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authorCasper van Donderen <casper.vandonderen@nokia.com>2012-05-09 12:35:30 +0200
committerMarius Storm-Olsen <marius.storm-olsen@nokia.com>2012-05-09 22:43:31 +0200
commit47799adc0d1bfb9e0e592dbc9af3eb4680e0c81b (patch)
treea2518897dda5c9634ac2d9ff8a667743d08cb179 /src/widgets/doc/src/model-view-programming.qdoc
parenta4d07f6c0bc71b3e0abd109325b3be4683e0d243 (diff)
Doc: Move some remaining files over for modularization.
The files in this change were still in qtbase/doc/src or required for it. qtbase/doc/src should now only contain example documentation and images for the example documentation. Change-Id: Ia7ca8e7fd2b316e77c706a08df71303bc8294213 Reviewed-by: Marius Storm-Olsen <marius.storm-olsen@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group model-view
+ \title Model/View Classes
+*/
+
+/*!
+ \page model-view-programming.html
+ \ingroup qt-basic-concepts
+
+ \title Model/View Programming
+ \brief A guide to Qt's extensible model/view architecture.
+
+ \section1 Introduction to Model/View Programming
+
+ Qt 4 introduced a new set of item view classes that use a model/view
+ architecture to manage the relationship between data and the way it
+ is presented to the user. The separation of functionality introduced by
+ this architecture gives developers greater flexibility to customize the
+ presentation of items, and provides a standard model interface to allow
+ a wide range of data sources to be used with existing item views.
+ In this document, we give a brief introduction to the model/view paradigm,
+ outline the concepts involved, and describe the architecture of the item
+ view system. Each of the components in the architecture is explained,
+ and examples are given that show how to use the classes provided.
+
+ \section2 The model/view architecture
+
+ Model-View-Controller (MVC) is a design pattern originating from
+ Smalltalk that is often used when building user interfaces.
+ In \l{Design Patterns}, Gamma et al. write:
+
+ \quotation
+ MVC consists of three kinds of objects. The Model is the application
+ object, the View is its screen presentation, and the Controller defines
+ the way the user interface reacts to user input. Before MVC, user
+ interface designs tended to lump these objects together. MVC decouples
+ them to increase flexibility and reuse.
+ \endquotation
+
+ If the view and the controller objects are combined, the result is
+ the model/view architecture. This still separates the way that data
+ is stored from the way that it is presented to the user, but provides
+ a simpler framework based on the same principles. This separation
+ makes it possible to display the same data in several different views,
+ and to implement new types of views, without changing the underlying
+ data structures.
+ To allow flexible handling of user input, we introduce the concept of
+ the \e delegate. The advantage of having a delegate in this framework
+ is that it allows the way items of data are rendered and edited to be
+ customized.
+
+ \table
+ \row \li \inlineimage modelview-overview.png
+ \li \b{The model/view architecture}
+
+ The model communicates with a source of data, providing an \e interface
+ for the other components in the architecture. The nature of the
+ communication depends on the type of data source, and the way the model
+ is implemented.
+
+ The view obtains \e{model indexes} from the model; these are references
+ to items of data. By supplying model indexes to the model, the view can
+ retrieve items of data from the data source.
+
+ In standard views, a \e delegate renders the items of data. When an item
+ is edited, the delegate communicates with the model directly using
+ model indexes.
+ \endtable
+
+ Generally, the model/view classes can be separated into the three groups
+ described above: models, views, and delegates. Each of these components
+ is defined by \e abstract classes that provide common interfaces and,
+ in some cases, default implementations of features.
+ Abstract classes are meant to be subclassed in order to provide the full
+ set of functionality expected by other components; this also allows
+ specialized components to be written.
+
+ Models, views, and delegates communicate with each other using \e{signals
+ and slots}:
+
+ \list
+ \li Signals from the model inform the view about changes to the data
+ held by the data source.
+ \li Signals from the view provide information about the user's interaction
+ with the items being displayed.
+ \li Signals from the delegate are used during editing to tell the
+ model and view about the state of the editor.
+ \endlist
+
+ \section3 Models
+
+ All item models are based on the QAbstractItemModel class. This class
+ defines an interface that is used by views and delegates to access data.
+ The data itself does not have to be stored in the model; it can be held
+ in a data structure or repository provided by a separate class, a file,
+ a database, or some other application component.
+
+ The basic concepts surrounding models are presented in the section
+ on \l{Model Classes}.
+
+ QAbstractItemModel
+ provides an interface to data that is flexible enough to handle views
+ that represent data in the form of tables, lists, and trees. However,
+ when implementing new models for list and table-like data structures,
+ the QAbstractListModel and QAbstractTableModel classes are better
+ starting points because they provide appropriate default implementations
+ of common functions. Each of these classes can be subclassed to provide
+ models that support specialized kinds of lists and tables.
+
+ The process of subclassing models is discussed in the section on
+ \l{Creating New Models}.
+
+ Qt provides some ready-made models that can be used to handle items of
+ data:
+
+ \list
+ \li QStringListModel is used to store a simple list of QString items.
+ \li QStandardItemModel manages more complex tree structures of items, each
+ of which can contain arbitrary data.
+ \li QFileSystemModel provides information about files and directories in the
+ local filing system.
+ \li QSqlQueryModel, QSqlTableModel, and QSqlRelationalTableModel are used
+ to access databases using model/view conventions.
+ \endlist
+
+ If these standard models do not meet your requirements, you can subclass
+ QAbstractItemModel, QAbstractListModel, or QAbstractTableModel to create
+ your own custom models.
+
+ \section3 Views
+
+ Complete implementations are provided for different kinds of
+ views: QListView displays a list of items, QTableView displays data
+ from a model in a table, and QTreeView shows model items of data in a
+ hierarchical list. Each of these classes is based on the
+ QAbstractItemView abstract base class. Although these classes are
+ ready-to-use implementations, they can also be subclassed to provide
+ customized views.
+
+ The available views are examined in the section on \l{View Classes}.
+
+ \section3 Delegates
+
+ QAbstractItemDelegate is the abstract base class for delegates in the
+ model/view framework. Since Qt 4.4, the default delegate implementation is
+ provided by QStyledItemDelegate, and this is used as the default delegate
+ by Qt's standard views. However, QStyledItemDelegate and QItemDelegate are
+ independent alternatives to painting and providing editors for items in
+ views. The difference between them is that QStyledItemDelegate uses the
+ current style to paint its items. We therefore recommend using
+ QStyledItemDelegate as the base class when implementing custom delegates or
+ when working with Qt style sheets.
+
+ Delegates are described in the section on \l{Delegate Classes}.
+
+ \section3 Sorting
+
+ There are two ways of approaching sorting in the model/view
+ architecture; which approach to choose depends on your underlying
+ model.
+
+ If your model is sortable, i.e, if it reimplements the
+ QAbstractItemModel::sort() function, both QTableView and QTreeView
+ provide an API that allows you to sort your model data
+ programmatically. In addition, you can enable interactive sorting
+ (i.e. allowing the users to sort the data by clicking the view's
+ headers), by connecting the QHeaderView::sortIndicatorChanged() signal
+ to the QTableView::sortByColumn() slot or the
+ QTreeView::sortByColumn() slot, respectively.
+
+ The alternative approach, if your model do not have the required
+ interface or if you want to use a list view to present your data,
+ is to use a proxy model to transform the structure of your model
+ before presenting the data in the view. This is covered in detail
+ in the section on \l {Proxy Models}.
+
+ \section3 Convenience classes
+
+ A number of \e convenience classes are derived from the standard view
+ classes for the benefit of applications that rely on Qt's item-based
+ item view and table classes. They are not intended to be subclassed,
+ but simply exist to provide a familiar interface to the equivalent classes
+ in Qt 3.
+ Examples of such classes include \l QListWidget, \l QTreeWidget, and
+ \l QTableWidget; these provide similar behavior to the \c QListBox,
+ \c QListView, and \c QTable classes in Qt 3.
+
+ These classes are less flexible than the view classes, and cannot be
+ used with arbitrary models. We recommend that you use a model/view
+ approach to handling data in item views unless you strongly need an
+ item-based set of classes.
+
+ If you wish to take advantage of the features provided by the model/view
+ approach while still using an item-based interface, consider using view
+ classes, such as QListView, QTableView, and QTreeView with
+ QStandardItemModel.
+
+ \section1 Using models and views
+
+ The following sections explain how to use the model/view pattern
+ in Qt. Each section includes an an example and is followed by a
+ section showing how to create new components.
+
+ \section2 Two models included in Qt
+
+ Two of the standard models provided by Qt are QStandardItemModel and
+ QFileSystemModel. QStandardItemModel is a multi-purpose model that can be
+ used to represent various different data structures needed by list, table,
+ and tree views. This model also holds the items of data.
+ QFileSystemModel is a model that maintains information about the contents
+ of a directory. As a result, it does not hold any items of data itself, but
+ simply represents files and directories on the local filing system.
+
+ QFileSystemModel provides a ready-to-use model to experiment with, and can be
+ easily configured to use existing data. Using this model, we can show how
+ to set up a model for use with ready-made views, and explore how to
+ manipulate data using model indexes.
+
+ \section2 Using views with an existing model
+
+ The QListView and QTreeView classes are the most suitable views
+ to use with QFileSystemModel. The example presented below displays the
+ contents of a directory in a tree view next to the same information in
+ a list view. The views share the user's selection so that the selected
+ items are highlighted in both views.
+
+ \image shareddirmodel.png
+
+ We set up a QFileSystemModel so that it is ready for use, and create some
+ views to display the contents of a directory. This shows the simplest
+ way to use a model. The construction and use of the model is
+ performed from within a single \c main() function:
+
+ \snippet shareddirmodel/main.cpp 0
+
+ The model is set up to use data from a certain file system. The call to
+ \l{QFileSystemModel::}{setRootPath()} tell the model which drive on the
+ file system to expose to the views.
+
+ We create two views so that we can examine the items held in the model in two
+ different ways:
+
+ \snippet shareddirmodel/main.cpp 5
+
+ The views are constructed in the same way as other widgets. Setting up
+ a view to display the items in the model is simply a matter of calling its
+ \l{QAbstractItemView::setModel()}{setModel()} function with the directory
+ model as the argument. We filter the data supplied by the model by calling
+ the \l{QAbstractItemView::}{setRootIndex()} function on each view, passing
+ a suitable \e{model index} from the file system model for the current
+ directory.
