)
+ qWarning("QWindowsEGLContext::doneCurrent: eglError: %d, this: %p \n", QWindowsEGLStaticContext::libEGL.eglGetError(), this);
}
-bool QWindowsEGLContext::makeCurrent(QPlatformSurface *surface)
+void QWindowsEGLContext::swapBuffers(QPlatformSurface *surface)
{
- bool ok = false;
+ QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
- if (EGLSurface eglSurface = window->ensureEglSurfaceHandle(m_staticContext, eglConfig())) {
- ok = eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, eglContext());
- if (!ok)
- qWarning("%s: eglMakeCurrent() failed, eglError: 0x%x, this: %p \n",
- Q_FUNC_INFO, eglGetError(), this);
+ EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig));
+ Q_ASSERT(eglSurface);
+
+ bool ok = QWindowsEGLStaticContext::libEGL.eglSwapBuffers(m_eglDisplay, eglSurface);
+ if (!ok)
+ qWarning("QWindowsEGLContext::swapBuffers: eglError: %d, this: %p \n", QWindowsEGLStaticContext::libEGL.eglGetError(), this);
+}
+
+QFunctionPointer QWindowsEGLContext::getProcAddress(const QByteArray &procName)
+{
+ // We support AllGLFunctionsQueryable, which means this function must be able to
+ // return a function pointer for standard GLES2 functions too. These are not
+ // guaranteed to be queryable via eglGetProcAddress().
+ static struct StdFunc {
+ const char *name;
+ void *func;
+ } standardFuncs[] = {
+ { "glBindTexture", (void *) QWindowsEGLStaticContext::libGLESv2.glBindTexture },
+ { "glBlendFunc", (void *) QWindowsEGLStaticContext::libGLESv2.glBlendFunc },
+ { "glClear", (void *) QWindowsEGLStaticContext::libGLESv2.glClear },
+ { "glClearColor", (void *) QWindowsEGLStaticContext::libGLESv2.glClearColor },
+ { "glClearStencil", (void *) QWindowsEGLStaticContext::libGLESv2.glClearStencil },
+ { "glColorMask", (void *) QWindowsEGLStaticContext::libGLESv2.glColorMask },
+ { "glCopyTexImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glCopyTexImage2D },
+ { "glCopyTexSubImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glCopyTexSubImage2D },
+ { "glCullFace", (void *) QWindowsEGLStaticContext::libGLESv2.glCullFace },
+ { "glDeleteTextures", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteTextures },
+ { "glDepthFunc", (void *) QWindowsEGLStaticContext::libGLESv2.glDepthFunc },
+ { "glDepthMask", (void *) QWindowsEGLStaticContext::libGLESv2.glDepthMask },
+ { "glDisable", (void *) QWindowsEGLStaticContext::libGLESv2.glDisable },
+ { "glDrawArrays", (void *) QWindowsEGLStaticContext::libGLESv2.glDrawArrays },
+ { "glDrawElements", (void *) QWindowsEGLStaticContext::libGLESv2.glDrawElements },
+ { "glEnable", (void *) QWindowsEGLStaticContext::libGLESv2.glEnable },
+ { "glFinish", (void *) QWindowsEGLStaticContext::libGLESv2.glFinish },
+ { "glFlush", (void *) QWindowsEGLStaticContext::libGLESv2.glFlush },
+ { "glFrontFace", (void *) QWindowsEGLStaticContext::libGLESv2.glFrontFace },
+ { "glGenTextures", (void *) QWindowsEGLStaticContext::libGLESv2.glGenTextures },
+ { "glGetBooleanv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetBooleanv },
+ { "glGetError", (void *) QWindowsEGLStaticContext::libGLESv2.glGetError },
+ { "glGetFloatv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetFloatv },
+ { "glGetIntegerv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetIntegerv },
+ { "glGetString", (void *) QWindowsEGLStaticContext::libGLESv2.glGetString },
+ { "glGetTexParameterfv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetTexParameterfv },
+ { "glGetTexParameteriv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetTexParameteriv },
+ { "glHint", (void *) QWindowsEGLStaticContext::libGLESv2.glHint },
+ { "glIsEnabled", (void *) QWindowsEGLStaticContext::libGLESv2.glIsEnabled },
+ { "glIsTexture", (void *) QWindowsEGLStaticContext::libGLESv2.glIsTexture },
+ { "glLineWidth", (void *) QWindowsEGLStaticContext::libGLESv2.glLineWidth },
+ { "glPixelStorei", (void *) QWindowsEGLStaticContext::libGLESv2.glPixelStorei },
+ { "glPolygonOffset", (void *) QWindowsEGLStaticContext::libGLESv2.glPolygonOffset },
+ { "glReadPixels", (void *) QWindowsEGLStaticContext::libGLESv2.glReadPixels },
+ { "glScissor", (void *) QWindowsEGLStaticContext::libGLESv2.glScissor },
+ { "glStencilFunc", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilFunc },
+ { "glStencilMask", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilMask },
+ { "glStencilOp", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilOp },
+ { "glTexImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glTexImage2D },
+ { "glTexParameterf", (void *) QWindowsEGLStaticContext::libGLESv2.glTexParameterf },
+ { "glTexParameterfv", (void *) QWindowsEGLStaticContext::libGLESv2.glTexParameterfv },
+ { "glTexParameteri", (void *) QWindowsEGLStaticContext::libGLESv2.glTexParameteri },
+ { "glTexParameteriv", (void *) QWindowsEGLStaticContext::libGLESv2.glTexParameteriv },
+ { "glTexSubImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glTexSubImage2D },
+ { "glViewport", (void *) QWindowsEGLStaticContext::libGLESv2.glViewport },
+
+ { "glActiveTexture", (void *) QWindowsEGLStaticContext::libGLESv2.glActiveTexture },
+ { "glAttachShader", (void *) QWindowsEGLStaticContext::libGLESv2.glAttachShader },
+ { "glBindAttribLocation", (void *) QWindowsEGLStaticContext::libGLESv2.glBindAttribLocation },
+ { "glBindBuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glBindBuffer },
+ { "glBindFramebuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glBindFramebuffer },
+ { "glBindRenderbuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glBindRenderbuffer },
+ { "glBlendColor", (void *) QWindowsEGLStaticContext::libGLESv2.glBlendColor },
+ { "glBlendEquation", (void *) QWindowsEGLStaticContext::libGLESv2.glBlendEquation },
+ { "glBlendEquationSeparate", (void *) QWindowsEGLStaticContext::libGLESv2.glBlendEquationSeparate },
+ { "glBlendFuncSeparate", (void *) QWindowsEGLStaticContext::libGLESv2.glBlendFuncSeparate },
+ { "glBufferData", (void *) QWindowsEGLStaticContext::libGLESv2.glBufferData },
+ { "glBufferSubData", (void *) QWindowsEGLStaticContext::libGLESv2.glBufferSubData },
+ { "glCheckFramebufferStatus", (void *) QWindowsEGLStaticContext::libGLESv2.glCheckFramebufferStatus },
+ { "glCompileShader", (void *) QWindowsEGLStaticContext::libGLESv2.glCompileShader },
+ { "glCompressedTexImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glCompressedTexImage2D },
+ { "glCompressedTexSubImage2D", (void *) QWindowsEGLStaticContext::libGLESv2.glCompressedTexSubImage2D },
+ { "glCreateProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glCreateProgram },
+ { "glCreateShader", (void *) QWindowsEGLStaticContext::libGLESv2.glCreateShader },
+ { "glDeleteBuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteBuffers },
+ { "glDeleteFramebuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteFramebuffers },
+ { "glDeleteProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteProgram },
+ { "glDeleteRenderbuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteRenderbuffers },
+ { "glDeleteShader", (void *) QWindowsEGLStaticContext::libGLESv2.glDeleteShader },
+ { "glDetachShader", (void *) QWindowsEGLStaticContext::libGLESv2.glDetachShader },
+ { "glDisableVertexAttribArray", (void *) QWindowsEGLStaticContext::libGLESv2.glDisableVertexAttribArray },
+ { "glEnableVertexAttribArray", (void *) QWindowsEGLStaticContext::libGLESv2.glEnableVertexAttribArray },
+ { "glFramebufferRenderbuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glFramebufferRenderbuffer },
+ { "glFramebufferTexture2D", (void *) QWindowsEGLStaticContext::libGLESv2.glFramebufferTexture2D },
+ { "glGenBuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glGenBuffers },
+ { "glGenerateMipmap", (void *) QWindowsEGLStaticContext::libGLESv2.glGenerateMipmap },
+ { "glGenFramebuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glGenFramebuffers },
+ { "glGenRenderbuffers", (void *) QWindowsEGLStaticContext::libGLESv2.glGenRenderbuffers },
+ { "glGetActiveAttrib", (void *) QWindowsEGLStaticContext::libGLESv2.glGetActiveAttrib },
+ { "glGetActiveUniform", (void *) QWindowsEGLStaticContext::libGLESv2.glGetActiveUniform },
+ { "glGetAttachedShaders", (void *) QWindowsEGLStaticContext::libGLESv2.glGetAttachedShaders },
+ { "glGetAttribLocation", (void *) QWindowsEGLStaticContext::libGLESv2.glGetAttribLocation },
+ { "glGetBufferParameteriv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetBufferParameteriv },
+ { "glGetFramebufferAttachmentParameteriv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetFramebufferAttachmentParameteriv },
+ { "glGetProgramiv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetProgramiv },
+ { "glGetProgramInfoLog", (void *) QWindowsEGLStaticContext::libGLESv2.glGetProgramInfoLog },
+ { "glGetRenderbufferParameteriv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetRenderbufferParameteriv },
+ { "glGetShaderiv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetShaderiv },
+ { "glGetShaderInfoLog", (void *) QWindowsEGLStaticContext::libGLESv2.glGetShaderInfoLog },
+ { "glGetShaderPrecisionFormat", (void *) QWindowsEGLStaticContext::libGLESv2.glGetShaderPrecisionFormat },
+ { "glGetShaderSource", (void *) QWindowsEGLStaticContext::libGLESv2.glGetShaderSource },
+ { "glGetUniformfv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetUniformfv },
+ { "glGetUniformiv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetUniformiv },
+ { "glGetUniformLocation", (void *) QWindowsEGLStaticContext::libGLESv2.glGetUniformLocation },
+ { "glGetVertexAttribfv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetVertexAttribfv },
+ { "glGetVertexAttribiv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetVertexAttribiv },
+ { "glGetVertexAttribPointerv", (void *) QWindowsEGLStaticContext::libGLESv2.glGetVertexAttribPointerv },
+ { "glIsBuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glIsBuffer },
+ { "glIsFramebuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glIsFramebuffer },
+ { "glIsProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glIsProgram },
+ { "glIsRenderbuffer", (void *) QWindowsEGLStaticContext::libGLESv2.glIsRenderbuffer },
+ { "glIsShader", (void *) QWindowsEGLStaticContext::libGLESv2.glIsShader },
+ { "glLinkProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glLinkProgram },
+ { "glReleaseShaderCompiler", (void *) QWindowsEGLStaticContext::libGLESv2.glReleaseShaderCompiler },
+ { "glRenderbufferStorage", (void *) QWindowsEGLStaticContext::libGLESv2.glRenderbufferStorage },
+ { "glSampleCoverage", (void *) QWindowsEGLStaticContext::libGLESv2.glSampleCoverage },
+ { "glShaderBinary", (void *) QWindowsEGLStaticContext::libGLESv2.glShaderBinary },
+ { "glShaderSource", (void *) QWindowsEGLStaticContext::libGLESv2.glShaderSource },
+ { "glStencilFuncSeparate", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilFuncSeparate },
+ { "glStencilMaskSeparate", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilMaskSeparate },
+ { "glStencilOpSeparate", (void *) QWindowsEGLStaticContext::libGLESv2.glStencilOpSeparate },
+ { "glUniform1f", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform1f },
+ { "glUniform1fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform1fv },
+ { "glUniform1i", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform1i },
+ { "glUniform1iv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform1iv },
+ { "glUniform2f", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform2f },
+ { "glUniform2fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform2fv },
+ { "glUniform2i", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform2i },
+ { "glUniform2iv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform2iv },
+ { "glUniform3f", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform3f },
+ { "glUniform3fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform3fv },
+ { "glUniform3i", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform3i },
+ { "glUniform3iv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform3iv },
+ { "glUniform4f", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform4f },
+ { "glUniform4fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform4fv },
+ { "glUniform4i", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform4i },
+ { "glUniform4iv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniform4iv },
+ { "glUniformMatrix2fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniformMatrix2fv },
+ { "glUniformMatrix3fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniformMatrix3fv },
