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authorLouai Al-Khanji <louai.al-khanji@digia.com>2014-04-23 14:23:38 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 08:52:57 +0200
commit5611b66c901867a2ea2855c90454c2267ef197dd (patch)
tree61fee59d1c708cb0616abda82b07d515106c448d /src/plugins
parent42bc626e4ee09d820b4b516b358882f0b3e7a37a (diff)
Direct2D QPA: Optimize Clipping
Use axis aligned clips when possible instead of layer-clipping. This can be much faster when a lot of clipping operations take place. Change-Id: I6865d69fc917a7da858033b4c362b307724d9006 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp120
-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.h6
2 files changed, 64 insertions, 62 deletions
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
index 86f78a35d5..f162f5e93c 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
@@ -52,6 +52,7 @@
#include "qwindowsfontdatabase.h"
#include "qwindowsintegration.h"
+#include <QtCore/QStack>
#include <QtGui/private/qpaintengine_p.h>
#include <QtGui/private/qtextengine_p.h>
#include <QtGui/private/qfontengine_p.h>
@@ -80,9 +81,14 @@ enum {
//Clipping flags
enum {
- UserClip = 0x1,
- SimpleSystemClip = 0x2
+ SimpleSystemClip = 0x1
};
+
+enum ClipType {
+ AxisAlignedClip,
+ LayerClip
+};
+
#define D2D_TAG(tag) d->dc()->SetTags(tag, tag)
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
@@ -320,8 +326,8 @@ public:
QWindowsDirect2DBitmap *bitmap;
- QPainterPath clipPath;
unsigned int clipFlags;
+ QStack<ClipType> pushedClips;
QPointF currentBrushOrigin;
@@ -389,30 +395,55 @@ public:
pen.brush->SetOpacity(opacity);
}
- void pushClip()
+ void pushClip(const QVectorPath &path)
{
- popClip();
+ Q_Q(QWindowsDirect2DPaintEngine);
+
+ if (path.isEmpty()) {
+ D2D_RECT_F rect = {0, 0, 0, 0};
+ dc()->PushAxisAlignedClip(rect, antialiasMode());
+ pushedClips.push(AxisAlignedClip);
+ } else if (path.isRect() && (q->state()->matrix.type() <= QTransform::TxScale)) {
+ const qreal * const points = path.points();
+ D2D_RECT_F rect = {
+ points[0], // left
+ points[1], // top
+ points[2], // right,
+ points[5] // bottom
+ };
- ComPtr<ID2D1PathGeometry1> geometry = painterPathToID2D1PathGeometry(clipPath, antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED);
- if (!geometry)
- return;
+ dc()->PushAxisAlignedClip(rect, antialiasMode());
+ pushedClips.push(AxisAlignedClip);
+ } else {
+ ComPtr<ID2D1PathGeometry1> geometry = vectorPathToID2D1PathGeometry(path, antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED);
+ if (!geometry) {
+ qWarning("%s: Could not convert vector path to painter path!", __FUNCTION__);
+ return;
+ }
- dc()->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(),
- geometry.Get(),
- antialiasMode(),
- D2D1::IdentityMatrix(),
- 1.0,
- NULL,
- D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND),
- NULL);
- clipFlags |= UserClip;
+ dc()->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(),
+ geometry.Get(),
+ antialiasMode(),
+ D2D1::IdentityMatrix(),
+ 1.0,
+ NULL,
+ D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND),
+ NULL);
+ pushedClips.push(LayerClip);
+ }
}
- void popClip()
+ void clearClips()
{
- if (clipFlags & UserClip) {
- dc()->PopLayer();
- clipFlags &= ~UserClip;
+ while (!pushedClips.isEmpty()) {
+ switch (pushedClips.pop()) {
+ case AxisAlignedClip:
+ dc()->PopAxisAlignedClip();
+ break;
+ case LayerClip:
+ dc()->PopLayer();
+ break;
+ }
}
}
@@ -420,24 +451,23 @@ public:
{
Q_Q(const QWindowsDirect2DPaintEngine);
if (!q->state()->clipEnabled)
- popClip();
- else if (!(clipFlags & UserClip))
- pushClip();
+ clearClips();
+ else if (pushedClips.isEmpty())
+ replayClipOperations();
}
- void updateClipPath(const QPainterPath &path, Qt::ClipOperation operation)
+ void clip(const QVectorPath &path, Qt::ClipOperation operation)
{
switch (operation) {
case Qt::NoClip:
- popClip();
+ clearClips();
break;
case Qt::ReplaceClip:
- clipPath = path;
- pushClip();
+ clearClips();
+ pushClip(path);
break;
case Qt::IntersectClip:
- clipPath &= path;
- pushClip();
+ pushClip(path);
break;
}
}
@@ -863,7 +893,7 @@ bool QWindowsDirect2DPaintEngine::end()
{
Q_D(QWindowsDirect2DPaintEngine);
// First pop any user-applied clipping
- d->popClip();
+ d->clearClips();
// Now the system clip from begin() above
if (d->clipFlags & SimpleSystemClip) {
d->dc()->PopAxisAlignedClip();
@@ -915,7 +945,7 @@ void QWindowsDirect2DPaintEngine::fill(const QVectorPath &path, const QBrush &br
if (!d->brush.brush)
return;
- if (path.hints() & QVectorPath::RectangleShapeMask) {
+ if (path.isRect()) {
const qreal * const points = path.points();
D2D_RECT_F rect = {
points[0], // left
@@ -936,34 +966,10 @@ void QWindowsDirect2DPaintEngine::fill(const QVectorPath &path, const QBrush &br
}
}
-// For clipping we convert everything to painter paths since it allows
-// calculating intersections easily. It might be faster to convert to
-// ID2D1Geometry and use its operations, although that needs to measured.
-// The implementation would be more complex in any case.
-
void QWindowsDirect2DPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
{
- clip(path.convertToPainterPath(), op);
-}
-
-void QWindowsDirect2DPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
-{
- QPainterPath p;
- p.addRect(rect);
- clip(p, op);
-}
-
-void QWindowsDirect2DPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
-{
- QPainterPath p;
- p.addRegion(region);
- clip(p, op);
-}
-
-void QWindowsDirect2DPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op)
-{
Q_D(QWindowsDirect2DPaintEngine);
- d->updateClipPath(path, op);
+ d->clip(path, op);
}
void QWindowsDirect2DPaintEngine::clipEnabledChanged()
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.h b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.h
index 6c74a07e88..5af4eda163 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.h
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -66,11 +66,7 @@ public:
Type type() const Q_DECL_OVERRIDE;
void fill(const QVectorPath &path, const QBrush &brush) Q_DECL_OVERRIDE;
-
void clip(const QVectorPath &path, Qt::ClipOperation op) Q_DECL_OVERRIDE;
- void clip(const QRect &rect, Qt::ClipOperation op) Q_DECL_OVERRIDE;
- void clip(const QRegion &region, Qt::ClipOperation op) Q_DECL_OVERRIDE;
- void clip(const QPainterPath &path, Qt::ClipOperation op) Q_DECL_OVERRIDE;
void clipEnabledChanged() Q_DECL_OVERRIDE;
void penChanged() Q_DECL_OVERRIDE;