+
+ The \c index() function used in this case is unique to QFileSystemModel; we
+ supply it with a directory and it returns a model index. Model indexes are
+ discussed in \l{Model Classes}.
+
+ The rest of the function just displays the views within a splitter
+ widget, and runs the application's event loop:
+
+ \snippet shareddirmodel/main.cpp 8
+
+ In the above example, we neglected to mention how to handle selections
+ of items. This subject is covered in more detail in the section about
+ \l{Handling Selections in Item Views}.
+
+ \section1 Model classes
+
+ Before examining how selections are handled, you may find it
+ useful to examine the concepts used in the model/view framework.
+
+ \section2 Basic concepts
+
+ In the model/view architecture, the model provides a standard interface
+ that views and delegates use to access data. In Qt, the standard
+ interface is defined by the QAbstractItemModel class. No matter how the
+ items of data are stored in any underlying data structure, all subclasses
+ of QAbstractItemModel represent the data as a hierarchical structure
+ containing tables of items. Views use this \e convention to access items
+ of data in the model, but they are not restricted in the way that they
+ present this information to the user.
+
+ \image modelview-models.png
+
+ Models also notify any attached views about changes to data through the
+ signals and slots mechanism.
+
+ This section describes some basic concepts that are central to the way
+ item of data are accessed by other components via a model class. More
+ advanced concepts are discussed in later sections.
+
+ \section3 Model indexes
+
+ To ensure that the representation of the data is kept separate from the
+ way it is accessed, the concept of a \e{model index} is introduced. Each
+ piece of information that can be obtained via a model is represented by
+ a model index. Views and delegates use these indexes to request items of
+ data to display.
+
+ As a result, only the model needs to know how to obtain data, and the type
+ of data managed by the model can be defined fairly generally. Model indexes
+ contain a pointer to the model that created them, and this prevents
+ confusion when working with more than one model.
+
+ \snippet code/doc_src_model-view-programming.cpp 0
+
+ Model indexes provide \e temporary references to pieces of information, and
+ can be used to retrieve or modify data via the model. Since models may
+ reorganize their internal structures from time to time, model indexes may
+ become invalid, and \e{should not be stored}. If a long-term reference to a
+ piece of information is required, a \e{persistent model index} must be
+ created. This provides a reference to the information that the model keeps
+ up-to-date. Temporary model indexes are provided by the QModelIndex class,
+ and persistent model indexes are provided by the QPersistentModelIndex
+ class.
+
+ To obtain a model index that corresponds to an item of data, three
+ properties must be specified to the model: a row number, a column number,
+ and the model index of a parent item. The following sections describe
+ and explain these properties in detail.
+
+ \section3 Rows and columns
+
+ In its most basic form, a model can be accessed as a simple table in which
+ items are located by their row and column numbers. \e{This does not mean
+ that the underlying pieces of data are stored in an array structure}; the
+ use of row and column numbers is only a convention to allow components to
+ communicate with each other. We can retrieve information about any given
+ item by specifying its row and column numbers to the model, and we receive
+ an index that represents the item:
+
+ \snippet code/doc_src_model-view-programming.cpp 1
+
+ Models that provide interfaces to simple, single level data structures like
+ lists and tables do not need any other information to be provided but, as
+ the above code indicates, we need to supply more information when obtaining
+ a model index.
+
+ \table
+ \row \li \inlineimage modelview-tablemodel.png
+ \li \b{Rows and columns}
+
+ The diagram shows a representation of a basic table model in which each
+ item is located by a pair of row and column numbers. We obtain a model
+ index that refers to an item of data by passing the relevant row and
+ column numbers to the model.
+
+ \snippet code/doc_src_model-view-programming.cpp 2
+
+ Top level items in a model are always referenced by specifying
+ \c QModelIndex() as their parent item. This is discussed in the next
+ section.
+ \endtable
+
+ \section3 Parents of items
+
+ The table-like interface to item data provided by models is ideal when
+ using data in a table or list view; the row and column number system maps
+ exactly to the way the views display items. However, structures such as
+ tree views require the model to expose a more flexible interface to the
+ items within. As a result, each item can also be the parent of another
+ table of items, in much the same way that a top-level item in a tree view
+ can contain another list of items.
+
+ When requesting an index for a model item, we must provide some information
+ about the item's parent. Outside the model, the only way to refer to an
+ item is through a model index, so a parent model index must also be given:
+
+ \snippet code/doc_src_model-view-programming.cpp 3
+
+ \table
+ \row \li \inlineimage modelview-treemodel.png
+ \li \b{Parents, rows, and columns}
+
+ The diagram shows a representation of a tree model in which each item is
+ referred to by a parent, a row number, and a column number.
+
+ Items "A" and "C" are represented as top-level siblings in the model:
+
+ \snippet code/doc_src_model-view-programming.cpp 4
+
+ Item "A" has a number of children. A model index for item "B" is
+ obtained with the following code:
+
+ \snippet code/doc_src_model-view-programming.cpp 5
+ \endtable
+
+ \section3 Item roles
+
+ Items in a model can perform various \e roles for other components,
+ allowing different kinds of data to be supplied for different situations.
+ For example, Qt::DisplayRole is used to access a string that can be
+ displayed as text in a view. Typically, items contain data for a number of
+ different roles, and the standard roles are defined by Qt::ItemDataRole.
+
+ We can ask the model for the item's data by passing it the model index
+ corresponding to the item, and by specifying a role to obtain the type
+ of data we want:
+
+ \snippet code/doc_src_model-view-programming.cpp 6
+
+ \table
+ \row \li \inlineimage modelview-roles.png
+ \li \b{Item roles}
+
+ The role indicates to the model which type of data is being referred to.
+ Views can display the roles in different ways, so it is important to
+ supply appropriate information for each role.
+
+ The \l{Creating New Models} section covers some specific uses of roles in
+ more detail.
+ \endtable
+
+ Most common uses for item data are covered by the standard roles defined in
+ Qt::ItemDataRole. By supplying appropriate item data for each role, models
+ can provide hints to views and delegates about how items should be
+ presented to the user. Different kinds of views have the freedom to
+ interpret or ignore this information as required. It is also possible to
+ define additional roles for application-specific purposes.
+
+ \section3 Summary
+
+ \list
+ \li Model indexes give views and delegates information about the location
+ of items provided by models in a way that is independent of any
+ underlying data structures.
+ \li Items are referred to by their row and column numbers, and by the model
+ index of their parent items.
+ \li Model indexes are constructed by models at the request of other
+ components, such as views and delegates.
+ \li If a valid model index is specified for the parent item when an index is
+ requested using \l{QAbstractItemModel::index()}{index()}, the index
+ returned refers to an item beneath that parent item in the model.
+ The index obtained refers to a child of that item.
+ \li If an invalid model index is specified for the parent item when an index
+ is requested using \l{QAbstractItemModel::index()}{index()}, the index
+ returned refers to a top-level item in the model.
+ \li The \l{Qt::ItemDataRole}{role} distinguishes between the
+ different kinds of data associated with an item.
+ \endlist
+
+ \section2 Using model indexes
+
+ To demonstrate how data can be retrieved from a model, using model
+ indexes, we set up a QFileSystemModel without a view and display the
+ names of files and directories in a widget.
+ Although this does not show a normal way of using a model, it demonstrates
+ the conventions used by models when dealing with model indexes.
+
+ We construct a file system model in the following way:
+
+ \snippet simplemodel-use/main.cpp 0
+
+ In this case, we set up a default QFileSystemModel, obtain a parent index
+ using a specific implementation of \l{QFileSystemModel::}{index()}
+ provided by that model, and we count the number of rows in the model using
+ the \l{QFileSystemModel::}{rowCount()} function.
+
+ For simplicity, we are only interested in the items in the first column
+ of the model. We examine each row in turn, obtaining a model index for
+ the first item in each row, and read the data stored for that item
+ in the model.
+
+ \snippet simplemodel-use/main.cpp 1
+
+ To obtain a model index, we specify the row number, column number (zero
+ for the first column), and the appropriate model index for the parent
+ of all the items that we want.
+ The text stored in each item is retrieved using the model's
+ \l{QFileSystemModel::}{data()} function. We specify the model index and
+ the \l{Qt::ItemDataRole}{DisplayRole} to obtain data for the
+ item in the form of a string.
+
+ \snippet simplemodel-use/main.cpp 2
+ \codeline
+ \snippet simplemodel-use/main.cpp 3
+
+ The above example demonstrates the basic principles used to retrieve
+ data from a model:
+
+ \list
+ \li The dimensions of a model can be found using
+ \l{QAbstractItemModel::rowCount()}{rowCount()} and
+ \l{QAbstractItemModel::columnCount()}{columnCount()}.
+ These functions generally require a parent model index to be
+ specified.
+ \li Model indexes are used to access items in the model. The row, column,
+ and parent model index are needed to specify the item.
+ \li To access top-level items in a model, specify a null model index
+ as the parent index with \c QModelIndex().
+ \li Items contain data for different roles. To obtain the data for a
+ particular role, both the model index and the role must be supplied
+ to the model.
+ \endlist
+
+ \section2 Further reading
+
+ New models can be created by implementing the standard interface
+ provided by QAbstractItemModel. In the \l{Creating New Models}
+ section, we demonstrate this by creating a convenient ready-to-use
+ model for holding lists of strings.
+
+ \section1 View classes
+
+ \section2 Concepts
+
+ In the model/view architecture, the view obtains items of data from the
+ model and presents them to the user. The way that the data is
+ presented need not resemble the representation of the data provided by
+ the model, and may be \e{completely different} from the underlying data
+ structure used to store items of data.
+
+ The separation of content and presentation is achieved by the use of a
+ standard model interface provided by QAbstractItemModel, a standard view
+ interface provided by QAbstractItemView, and the use of model indexes
+ that represent items of data in a general way.
+ Views typically manage the overall layout of the data obtained from
+ models. They may render individual items of data themselves, or use
+ \l{Delegate Classes}{delegates} to handle both rendering and editing
+ features.