+ { "glUniformMatrix4fv", (void *) QWindowsEGLStaticContext::libGLESv2.glUniformMatrix4fv },
+ { "glUseProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glUseProgram },
+ { "glValidateProgram", (void *) QWindowsEGLStaticContext::libGLESv2.glValidateProgram },
+ { "glVertexAttrib1f", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib1f },
+ { "glVertexAttrib1fv", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib1fv },
+ { "glVertexAttrib2f", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib2f },
+ { "glVertexAttrib2fv", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib2fv },
+ { "glVertexAttrib3f", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib3f },
+ { "glVertexAttrib3fv", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib3fv },
+ { "glVertexAttrib4f", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib4f },
+ { "glVertexAttrib4fv", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttrib4fv },
+ { "glVertexAttribPointer", (void *) QWindowsEGLStaticContext::libGLESv2.glVertexAttribPointer },
+
+ { "glClearDepthf", (void *) QWindowsEGLStaticContext::libGLESv2.glClearDepthf },
+ { "glDepthRangef", (void *) QWindowsEGLStaticContext::libGLESv2.glDepthRangef }
+ };
+ for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i)
+ if (procName == standardFuncs[i].name)
+ return reinterpret_cast<QFunctionPointer>(standardFuncs[i].func);
+
+ QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
+ QFunctionPointer procAddress = reinterpret_cast<QFunctionPointer>(QWindowsEGLStaticContext::libEGL.eglGetProcAddress(procName.constData()));
+ if (QWindowsContext::verbose > 1)
+ qCDebug(lcQpaGl) << __FUNCTION__ << procName << QWindowsEGLStaticContext::libEGL.eglGetCurrentContext() << "returns" << procAddress;
+ if (!procAddress)
+ qWarning("%s: Unable to resolve '%s'", __FUNCTION__, procName.constData());
+ return procAddress;
+}
+
+static QVector<EGLint> createConfigAttributesFromFormat(const QSurfaceFormat &format)
+{
+ int redSize = format.redBufferSize();
+ int greenSize = format.greenBufferSize();
+ int blueSize = format.blueBufferSize();
+ int alphaSize = format.alphaBufferSize();
+ int depthSize = format.depthBufferSize();
+ int stencilSize = format.stencilBufferSize();
+ int sampleCount = format.samples();
+
+ QVector<EGLint> configAttributes;
+ configAttributes.reserve(16);
+
+ configAttributes.append(EGL_RED_SIZE);
+ configAttributes.append(redSize > 0 ? redSize : 0);
+
+ configAttributes.append(EGL_GREEN_SIZE);
+ configAttributes.append(greenSize > 0 ? greenSize : 0);
+
+ configAttributes.append(EGL_BLUE_SIZE);
+ configAttributes.append(blueSize > 0 ? blueSize : 0);
+
+ configAttributes.append(EGL_ALPHA_SIZE);
+ configAttributes.append(alphaSize > 0 ? alphaSize : 0);
+
+ configAttributes.append(EGL_DEPTH_SIZE);
+ configAttributes.append(depthSize > 0 ? depthSize : 0);
+
+ configAttributes.append(EGL_STENCIL_SIZE);
+ configAttributes.append(stencilSize > 0 ? stencilSize : 0);
+
+ configAttributes.append(EGL_SAMPLES);
+ configAttributes.append(sampleCount > 0 ? sampleCount : 0);
+
+ configAttributes.append(EGL_SAMPLE_BUFFERS);
+ configAttributes.append(sampleCount > 0);
+
+ return configAttributes;
+}
+
+static bool reduceConfigAttributes(QVector<EGLint> *configAttributes)
+{
+ int i = -1;
+
+ i = configAttributes->indexOf(EGL_SWAP_BEHAVIOR);
+ if (i >= 0) {
+ configAttributes->remove(i,2);
}
- return ok;
+
+ i = configAttributes->indexOf(EGL_BUFFER_SIZE);
+ if (i >= 0) {
+ if (configAttributes->at(i+1) == 16) {
+ configAttributes->remove(i,2);
+ return true;
+ }
+ }
+
+ i = configAttributes->indexOf(EGL_SAMPLES);
+ if (i >= 0) {
+ EGLint value = configAttributes->value(i+1, 0);
+ if (value > 1)
+ configAttributes->replace(i+1, qMin(EGLint(16), value / 2));
+ else
+ configAttributes->remove(i, 2);
+ return true;
+ }
+
+ i = configAttributes->indexOf(EGL_SAMPLE_BUFFERS);
+ if (i >= 0) {
+ configAttributes->remove(i,2);
+ return true;
+ }
+
+ i = configAttributes->indexOf(EGL_ALPHA_SIZE);
+ if (i >= 0) {
+ configAttributes->remove(i,2);
+#if defined(EGL_BIND_TO_TEXTURE_RGBA) && defined(EGL_BIND_TO_TEXTURE_RGB)
+ i = configAttributes->indexOf(EGL_BIND_TO_TEXTURE_RGBA);
+ if (i >= 0) {
+ configAttributes->replace(i,EGL_BIND_TO_TEXTURE_RGB);
+ configAttributes->replace(i+1,true);
+
+ }
+#endif
+ return true;
+ }
+
+ i = configAttributes->indexOf(EGL_STENCIL_SIZE);
+ if (i >= 0) {
+ if (configAttributes->at(i + 1) > 1)
+ configAttributes->replace(i + 1, 1);
+ else
+ configAttributes->remove(i, 2);
+ return true;
+ }
+
+ i = configAttributes->indexOf(EGL_DEPTH_SIZE);
+ if (i >= 0) {
+ if (configAttributes->at(i + 1) > 1)
+ configAttributes->replace(i + 1, 1);
+ else
+ configAttributes->remove(i, 2);
+ return true;
+ }
+#ifdef EGL_BIND_TO_TEXTURE_RGB
+ i = configAttributes->indexOf(EGL_BIND_TO_TEXTURE_RGB);
+ if (i >= 0) {
+ configAttributes->remove(i,2);
+ return true;
+ }
+#endif
+
+ return false;
+}
+
+EGLConfig QWindowsEGLContext::chooseConfig(const QSurfaceFormat &format)
+{
+ QVector<EGLint> configureAttributes = createConfigAttributesFromFormat(format);
+ configureAttributes.append(EGL_SURFACE_TYPE);
+ configureAttributes.append(EGL_WINDOW_BIT);
+ configureAttributes.append(EGL_RENDERABLE_TYPE);
+ configureAttributes.append(EGL_OPENGL_ES2_BIT);
+ configureAttributes.append(EGL_NONE);
+
+ EGLDisplay display = m_staticContext->display();
+ EGLConfig cfg = 0;
+ do {
+ // Get the number of matching configurations for this set of properties.
+ EGLint matching = 0;
+ if (!QWindowsEGLStaticContext::libEGL.eglChooseConfig(display, configureAttributes.constData(), 0, 0, &matching) || !matching)
+ continue;
+
+ // Fetch all of the matching configurations and find the
+ // first that matches the pixel format we wanted.
+ int i = configureAttributes.indexOf(EGL_RED_SIZE);
+ int confAttrRed = configureAttributes.at(i+1);
+ i = configureAttributes.indexOf(EGL_GREEN_SIZE);
+ int confAttrGreen = configureAttributes.at(i+1);
+ i = configureAttributes.indexOf(EGL_BLUE_SIZE);
+ int confAttrBlue = configureAttributes.at(i+1);
+ i = configureAttributes.indexOf(EGL_ALPHA_SIZE);
+ int confAttrAlpha = i == -1 ? 0 : configureAttributes.at(i+1);
+
+ QVector<EGLConfig> configs(matching);
+ QWindowsEGLStaticContext::libEGL.eglChooseConfig(display, configureAttributes.constData(), configs.data(), configs.size(), &matching);
+ if (!cfg && matching > 0)
+ cfg = configs.first();
+
+ EGLint red = 0;
+ EGLint green = 0;
+ EGLint blue = 0;
+ EGLint alpha = 0;
+ for (int i = 0; i < configs.size(); ++i) {
+ if (confAttrRed)
+ QWindowsEGLStaticContext::libEGL.eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &red);
+ if (confAttrGreen)
+ QWindowsEGLStaticContext::libEGL.eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &green);
+ if (confAttrBlue)
+ QWindowsEGLStaticContext::libEGL.eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &blue);
+ if (confAttrAlpha)
+ QWindowsEGLStaticContext::libEGL.eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &alpha);
+
+ if (red == confAttrRed && green == confAttrGreen
+ && blue == confAttrBlue && alpha == confAttrAlpha)
+ return configs[i];
+ }
+ } while (reduceConfigAttributes(&configureAttributes));
+
+ if (!cfg)
+ qWarning("Cannot find EGLConfig, returning null config");
+
+ return cfg;
}
QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h
index 33653b2f2e..813c605396 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.h
+++ b/src/plugins/platforms/windows/qwindowseglcontext.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -42,20 +42,229 @@
#ifndef QWINDOWSEGLCONTEXT_H
#define QWINDOWSEGLCONTEXT_H
-#include <QtPlatformSupport/private/qeglplatformcontext_p.h>
-#include <QSharedPointer>
+#include "qwindowsopenglcontext.h"
+#include <EGL/egl.h>
QT_BEGIN_NAMESPACE
-class QWindowsEGLStaticContext
+struct QWindowsLibEGL
+{
+ bool init();
+
+ EGLint (EGLAPIENTRY * eglGetError)(void);
+ EGLDisplay (EGLAPIENTRY * eglGetDisplay)(EGLNativeDisplayType display_id);
+ EGLBoolean (EGLAPIENTRY * eglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
+ EGLBoolean (EGLAPIENTRY * eglTerminate)(EGLDisplay dpy);
+ EGLBoolean (EGLAPIENTRY * eglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list,
+ EGLConfig *configs, EGLint config_size,
+ EGLint *num_config);
+ EGLBoolean (EGLAPIENTRY * eglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value);
+ EGLSurface (EGLAPIENTRY * eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list);
+ EGLSurface (EGLAPIENTRY * eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list);
+ EGLBoolean (EGLAPIENTRY * eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
+ EGLBoolean (EGLAPIENTRY * eglBindAPI)(EGLenum api);
+ EGLBoolean (EGLAPIENTRY * eglSwapInterval)(EGLDisplay dpy, EGLint interval);
+ EGLContext (EGLAPIENTRY * eglCreateContext)(EGLDisplay dpy, EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list);
+ EGLBoolean (EGLAPIENTRY * eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
+ EGLBoolean (EGLAPIENTRY * eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx);
+ EGLContext (EGLAPIENTRY * eglGetCurrentContext)(void);
+ EGLSurface (EGLAPIENTRY * eglGetCurrentSurface)(EGLint readdraw);
+ EGLDisplay (EGLAPIENTRY * eglGetCurrentDisplay)(void);
+ EGLBoolean (EGLAPIENTRY * eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
+ __eglMustCastToProperFunctionPointerType (EGLAPIENTRY * eglGetProcAddress)(const char *procname);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+};
+
+struct QWindowsLibGLESv2
+{
+ bool init();
+ void *moduleHandle() const { return m_lib; }
+
+ // GL1+GLES2 common
+ void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
+ void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
+ void (APIENTRY * glClear)(GLbitfield mask);
+ void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glClearStencil)(GLint s);
+ void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glCullFace)(GLenum mode);
+ void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
+ void (APIENTRY * glDepthFunc)(GLenum func);
+ void (APIENTRY * glDepthMask)(GLboolean flag);
+ void (APIENTRY * glDisable)(GLenum cap);
+ void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
+ void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void (APIENTRY * glEnable)(GLenum cap);
+ void (APIENTRY * glFinish)();
+ void (APIENTRY * glFlush)();
+ void (APIENTRY * glFrontFace)(GLenum mode);
+ void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
+ void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
+ GLenum (APIENTRY * glGetError)();
+ void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
+ const GLubyte * (APIENTRY * glGetString)(GLenum name);
+ void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glHint)(GLenum target, GLenum mode);
+ GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
+ GLboolean (APIENTRY * glIsTexture)(GLuint texture);
+ void (APIENTRY * glLineWidth)(GLfloat width);
+ void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
+ void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
+ void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMask)(GLuint mask);
+ void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+ void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
+ void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
+ void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // GLES2
+ void (APIENTRY * glActiveTexture)(GLenum texture);
+ void (APIENTRY * glAttachShader)(GLuint program, GLuint shader);
+ void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+ void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer);
+ void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer);
+ void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+ void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glBlendEquation)(GLenum mode);
+ void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+ void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
+ void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
+ GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target);
+ void (APIENTRY * glCompileShader)(GLuint shader);
+ void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint (APIENTRY * glCreateProgram)();
+ GLuint (APIENTRY * glCreateShader)(GLenum type);
+ void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+ void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+ void (APIENTRY * glDeleteProgram)(GLuint program);
+ void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+ void (APIENTRY * glDeleteShader)(GLuint shader);
