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authorAllan Sandfeld Jensen <allan.jensen@digia.com>2014-07-23 14:55:09 +0200
committerAllan Sandfeld Jensen <allan.jensen@digia.com>2014-07-30 20:03:09 +0200
commitd702ba20e5edbdd4454fecd4b6e33705927f08a0 (patch)
tree197b4c6dba1f0bde0cf1ac344d68e773d0d50793 /src/widgets/dialogs/qprogressdialog.cpp
parent0437e1cef6aa2ed27362fc5c7c8df6609f13c9ee (diff)
Support RGB30 formats in OpenGL framebuffers and paint engine
This patch adds support for binding RGB30 images as textures, and as internal format of framebuffer objects. Together with the QOpenGLPaintDevice this provides support for rendering to and from RGB30 in full precision. [ChangeLog][QtGui][QOpenGLFramebufferObject] Support 10-bit per color channels formats as the internal framebuffer format, making it possible to render in that precision. Change-Id: I06de2d12dfe1c1adc466d574fdffbc77f88f4f16 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/widgets/dialogs/qprogressdialog.cpp')
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