+
+ As well as presenting data, views handle navigation between items,
+ and some aspects of item selection. The views also implement basic
+ user interface features, such as context menus and drag and drop.
+ A view can provide default editing facilities for items, or it may
+ work with a \l{Delegate Classes}{delegate} to provide a custom
+ editor.
+
+ A view can be constructed without a model, but a model must be
+ provided before it can display useful information. Views keep track of
+ the items that the user has selected through the use of
+ \l{Handling Selections in Item Views}{selections} which can be maintained
+ separately for each view, or shared between multiple views.
+
+ Some views, such as QTableView and QTreeView, display headers as well
+ as items. These are also implemented by a view class, QHeaderView.
+ Headers usually access the same model as the view that contains them.
+ They retrieve data from the model using the
+ \l{QAbstractItemModel::headerData()} function, and usually display
+ header information in the form of a label. New headers can be
+ subclassed from the QHeaderView class to provide more specialized
+ labels for views.
+
+ \section2 Using an existing view
+
+ Qt provides three ready-to-use view classes that present data from
+ models in ways that are familiar to most users.
+ QListView can display items from a model as a simple list, or in the
+ form of a classic icon view. QTreeView displays items from a
+ model as a hierarchy of lists, allowing deeply nested structures to be
+ represented in a compact way. QTableView presents items from a model
+ in the form of a table, much like the layout of a spreadsheet
+ application.
+
+ \image standard-views.png
+
+ The default behavior of the standard views shown above should be
+ sufficient for most applications. They provide basic editing
+ facilities, and can be customized to suit the needs of more specialized
+ user interfaces.
+
+ \section3 Using a model
+
+ We take the string list model that \l{Creating New Models}{we created as
+ an example model}, set it up with some data, and construct a view to
+ display the contents of the model. This can all be performed within a
+ single function:
+
+ \snippet stringlistmodel/main.cpp 0
+
+ Note that the \c StringListModel is declared as a \l QAbstractItemModel.
+ This allows us to use the abstract interface to the model, and
+ ensures that the code still works, even if we replace the string list
+ model with a different model.
+
+ The list view provided by \l QListView is sufficient for presenting
+ the items in the string list model. We construct the view, and set up
+ the model using the following lines of code:
+
+ \snippet stringlistmodel/main.cpp 2
+ \snippet stringlistmodel/main.cpp 4
+
+ The view is shown in the normal way:
+
+ \snippet stringlistmodel/main.cpp 5
+
+ The view renders the contents of a model, accessing data via the model's
+ interface. When the user tries to edit an item, the view uses a default
+ delegate to provide an editor widget.
+
+ \image stringlistmodel.png
+
+ The above image shows how a QListView represents the data in the string
+ list model. Since the model is editable, the view automatically allows
+ each item in the list to be edited using the default delegate.
+
+ \section3 Using multiple views of a model
+
+ Providing multiple views onto the same model is simply a matter of
+ setting the same model for each view. In the following code we create
+ two table views, each using the same simple table model which we have
+ created for this example:
+
+ \snippet sharedtablemodel/main.cpp 0
+ \codeline
+ \snippet sharedtablemodel/main.cpp 1
+
+ The use of signals and slots in the model/view architecture means that
+ changes to the model can be propagated to all the attached views,
+ ensuring that we can always access the same data regardless of the
+ view being used.
+
+ \image sharedmodel-tableviews.png
+
+ The above image shows two different views onto the same model, each
+ containing a number of selected items. Although the data from the model
+ is shown consistently across view, each view maintains its own internal
+ selection model. This can be useful in certain situations but, for
+ many applications, a shared selection model is desirable.
+
+ \section2 Handling selections of items
+
+ The mechanism for handling selections of items within views is provided
+ by the \l QItemSelectionModel class. All of the standard views construct
+ their own selection models by default, and interact with them in the
+ normal way. The selection model being used by a view can be obtained
+ through the \l{QAbstractItemView::selectionModel()}{selectionModel()}
+ function, and a replacement selection model can be specified with
+ \l{QAbstractItemView::setSelectionModel()}{setSelectionModel()}.
+ The ability to control the selection model used by a view is useful
+ when we want to provide multiple consistent views onto the same model
+ data.
+
+ Generally, unless you are subclassing a model or view, you don't
+ need to manipulate the contents of selections directly. However,
+ the interface to the selection model can be accessed, if required,
+ and this is explored in \l{Handling Selections in Item Views}.
+
+ \section3 Sharing selections among views
+
+ Although it is convenient that the view classes provide their own
+ selection models by default, when we use more than one view onto the
+ same model it is often desirable that both the model's data and the
+ user's selection are shown consistently in all views.
+ Since the view classes allow their internal selection models to be
+ replaced, we can achieve a unified selection between views with the
+ following line:
+
+ \snippet sharedtablemodel/main.cpp 2
+
+ The second view is given the selection model for the first view.
+ Both views now operate on the same selection model, keeping both
+ the data and the selected items synchronized.
+
+ \image sharedselection-tableviews.png
+
+ In the example shown above, two views of the same type were used to
+ display the same model's data. However, if two different types of view
+ were used, the selected items may be represented very differently in
+ each view; for example, a contiguous selection in a table view can be
+ represented as a fragmented set of highlighted items in a tree view.
+
+ \section1 Delegate classes
+
+ \section2 Concepts
+
+ Unlike the Model-View-Controller pattern, the model/view design does not
+ include a completely separate component for managing interaction with
+ the user. Generally, the view is responsible for the presentation of
+ model data to the user, and for processing user input. To allow some
+ flexibility in the way this input is obtained, the interaction is
+ performed by delegates. These components provide input capabilities
+ and are also responsible for rendering individual items in some views.
+ The standard interface for controlling delegates is defined in the
+ \l QAbstractItemDelegate class.
+
+ Delegates are expected to be able to render their contents themselves
+ by implementing the \l{QItemDelegate::paint()}{paint()}
+ and \l{QItemDelegate::sizeHint()}{sizeHint()} functions.
+ However, simple widget-based delegates can subclass \l QItemDelegate
+ instead of \l QAbstractItemDelegate, and take advantage of the default
+ implementations of these functions.
+
+ Editors for delegates can be implemented either by using widgets to manage
+ the editing process or by handling events directly.
+ The first approach is covered later in this section, and it is also
+ shown in the \l{Spin Box Delegate Example}{Spin Box Delegate} example.
+
+ The \l{Pixelator Example}{Pixelator} example shows how to create a
+ custom delegate that performs specialized rendering for a table view.
+
+ \section2 Using an existing delegate
+
+ The standard views provided with Qt use instances of \l QItemDelegate
+ to provide editing facilities. This default implementation of the
+ delegate interface renders items in the usual style for each of the
+ standard views: \l QListView, \l QTableView, and \l QTreeView.
+
+ All the standard roles are handled by the default delegate used by
+ the standard views. The way these are interpreted is described in the
+ QItemDelegate documentation.
+
+ The delegate used by a view is returned by the
+ \l{QAbstractItemView::itemDelegate()}{itemDelegate()} function.
+ The \l{QAbstractItemView::setItemDelegate()}{setItemDelegate()} function
+ allows you to install a custom delegate for a standard view, and it is
+ necessary to use this function when setting the delegate for a custom
+ view.
+
+ \section2 A simple delegate
+
+ The delegate implemented here uses a \l QSpinBox to provide
+ editing facilities, and is mainly intended for use with models
+ that display integers. Although we set up a custom integer-based
+ table model for this purpose, we could easily have used \l
+ QStandardItemModel instead, since the custom delegate controls
+ data entry. We construct a table view to display the contents of
+ the model, and this will use the custom delegate for editing.
+
+ \image spinboxdelegate-example.png
+
+ We subclass the delegate from \l QItemDelegate because we do not want
+ to write custom display functions. However, we must still provide
+ functions to manage the editor widget:
+
+ \snippet itemviews/spinboxdelegate/delegate.h 0
+
+ Note that no editor widgets are set up when the delegate is
+ constructed. We only construct an editor widget when it is needed.
+
+ \section3 Providing an editor
+
+ In this example, when the table view needs to provide an editor, it
+ asks the delegate to provide an editor widget that is appropriate
+ for the item being modified. The
+ \l{QAbstractItemDelegate::createEditor()}{createEditor()} function is
+ supplied with everything that the delegate needs to be able to set up
+ a suitable widget:
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 1
+
+ Note that we do not need to keep a pointer to the editor widget because
+ the view takes responsibility for destroying it when it is no longer
+ needed.
+
+ We install the delegate's default event filter on the editor to ensure
+ that it provides the standard editing shortcuts that users expect.
+ Additional shortcuts can be added to the editor to allow more
+ sophisticated behavior; these are discussed in the section on
+ \l{#EditingHints}{Editing Hints}.
+
+ The view ensures that the editor's data and geometry are set
+ correctly by calling functions that we define later for these purposes.
+ We can create different editors depending on the model index supplied
+ by the view. For example, if we have a column of integers and a column
+ of strings we could return either a \c QSpinBox or a \c QLineEdit,
+ depending on which column is being edited.
+
+ The delegate must provide a function to copy model data into the
+ editor. In this example, we read the data stored in the
+ \l{Qt::ItemDataRole}{display role}, and set the value in the
+ spin box accordingly.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 2
+
+ In this example, we know that the editor widget is a spin box, but we
+ could have provided different editors for different types of data in
+ the model, in which case we would need to cast the widget to the
+ appropriate type before accessing its member functions.
+
+ \section3 Submitting data to the model
+
+ When the user has finished editing the value in the spin box, the view
+ asks the delegate to store the edited value in the model by calling the
+ \l{QAbstractItemDelegate::setModelData()}{setModelData()} function.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 3
+
+ Since the view manages the editor widgets for the delegate, we only
+ need to update the model with the contents of the editor supplied.
+ In this case, we ensure that the spin box is up-to-date, and update
+ the model with the value it contains using the index specified.
+
+ The standard \l QItemDelegate class informs the view when it has
+ finished editing by emitting the
+ \l{QAbstractItemDelegate::closeEditor()}{closeEditor()} signal.
+ The view ensures that the editor widget is closed and destroyed. In
+ this example, we only provide simple editing facilities, so we need
+ never emit this signal.