+ void (APIENTRY * glDetachShader)(GLuint program, GLuint shader);
+ void (APIENTRY * glDisableVertexAttribArray)(GLuint index);
+ void (APIENTRY * glEnableVertexAttribArray)(GLuint index);
+ void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers);
+ void (APIENTRY * glGenerateMipmap)(GLenum target);
+ void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
+ void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+ void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name);
+ void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+ void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+ void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
+ void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params);
+ GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name);
+ void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+ void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+ GLboolean (APIENTRY * glIsBuffer)(GLuint buffer);
+ GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer);
+ GLboolean (APIENTRY * glIsProgram)(GLuint program);
+ GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer);
+ GLboolean (APIENTRY * glIsShader)(GLuint shader);
+ void (APIENTRY * glLinkProgram)(GLuint program);
+ void (APIENTRY * glReleaseShaderCompiler)();
+ void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert);
+ void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
+ void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glUniform1f)(GLint location, GLfloat x);
+ void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform1i)(GLint location, GLint x);
+ void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y);
+ void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y);
+ void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z);
+ void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUseProgram)(GLuint program);
+ void (APIENTRY * glValidateProgram)(GLuint program);
+ void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x);
+ void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+ void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+ // ES only
+ void (APIENTRY * glClearDepthf)(GLclampf depth);
+ void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+};
+
+class QWindowsEGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY(QWindowsEGLStaticContext)
+
public:
static QWindowsEGLStaticContext *create();
~QWindowsEGLStaticContext();
EGLDisplay display() const { return m_display; }
+ QWindowsOpenGLContext *createContext(QOpenGLContext *context);
+ void *moduleHandle() const { return libGLESv2.moduleHandle(); }
+ QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; }
+
+ void *createWindowSurface(void *nativeWindow, void *nativeConfig) Q_DECL_OVERRIDE;
+ void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE;
+
+ QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat);
+
+ static QWindowsLibEGL libEGL;
+ static QWindowsLibGLESv2 libGLESv2;
+
private:
QWindowsEGLStaticContext(EGLDisplay display, int version);
@@ -63,26 +272,38 @@ private:
const int m_version; //! majorVersion<<8 + minorVersion
};
-class QWindowsEGLContext : public QEGLPlatformContext
+class QWindowsEGLContext : public QWindowsOpenGLContext
{
public:
- typedef QSharedPointer<QWindowsEGLStaticContext> QWindowsEGLStaticContextPtr;
-
- QWindowsEGLContext(const QWindowsEGLStaticContextPtr& staticContext,
+ QWindowsEGLContext(QWindowsEGLStaticContext *staticContext,
const QSurfaceFormat &format,
QPlatformOpenGLContext *share);
-
~QWindowsEGLContext();
- static bool hasThreadedOpenGLCapability();
+ bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ void doneCurrent() Q_DECL_OVERRIDE;
+ void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
- bool makeCurrent(QPlatformSurface *surface);
+ QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
+ bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }
+ bool isValid() const Q_DECL_OVERRIDE { return m_eglContext != EGL_NO_CONTEXT; }
-protected:
- EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface);
+ void *nativeContext() const Q_DECL_OVERRIDE { return m_eglContext; }
+ void *nativeDisplay() const Q_DECL_OVERRIDE { return m_eglDisplay; }
+ void *nativeConfig() const Q_DECL_OVERRIDE { return m_eglConfig; }
private:
- const QWindowsEGLStaticContextPtr m_staticContext;
+ EGLConfig chooseConfig(const QSurfaceFormat &format);
+
+ QWindowsEGLStaticContext *m_staticContext;
+ EGLContext m_eglContext;
+ EGLContext m_shareContext;
+ EGLDisplay m_eglDisplay;
+ EGLConfig m_eglConfig;
+ QSurfaceFormat m_format;
+ EGLenum m_api;
+ int m_swapInterval;
};
QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp
index eaa4eca84e..b1152de854 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp
@@ -144,6 +144,131 @@
QT_BEGIN_NAMESPACE
+QWindowsOpengl32DLL QOpenGLStaticContext::opengl32;
+
+void *QWindowsOpengl32DLL::resolve(const char *name)
+{
+#ifndef Q_OS_WINCE
+ void *proc = m_lib ? (void *) ::GetProcAddress(m_lib, name) : 0;
+#else
+ void *proc = m_lib ? (void *) ::GetProcAddress(m_lib, (const wchar_t *) QString::fromLatin1(name).utf16()) : 0;
+#endif
+ if (!proc)
+ qErrnoWarning(::GetLastError(), "Failed to resolve OpenGL function %s", name);
+
+ return proc;
+}
+
+bool QWindowsOpengl32DLL::init(bool softwareRendering)
+{
+ const QByteArray opengl32 = QByteArrayLiteral("opengl32.dll");
+ const QByteArray swopengl = QByteArrayLiteral("QtSoftwareOpenGL.dll");
+
+ QByteArray openglDll = qgetenv("QT_OPENGL_DLL");
+ if (openglDll.isEmpty())
+ openglDll = softwareRendering ? swopengl : opengl32;
+
+ openglDll = openglDll.toLower();
+ m_nonOpengl32 = openglDll != opengl32;
+
+ qCDebug(lcQpaGl) << "Qt: Using WGL and OpenGL from" << openglDll;
+
+ m_lib = ::LoadLibraryA(openglDll.constData());
+ if (!m_lib) {
+ qErrnoWarning(::GetLastError(), "Failed to load %s", openglDll.constData());
+ return false;
+ }
+
+ if (moduleIsNotOpengl32()) {
+ // Load opengl32.dll always. GDI functions like ChoosePixelFormat do
+ // GetModuleHandle for opengl32.dll and behave differently (and call back into
+ // opengl32) when the module is present. This is fine for dummy contexts and windows.
+ ::LoadLibraryA("opengl32.dll");
+ }
+
+ wglCreateContext = reinterpret_cast<HGLRC (WINAPI *)(HDC)>(resolve("wglCreateContext"));
+ wglDeleteContext = reinterpret_cast<BOOL (WINAPI *)(HGLRC)>(resolve("wglDeleteContext"));
+ wglGetCurrentContext = reinterpret_cast<HGLRC (WINAPI *)()>(resolve("wglGetCurrentContext"));
+ wglGetCurrentDC = reinterpret_cast<HDC (WINAPI *)()>(resolve("wglGetCurrentDC"));
+ wglGetProcAddress = reinterpret_cast<PROC (WINAPI *)(LPCSTR)>(resolve("wglGetProcAddress"));
+ wglMakeCurrent = reinterpret_cast<BOOL (WINAPI *)(HDC, HGLRC)>(resolve("wglMakeCurrent"));
+ wglShareLists = reinterpret_cast<BOOL (WINAPI *)(HGLRC, HGLRC)>(resolve("wglShareLists"));
+ wglSwapBuffers = reinterpret_cast<BOOL (WINAPI *)(HDC)>(resolve("wglSwapBuffers"));
+ wglSetPixelFormat = reinterpret_cast<BOOL (WINAPI *)(HDC, int, const PIXELFORMATDESCRIPTOR *)>(resolve("wglSetPixelFormat"));
+
+ glBindTexture = reinterpret_cast<void (APIENTRY *)(GLenum , GLuint )>(resolve("glBindTexture"));
+ glBlendFunc = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum )>(resolve("glBlendFunc"));
+ glClear = reinterpret_cast<void (APIENTRY *)(GLbitfield )>(resolve("glClear"));
+ glClearColor = reinterpret_cast<void (APIENTRY *)(GLfloat , GLfloat , GLfloat , GLfloat )>(resolve("glClearColor"));
+ glClearStencil = reinterpret_cast<void (APIENTRY *)(GLint )>(resolve("glClearStencil"));
+ glColorMask = reinterpret_cast<void (APIENTRY *)(GLboolean , GLboolean , GLboolean , GLboolean )>(resolve("glColorMask"));
+ glCopyTexImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(resolve("glCopyTexImage2D"));
+ glCopyTexSubImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(resolve("glCopyTexSubImage2D"));
+ glCullFace = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glCullFace"));
+ glDeleteTextures = reinterpret_cast<void (APIENTRY *)(GLsizei , const GLuint *)>(resolve("glDeleteTextures"));
+ glDepthFunc = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glDepthFunc"));
+ glDepthMask = reinterpret_cast<void (APIENTRY *)(GLboolean )>(resolve("glDepthMask"));
+ glDisable = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glDisable"));
+ glDrawArrays = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLsizei )>(resolve("glDrawArrays"));
+ glDrawElements = reinterpret_cast<void (APIENTRY *)(GLenum , GLsizei , GLenum , const GLvoid *)>(resolve("glDrawElements"));
+ glEnable = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glEnable"));
+ glFinish = reinterpret_cast<void (APIENTRY *)()>(resolve("glFinish"));
+ glFlush = reinterpret_cast<void (APIENTRY *)()>(resolve("glFlush"));
+ glFrontFace = reinterpret_cast<void (APIENTRY *)(GLenum )>(resolve("glFrontFace"));
+ glGenTextures = reinterpret_cast<void (APIENTRY *)(GLsizei , GLuint *)>(resolve("glGenTextures"));
+ glGetBooleanv = reinterpret_cast<void (APIENTRY *)(GLenum , GLboolean *)>(resolve("glGetBooleanv"));
+ glGetError = reinterpret_cast<GLenum (APIENTRY *)()>(resolve("glGetError"));
+ glGetFloatv = reinterpret_cast<void (APIENTRY *)(GLenum , GLfloat *)>(resolve("glGetFloatv"));
+ glGetIntegerv = reinterpret_cast<void (APIENTRY *)(GLenum , GLint *)>(resolve("glGetIntegerv"));
+ glGetString = reinterpret_cast<const GLubyte * (APIENTRY *)(GLenum )>(resolve("glGetString"));
+ glGetTexParameterfv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLfloat *)>(resolve("glGetTexParameterfv"));
+ glGetTexParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint *)>(resolve("glGetTexParameteriv"));
+ glHint = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum )>(resolve("glHint"));
+ glIsEnabled = reinterpret_cast<GLboolean (APIENTRY *)(GLenum )>(resolve("glIsEnabled"));
+ glIsTexture = reinterpret_cast<GLboolean (APIENTRY *)(GLuint )>(resolve("glIsTexture"));
+ glLineWidth = reinterpret_cast<void (APIENTRY *)(GLfloat )>(resolve("glLineWidth"));
+ glPixelStorei = reinterpret_cast<void (APIENTRY *)(GLenum , GLint )>(resolve("glPixelStorei"));
+ glPolygonOffset = reinterpret_cast<void (APIENTRY *)(GLfloat , GLfloat )>(resolve("glPolygonOffset"));
+ glReadPixels = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(resolve("glReadPixels"));
+ glScissor = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei )>(resolve("glScissor"));
+ glStencilFunc = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLuint )>(resolve("glStencilFunc"));
+ glStencilMask = reinterpret_cast<void (APIENTRY *)(GLuint )>(resolve("glStencilMask"));
+ glStencilOp = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLenum )>(resolve("glStencilOp"));
+ glTexImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(resolve("glTexImage2D"));
+ glTexParameterf = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLfloat )>(resolve("glTexParameterf"));
+ glTexParameterfv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , const GLfloat *)>(resolve("glTexParameterfv"));
+ glTexParameteri = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , GLint )>(resolve("glTexParameteri"));
+ glTexParameteriv = reinterpret_cast<void (APIENTRY *)(GLenum , GLenum , const GLint *)>(resolve("glTexParameteriv"));
+ glTexSubImage2D = reinterpret_cast<void (APIENTRY *)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(resolve("glTexSubImage2D"));
+ glViewport = reinterpret_cast<void (APIENTRY *)(GLint , GLint , GLsizei , GLsizei )>(resolve("glViewport"));
+
+ glClearDepth = reinterpret_cast<void (APIENTRY *)(GLdouble )>(resolve("glClearDepth"));
+ glDepthRange = reinterpret_cast<void (APIENTRY *)(GLdouble , GLdouble )>(resolve("glDepthRange"));
+
+ return wglCreateContext && glBindTexture && glClearDepth;
+}
+
+BOOL QWindowsOpengl32DLL::swapBuffers(HDC dc)
+{
+ if (moduleIsNotOpengl32())
+ return wglSwapBuffers(dc);
+ else
+ return SwapBuffers(dc);
+}
+
+BOOL QWindowsOpengl32DLL::setPixelFormat(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd)
+{
+ if (moduleIsNotOpengl32())
+ return wglSetPixelFormat(dc, pf, pfd);
+ else
+ return SetPixelFormat(dc, pf, pfd);
+}
+
+QWindowsOpenGLContext *QOpenGLStaticContext::createContext(QOpenGLContext *context)
+{
+ return new QWindowsGLContext(this, context);
+}
+
template <class MaskType, class FlagType> inline bool testFlag(MaskType mask, FlagType flag)
{
return (mask & MaskType(flag)) != 0;
@@ -210,10 +335,11 @@ static inline bool
bool ignoreGLSupport = false) // ARB format may not contain it.
