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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:11:23 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 10:07:45 +0200
commitf9d323279a0b3928acf40d56d84e9e5cc2cb7ee9 (patch)
tree3b9f77883fb18c8e54f49ebbb55e7f9761a6aae8 /src/plugins/platforms
parent93c6976a394275d5fdad6266512925f6c7c94911 (diff)
Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms')
-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.cpp6
-rw-r--r--src/plugins/platforms/windows/qwindowsnativeinterface.cpp4
-rw-r--r--src/plugins/platforms/windows/qwindowswindow.cpp2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp
index de34663286..78bf833526 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.cpp
+++ b/src/plugins/platforms/windows/qwindowsintegration.cpp
@@ -243,7 +243,7 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
return true;
case ThreadedOpenGL:
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- return QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL
+ return QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL
? QWindowsEGLContext::hasThreadedOpenGLCapability() : true;
# else
return true;
@@ -308,7 +308,7 @@ QPlatformOpenGLContext
{
qCDebug(lcQpaGl) << __FUNCTION__ << context->format();
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
if (d->m_staticEGLContext.isNull()) {
QWindowsEGLStaticContext *staticContext = QWindowsEGLStaticContext::create();
if (!staticContext)
@@ -319,7 +319,7 @@ QPlatformOpenGLContext
}
#endif
#if !defined(QT_OPENGL_ES_2)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
if (d->m_staticOpenGLContext.isNull())
d->m_staticOpenGLContext =
QSharedPointer<QOpenGLStaticContext>(QOpenGLStaticContext::create());
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
index 7e15be1d19..06c0122bbb 100644
--- a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
+++ b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
@@ -125,7 +125,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
return 0;
}
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle());
if (resource == QByteArrayLiteral("eglDisplay"))
return windowsEglContext->eglDisplay();
@@ -136,7 +136,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
}
#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
#if !defined(QT_OPENGL_ES_2)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle());
if (resource == QByteArrayLiteral("renderingContext"))
return windowsContext->renderingContext();
diff --git a/src/plugins/platforms/windows/qwindowswindow.cpp b/src/plugins/platforms/windows/qwindowswindow.cpp
index ee9bf9936c..a6b7d19432 100644
--- a/src/plugins/platforms/windows/qwindowswindow.cpp
+++ b/src/plugins/platforms/windows/qwindowswindow.cpp
@@ -880,7 +880,7 @@ QWindowsWindow::QWindowsWindow(QWindow *aWindow, const QWindowsWindowData &data)
if (aWindow->surfaceType() == QWindow::OpenGLSurface) {
setFlag(OpenGLSurface);
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL)
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL)
setFlag(OpenGL_ES2);
#endif
}