+
+ All the operations on data are performed through the interface
+ provided by \l QAbstractItemModel. This makes the delegate mostly
+ independent from the type of data it manipulates, but some
+ assumptions must be made in order to use certain types of
+ editor widgets. In this example, we have assumed that the model
+ always contains integer values, but we can still use this
+ delegate with different kinds of models because \l{QVariant}
+ provides sensible default values for unexpected data.
+
+ \section3 Updating the editor's geometry
+
+ It is the responsibility of the delegate to manage the editor's
+ geometry. The geometry must be set when the editor is created, and
+ when the item's size or position in the view is changed. Fortunately,
+ the view provides all the necessary geometry information inside a
+ \l{QStyleOptionViewItem}{view option} object.
+
+ \snippet itemviews/spinboxdelegate/delegate.cpp 4
+
+ In this case, we just use the geometry information provided by the
+ view option in the item rectangle. A delegate that renders items with
+ several elements would not use the item rectangle directly. It would
+ position the editor in relation to the other elements in the item.
+
+ \target EditingHints
+ \section3 Editing hints
+
+ After editing, delegates should provide hints to the other components
+ about the result of the editing process, and provide hints that will
+ assist any subsequent editing operations. This is achieved by
+ emitting the \l{QAbstractItemDelegate::closeEditor()}{closeEditor()}
+ signal with a suitable hint. This is taken care of by the default
+ QItemDelegate event filter which we installed on the spin box when
+ it was constructed.
+
+ The behavior of the spin box could be adjusted to make it more user
+ friendly. In the default event filter supplied by QItemDelegate, if
+ the user hits \key Return to confirm their choice in the spin box,
+ the delegate commits the value to the model and closes the spin box.
+ We can change this behavior by installing our own event filter on the
+ spin box, and provide editing hints that suit our needs; for example,
+ we might emit \l{QAbstractItemDelegate::closeEditor()}{closeEditor()}
+ with the \l{QAbstractItemDelegate::EndEditHint}{EditNextItem} hint to
+ automatically start editing the next item in the view.
+
+ Another approach that does not require the use of an event
+ filter is to provide our own editor widget, perhaps subclassing
+ QSpinBox for convenience. This alternative approach would give us
+ more control over how the editor widget behaves at the cost of
+ writing additional code. It is usually easier to install an event
+ filter in the delegate if you need to customize the behavior of
+ a standard Qt editor widget.
+
+ Delegates do not have to emit these hints, but those that do not will
+ be less integrated into applications, and will be less usable than
+ those that emit hints to support common editing actions.
+
+ \section1 Handling selections in item views
+
+ \section2 Concepts
+
+ The selection model used in the item view classes offers many improvements
+ over the selection model used in Qt 3. It provides a more general
+ description of selections based on the facilities of the model/view
+ architecture. Although the standard classes for manipulating selections are
+ sufficient for the item views provided, the selection model allows you to
+ create specialized selection models to suit the requirements for your own
+ item models and views.
+
+ Information about the items selected in a view is stored in an instance of
+ the \l QItemSelectionModel class. This maintains model indexes for items in
+ a single model, and is independent of any views. Since there can be many
+ views onto a model, it is possible to share selections between views,
+ allowing applications to show multiple views in a consistent way.
+
+ Selections are made up of \e{selection ranges}. These efficiently maintain
+ information about large selections of items by recording only the starting
+ and ending model indexes for each range of selected items. Non-contiguous
+ selections of items are constructed by using more than one selection range
+ to describe the selection.
+
+ Selections are applied to a collection of model indexes held by a selection
+ model. The most recent selection of items applied is known as the
+ \e{current selection}. The effects of this selection can be modified even
+ after its application through the use of certain types of selection
+ commands. These are discussed later in this section.
+
+ \section3 Current item and selected items
+
+ In a view, there is always a current item and a selected item - two
+ independent states. An item can be the current item and selected at the
+ same time. The view is responsible for ensuring that there is always a
+ current item as keyboard navigation, for example, requires a current item.
+
+ The table below highlights the differences between current item and
+ selected items.
+
+ \table
+ \header
+ \li Current Item
+ \li Selected Items
+
+ \row
+ \li There can only be one current item.
+ \li There can be multiple selected items.
+ \row
+ \li The current item will be changed with key navigation or mouse
+ button clicks.
+ \li The selected state of items is set or unset, depending on several
+ pre-defined modes - e.g., single selection, multiple selection,
+ etc. - when the user interacts with the items.
+ \row
+ \li The current item will be edited if the edit key, \uicontrol F2, is
+ pressed or the item is double-clicked (provided that editing is
+ enabled).
+ \li The current item can be used together with an anchor to specify a
+ range that should be selected or deselected (or a combination of
+ the two).
+ \row
+ \li The current item is indicated by the focus rectangle.
+ \li The selected items are indicated with the selection rectangle.
+ \endtable
+
+ When manipulating selections, it is often helpful to think of
+ \l QItemSelectionModel as a record of the selection state of all the items
+ in an item model. Once a selection model is set up, collections of items
+ can be selected, deselected, or their selection states can be toggled
+ without the need to know which items are already selected. The indexes of
+ all selected items can be retrieved at any time, and other components can
+ be informed of changes to the selection model via the signals and slots
+ mechanism.
+
+ \section2 Using a selection model
+
+ The standard view classes provide default selection models that can
+ be used in most applications. A selection model belonging to one view
+ can be obtained using the view's
+ \l{QAbstractItemView::selectionModel()}{selectionModel()} function,
+ and shared between many views with
+ \l{QAbstractItemView::setSelectionModel()}{setSelectionModel()},
+ so the construction of new selection models is generally not required.
+
+ A selection is created by specifying a model, and a pair of model
+ indexes to a \l QItemSelection. This uses the indexes to refer to items
+ in the given model, and interprets them as the top-left and bottom-right
+ items in a block of selected items.
+ To apply the selection to items in a model requires the selection to be
+ submitted to a selection model; this can be achieved in a number of ways,
+ each having a different effect on the selections already present in the
+ selection model.
+
+ \section3 Selecting items
+
+ To demonstrate some of the principal features of selections, we construct
+ an instance of a custom table model with 32 items in total, and open a
+ table view onto its data:
+
+ \snippet itemselection/main.cpp 0
+
+ The table view's default selection model is retrieved for later use.
+ We do not modify any items in the model, but instead select a few
+ items that the view will display at the top-left of the table. To do
+ this, we need to retrieve the model indexes corresponding to the
+ top-left and bottom-right items in the region to be selected:
+
+ \snippet itemselection/main.cpp 1
+
+ To select these items in the model, and see the corresponding change
+ in the table view, we need to construct a selection object then apply
+ it to the selection model:
+
+ \snippet itemselection/main.cpp 2
+
+ The selection is applied to the selection model using a command
+ defined by a combination of
+ \l{QItemSelectionModel::SelectionFlag}{selection flags}.
+ In this case, the flags used cause the items recorded in the
+ selection object to be included in the selection model, regardless
+ of their previous state. The resulting selection is shown by the view.
+
+ \image selected-items1.png
+
+ The selection of items can be modified using various operations that
+ are defined by the selection flags. The selection that results from
+ these operations may have a complex structure, but it is represented
+ efficiently by the selection model. The use of different selection
+ flags to manipulate the selected items is described when we examine
+ how to update a selection.
+
+ \section3 Reading the selection state
+
+ The model indexes stored in the selection model can be read using
+ the \l{QItemSelectionModel::selectedIndexes()}{selectedIndexes()}
+ function. This returns an unsorted list of model indexes that we can
+ iterate over as long as we know which model they are for:
+
+ \snippet reading-selections/window.cpp 0
+
+ The above code uses Qt's convenient \l{Container Classes}{foreach
+ keyword} to iterate over, and modify, the items corresponding to the
+ indexes returned by the selection model.
+
+ The selection model emits signals to indicate changes in the
+ selection. These notify other components about changes to both the
+ selection as a whole and the currently focused item in the item
+ model. We can connect the
+ \l{QItemSelectionModel::selectionChanged()}{selectionChanged()}
+ signal to a slot, and examine the items in the model that are selected or
+ deselected when the selection changes. The slot is called with two
+ \l{QItemSelection} objects: one contains a list of indexes that
+ correspond to newly selected items; the other contains indexes that
+ correspond to newly deselected items.
+
+ In the following code, we provide a slot that receives the
+ \l{QItemSelectionModel::selectionChanged()}{selectionChanged()}
+ signal, fills in the selected items with
+ a string, and clears the contents of the deselected items.
+
+ \snippet updating-selections/window.cpp 0
+ \snippet updating-selections/window.cpp 1
+ \codeline
+ \snippet updating-selections/window.cpp 2
+
+ We can keep track of the currently focused item by connecting the
+ \l{QItemSelectionModel::currentChanged()}{currentChanged()} signal
+ to a slot that is called with two model indexes. These correspond to
+ the previously focused item, and the currently focused item.
+
+ In the following code, we provide a slot that receives the
+ \l{QItemSelectionModel::currentChanged()}{currentChanged()} signal,
+ and uses the information provided to update the status bar of a
+ \l QMainWindow:
+
+ \snippet updating-selections/window.cpp 3
+
+ Monitoring selections made by the user is straightforward with these
+ signals, but we can also update the selection model directly.
+
+ \section3 Updating a selection
+
+ Selection commands are provided by a combination of selection flags,
+ defined by \l{QItemSelectionModel::SelectionFlag}.
+ Each selection flag tells the selection model how to update its
+ internal record of selected items when either of the
+ \l{QItemSelection::select()}{select()} functions are called.
+ The most commonly used flag is the
+ \l{QItemSelectionModel::SelectionFlag}{Select} flag
+ which instructs the selection model to record the specified items as
+ being selected. The
+ \l{QItemSelectionModel::SelectionFlag}{Toggle} flag causes the
+ selection model to invert the state of the specified items,
+ selecting any deselected items given, and deselecting any currently
+ selected items. The \l{QItemSelectionModel::SelectionFlag}{Deselect}
+ flag deselects all the specified items.
+
+ Individual items in the selection model are updated by creating a
+ selection of items, and applying them to the selection model. In the
+ following code, we apply a second selection of items to the table
+ model shown above, using the
+ \l{QItemSelectionModel::SelectionFlag}{Toggle} command to invert the
+ selection state of the items given.