{
const bool pixmapRequested = testFlag(additional.formatFlags, QWindowsGLRenderToPixmap);
- return (ignoreGLSupport || testFlag(pfd.dwFlags, PFD_SUPPORT_OPENGL))
- && testFlag(pfd.dwFlags, PFD_DRAW_TO_BITMAP) == pixmapRequested
- && hasGLOverlay(pfd) == testFlag(additional.formatFlags, QWindowsGLOverlay)
- && (!pixmapRequested || pfd.cColorBits == additional.pixmapDepth);
+ const bool pixmapOk = !pixmapRequested || testFlag(pfd.dwFlags, PFD_DRAW_TO_BITMAP);
+ const bool colorOk = !pixmapRequested || pfd.cColorBits == additional.pixmapDepth;
+ const bool glOk = ignoreGLSupport || testFlag(pfd.dwFlags, PFD_SUPPORT_OPENGL);
+ const bool overlayOk = hasGLOverlay(pfd) == testFlag(additional.formatFlags, QWindowsGLOverlay);
+ return pixmapOk && glOk && overlayOk && colorOk;
}
static void describeFormats(HDC hdc)
@@ -299,10 +425,23 @@ static PIXELFORMATDESCRIPTOR
// over the available formats to find the best one.
// Note: As of Windows 7, it seems direct-rendering is handled, so,
// the code might be obsolete?
+//
+// NB! When using an implementation with a name different than opengl32.dll
+// this code path should not be used since it will result in a mess due to GDI
+// relying on and possibly calling back into functions in opengl32.dll (and not
+// the one we are using). This is not a problem usually since for Mesa, which
+// we are most likely to ship with a name other than opengl32.dll, the ARB code
+// path should work. Hence the early bail out below.
+//
static int choosePixelFormat(HDC hdc, const QSurfaceFormat &format,
const QWindowsOpenGLAdditionalFormat &additional,
PIXELFORMATDESCRIPTOR *obtainedPfd)
{
+ if (QOpenGLStaticContext::opengl32.moduleIsNotOpengl32()) {
+ qWarning("%s: Attempted to use GDI functions with a non-opengl32.dll library", Q_FUNC_INFO);
+ return 0;
+ }
+
// 1) Try ChoosePixelFormat().
PIXELFORMATDESCRIPTOR requestedPfd = qPixelFormatFromSurfaceFormat(format, QWindowsGLDirectRendering);
initPixelFormatDescriptor(obtainedPfd);
@@ -352,12 +491,12 @@ static int choosePixelFormat(HDC hdc, const QSurfaceFormat &format,
static inline HGLRC createContext(HDC hdc, HGLRC shared)
{
- HGLRC result = wglCreateContext(hdc);
+ HGLRC result = QOpenGLStaticContext::opengl32.wglCreateContext(hdc);
if (!result) {
qErrnoWarning("%s: wglCreateContext failed.", __FUNCTION__);
return 0;
}
- if (shared && !wglShareLists(shared, result))
+ if (shared && !QOpenGLStaticContext::opengl32.wglShareLists(shared, result))
qErrnoWarning("%s: wglShareLists() failed.", __FUNCTION__);
return result;
}
@@ -623,7 +762,7 @@ static HGLRC createContext(const QOpenGLStaticContext &staticContext,
if (!result) {
QString message;
QDebug(&message).nospace() << __FUNCTION__ << ": wglCreateContextAttribsARB() failed (GL error code: 0x"
- << hex << glGetError() << dec << ") for format: " << format << ", shared context: " << shared;
+ << hex << staticContext.opengl32.glGetError() << dec << ") for format: " << format << ", shared context: " << shared;
qErrnoWarning("%s", qPrintable(message));
}
return result;
@@ -648,16 +787,17 @@ static inline HGLRC createDummyGLContext(HDC dc)
initPixelFormatDescriptor(&pixelFormDescriptor);
pixelFormDescriptor.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_GENERIC_FORMAT;
pixelFormDescriptor.iPixelType = PFD_TYPE_RGBA;
+ // Use the GDI variant, for the dummy this is fine, even when using something other than opengl32.dll.
const int pixelFormat = ChoosePixelFormat(dc, &pixelFormDescriptor);
if (!pixelFormat) {
qErrnoWarning("%s: ChoosePixelFormat failed.", __FUNCTION__);
return 0;
}
- if (!SetPixelFormat(dc, pixelFormat, &pixelFormDescriptor)) {
+ if (!QOpenGLStaticContext::opengl32.setPixelFormat(dc, pixelFormat, &pixelFormDescriptor)) {
qErrnoWarning("%s: SetPixelFormat failed.", __FUNCTION__);
return 0;
}
- HGLRC rc = wglCreateContext(dc);
+ HGLRC rc = QOpenGLStaticContext::opengl32.wglCreateContext(dc);
if (!rc) {
qErrnoWarning("%s: wglCreateContext failed.", __FUNCTION__);
return 0;
@@ -668,8 +808,8 @@ static inline HGLRC createDummyGLContext(HDC dc)
static inline QOpenGLContextData currentOpenGLContextData()
{
QOpenGLContextData result;
- result.hdc = wglGetCurrentDC();
- result.renderingContext = wglGetCurrentContext();
+ result.hdc = QOpenGLStaticContext::opengl32.wglGetCurrentDC();
+ result.renderingContext = QOpenGLStaticContext::opengl32.wglGetCurrentContext();
return result;
}
@@ -721,7 +861,7 @@ QWindowsOpenGLContextFormat QWindowsOpenGLContextFormat::current()
}
// v3 onwards
GLint value = 0;
- glGetIntegerv(GL_CONTEXT_FLAGS, &value);
+ QOpenGLStaticContext::opengl32.glGetIntegerv(GL_CONTEXT_FLAGS, &value);
if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT))
result.options |= QSurfaceFormat::DeprecatedFunctions;
if (value & GL_CONTEXT_FLAG_DEBUG_BIT)
@@ -730,7 +870,7 @@ QWindowsOpenGLContextFormat QWindowsOpenGLContextFormat::current()
return result;
// v3.2 onwards: Profiles
value = 0;
- glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
+ QOpenGLStaticContext::opengl32.glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
if (value & GL_CONTEXT_CORE_PROFILE_BIT)
result.profile = QSurfaceFormat::CoreProfile;
else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
@@ -784,15 +924,15 @@ QOpenGLTemporaryContext::QOpenGLTemporaryContext() :
m_previous(currentOpenGLContextData()),
m_current(createDummyWindowOpenGLContextData())
{
- wglMakeCurrent(m_current.hdc, m_current.renderingContext);
+ QOpenGLStaticContext::opengl32.wglMakeCurrent(m_current.hdc, m_current.renderingContext);
}
QOpenGLTemporaryContext::~QOpenGLTemporaryContext()
{
- wglMakeCurrent(m_previous.hdc, m_previous.renderingContext);
+ QOpenGLStaticContext::opengl32.wglMakeCurrent(m_previous.hdc, m_previous.renderingContext);
ReleaseDC(m_current.hwnd, m_current.hdc);
DestroyWindow(m_current.hwnd);
- wglDeleteContext(m_current.renderingContext);
+ QOpenGLStaticContext::opengl32.wglDeleteContext(m_current.renderingContext);
}
/*!
@@ -807,6 +947,11 @@ QOpenGLTemporaryContext::~QOpenGLTemporaryContext()
Functions pending integration in the next version of OpenGL are post-fixed ARB.
+ No WGL or OpenGL functions are called directly from the windows plugin. Instead, the
+ static context loads opengl32.dll and resolves the necessary functions. This allows
+ building the plugin without linking to opengl32 and enables QT_OPENGL_DYNAMIC builds
+ where both the EGL and WGL (this) based implementation of the context are built.
+
\note Initialization requires an active context (see create()).
\sa QWindowsGLContext
@@ -822,11 +967,11 @@ QOpenGLStaticContext::QOpenGLStaticContext() :
extensionNames(QOpenGLStaticContext::getGlString(GL_EXTENSIONS)),
extensions(0),
defaultFormat(QWindowsOpenGLContextFormat::current()),
- wglGetPixelFormatAttribIVARB((WglGetPixelFormatAttribIVARB)wglGetProcAddress("wglGetPixelFormatAttribivARB")),
- wglChoosePixelFormatARB((WglChoosePixelFormatARB)wglGetProcAddress("wglChoosePixelFormatARB")),
- wglCreateContextAttribsARB((WglCreateContextAttribsARB)wglGetProcAddress("wglCreateContextAttribsARB")),
- wglSwapInternalExt((WglSwapInternalExt)wglGetProcAddress("wglSwapIntervalEXT")),
- wglGetSwapInternalExt((WglGetSwapInternalExt)wglGetProcAddress("wglGetSwapIntervalEXT"))
+ wglGetPixelFormatAttribIVARB((WglGetPixelFormatAttribIVARB)QOpenGLStaticContext::opengl32.wglGetProcAddress("wglGetPixelFormatAttribivARB")),
+ wglChoosePixelFormatARB((WglChoosePixelFormatARB)QOpenGLStaticContext::opengl32.wglGetProcAddress("wglChoosePixelFormatARB")),
+ wglCreateContextAttribsARB((WglCreateContextAttribsARB)QOpenGLStaticContext::opengl32.wglGetProcAddress("wglCreateContextAttribsARB")),
+ wglSwapInternalExt((WglSwapInternalExt)QOpenGLStaticContext::opengl32.wglGetProcAddress("wglSwapIntervalEXT")),
+ wglGetSwapInternalExt((WglGetSwapInternalExt)QOpenGLStaticContext::opengl32.wglGetProcAddress("wglGetSwapIntervalEXT"))
{
if (extensionNames.startsWith(SAMPLE_BUFFER_EXTENSION " ")
|| extensionNames.indexOf(" " SAMPLE_BUFFER_EXTENSION " ") != -1)
@@ -835,16 +980,21 @@ QOpenGLStaticContext::QOpenGLStaticContext() :
QByteArray QOpenGLStaticContext::getGlString(unsigned int which)
{
- if (const GLubyte *s = glGetString(which))
+ if (const GLubyte *s = opengl32.glGetString(which))
return QByteArray((const char*)s);
return QByteArray();
}
-QOpenGLStaticContext *QOpenGLStaticContext::create()
+QOpenGLStaticContext *QOpenGLStaticContext::create(bool softwareRendering)
{
+ if (!opengl32.init(softwareRendering)) {
+ qWarning("%s: Failed to load and resolve WGL/OpenGL functions", Q_FUNC_INFO);
+ return 0;
+ }
+
// We need a current context for wglGetProcAdress()/getGLString() to work.
QScopedPointer<QOpenGLTemporaryContext> temporaryContext;
- if (!wglGetCurrentContext())
+ if (!QOpenGLStaticContext::opengl32.wglGetCurrentContext())
temporaryContext.reset(new QOpenGLTemporaryContext);
QOpenGLStaticContext *result = new QOpenGLStaticContext;
qCDebug(lcQpaGl) << __FUNCTION__ << *result;
@@ -881,7 +1031,7 @@ QDebug operator<<(QDebug d, const QOpenGLStaticContext &s)
\ingroup qt-lighthouse-win
*/
-QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContext,
+QWindowsGLContext::QWindowsGLContext(QOpenGLStaticContext *staticContext,
QOpenGLContext *context) :
m_staticContext(staticContext),
m_context(context),
@@ -890,6 +1040,9 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
m_extensionsUsed(false),
m_swapInterval(-1)
{
+ if (!m_staticContext) // Something went very wrong. Stop here, isValid() will return false.
+ return;
+
QSurfaceFormat format = context->format();
if (format.renderableType() == QSurfaceFormat::DefaultRenderableType)
format.setRenderableType(QSurfaceFormat::OpenGL);
@@ -901,7 +1054,7 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
static bool opengl32dll = false;
if (!opengl32dll) {
GLint params;
- glGetIntegerv(GL_DEPTH_BITS, &params);
+ staticContext->opengl32.glGetIntegerv(GL_DEPTH_BITS, &params);
opengl32dll = true;
}
@@ -954,7 +1107,7 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
qWarning("%s: Unable find a suitable pixel format.", __FUNCTION__);
break;
}
- if (!SetPixelFormat(hdc, m_pixelFormat, &m_obtainedPixelFormatDescriptor)) {
+ if (!QOpenGLStaticContext::opengl32.setPixelFormat(hdc, m_pixelFormat, &m_obtainedPixelFormatDescriptor)) {
qErrnoWarning("SetPixelFormat failed.");
break;
}
@@ -978,7 +1131,7 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
}
// Query obtained parameters and apply swap interval.
- if (!wglMakeCurrent(hdc, m_renderingContext)) {
+ if (!QOpenGLStaticContext::opengl32.wglMakeCurrent(hdc, m_renderingContext)) {
qWarning("Failed to make context current.");
break;
}
@@ -988,7 +1141,7 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
if (m_staticContext->wglGetSwapInternalExt)
obtainedSwapInternal = m_staticContext->wglGetSwapInternalExt();
- wglMakeCurrent(0, 0);
+ QOpenGLStaticContext::opengl32.wglMakeCurrent(0, 0);
} while (false);
if (hdc)
ReleaseDC(dummyWindow, hdc);
@@ -1006,7 +1159,7 @@ QWindowsGLContext::QWindowsGLContext(const QOpenGLStaticContextPtr &staticContex
QWindowsGLContext::~QWindowsGLContext()
{
if (m_renderingContext)
- wglDeleteContext(m_renderingContext);
+ QOpenGLStaticContext::opengl32.wglDeleteContext(m_renderingContext);
releaseDCs();
}
@@ -1043,11 +1196,11 @@ void QWindowsGLContext::swapBuffers(QPlatformSurface *surface)
{
if (QWindowsContext::verbose > 1)
qCDebug(lcQpaGl) << __FUNCTION__ << surface;
- if (const QOpenGLContextData *contextData = findByHWND(m_windowContexts, handleOf(surface))) {
- SwapBuffers(contextData->hdc);
- } else {
+
+ if (const QOpenGLContextData *contextData = findByHWND(m_windowContexts, handleOf(surface)))
+ QOpenGLStaticContext::opengl32.swapBuffers(contextData->hdc);
+ else
qWarning("%s: Cannot find window %p", __FUNCTION__, handleOf(surface));
- }
}
bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
@@ -1066,11 +1219,11 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
// Repeated calls to wglMakeCurrent when vsync is enabled in the driver will
// often result in 100% cpuload. This check is cheap and avoids the problem.
// This is reproducable on NVidia cards and Intel onboard chips.
- if (wglGetCurrentContext() == contextData->renderingContext
- && wglGetCurrentDC() == contextData->hdc) {
+ if (QOpenGLStaticContext::opengl32.wglGetCurrentContext() == contextData->renderingContext
+ && QOpenGLStaticContext::opengl32.wglGetCurrentDC() == contextData->hdc) {
return true;
}
- return wglMakeCurrent(contextData->hdc, contextData->renderingContext);
+ return QOpenGLStaticContext::opengl32.wglMakeCurrent(contextData->hdc, contextData->renderingContext);
}
// Create a new entry.
const QOpenGLContextData newContext(m_renderingContext, hwnd, GetDC(hwnd));
@@ -1079,7 +1232,7 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
// Initialize pixel format first time. This will apply to
// the HWND as well and must be done only once.
if (!window->testFlag(QWindowsWindow::OpenGlPixelFormatInitialized)) {
- if (!SetPixelFormat(newContext.hdc, m_pixelFormat, &m_obtainedPixelFormatDescriptor)) {
+ if (!QOpenGLStaticContext::opengl32.setPixelFormat(newContext.hdc, m_pixelFormat, &m_obtainedPixelFormatDescriptor)) {
qErrnoWarning("%s: SetPixelFormat() failed", __FUNCTION__);
ReleaseDC(newContext.hwnd, newContext.hdc);
return false;
@@ -1090,7 +1243,7 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
}
m_windowContexts.append(newContext);
- bool success = wglMakeCurrent(newContext.hdc, newContext.renderingContext);
+ bool success = QOpenGLStaticContext::opengl32.wglMakeCurrent(newContext.hdc, newContext.renderingContext);
// Set the swap interval
if (m_staticContext->wglSwapInternalExt) {
@@ -1110,16 +1263,82 @@ void QWindowsGLContext::doneCurrent()
if (QWindowsContext::verbose > 1)
qCDebug(lcQpaGl) << __FUNCTION__ << this << m_windowContexts.size() << "contexts";
#endif // DEBUG_GL
- wglMakeCurrent(0, 0);
+ QOpenGLStaticContext::opengl32.wglMakeCurrent(0, 0);
releaseDCs();
}
-QWindowsGLContext::GL_Proc QWindowsGLContext::getProcAddress(const QByteArray &procName)
+QFunctionPointer QWindowsGLContext::getProcAddress(const QByteArray &procName)
{
- // TODO: Will that work with the calling conventions?
- GL_Proc procAddress = reinterpret_cast<GL_Proc>(wglGetProcAddress(procName.constData()));
+ // We support AllGLFunctionsQueryable, which means this function must be able to
+ // return a function pointer even for functions that are in GL.h and exported
+ // normally from opengl32.dll. wglGetProcAddress() is not guaranteed to work for such
+ // functions, however in QT_OPENGL_DYNAMIC builds QOpenGLFunctions will just blindly
+ // call into here for _any_ OpenGL function. Hence the need to handle these specially
+ // here. The list has to match QOpenGLFunctions. See
+ // QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *).
+ static struct StdFunc {
+ const char *name;
+ void *func;
+ } standardFuncs[] = {
+ { "glBindTexture", (void *) QOpenGLStaticContext::opengl32.glBindTexture },
+ { "glBlendFunc", (void *) QOpenGLStaticContext::opengl32.glBlendFunc },
+ { "glClear", (void *) QOpenGLStaticContext::opengl32.glClear },
+ { "glClearColor", (void *) QOpenGLStaticContext::opengl32.glClearColor },
+ { "glClearStencil", (void *) QOpenGLStaticContext::opengl32.glClearStencil },
+ { "glColorMask", (void *) QOpenGLStaticContext::opengl32.glColorMask },
+ { "glCopyTexImage2D", (void *) QOpenGLStaticContext::opengl32.glCopyTexImage2D },
+ { "glCopyTexSubImage2D", (void *) QOpenGLStaticContext::opengl32.glCopyTexSubImage2D },
+ { "glCullFace", (void *) QOpenGLStaticContext::opengl32.glCullFace },
+ { "glDeleteTextures", (void *) QOpenGLStaticContext::opengl32.glDeleteTextures },
+ { "glDepthFunc", (void *) QOpenGLStaticContext::opengl32.glDepthFunc },
+ { "glDepthMask", (void *) QOpenGLStaticContext::opengl32.glDepthMask },
+ { "glDisable", (void *) QOpenGLStaticContext::opengl32.glDisable },
+ { "glDrawArrays", (void *) QOpenGLStaticContext::opengl32.glDrawArrays },
+ { "glDrawElements", (void *) QOpenGLStaticContext::opengl32.glDrawElements },
+ { "glEnable", (void *) QOpenGLStaticContext::opengl32.glEnable },
+ { "glFinish", (void *) QOpenGLStaticContext::opengl32.glFinish },
+ { "glFlush", (void *) QOpenGLStaticContext::opengl32.glFlush },
+ { "glFrontFace", (void *) QOpenGLStaticContext::opengl32.glFrontFace },
+ { "glGenTextures", (void *) QOpenGLStaticContext::opengl32.glGenTextures },
+ { "glGetBooleanv", (void *) QOpenGLStaticContext::opengl32.glGetBooleanv },
+ { "glGetError", (void *) QOpenGLStaticContext::opengl32.glGetError },
+ { "glGetFloatv", (void *) QOpenGLStaticContext::opengl32.glGetFloatv },
+ { "glGetIntegerv", (void *) QOpenGLStaticContext::opengl32.glGetIntegerv },
+ { "glGetString", (void *) QOpenGLStaticContext::opengl32.glGetString },
+ { "glGetTexParameterfv", (void *) QOpenGLStaticContext::opengl32.glGetTexParameterfv },
+ { "glGetTexParameteriv", (void *) QOpenGLStaticContext::opengl32.glGetTexParameteriv },
+ { "glHint", (void *) QOpenGLStaticContext::opengl32.glHint },
+ { "glIsEnabled", (void *) QOpenGLStaticContext::opengl32.glIsEnabled },
+ { "glIsTexture", (void *) QOpenGLStaticContext::opengl32.glIsTexture },
+ { "glLineWidth", (void *) QOpenGLStaticContext::opengl32.glLineWidth },
+ { "glPixelStorei", (void *) QOpenGLStaticContext::opengl32.glPixelStorei },
+ { "glPolygonOffset", (void *) QOpenGLStaticContext::opengl32.glPolygonOffset },
+ { "glReadPixels", (void *) QOpenGLStaticContext::opengl32.glReadPixels },
+ { "glScissor", (void *) QOpenGLStaticContext::opengl32.glScissor },
+ { "glStencilFunc", (void *) QOpenGLStaticContext::opengl32.glStencilFunc },
+ { "glStencilMask", (void *) QOpenGLStaticContext::opengl32.glStencilMask },
+ { "glStencilOp", (void *) QOpenGLStaticContext::opengl32.glStencilOp },
+ { "glTexImage2D", (void *) QOpenGLStaticContext::opengl32.glTexImage2D },
+ { "glTexParameterf", (void *) QOpenGLStaticContext::opengl32.glTexParameterf },
+ { "glTexParameterfv", (void *) QOpenGLStaticContext::opengl32.glTexParameterfv },
+ { "glTexParameteri", (void *) QOpenGLStaticContext::opengl32.glTexParameteri },
+ { "glTexParameteriv", (void *) QOpenGLStaticContext::opengl32.glTexParameteriv },
+ { "glTexSubImage2D", (void *) QOpenGLStaticContext::opengl32.glTexSubImage2D },
+ { "glViewport", (void *) QOpenGLStaticContext::opengl32.glViewport },
+
+ { "glClearDepth", (void *) QOpenGLStaticContext::opengl32.glClearDepth },
+ { "glDepthRange", (void *) QOpenGLStaticContext::opengl32.glDepthRange },
+ };
+ for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i)
+ if (procName == standardFuncs[i].name)
+ return reinterpret_cast<QFunctionPointer>(standardFuncs[i].func);
+
+ // Even though we use QFunctionPointer, it does not mean the function can be called.
+ // It will need to be cast to the proper function type with the correct calling
+ // convention. QFunctionPointer is nothing more than a glorified void* here.