+
+ \snippet itemselection/main.cpp 3
+
+ The results of this operation are displayed in the table view,
+ providing a convenient way of visualizing what we have achieved:
+
+ \image selected-items2.png
+
+ By default, the selection commands only operate on the individual
+ items specified by the model indexes. However, the flag used to
+ describe the selection command can be combined with additional flags
+ to change entire rows and columns. For example if you call
+ \l{QItemSelectionModel::select()}{select()} with only one index, but
+ with a command that is a combination of
+ \l{QItemSelectionModel::SelectionFlag}{Select} and
+ \l{QItemSelectionModel::SelectionFlag}{Rows}, the
+ entire row containing the item referred to is selected.
+ The following code demonstrates the use of the
+ \l{QItemSelectionModel::SelectionFlag}{Rows} and
+ \l{QItemSelectionModel::SelectionFlag}{Columns} flags:
+
+ \snippet itemselection/main.cpp 4
+
+ Although only four indexes are supplied to the selection model, the
+ use of the
+ \l{QItemSelectionModel::SelectionFlag}{Columns} and
+ \l{QItemSelectionModel::SelectionFlag}{Rows} selection flags means
+ that two columns and two rows are selected. The following image shows
+ the result of these two selections:
+
+ \image selected-items3.png
+
+ The commands performed on the example model have all involved
+ accumulating a selection of items in the model. It is also possible
+ to clear the selection, or to replace the current selection with
+ a new one.
+
+ To replace the current selection with a new selection, combine
+ the other selection flags with the
+ \l{QItemSelectionModel::SelectionFlag}{Current} flag. A command using
+ this flag instructs the selection model to replace its current collection
+ of model indexes with those specified in a call to
+ \l{QItemSelectionModel::select()}{select()}.
+ To clear all selections before you start adding new ones,
+ combine the other selection flags with the
+ \l{QItemSelectionModel::SelectionFlag}{Clear} flag. This
+ has the effect of resetting the selection model's collection of model
+ indexes.
+
+ \section3 Selecting all items in a model
+
+ To select all items in a model, it is necessary to create a
+ selection for each level of the model that covers all items in that
+ level. We do this by retrieving the indexes corresponding to the
+ top-left and bottom-right items with a given parent index:
+
+ \snippet reading-selections/window.cpp 2
+
+ A selection is constructed with these indexes and the model. The
+ corresponding items are then selected in the selection model:
+
+ \snippet reading-selections/window.cpp 3
+
+ This needs to be performed for all levels in the model.
+ For top-level items, we would define the parent index in the usual way:
+
+ \snippet reading-selections/window.cpp 1
+
+ For hierarchical models, the
+ \l{QAbstractItemModel::hasChildren()}{hasChildren()} function is used to
+ determine whether any given item is the parent of another level of
+ items.
+
+ \section1 Creating new models
+
+ The separation of functionality between the model/view components allows
+ models to be created that can take advantage of existing views. This
+ approach lets us present data from a variety of sources using standard
+ graphical user interface components, such as QListView, QTableView, and
+ QTreeView.
+
+ The QAbstractItemModel class provides an interface that is flexible
+ enough to support data sources that arrange information in hierarchical
+ structures, allowing for the possibility that data will be inserted,
+ removed, modified, or sorted in some way. It also provides support for
+ drag and drop operations.
+
+ The QAbstractListModel and QAbstractTableModel classes provide support
+ for interfaces to simpler non-hierarchical data structures, and are
+ easier to use as a starting point for simple list and table models.
+
+ In this section, we create a simple read-only model to explore
+ the basic principles of the model/view architecture. Later in this
+ section, we adapt this simple model so that items can be modified
+ by the user.
+
+ For an example of a more complex model, see the
+ \l{itemviews/simpletreemodel}{Simple Tree Model} example.
+
+ The requirements of QAbstractItemModel subclasses is described in more
+ detail in the \l{Model Subclassing Reference} document.
+
+ \section2 Designing a model
+
+ When creating a new model for an existing data structure, it is
+ important to consider which type of model should be used to
+ provide an interface onto the data. If the data structure can be
+ represented as a list or table of items, you can subclass
+ QAbstractListModel or QAbstractTableModel since these classes
+ provide suitable default implementations for many functions.
+
+ However, if the underlying data structure can only be represented
+ by a hierarchical tree structure, it is necessary to subclass
+ QAbstractItemModel. This approach is taken in the
+ \l{itemviews/simpletreemodel}{Simple Tree Model} example.
+
+ In this section, we implement a simple model based on a list of
+ strings, so the QAbstractListModel provides an ideal base class on
+ which to build.
+
+ Whatever form the underlying data structure takes, it is
+ usually a good idea to supplement the standard QAbstractItemModel API
+ in specialized models with one that allows more natural access to the
+ underlying data structure. This makes it easier to populate the model
+ with data, yet still enables other general model/view components to
+ interact with it using the standard API. The model described below
+ provides a custom constructor for just this purpose.
+
+ \section2 A read-only example model
+
+ The model implemented here is a simple, non-hierarchical, read-only data
+ model based on the standard QStringListModel class. It has a \l QStringList
+ as its internal data source, and implements only what is needed to make a
+ functioning model. To make the implementation easier, we subclass
+ \l QAbstractListModel because it defines sensible default behavior for list
+ models, and it exposes a simpler interface than the \l QAbstractItemModel
+ class.
+
+ When implementing a model it is important to remember that
+ \l QAbstractItemModel does not store any data itself, it merely
+ presents an interface that the views use to access the data.
+ For a minimal read-only model it is only necessary to implement a few
+ functions as there are default implementations for most of the
+ interface. The class declaration is as follows:
+
+ \snippet stringlistmodel/model.h 0
+ \snippet stringlistmodel/model.h 1
+ \codeline
+ \snippet stringlistmodel/model.h 5
+
+ Apart from the model's constructor, we only need to implement two
+ functions: \l{QAbstractItemModel::rowCount()}{rowCount()} returns the
+ number of rows in the model and \l{QAbstractItemModel::data()}{data()}
+ returns an item of data corresponding to a specified model index.
+
+ Well behaved models also implement
+ \l{QAbstractItemModel::headerData()}{headerData()} to give tree and
+ table views something to display in their headers.
+
+ Note that this is a non-hierarchical model, so we don't have to worry
+ about the parent-child relationships. If our model was hierarchical, we
+ would also have to implement the
+ \l{QAbstractItemModel::index()}{index()} and
+ \l{QAbstractItemModel::parent()}{parent()} functions.
+
+ The list of strings is stored internally in the \c stringList private
+ member variable.
+
+ \section3 Dimensions of the model
+
+ We want the number of rows in the model to be the same as the number of
+ strings in the string list. We implement the
+ \l{QAbstractItemModel::rowCount()}{rowCount()} function with this in
+ mind:
+
+ \snippet stringlistmodel/model.cpp 0
+
+ Since the model is non-hierarchical, we can safely ignore the model index
+ corresponding to the parent item. By default, models derived from
+ QAbstractListModel only contain one column, so we do not need to
+ reimplement the \l{QAbstractItemModel::columnCount()}{columnCount()}
+ function.
+
+ \section3 Model headers and data
+
+ For items in the view, we want to return the strings in the string list.
+ The \l{QAbstractItemModel::data()}{data()} function is responsible for
+ returning the item of data that corresponds to the index argument:
+
+ \snippet stringlistmodel/model.cpp 1-data-read-only
+
+ We only return a valid QVariant if the model index supplied is valid,
+ the row number is within the range of items in the string list, and the
+ requested role is one that we support.
+
+ Some views, such as QTreeView and QTableView, are able to display headers
+ along with the item data. If our model is displayed in a view with headers,
+ we want the headers to show the row and column numbers. We can provide
+ information about the headers by subclassing the
+ \l{QAbstractItemModel::headerData()}{headerData()} function:
+
+ \snippet stringlistmodel/model.cpp 2
+
+ Again, we return a valid QVariant only if the role is one that we support.
+ The orientation of the header is also taken into account when deciding the
+ exact data to return.
+
+ Not all views display headers with the item data, and those that do may
+ be configured to hide them. Nonetheless, it is recommended that you
+ implement the \l{QAbstractItemModel::headerData()}{headerData()} function
+ to provide relevant information about the data provided by the model.
+
+ An item can have several roles, giving out different data depending on the
+ role specified. The items in our model only have one role,
+ \l{Qt::ItemDataRole}{DisplayRole}, so we return the data
+ for items irrespective of the role specified.
+ However, we could reuse the data we provide for the
+ \l{Qt::ItemDataRole}{DisplayRole} in
+ other roles, such as the
+ \l{Qt::ItemDataRole}{ToolTipRole} that views can use to
+ display information about items in a tooltip.
+
+ \section2 An editable model
+
+ The read-only model shows how simple choices could be presented to the
+ user but, for many applications, an editable list model is much more
+ useful. We can modify the read-only model to make the items editable
+ by changing the data() function we implemented for read-only, and
+ by implementing two extra functions:
+ \l{QAbstractItemModel::flags()}{flags()} and
+ \l{QAbstractItemModel::setData()}{setData()}.
+ The following function declarations are added to the class definition:
+
+ \snippet stringlistmodel/model.h 2
+ \snippet stringlistmodel/model.h 3
+
+ \section3 Making the model editable
+
+ A delegate checks whether an item is editable before creating an
+ editor. The model must let the delegate know that its items are
+ editable. We do this by returning the correct flags for each item in
+ the model; in this case, we enable all items and make them both
+ selectable and editable:
+
+ \snippet stringlistmodel/model.cpp 3
+
+ Note that we do not have to know how the delegate performs the actual
+ editing process. We only have to provide a way for the delegate to set the
+ data in the model. This is achieved through the
+ \l{QAbstractItemModel::setData()}{setData()} function:
+
+ \snippet stringlistmodel/model.cpp 4
+ \snippet stringlistmodel/model.cpp 5
+
+ In this model, the item in the string list that corresponds to the
+ model index is replaced by the value provided. However, before we
+ can modify the string list, we must make sure that the index is
+ valid, the item is of the correct type, and that the role is
+ supported. By convention, we insist that the role is the
+ \l{Qt::ItemDataRole}{EditRole} since this is the role used by the
+ standard item delegate. For boolean values, however, you can use
+ Qt::CheckStateRole and set the Qt::ItemIsUserCheckable flag; a
+ checkbox is then used for editing the value. The underlying
+ data in this model is the same for all roles, so this detail just
+ makes it easier to integrate the model with standard components.