+ QFunctionPointer procAddress = reinterpret_cast<QFunctionPointer>(QOpenGLStaticContext::opengl32.wglGetProcAddress(procName.constData()));
if (QWindowsContext::verbose > 1)
- qCDebug(lcQpaGl) << __FUNCTION__ << procName << wglGetCurrentContext() << "returns" << procAddress;
+ qCDebug(lcQpaGl) << __FUNCTION__ << procName << QOpenGLStaticContext::opengl32.wglGetCurrentContext() << "returns" << procAddress;
if (!procAddress)
qWarning("%s: Unable to resolve '%s'", __FUNCTION__, procName.constData());
return procAddress;
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.h b/src/plugins/platforms/windows/qwindowsglcontext.h
index c6b477128a..dcc31c6197 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.h
+++ b/src/plugins/platforms/windows/qwindowsglcontext.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -44,10 +44,9 @@
#include "array.h"
#include "qtwindows_additional.h"
+#include "qwindowsopenglcontext.h"
-#include <qpa/qplatformopenglcontext.h>
#include <QtGui/QOpenGLContext>
-#include <QtCore/QSharedPointer>
QT_BEGIN_NAMESPACE
@@ -81,6 +80,8 @@ struct QOpenGLContextData
HDC hdc;
};
+class QOpenGLStaticContext;
+
struct QWindowsOpenGLContextFormat
{
QWindowsOpenGLContextFormat();
@@ -94,7 +95,87 @@ struct QWindowsOpenGLContextFormat
QDebug operator<<(QDebug d, const QWindowsOpenGLContextFormat &);
-class QOpenGLStaticContext
+struct QWindowsOpengl32DLL
+{
+ bool init(bool softwareRendering);
+ void *moduleHandle() const { return m_lib; }
+ bool moduleIsNotOpengl32() const { return m_nonOpengl32; }
+
+ // Wrappers. Always use these instead of SwapBuffers/wglSwapBuffers/etc.
+ BOOL swapBuffers(HDC dc);
+ BOOL setPixelFormat(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
+
+ // WGL
+ HGLRC (WINAPI * wglCreateContext)(HDC dc);
+ BOOL (WINAPI * wglDeleteContext)(HGLRC context);
+ HGLRC (WINAPI * wglGetCurrentContext)();
+ HDC (WINAPI * wglGetCurrentDC)();
+ PROC (WINAPI * wglGetProcAddress)(LPCSTR name);
+ BOOL (WINAPI * wglMakeCurrent)(HDC dc, HGLRC context);
+ BOOL (WINAPI * wglShareLists)(HGLRC context1, HGLRC context2);
+
+ // GL1+GLES2 common
+ void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
+ void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
+ void (APIENTRY * glClear)(GLbitfield mask);
+ void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glClearStencil)(GLint s);
+ void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glCullFace)(GLenum mode);
+ void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
+ void (APIENTRY * glDepthFunc)(GLenum func);
+ void (APIENTRY * glDepthMask)(GLboolean flag);
+ void (APIENTRY * glDisable)(GLenum cap);
+ void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
+ void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void (APIENTRY * glEnable)(GLenum cap);
+ void (APIENTRY * glFinish)();
+ void (APIENTRY * glFlush)();
+ void (APIENTRY * glFrontFace)(GLenum mode);
+ void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
+ void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
+ GLenum (APIENTRY * glGetError)();
+ void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
+ const GLubyte * (APIENTRY * glGetString)(GLenum name);
+ void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glHint)(GLenum target, GLenum mode);
+ GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
+ GLboolean (APIENTRY * glIsTexture)(GLuint texture);
+ void (APIENTRY * glLineWidth)(GLfloat width);
+ void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
+ void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
+ void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMask)(GLuint mask);
+ void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+ void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
+ void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
+ void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // GL only
+ void (APIENTRY * glClearDepth)(GLdouble depth);
+ void (APIENTRY * glDepthRange)(GLdouble zNear, GLdouble zFar);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+ bool m_nonOpengl32;
+
+ // For Mesa llvmpipe shipped with a name other than opengl32.dll
+ BOOL (WINAPI * wglSwapBuffers)(HDC dc);
+ BOOL (WINAPI * wglSetPixelFormat)(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
+};
+
+class QOpenGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY(QOpenGLStaticContext)
QOpenGLStaticContext();
@@ -125,9 +206,17 @@ public:
bool hasExtensions() const
{ return wglGetPixelFormatAttribIVARB && wglChoosePixelFormatARB && wglCreateContextAttribsARB; }
- static QOpenGLStaticContext *create();
+ static QOpenGLStaticContext *create(bool softwareRendering = false);
static QByteArray getGlString(unsigned int which);
+ QWindowsOpenGLContext *createContext(QOpenGLContext *context);
+ void *moduleHandle() const { return opengl32.moduleHandle(); }
+ QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGL; }
+
+ // For a regular opengl32.dll report the ThreadedOpenGL capability.
+ // For others, which are likely to be software-only, don't.
+ bool supportsThreadedOpenGL() const { return !opengl32.moduleIsNotOpengl32(); }
+
const QByteArray vendor;
const QByteArray renderer;
const QByteArray extensionNames;
@@ -139,37 +228,38 @@ public:
WglCreateContextAttribsARB wglCreateContextAttribsARB;
WglSwapInternalExt wglSwapInternalExt;
WglGetSwapInternalExt wglGetSwapInternalExt;
+
+ static QWindowsOpengl32DLL opengl32;
};
QDebug operator<<(QDebug d, const QOpenGLStaticContext &);
-class QWindowsGLContext : public QPlatformOpenGLContext
+class QWindowsGLContext : public QWindowsOpenGLContext
{
public:
- typedef QSharedPointer<QOpenGLStaticContext> QOpenGLStaticContextPtr;
-
- explicit QWindowsGLContext(const QOpenGLStaticContextPtr &staticContext,
- QOpenGLContext *context);
+ explicit QWindowsGLContext(QOpenGLStaticContext *staticContext, QOpenGLContext *context);
virtual ~QWindowsGLContext();
- bool isSharing() const { return m_context->shareHandle(); }
- bool isValid() const { return m_renderingContext; }
- virtual QSurfaceFormat format() const { return m_obtainedFormat; }
+ bool isSharing() const Q_DECL_OVERRIDE { return m_context->shareHandle(); }
+ bool isValid() const Q_DECL_OVERRIDE { return m_renderingContext; }
+ virtual QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_obtainedFormat; }
- virtual void swapBuffers(QPlatformSurface *surface);
+ virtual void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
- virtual bool makeCurrent(QPlatformSurface *surface);
- virtual void doneCurrent();
+ virtual bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ virtual void doneCurrent() Q_DECL_OVERRIDE;
typedef void (*GL_Proc) ();
- virtual GL_Proc getProcAddress(const QByteArray &procName);
+ virtual QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
+
+ HGLRC renderingContext() const { return m_renderingContext; }
- HGLRC renderingContext() const { return m_renderingContext; }
+ void *nativeContext() const Q_DECL_OVERRIDE { return m_renderingContext; }
private:
inline void releaseDCs();
- const QOpenGLStaticContextPtr m_staticContext;
+ QOpenGLStaticContext *m_staticContext;
QOpenGLContext *m_context;
QSurfaceFormat m_obtainedFormat;
HGLRC m_renderingContext;
diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp
index fc59302bf3..529dd75ed5 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.cpp
+++ b/src/plugins/platforms/windows/qwindowsintegration.cpp
@@ -1,7 +1,7 @@
/****************************************************************************
**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Copyright (C) 2013 Samuel Gaist <samuel.gaist@edeltech.ch>
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -43,19 +43,7 @@
#include "qwindowsintegration.h"
#include "qwindowswindow.h"
#include "qwindowscontext.h"
-
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-# include "qwindowseglcontext.h"
-# include <QtGui/QOpenGLContext>
-#endif
-
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-# include "qwindowsglcontext.h"
-#endif
-
-#if !defined(QT_NO_OPENGL)
-# include <QtGui/QOpenGLFunctions>
-#endif
+#include "qwindowsopenglcontext.h"
#include "qwindowsscreen.h"
#include "qwindowstheme.h"
@@ -91,6 +79,17 @@
#include <limits.h>
+#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
+# include "qwindowseglcontext.h"
+#endif
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
+# include "qwindowsglcontext.h"
+#endif
+
+#ifndef Q_OS_WINCE
+# include "qwindowsopengltester.h"
+#endif
+
QT_BEGIN_NAMESPACE
/*!
@@ -136,15 +135,9 @@ QT_BEGIN_NAMESPACE
struct QWindowsIntegrationPrivate
{
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- typedef QSharedPointer<QWindowsEGLStaticContext> QEGLStaticContextPtr;
-#endif
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
- typedef QSharedPointer<QOpenGLStaticContext> QOpenGLStaticContextPtr;
-#endif
-
explicit QWindowsIntegrationPrivate(const QStringList &paramList);
~QWindowsIntegrationPrivate();
+ bool ensureStaticOpenGLContext();
unsigned m_options;
QWindowsContext m_context;
@@ -155,12 +148,9 @@ struct QWindowsIntegrationPrivate
QWindowsDrag m_drag;
# endif
#endif
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- QEGLStaticContextPtr m_staticEGLContext;
-#endif
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
- QOpenGLStaticContextPtr m_staticOpenGLContext;
-#endif
+#ifndef QT_NO_OPENGL
+ QSharedPointer<QWindowsStaticOpenGLContext> m_staticOpenGLContext;
+#endif // QT_NO_OPENGL
QScopedPointer<QPlatformInputContext> m_inputContext;
#ifndef QT_NO_ACCESSIBILITY
QWindowsAccessibility m_accessibility;
@@ -273,12 +263,7 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
case OpenGL:
return true;
case ThreadedOpenGL:
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- return QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL
- ? QWindowsEGLContext::hasThreadedOpenGLCapability() : true;
-# else
- return true;
-# endif // QT_OPENGL_ES_2
+ return d->ensureStaticOpenGLContext() ? d->m_staticOpenGLContext->supportsThreadedOpenGL() : false;
#endif // !QT_NO_OPENGL
case WindowMasks:
return true;
@@ -288,6 +273,8 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
return true;
case RasterGLSurface:
return true;
+ case AllGLFunctionsQueryable:
+ return true;
default:
return QPlatformIntegration::hasCapability(cap);
}
@@ -304,8 +291,7 @@ QWindowsWindowData QWindowsIntegration::createWindowData(QWindow *window) const
if (customMarginsV.isValid())
requested.customMargins = qvariant_cast<QMargins>(customMarginsV);
- const QWindowsWindowData obtained
- = QWindowsWindowData::create(window, requested, window->title());
+ QWindowsWindowData obtained = QWindowsWindowData::create(window, requested, window->title());
qCDebug(lcQpaWindows).nospace()
<< __FUNCTION__ << '<' << window
<< "\n Requested: " << requested.geometry << "frame incl.: "
@@ -323,6 +309,11 @@ QWindowsWindowData QWindowsIntegration::createWindowData(QWindow *window) const
QWindowSystemInterface::handleGeometryChange(window, obtained.geometry);
}
+#ifndef QT_NO_OPENGL
+ d->ensureStaticOpenGLContext();
+ obtained.staticOpenGLContext = d->m_staticOpenGLContext;
+#endif // QT_NO_OPENGL
+
return obtained;
}
@@ -334,32 +325,80 @@ QPlatformWindow *QWindowsIntegration::createPlatformWindow(QWindow *window) cons
}
#ifndef QT_NO_OPENGL
-QPlatformOpenGLContext
- *QWindowsIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
+static QWindowsStaticOpenGLContext *q_staticOpenGLContext = 0;
+
+QWindowsStaticOpenGLContext *QWindowsStaticOpenGLContext::create()
{
- qCDebug(lcQpaGl) << __FUNCTION__ << context->format();
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
- if (d->m_staticEGLContext.isNull()) {
- QWindowsEGLStaticContext *staticContext = QWindowsEGLStaticContext::create();
- if (!staticContext)
- return 0;
- d->m_staticEGLContext = QSharedPointer<QWindowsEGLStaticContext>(staticContext);
+ QWindowsStaticOpenGLContext *ctx = 0;
+
+#if defined(QT_OPENGL_DYNAMIC)
+ const QByteArray requested = qgetenv("QT_OPENGL"); // angle, desktop, software
+ const bool angleRequested = QCoreApplication::testAttribute(Qt::AA_UseOpenGLES) || requested == QByteArrayLiteral("angle");
+ const bool desktopRequested = QCoreApplication::testAttribute(Qt::AA_UseDesktopOpenGL) || requested == QByteArrayLiteral("desktop");
+ const bool softwareRequested = QCoreApplication::testAttribute(Qt::AA_UseSoftwareOpenGL) || requested == QByteArrayLiteral("software");
+
+ // If ANGLE is requested, use it, don't try anything else.
+ if (angleRequested) {
+ ctx = QWindowsEGLStaticContext::create();
+ } else {
+ // If opengl32.dll seems to be OpenGL 2.x capable, or desktop OpenGL is requested, use it.
+ if (!softwareRequested && (desktopRequested || QWindowsOpenGLTester::testDesktopGL()))
+ ctx = QOpenGLStaticContext::create();
+ // If failed and desktop OpenGL is not explicitly requested, try ANGLE.
+ if (!ctx && !desktopRequested && !softwareRequested)
+ ctx = QWindowsEGLStaticContext::create();
+ // Try software.
+ if (!ctx) {
+ ctx = QOpenGLStaticContext::create(true);
+ // If software was explicitly requested but failed, try the regular one.
+ if (!ctx && softwareRequested && QWindowsOpenGLTester::testDesktopGL())
+ ctx = QOpenGLStaticContext::create();
}
- return new QWindowsEGLContext(d->m_staticEGLContext, context->format(), context->shareHandle());
}
+#elif defined(QT_OPENGL_ES_2)
+ ctx = QWindowsEGLStaticContext::create();
+#elif !defined(QT_NO_OPENGL)
+ ctx = QOpenGLStaticContext::create();
#endif
-#if !defined(QT_OPENGL_ES_2)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- if (d->m_staticOpenGLContext.isNull())
- d->m_staticOpenGLContext =
- QSharedPointer<QOpenGLStaticContext>(QOpenGLStaticContext::create());
- QScopedPointer<QWindowsGLContext> result(new QWindowsGLContext(d->m_staticOpenGLContext, context));
- return result->isValid() ? result.take() : 0;
+
+ q_staticOpenGLContext = ctx;
+
+ return ctx;
+}
+
+bool QWindowsIntegrationPrivate::ensureStaticOpenGLContext()
+{
+ if (m_staticOpenGLContext.isNull())
+ m_staticOpenGLContext = QSharedPointer<QWindowsStaticOpenGLContext>(QWindowsStaticOpenGLContext::create());
+ return !m_staticOpenGLContext.isNull();
+}
+
+QPlatformOpenGLContext *QWindowsIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
+{
+ qCDebug(lcQpaGl) << __FUNCTION__ << context->format();
+ if (d->ensureStaticOpenGLContext()) {
+ QScopedPointer<QWindowsOpenGLContext> result(d->m_staticOpenGLContext->createContext(context));
+ if (result->isValid())
+ return result.take();
}
-#endif // !QT_OPENGL_ES_2
return 0;
}
+
+QOpenGLContext::OpenGLModuleType QWindowsIntegration::openGLModuleType()
+{
+#if defined(QT_OPENGL_ES_2)
+ return QOpenGLContext::LibGLES;
+#elif !defined(QT_OPENGL_DYNAMIC)
+ return QOpenGLContext::LibGL;
+#else
+ return d->ensureStaticOpenGLContext() ? d->m_staticOpenGLContext->moduleType() : QOpenGLContext::LibGL;
+#endif
+}
+
+QWindowsStaticOpenGLContext *QWindowsIntegration::staticOpenGLContext()
+{
+ return q_staticOpenGLContext;
+}
#endif // !QT_NO_OPENGL
/* Workaround for QTBUG-24205: In 'Auto', pick the FreeType engine for
diff --git a/src/plugins/platforms/windows/qwindowsintegration.h b/src/plugins/platforms/windows/qwindowsintegration.h
index 0f417c8239..a5bf5718c1 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.h
+++ b/src/plugins/platforms/windows/qwindowsintegration.h
@@ -52,6 +52,7 @@ QT_BEGIN_NAMESPACE
struct QWindowsIntegrationPrivate;
struct QWindowsWindowData;
class QWindowsWindow;
+class QWindowsStaticOpenGLContext;
class QWindowsIntegration : public QPlatformIntegration
{
@@ -74,6 +75,8 @@ public:
QPlatformWindow *createPlatformWindow(QWindow *window) const;
#ifndef QT_NO_OPENGL
virtual QPlatformOpenGLContext *createPlatformOpenGLContext(QOpenGLContext *context) const;
+ QOpenGLContext::OpenGLModuleType openGLModuleType();
+ static QWindowsStaticOpenGLContext *staticOpenGLContext();
#endif
virtual QAbstractEventDispatcher *createEventDispatcher() const;
void initialize() Q_DECL_OVERRIDE;
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
index 06c0122bbb..7d274f330f 100644
--- a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
+++ b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -42,21 +42,11 @@
#include "qwindowsnativeinterface.h"
#include "qwindowswindow.h"
#include "qwindowscontext.h"
-
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-# include "qwindowseglcontext.h"
-# include <QtGui/QOpenGLContext>
-#endif
-
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-# include "qwindowsglcontext.h"
-#endif
-
-#if !defined(QT_NO_OPENGL)
-# include <QtGui/QOpenGLFunctions>
-#endif
+#include "qwindowsopenglcontext.h"
+#include "qwindowsintegration.h"
#include <QtGui/QWindow>
+#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
@@ -117,6 +107,16 @@ QVariantMap QWindowsNativeInterface::windowProperties(QPlatformWindow *window) c
return result;
}
+void *QWindowsNativeInterface::nativeResourceForIntegration(const QByteArray &resource)
+{
+#ifndef QT_NO_OPENGL
+ if (resource == QByteArrayLiteral("glhandle"))
+ return QWindowsIntegration::staticOpenGLContext()->moduleHandle();
+#endif
+
+ return 0;
+}
+
#ifndef QT_NO_OPENGL
void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context)
{
@@ -124,24 +124,14 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
qWarning("%s: '%s' requested for null context or context without handle.", __FUNCTION__, resource.constData());
return 0;
}
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
- QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle());
- if (resource == QByteArrayLiteral("eglDisplay"))
- return windowsEglContext->eglDisplay();
- if (resource == QByteArrayLiteral("eglContext"))
- return windowsEglContext->eglContext();
- if (resource == QByteArrayLiteral("eglConfig"))
- return windowsEglContext->eglConfig();
- }
-#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
-#if !defined(QT_OPENGL_ES_2)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle());
- if (resource == QByteArrayLiteral("renderingContext"))
- return windowsContext->renderingContext();
- }
-#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
+
+ QWindowsOpenGLContext *glcontext = static_cast<QWindowsOpenGLContext *>(context->handle());
+ if (resource == QByteArrayLiteral("renderingContext") || resource == QByteArrayLiteral("eglContext"))
+ return glcontext->nativeContext();
+ if (resource == QByteArrayLiteral("eglDisplay"))
+ return glcontext->nativeDisplay();
+ if (resource == QByteArrayLiteral("eglConfig"))
+ return glcontext->nativeConfig();
qWarning("%s: Invalid key '%s' requested.", __FUNCTION__, resource.constData());
return 0;
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.h b/src/plugins/platforms/windows/qwindowsnativeinterface.h
index 20100d0f49..a8fbf4fd2c 100644
--- a/src/plugins/platforms/windows/qwindowsnativeinterface.h
+++ b/src/plugins/platforms/windows/qwindowsnativeinterface.h
@@ -66,11 +66,13 @@ class QWindowsNativeInterface : public QPlatformNativeInterface
{
Q_OBJECT
Q_PROPERTY(bool asyncExpose READ asyncExpose WRITE setAsyncExpose)
+
public:
+ void *nativeResourceForIntegration(const QByteArray &resource) Q_DECL_OVERRIDE;
#ifndef QT_NO_OPENGL
- virtual void *nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context);
+ void *nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context) Q_DECL_OVERRIDE;
#endif
- virtual void *nativeResourceForWindow(const QByteArray &resource, QWindow *window);
+ void *nativeResourceForWindow(const QByteArray &resource, QWindow *window) Q_DECL_OVERRIDE;
Q_INVOKABLE void *createMessageWindow(const QString &classNameTemplate,
const QString &windowName,
@@ -83,10 +85,10 @@ public:
bool asyncExpose() const;
void setAsyncExpose(bool value);
- QVariantMap windowProperties(QPlatformWindow *window) const;
- QVariant windowProperty(QPlatformWindow *window, const QString &name) const;
- QVariant windowProperty(QPlatformWindow *window, const QString &name, const QVariant &defaultValue) const;
- void setWindowProperty(QPlatformWindow *window, const QString &name, const QVariant &value);
+ QVariantMap windowProperties(QPlatformWindow *window) const Q_DECL_OVERRIDE;
+ QVariant windowProperty(QPlatformWindow *window, const QString &name) const Q_DECL_OVERRIDE;
+ QVariant windowProperty(QPlatformWindow *window, const QString &name, const QVariant &defaultValue) const Q_DECL_OVERRIDE;
+ void setWindowProperty(QPlatformWindow *window, const QString &name, const QVariant &value) Q_DECL_OVERRIDE;
};
QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowsopenglcontext.h b/src/plugins/platforms/windows/qwindowsopenglcontext.h
new file mode 100644
index 0000000000..555af72f37
--- /dev/null
+++ b/src/plugins/platforms/windows/qwindowsopenglcontext.h
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QWINDOWSOPENGLCONTEXT_H
+#define QWINDOWSOPENGLCONTEXT_H
+
+#include <QtGui/QOpenGLContext>
+#include <qpa/qplatformopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_NO_OPENGL
+
+class QWindowsOpenGLContext;
+
+class QWindowsStaticOpenGLContext
+{
+public:
+ static QWindowsStaticOpenGLContext *create();
+ virtual ~QWindowsStaticOpenGLContext() { }
+
+ virtual QWindowsOpenGLContext *createContext(QOpenGLContext *context) = 0;
+ virtual void *moduleHandle() const = 0;
+ virtual QOpenGLContext::OpenGLModuleType moduleType() const = 0;
+ virtual bool supportsThreadedOpenGL() const { return false; }
+
+ // If the windowing system interface needs explicitly created window surfaces (like EGL),
+ // reimplement these.
+ virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/) { return 0; }
+ virtual void destroyWindowSurface(void * /*nativeSurface*/) { }
+};
+
+class QWindowsOpenGLContext : public QPlatformOpenGLContext
+{
+public:
+ virtual ~QWindowsOpenGLContext() { }
+
+ // Returns the native context handle (e.g. HGLRC for WGL, EGLContext for EGL).
+ virtual void *nativeContext() const = 0;
+
+ // These should be implemented only for some winsys interfaces, for example EGL.
+ // For others, like WGL, they are not relevant.
+ virtual void *nativeDisplay() const { return 0; }
+ virtual void *nativeConfig() const { return 0; }
+};
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE
+
+#endif // QWINDOWSOPENGLCONTEXT_H
diff --git a/src/plugins/platforms/windows/qwindowsopengltester.cpp b/src/plugins/platforms/windows/qwindowsopengltester.cpp
new file mode 100644
index 0000000000..9ee62e6d56
--- /dev/null
+++ b/src/plugins/platforms/windows/qwindowsopengltester.cpp
@@ -0,0 +1,146 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qwindowsopengltester.h"
+#include "qt_windows.h"
+#include "qwindowscontext.h"
+
+QT_BEGIN_NAMESPACE
+
+bool QWindowsOpenGLTester::testDesktopGL()
+{
+ HMODULE lib = 0;
+ HWND wnd = 0;
+ HDC dc = 0;
+ HGLRC context = 0;
+ LPCTSTR className = L"qtopengltest";
+
+ HGLRC (WINAPI * CreateContext)(HDC dc) = 0;
+ BOOL (WINAPI * DeleteContext)(HGLRC context) = 0;
+ BOOL (WINAPI * MakeCurrent)(HDC dc, HGLRC context) = 0;
+ PROC (WINAPI * WGL_GetProcAddress)(LPCSTR name) = 0;
+
+ bool result = false;
+
+ // Test #1: Load opengl32.dll and try to resolve an OpenGL 2 function.
+ // This will typically fail on systems that do not have a real OpenGL driver.