+
+ When the data has been set, the model must let the views know that some
+ data has changed. This is done by emitting the
+ \l{QAbstractItemModel::dataChanged()}{dataChanged()} signal. Since only
+ one item of data has changed, the range of items specified in the signal
+ is limited to just one model index.
+
+ Also the data() function needs to be changed to add the Qt::EditRole test:
+
+ \snippet stringlistmodel/model.cpp 1
+
+ \section3 Inserting and removing rows
+
+ It is possible to change the number of rows and columns in a model. In the
+ string list model it only makes sense to change the number of rows, so we
+ only reimplement the functions for inserting and removing rows. These are
+ declared in the class definition:
+
+ \snippet stringlistmodel/model.h 4
+
+ Since rows in this model correspond to strings in a list, the
+ \c insertRows() function inserts a number of empty strings into the string
+ list before the specified position. The number of strings inserted is
+ equivalent to the number of rows specified.
+
+ The parent index is normally used to determine where in the model the
+ rows should be added. In this case, we only have a single top-level list
+ of strings, so we just insert empty strings into that list.
+
+ \snippet stringlistmodel/model.cpp 6
+ \snippet stringlistmodel/model.cpp 7
+
+ The model first calls the
+ \l{QAbstractItemModel::beginInsertRows()}{beginInsertRows()} function to
+ inform other components that the number of rows is about to change. The
+ function specifies the row numbers of the first and last new rows to be
+ inserted, and the model index for their parent item. After changing the
+ string list, it calls
+ \l{QAbstractItemModel::endInsertRows()}{endInsertRows()} to complete the
+ operation and inform other components that the dimensions of the model
+ have changed, returning true to indicate success.
+
+ The function to remove rows from the model is also simple to write.
+ The rows to be removed from the model are specified by the position and
+ the number of rows given.
+ We ignore the parent index to simplify our implementation, and just
+ remove the corresponding items from the string list.
+
+ \snippet stringlistmodel/model.cpp 8
+ \snippet stringlistmodel/model.cpp 9
+
+ The \l{QAbstractItemModel::beginRemoveRows()}{beginRemoveRows()} function
+ is always called before any underlying data is removed, and specifies the
+ first and last rows to be removed. This allows other components to access
+ the data before it becomes unavailable.
+ After the rows have been removed, the model emits
+ \l{QAbstractItemModel::endRemoveRows()}{endRemoveRows()} to finish the
+ operation and let other components know that the dimensions of the model
+ have changed.
+
+ \section2 Next steps
+
+ We can display the data provided by this model, or any other model, using
+ the \l QListView class to present the model's items in the form of a vertical
+ list.
+ For the string list model, this view also provides a default editor so that
+ the items can be manipulated. We examine the possibilities made available by
+ the standard view classes in \l{View Classes}.
+
+ The \l{Model Subclassing Reference} document discusses the requirements of
+ QAbstractItemModel subclasses in more detail, and provides a guide to the
+ virtual functions that must be implemented to enable various features in
+ different types of models.
+
+ \section1 Item view convenience classes
+
+ Qt 4 also introduced some standard widgets to provide classic
+ item-based container widgets. These behave in a similar way to the
+ item view classes in Qt 3, but have been rewritten to use the
+ underlying model/view framework for performance and
+ maintainability. The old item view classes are still available in
+ the compatibility library (see the \l{porting4.html}{Porting
+ Guide} for more information).
+
+ The item-based widgets have been given names which reflect their uses:
+ \c QListWidget provides a list of items, \c QTreeWidget displays a
+ multi-level tree structure, and \c QTableWidget provides a table of cell
+ items. Each class inherits the behavior of the \c QAbstractItemView
+ class which implements common behavior for item selection and header
+ management.
+
+ \section2 List widgets
+
+ Single level lists of items are typically displayed using a \c QListWidget
+ and a number of \c{QListWidgetItem}s. A list widget is constructed in the
+ same way as any other widget:
+
+ \snippet qlistwidget-using/mainwindow.cpp 0
+
+ List items can be added directly to the list widget when they are
+ constructed:
+
+ \snippet qlistwidget-using/mainwindow.cpp 3
+
+ They can also be constructed without a parent list widget and added to
+ a list at some later time:
+
+ \snippet qlistwidget-using/mainwindow.cpp 6
+ \snippet qlistwidget-using/mainwindow.cpp 7
+
+ Each item in a list can display a text label and an icon. The colors
+ and font used to render the text can be changed to provide a customized
+ appearance for items. Tooltips, status tips, and "What's
+ This?" help are all easily configured to ensure that the list is properly
+ integrated into the application.
+
+ \snippet qlistwidget-using/mainwindow.cpp 8
+
+ By default, items in a list are presented in the order of their creation.
+ Lists of items can be sorted according to the criteria given in
+ \l{Qt::SortOrder} to produce a list of items that is sorted in forward or
+ reverse alphabetical order:
+
+ \snippet qlistwidget-using/mainwindow.cpp 4
+ \snippet qlistwidget-using/mainwindow.cpp 5
+
+ \section2 Tree widgets
+
+ Trees or hierarchical lists of items are provided by the \c QTreeWidget
+ and \c QTreeWidgetItem classes. Each item in the tree widget can have
+ child items of its own, and can display a number of columns of
+ information. Tree widgets are created just like any other widget:
+
+ \snippet qtreewidget-using/mainwindow.cpp 0
+
+ Before items can be added to the tree widget, the number of columns must
+ be set. For example, we could define two columns, and create a header
+ to provide labels at the top of each column:
+
+ \snippet qtreewidget-using/mainwindow.cpp 1
+ \snippet qtreewidget-using/mainwindow.cpp 2
+
+ The easiest way to set up the labels for each section is to supply a string
+ list. For more sophisticated headers, you can construct a tree item,
+ decorate it as you wish, and use that as the tree widget's header.
+
+ Top-level items in the tree widget are constructed with the tree widget as
+ their parent widget. They can be inserted in an arbitrary order, or you
+ can ensure that they are listed in a particular order by specifying the
+ previous item when constructing each item:
+
+ \snippet qtreewidget-using/mainwindow.cpp 3
+ \codeline
+ \snippet qtreewidget-using/mainwindow.cpp 4
+
+ Tree widgets deal with top-level items slightly differently to other
+ items from deeper within the tree. Items can be removed from the top
+ level of the tree by calling the tree widget's
+ \l{QTreeWidget::takeTopLevelItem()}{takeTopLevelItem()} function, but
+ items from lower levels are removed by calling their parent item's
+ \l{QTreeWidgetItem::takeChild()}{takeChild()} function.
+ Items are inserted in the top level of the tree with the
+ \l{QTreeWidget::insertTopLevelItem()}{insertTopLevelItem()} function.
+ At lower levels in the tree, the parent item's
+ \l{QTreeWidgetItem::insertChild()}{insertChild()} function is used.
+
+ It is easy to move items around between the top level and lower levels
+ in the tree. We just need to check whether the items are top-level items
+ or not, and this information is supplied by each item's \c parent()
+ function. For example, we can remove the current item in the tree widget
+ regardless of its location:
+
+ \snippet qtreewidget-using/mainwindow.cpp 10
+ \snippet qtreewidget-using/mainwindow.cpp 11
+
+ Inserting the item somewhere else in the tree widget follows the same
+ pattern:
+
+ \snippet qtreewidget-using/mainwindow.cpp 8
+ \snippet qtreewidget-using/mainwindow.cpp 9
+
+ \section2 Table widgets
+
+ Tables of items similar to those found in spreadsheet applications
+ are constructed with the \c QTableWidget and \c QTableWidgetItem. These
+ provide a scrolling table widget with headers and items to use within it.
+
+ Tables can be created with a set number of rows and columns, or these
+ can be added to an unsized table as they are needed.
+
+ \snippet qtablewidget-using/mainwindow.h 0
+ \snippet qtablewidget-using/mainwindow.cpp 0
+
+ Items are constructed outside the table before being added to the table
+ at the required location:
+
+ \snippet qtablewidget-using/mainwindow.cpp 3
+
+ Horizontal and vertical headers can be added to the table by constructing
+ items outside the table and using them as headers:
+
+ \snippet qtablewidget-using/mainwindow.cpp 1
+
+ Note that the rows and columns in the table begin at zero.
+
+ \section2 Common features
+
+ There are a number of item-based features common to each of the
+ convenience classes that are available through the same interfaces
+ in each class. We present these in the following sections with some
+ examples for different widgets.
+ Look at the list of \l{Model/View Classes} for each of the widgets
+ for more details about the use of each function used.
+
+ \section3 Hidden items
+
+ It is sometimes useful to be able to hide items in an item view widget
+ rather than remove them. Items for all of the above widgets can be
+ hidden and later shown again. You can determine whether an item is hidden
+ by calling the isItemHidden() function, and items can be hidden with
+ \c setItemHidden().
+
+ Since this operation is item-based, the same function is available for
+ all three convenience classes.
+
+ \section3 Selections
+
+ The way items are selected is controlled by the widget's selection mode
+ (\l{QAbstractItemView::SelectionMode}).
+ This property controls whether the user can select one or many items and,
+ in many-item selections, whether the selection must be a continuous range
+ of items. The selection mode works in the same way for all of the
+ above widgets.
+
+ \table
+ \row
+ \li \image selection-single.png
+ \li \b{Single item selections:}
+ Where the user needs to choose a single item from a widget, the
+ default \c SingleSelection mode is most suitable. In this mode, the
+ current item and the selected item are the same.
+
+ \row
+ \li \image selection-multi.png
+ \li \b{Multi-item selections:}
+ In this mode, the user can toggle the selection state of any item in the
+ widget without changing the existing selection, much like the way
+ non-exclusive checkboxes can be toggled independently.
+
+ \row
+ \li \image selection-extended.png
+ \li \b{Extended selections:}
+ Widgets that often require many adjacent items to be selected, such
+ as those found in spreadsheets, require the \c ExtendedSelection mode.