+ lib = LoadLibraryA("opengl32.dll");
+ if (lib) {
+ CreateContext = reinterpret_cast<HGLRC (WINAPI *)(HDC)>(::GetProcAddress(lib, "wglCreateContext"));
+ if (!CreateContext)
+ goto cleanup;
+ DeleteContext = reinterpret_cast<BOOL (WINAPI *)(HGLRC)>(::GetProcAddress(lib, "wglDeleteContext"));
+ if (!DeleteContext)
+ goto cleanup;
+ MakeCurrent = reinterpret_cast<BOOL (WINAPI *)(HDC, HGLRC)>(::GetProcAddress(lib, "wglMakeCurrent"));
+ if (!MakeCurrent)
+ goto cleanup;
+ WGL_GetProcAddress = reinterpret_cast<PROC (WINAPI *)(LPCSTR)>(::GetProcAddress(lib, "wglGetProcAddress"));
+ if (!WGL_GetProcAddress)
+ goto cleanup;
+
+ WNDCLASS wclass;
+ wclass.cbClsExtra = 0;
+ wclass.cbWndExtra = 0;
+ wclass.hInstance = (HINSTANCE) GetModuleHandle(0);
+ wclass.hIcon = 0;
+ wclass.hCursor = 0;
+ wclass.hbrBackground = (HBRUSH) (COLOR_BACKGROUND);
+ wclass.lpszMenuName = 0;
+ wclass.lpfnWndProc = DefWindowProc;
+ wclass.lpszClassName = className;
+ wclass.style = CS_OWNDC;
+ if (!RegisterClass(&wclass))
+ goto cleanup;
+ wnd = CreateWindow(className, L"qtopenglproxytest", WS_OVERLAPPED,
+ 0, 0, 640, 480, 0, 0, wclass.hInstance, 0);
+ if (!wnd)
+ goto cleanup;
+ dc = GetDC(wnd);
+ if (!dc)
+ goto cleanup;
+
+ PIXELFORMATDESCRIPTOR pfd;
+ memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_GENERIC_FORMAT;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ // Use the GDI functions. Under the hood this will call the wgl variants in opengl32.dll.
+ int pixelFormat = ChoosePixelFormat(dc, &pfd);
+ if (!pixelFormat)
+ goto cleanup;
+ if (!SetPixelFormat(dc, pixelFormat, &pfd))
+ goto cleanup;
+ context = CreateContext(dc);
+ if (!context)
+ goto cleanup;
+ if (!MakeCurrent(dc, context))
+ goto cleanup;
+
+ // Now that there is finally a context current, try doing something useful.
+ if (WGL_GetProcAddress("glCreateShader")) {
+ result = true;
+ qCDebug(lcQpaGl, "OpenGL 2.0 entry points available");
+ } else {
+ qCDebug(lcQpaGl, "OpenGL 2.0 entry points not found");
+ }
+ } else {
+ qCDebug(lcQpaGl, "Failed to load opengl32.dll");
+ }
+
+cleanup:
+ if (MakeCurrent)
+ MakeCurrent(0, 0);
+ if (context)
+ DeleteContext(context);
+ if (dc && wnd)
+ ReleaseDC(wnd, dc);
+ if (wnd) {
+ DestroyWindow(wnd);
+ UnregisterClass(className, GetModuleHandle(0));
+ }
+ // No FreeLibrary. Some implementations, Mesa in particular, deadlock when trying to unload.
+
+ return result;
+}
+
+QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowsopengltester.h b/src/plugins/platforms/windows/qwindowsopengltester.h
new file mode 100644
index 0000000000..f7cd7e3005
--- /dev/null
+++ b/src/plugins/platforms/windows/qwindowsopengltester.h
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtwindowsglobal.h>
+
+QT_BEGIN_NAMESPACE
+
+class QWindowsOpenGLTester
+{
+public:
+ static bool testDesktopGL();
+};
+
+QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowswindow.cpp b/src/plugins/platforms/windows/qwindowswindow.cpp
index 2a221e71ca..56f9119459 100644
--- a/src/plugins/platforms/windows/qwindowswindow.cpp
+++ b/src/plugins/platforms/windows/qwindowswindow.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -48,15 +48,11 @@
# include "qwindowscursor.h"
#endif
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-# include "qwindowseglcontext.h"
-# include <QtGui/QOpenGLFunctions>
-#endif
-
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <QtGui/QRegion>
+#include <QtGui/QOpenGLContext>
#include <private/qsystemlibrary_p.h>
#include <private/qwindow_p.h>
#include <private/qguiapplication_p.h>
@@ -867,15 +863,13 @@ QWindowsWindow::QWindowsWindow(QWindow *aWindow, const QWindowsWindowData &data)
m_opacity(1.0),
m_dropTarget(0),
m_savedStyle(0),
- m_format(aWindow->format()),
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- m_eglSurface(0),
-#endif
+ m_format(aWindow->requestedFormat()),
#ifdef Q_OS_WINCE
m_previouslyHidden(false),
#endif
m_iconSmall(0),
- m_iconBig(0)
+ m_iconBig(0),
+ m_surface(0)
{
// Clear the creation context as the window can be found in QWindowsContext's map.
QWindowsContext::instance()->setWindowCreationContext(QSharedPointer<QWindowCreationContext>());
@@ -883,13 +877,14 @@ QWindowsWindow::QWindowsWindow(QWindow *aWindow, const QWindowsWindowData &data)
const Qt::WindowType type = aWindow->type();
if (type == Qt::Desktop)
return; // No further handling for Qt::Desktop
+#ifndef QT_NO_OPENGL
if (aWindow->surfaceType() == QWindow::OpenGLSurface) {
- setFlag(OpenGLSurface);
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL)
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
+ setFlag(OpenGLSurface);
+ else
setFlag(OpenGL_ES2);
-#endif
}
+#endif // QT_NO_OPENGL
updateDropSite();
#ifndef Q_OS_WINCE
@@ -953,13 +948,10 @@ void QWindowsWindow::destroyWindow()
if (hasMouseCapture())
setMouseGrabEnabled(false);
setDropSiteEnabled(false);
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (m_eglSurface) {
- qCDebug(lcQpaGl) << __FUNCTION__ << "Freeing EGL surface " << m_eglSurface << window();
- eglDestroySurface(m_staticEglContext->display(), m_eglSurface);
- m_eglSurface = 0;
+ if (m_surface) {
+ m_data.staticOpenGLContext->destroyWindowSurface(m_surface);
+ m_surface = 0;
}
-#endif
#ifdef Q_OS_WINCE
if ((m_windowState & Qt::WindowFullScreen) && !m_previouslyHidden) {
HWND handle = FindWindow(L"HHTaskBar", L"");
@@ -2144,23 +2136,6 @@ void QWindowsWindow::setEnabled(bool enabled)
setStyle(newStyle);
}
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-EGLSurface QWindowsWindow::ensureEglSurfaceHandle(const QWindowsWindow::QWindowsEGLStaticContextPtr &staticContext, EGLConfig config)
-{
- if (!m_eglSurface) {
- m_staticEglContext = staticContext;
- m_eglSurface = eglCreateWindowSurface(staticContext->display(), config, (EGLNativeWindowType)m_data.hwnd, NULL);
- if (m_eglSurface == EGL_NO_SURFACE)
- qWarning("%s: Could not create the egl surface for %s/'%s' (eglCreateWindowSurface failed): error = 0x%x\n",
- Q_FUNC_INFO, window()->metaObject()->className(),
- qPrintable(window()->objectName()), eglGetError());
-
- qCDebug(lcQpaGl) << __FUNCTION__<<"Created EGL surface "<< m_eglSurface <<window();
- }
- return m_eglSurface;
-}
-#endif // QT_OPENGL_ES_2
-
QByteArray QWindowsWindow::debugWindowFlags(Qt::WindowFlags wf)
{
const int iwf = int(wf);
@@ -2272,4 +2247,12 @@ void QWindowsWindow::setCustomMargins(const QMargins &newCustomMargins)
}
}
+void *QWindowsWindow::surface(void *nativeConfig)
+{
+ if (!m_surface)
+ m_surface = m_data.staticOpenGLContext->createWindowSurface(m_data.hwnd, nativeConfig);
+
+ return m_surface;
+}
+
QT_END_NAMESPACE
diff --git a/src/plugins/platforms/windows/qwindowswindow.h b/src/plugins/platforms/windows/qwindowswindow.h
index cb437b76d0..d6d671a3e4 100644
--- a/src/plugins/platforms/windows/qwindowswindow.h
+++ b/src/plugins/platforms/windows/qwindowswindow.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -47,23 +47,15 @@
# include "qplatformfunctions_wince.h"
#endif
#include "qwindowscursor.h"
+#include "qwindowsopenglcontext.h"
#include <qpa/qplatformwindow.h>
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-# include <QtCore/QSharedPointer>
-# include <EGL/egl.h>
-#endif
-
QT_BEGIN_NAMESPACE
class QWindowsOleDropTarget;
class QDebug;
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
-class QWindowsEGLStaticContext;
-#endif
-
struct QWindowsGeometryHint
{
QWindowsGeometryHint() {}
@@ -121,6 +113,9 @@ struct QWindowsWindowData
QMargins customMargins; // User-defined, additional frame for NCCALCSIZE
HWND hwnd;
bool embedded;
+#ifndef QT_NO_OPENGL
+ QSharedPointer<QWindowsStaticOpenGLContext> staticOpenGLContext;
+#endif // QT_NO_OPENGL
static QWindowsWindowData create(const QWindow *w,
const QWindowsWindowData &parameters,
@@ -130,10 +125,6 @@ struct QWindowsWindowData
class QWindowsWindow : public QPlatformWindow
{
public:
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- typedef QSharedPointer<QWindowsEGLStaticContext> QWindowsEGLStaticContextPtr;
-#endif
-
enum Flags
{
AutoMouseCapture = 0x1, //! Automatic mouse capture on button press.
@@ -207,11 +198,6 @@ public:
QMargins customMargins() const { return m_data.customMargins; }
void setCustomMargins(const QMargins &m);
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- EGLSurface eglSurfaceHandle() const { return m_eglSurface;}
- EGLSurface ensureEglSurfaceHandle(const QWindowsEGLStaticContextPtr &staticContext, EGLConfig config);
-#endif
-
inline unsigned style() const
{ return GetWindowLongPtr(m_data.hwnd, GWL_STYLE); }
void setStyle(unsigned s) const;
@@ -263,6 +249,8 @@ public:
bool isEnabled() const;
void setWindowIcon(const QIcon &icon);
+ void *surface(void *nativeConfig);
+
#ifndef Q_OS_WINCE
void setAlertState(bool enabled);
bool isAlertState() const { return testFlag(AlertState); }
@@ -302,15 +290,12 @@ private:
unsigned m_savedStyle;
QRect m_savedFrameGeometry;
const QSurfaceFormat m_format;
-#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- EGLSurface m_eglSurface;
- QSharedPointer<QWindowsEGLStaticContext> m_staticEglContext;
-#endif
#ifdef Q_OS_WINCE
bool m_previouslyHidden;
#endif
HICON m_iconSmall;
HICON m_iconBig;
+ void *m_surface;
};
// Debug
diff --git a/src/plugins/platforms/windows/windows.pri b/src/plugins/platforms/windows/windows.pri
index 13799ba1ba..fec9af2645 100644
--- a/src/plugins/platforms/windows/windows.pri
+++ b/src/plugins/platforms/windows/windows.pri
@@ -66,8 +66,12 @@ HEADERS += \
$$PWD/qwindowsnativeimage.h \
$$PWD/qwindowsnativeinterface.h
+!wince: HEADERS += $$PWD/qwindowsopengltester.h
+
INCLUDEPATH += $$PWD
+contains(QT_CONFIG,opengl): HEADERS += $$PWD/qwindowsopenglcontext.h
+
contains(QT_CONFIG, opengles2) {
SOURCES += $$PWD/qwindowseglcontext.cpp
HEADERS += $$PWD/qwindowseglcontext.h
@@ -78,7 +82,8 @@ contains(QT_CONFIG, opengles2) {
# Dynamic GL needs both WGL and EGL
contains(QT_CONFIG,dynamicgl) {
- SOURCES += $$PWD/qwindowseglcontext.cpp
+ SOURCES += $$PWD/qwindowseglcontext.cpp \
+ $$PWD/qwindowsopengltester.cpp
HEADERS += $$PWD/qwindowseglcontext.h
}