+ In this mode, continuous ranges of items in the widget can be selected
+ with both the mouse and the keyboard.
+ Complex selections, involving many items that are not adjacent to other
+ selected items in the widget, can also be created if modifier keys are
+ used.
+
+ If the user selects an item without using a modifier key, the existing
+ selection is cleared.
+ \endtable
+
+ The selected items in a widget are read using the \c selectedItems()
+ function, providing a list of relevant items that can be iterated over.
+ For example, we can find the sum of all the numeric values within a
+ list of selected items with the following code:
+
+ \snippet qtablewidget-using/mainwindow.cpp 4
+
+ Note that for the single selection mode, the current item will be in
+ the selection. In the multi-selection and extended selection modes, the
+ current item may not lie within the selection, depending on the way the
+ user formed the selection.
+
+ \section3 Searching
+
+ It is often useful to be able to find items within an item view widget,
+ either as a developer or as a service to present to users. All three
+ item view convenience classes provide a common \c findItems() function
+ to make this as consistent and simple as possible.
+
+ Items are searched for by the text that they contain according to
+ criteria specified by a selection of values from Qt::MatchFlags.
+ We can obtain a list of matching items with the \c findItems()
+ function:
+
+ \snippet qtreewidget-using/mainwindow.cpp 6
+ \snippet qtreewidget-using/mainwindow.cpp 7
+
+ The above code causes items in a tree widget to be selected if they
+ contain the text given in the search string. This pattern can also be
+ used in the list and table widgets.
+
+ \section1 Using Drag and Drop with Item Views
+
+ Qt's drag and drop infrastructure is fully supported by the model/view framework.
+ Items in lists, tables, and trees can be dragged within the views, and data can be
+ imported and exported as MIME-encoded data.
+
+ The standard views automatically support internal drag and drop, where items are
+ moved around to change the order in which they are displayed. By default, drag and
+ drop is not enabled for these views because they are configured for the simplest,
+ most common uses. To allow items to be dragged around, certain properties of the
+ view need to be enabled, and the items themselves must also allow dragging to occur.
+
+ The requirements for a model that only allows items to be exported from a
+ view, and which does not allow data to be dropped into it, are fewer than
+ those for a fully-enabled drag and drop model.
+
+ See also the \l{Model Subclassing Reference} for more information about
+ enabling drag and drop support in new models.
+
+ \section2 Using convenience views
+
+ Each of the types of item used with QListWidget, QTableWidget, and QTreeWidget
+ is configured to use a different set of flags by default. For example, each
+ QListWidgetItem or QTreeWidgetItem is initially enabled, checkable, selectable,
+ and can be used as the source of a drag and drop operation; each QTableWidgetItem
+ can also be edited and used as the target of a drag and drop operation.
+
+ Although all of the standard items have one or both flags set for drag and drop,
+ you generally need to set various properties in the view itself to take advantage
+ of the built-in support for drag and drop:
+
+ \list
+ \li To enable item dragging, set the view's
+ \l{QAbstractItemView::dragEnabled}{dragEnabled} property to \c true.
+ \li To allow the user to drop either internal or external items within the view,
+ set the view's \l{QAbstractScrollArea::}{viewport()}'s
+ \l{QWidget::acceptDrops}{acceptDrops} property to \c true.
+ \li To show the user where the item currently being dragged will be placed if
+ dropped, set the view's \l{QAbstractItemView::showDropIndicator}{showDropIndicator}
+ property. This provides the user with continuously updating information about
+ item placement within the view.
+ \endlist
+
+ For example, we can enable drag and drop in a list widget with the following lines
+ of code:
+
+ \snippet qlistwidget-dnd/mainwindow.cpp 0
+
+ The result is a list widget which allows the items to be copied
+ around within the view, and even lets the user drag items between
+ views containing the same type of data. In both situations, the
+ items are copied rather than moved.
+
+ To enable the user to move the items around within the view, we
+ must set the list widget's \l {QAbstractItemView::}{dragDropMode}:
+
+ \snippet qlistwidget-dnd/mainwindow.cpp 1
+
+ \section2 Using model/view classes
+
+ Setting up a view for drag and drop follows the same pattern used with the
+ convenience views. For example, a QListView can be set up in the same way as a
+ QListWidget:
+
+ \snippet qlistview-dnd/mainwindow.cpp 0
+
+ Since access to the data displayed by the view is controlled by a model, the
+ model used also has to provide support for drag and drop operations. The
+ actions supported by a model can be specified by reimplementing the
+ QAbstractItemModel::supportedDropActions() function. For example, copy and
+ move operations are enabled with the following code:
+
+ \snippet qlistview-dnd/model.cpp 10
+
+ Although any combination of values from Qt::DropActions can be given, the
+ model needs to be written to support them. For example, to allow Qt::MoveAction
+ to be used properly with a list model, the model must provide an implementation
+ of QAbstractItemModel::removeRows(), either directly or by inheriting the
+ implementation from its base class.
+
+ \section3 Enabling drag and drop for items
+
+ Models indicate to views which items can be dragged, and which will accept drops,
+ by reimplementing the QAbstractItemModel::flags() function to provide suitable
+ flags.
+
+ For example, a model which provides a simple list based on QAbstractListModel
+ can enable drag and drop for each of the items by ensuring that the flags
+ returned contain the \l Qt::ItemIsDragEnabled and \l Qt::ItemIsDropEnabled
+ values:
+
+ \snippet qlistview-dnd/model.cpp 7
+
+ Note that items can be dropped into the top level of the model, but dragging is
+ only enabled for valid items.
+
+ In the above code, since the model is derived from QStringListModel, we
+ obtain a default set of flags by calling its implementation of the flags()
+ function.
+
+ \section3 Encoding exported data
+
+ When items of data are exported from a model in a drag and drop operation, they
+ are encoded into an appropriate format corresponding to one or more MIME types.
+ Models declare the MIME types that they can use to supply items by reimplementing
+ the QAbstractItemModel::mimeTypes() function, returning a list of standard MIME
+ types.
+
+ For example, a model that only provides plain text would provide the following
+ implementation:
+
+ \snippet qlistview-dnd/model.cpp 9
+
+ The model must also provide code to encode data in the advertised format. This
+ is achieved by reimplementing the QAbstractItemModel::mimeData() function to
+ provide a QMimeData object, just as in any other drag and drop operation.
+
+ The following code shows how each item of data, corresponding to a given list of
+ indexes, is encoded as plain text and stored in a QMimeData object.
+
+ \snippet qlistview-dnd/model.cpp 8
+
+ Since a list of model indexes is supplied to the function, this approach is general
+ enough to be used in both hierarchical and non-heirarchical models.
+
+ Note that custom datatypes must be declared as \l{QMetaObject}{meta objects}
+ and that stream operators must be implemented for them. See the QMetaObject
+ class description for details.
+
+ \section3 Inserting dropped data into a model
+
+ The way that any given model handles dropped data depends on both its type
+ (list, table, or tree) and the way its contents is likely to be presented to
+ the user. Generally, the approach taken to accommodate dropped data should
+ be the one that most suits the model's underlying data store.
+
+ Different types of model tend to handle dropped data in different ways. List
+ and table models only provide a flat structure in which items of data are
+ stored. As a result, they may insert new rows (and columns) when data is
+ dropped on an existing item in a view, or they may overwrite the item's
+ contents in the model using some of the data supplied. Tree models are
+ often able to add child items containing new data to their underlying data
+ stores, and will therefore behave more predictably as far as the user
+ is concerned.
+
+ Dropped data is handled by a model's reimplementation of
+ QAbstractItemModel::dropMimeData(). For example, a model that handles a
+ simple list of strings can provide an implementation that handles data
+ dropped onto existing items separately to data dropped into the top level
+ of the model (i.e., onto an invalid item).
+
+ The model first has to make sure that the operation should be acted on,
+ the data supplied is in a format that can be used, and that its destination
+ within the model is valid:
+
+ \snippet qlistview-dnd/model.cpp 0
+ \snippet qlistview-dnd/model.cpp 1
+
+ A simple one column string list model can indicate failure if the data
+ supplied is not plain text, or if the column number given for the drop
+ is invalid.
+
+ The data to be inserted into the model is treated differently depending on
+ whether it is dropped onto an existing item or not. In this simple example,
+ we want to allow drops between existing items, before the first item in the
+ list, and after the last item.
+
+ When a drop occurs, the model index corresponding to the parent item will
+ either be valid, indicating that the drop occurred on an item, or it will
+ be invalid, indicating that the drop occurred somewhere in the view that
+ corresponds to top level of the model.
+
+ \snippet qlistview-dnd/model.cpp 2
+
+ We initially examine the row number supplied to see if we can use it
+ to insert items into the model, regardless of whether the parent index is
+ valid or not.
+
+ \snippet qlistview-dnd/model.cpp 3
+
+ If the parent model index is valid, the drop occurred on an item. In this
+ simple list model, we find out the row number of the item and use that
+ value to insert dropped items into the top level of the model.
+
+ \snippet qlistview-dnd/model.cpp 4
+
+ When a drop occurs elsewhere in the view, and the row number is unusable,
+ we append items to the top level of the model.
+
+ In hierarchical models, when a drop occurs on an item, it would be better to
+ insert new items into the model as children of that item. In the simple
+ example shown here, the model only has one level, so this approach is not
+ appropriate.
+
+ \section3 Decoding imported data
+
+ Each implementation of \l{QAbstractItemModel::dropMimeData()}{dropMimeData()} must
+ also decode the data and insert it into the model's underlying data structure.
+
+ For a simple string list model, the encoded items can be decoded and streamed
+ into a QStringList:
+
+ \snippet qlistview-dnd/model.cpp 5
+
+ The strings can then be inserted into the underlying data store. For consistency,
+ this can be done through the model's own interface:
+
+ \snippet qlistview-dnd/model.cpp 6
+
+ Note that the model will typically need to provide implementations of the
+ QAbstractItemModel::insertRows() and QAbstractItemModel::setData() functions.
+
+ \sa {Item Views Puzzle Example}
+
+ \section1 Proxy models
+
+ In the model/view framework, items of data supplied by a single model can be shared
+ by any number of views, and each of these can possibly represent the same information
+ in completely different ways.
+ Custom views and delegates are effective ways to provide radically different
+ representations of the same data. However, applications often need to provide
+ conventional views onto processed versions of the same data, such as differently-sorted
+ views onto a list of items.
+
+ Although it seems appropriate to perform sorting and filtering operations as internal
+ functions of views, this approach does not allow multiple views to share the results
+ of such potentially costly operations. The alternative approach, involving sorting
+ within the model itself, leads to the similar problem where each view has to display
+ items of data that are organized according to the most recent processing operation.
+
+ To solve this problem, the model/view framework uses proxy models to manage the
+ information supplied between individual models and views. Proxy models are components
+ that behave like ordinary models from the perspective of a view, and access data from
+ source models on behalf of that view. The signals and slots used by the model/view
+ framework ensure that each view is updated appropriately no matter how many proxy models
+ are placed between itself and the source model.
+
+ \section2 Using proxy models
+
+ Proxy models can be inserted between an existing model and any number of views.
+ Qt is supplied with a standard proxy model, QSortFilterProxyModel, that is usually
+ instantiated and used directly, but can also be subclassed to provide custom filtering
+ and sorting behavior. The QSortFilterProxyModel class can be used in the following way:
+
+ \snippet qsortfilterproxymodel/main.cpp 0
+ \codeline
+ \snippet qsortfilterproxymodel/main.cpp 1
+
+ Since proxy models are inherit from QAbstractItemModel, they can be connected to
+ any kind of view, and can be shared between views. They can also be used to
+ process the information obtained from other proxy models in a pipeline arrangement.
+
+ The QSortFilterProxyModel class is designed to be instantiated and used directly
+ in applications. More specialized proxy models can be created by subclassing this
+ classes and implementing the required comparison operations.
+
+ \section2 Customizing proxy models
+
+ Generally, the type of processing used in a proxy model involves mapping each item of
+ data from its original location in the source model to either a different location in
+ the proxy model. In some models, some items may have no corresponding location in the
+ proxy model; these models are \e filtering proxy models. Views access items using
+ model indexes provided by the proxy model, and these contain no information about the
+ source model or the locations of the original items in that model.
+
+ QSortFilterProxyModel enables data from a source model to be filtered before
+ being supplied to views, and also allows the contents of a source model to
+ be supplied to views as pre-sorted data.
+
+ \section3 Custom filtering models
+
+ The QSortFilterProxyModel class provides a filtering model that is fairly versatile,
+ and which can be used in a variety of common situations. For advanced users,
+ QSortFilterProxyModel can be subclassed, providing a mechanism that enables custom
+ filters to be implemented.
+
+ Subclasses of QSortFilterProxyModel can reimplement two virtual functions that are
+ called whenever a model index from the proxy model is requested or used:
+
+ \list
+ \li \l{QSortFilterProxyModel::filterAcceptsColumn()}{filterAcceptsColumn()} is used to
+ filter specific columns from part of the source model.
+ \li \l{QSortFilterProxyModel::filterAcceptsRow()}{filterAcceptsRow()} is used to filter
+ specific rows from part of the source model.
+ \endlist
+
+ The default implementations of the above functions in QSortFilterProxyModel
+ return true to ensure that all items are passed through to views; reimplementations
+ of these functions should return false to filter out individual rows and columns.
+
+ \section3 Custom sorting models
+
+ QSortFilterProxyModel instances use Qt's built-in qStableSort() function to set up
+ mappings between items in the source model and those in the proxy model, allowing a
+ sorted hierarchy of items to be exposed to views without modifying the structure of the
+ source model. To provide custom sorting behavior, reimplement the
+ \l{QSortFilterProxyModel::lessThan()}{lessThan()} function to perform custom
+ comparisons.
+
+ \section1 Model subclassing reference
+
+ Model subclasses need to provide implementations of many of the virtual functions
+ defined in the QAbstractItemModel base class. The number of these functions that need
+ to be implemented depends on the type of model - whether it supplies views with
+ a simple list, a table, or a complex hierarchy of items. Models that inherit from
+ QAbstractListModel and QAbstractTableModel can take advantage of the default
+ implementations of functions provided by those classes. Models that expose items
+ of data in tree-like structures must provide implementations for many of the
+ virtual functions in QAbstractItemModel.
+
+ The functions that need to be implemented in a model subclass can be divided into three
+ groups:
+
+ \list
+ \li \b{Item data handling:} All models need to implement functions to enable views and
+ delegates to query the dimensions of the model, examine items, and retrieve data.
+ \li \b{Navigation and index creation:} Hierarchical models need to provide functions
+ that views can call to navigate the tree-like structures they expose, and obtain
+ model indexes for items.
+ \li \b{Drag and drop support and MIME type handling:} Models inherit functions that
+ control the way that internal and external drag and drop operations are performed.
+ These functions allow items of data to be described in terms of MIME types that
+ other components and applications can understand.
+ \endlist
+
+ For more information, see the \l
+ {"Item View Classes" Chapter of C++ GUI Programming with Qt 4}.
+
+ \section2 Item data handling
+
+ Models can provide varying levels of access to the data they provide: They can be
+ simple read-only components, some models may support resizing operations, and
+ others may allow items to be edited.
+
+ \section2 Read-Only access
+
+ To provide read-only access to data provided by a model, the following functions
+ \e{must} be implemented in the model's subclass:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::flags()}{flags()}
+ \li Used by other components to obtain information about each item provided by
+ the model. In many models, the combination of flags should include
+ Qt::ItemIsEnabled and Qt::ItemIsSelectable.
+ \row \li \l{QAbstractItemModel::data()}{data()}
+ \li Used to supply item data to views and delegates. Generally, models only
+ need to supply data for Qt::DisplayRole and any application-specific user
+ roles, but it is also good practice to provide data for Qt::ToolTipRole,
+ Qt::AccessibleTextRole, and Qt::AccessibleDescriptionRole.
+ See the Qt::ItemDataRole enum documentation for information about the types
+ associated with each role.
+ \row \li \l{QAbstractItemModel::headerData()}{headerData()}
+ \li Provides views with information to show in their headers. The information is
+ only retrieved by views that can display header information.
+ \row \li \l{QAbstractItemModel::rowCount()}{rowCount()}
+ \li Provides the number of rows of data exposed by the model.
+ \endtable
+
+ These four functions must be implemented in all types of model, including list models
+ (QAbstractListModel subclasses) and table models (QAbstractTableModel subclasses).
+
+ Additionally, the following functions \e{must} be implemented in direct subclasses
+ of QAbstractTableModel and QAbstractItemModel:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::columnCount()}{columnCount()}
+ \li Provides the number of columns of data exposed by the model. List models do not
+ provide this function because it is already implemented in QAbstractListModel.
+ \endtable
+
+ \section3 Editable items
+
+ Editable models allow items of data to be modified, and may also provide
+ functions to allow rows and columns to be inserted and removed. To enable
+ editing, the following functions must be implemented correctly:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::flags()}{flags()}
+ \li Must return an appropriate combination of flags for each item. In particular,
+ the value returned by this function must include \l{Qt::ItemIsEditable} in
+ addition to the values applied to items in a read-only model.
+ \row \li \l{QAbstractItemModel::setData()}{setData()}
+ \li Used to modify the item of data associated with a specified model index.
+ To be able to accept user input, provided by user interface elements, this
+ function must handle data associated with Qt::EditRole.
+ The implementation may also accept data associated with many different kinds
+ of roles specified by Qt::ItemDataRole. After changing the item of data,
+ models must emit the \l{QAbstractItemModel::dataChanged()}{dataChanged()}
+ signal to inform other components of the change.
+ \row \li \l{QAbstractItemModel::setHeaderData()}{setHeaderData()}
+ \li Used to modify horizontal and vertical header information. After changing
+ the item of data, models must emit the
+ \l{QAbstractItemModel::headerDataChanged()}{headerDataChanged()}
+ signal to inform other components of the change.
+ \endtable
+
+ \section3 Resizable models
+
+ All types of model can support the insertion and removal of rows. Table models
+ and hierarchical models can also support the insertion and removal of columns.
+ It is important to notify other components about changes to the model's dimensions
+ both \e before and \e after they occur. As a result, the following functions
+ can be implemented to allow the model to be resized, but implementations must
+ ensure that the appropriate functions are called to notify attached views and
+ delegates:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::insertRows()}{insertRows()}
+ \li Used to add new rows and items of data to all types of model.
+ Implementations must call
+ \l{QAbstractItemModel::beginInsertRows()}{beginInsertRows()} \e before
+ inserting new rows into any underlying data structures, and call
+ \l{QAbstractItemModel::endInsertRows()}{endInsertRows()}
+ \e{immediately afterwards}.
+ \row \li \l{QAbstractItemModel::removeRows()}{removeRows()}
+ \li Used to remove rows and the items of data they contain from all types of model.
+ Implementations must call
+ \l{QAbstractItemModel::beginRemoveRows()}{beginRemoveRows()}
+ \e before inserting new columns into any underlying data structures, and call
+ \l{QAbstractItemModel::endRemoveRows()}{endRemoveRows()}
+ \e{immediately afterwards}.
+ \row \li \l{QAbstractItemModel::insertColumns()}{insertColumns()}
+ \li Used to add new columns and items of data to table models and hierarchical models.
+ Implementations must call
+ \l{QAbstractItemModel::beginInsertColumns()}{beginInsertColumns()} \e before
+ rows are removed from any underlying data structures, and call
+ \l{QAbstractItemModel::endInsertColumns()}{endInsertColumns()}
+ \e{immediately afterwards}.
+ \row \li \l{QAbstractItemModel::removeColumns()}{removeColumns()}
+ \li Used to remove columns and the items of data they contain from table models and
+ hierarchical models.
+ Implementations must call
+ \l{QAbstractItemModel::beginRemoveColumns()}{beginRemoveColumns()}
+ \e before columns are removed from any underlying data structures, and call
+ \l{QAbstractItemModel::endRemoveColumns()}{endRemoveColumns()}
+ \e{immediately afterwards}.
+ \endtable
+
+ Generally, these functions should return true if the operation was successful.
+ However, there may be cases where the operation only partly succeeded; for example,
+ if less than the specified number of rows could be inserted. In such cases, the
+ model should return false to indicate failure to enable any attached components to
+ handle the situation.
+
+ The signals emitted by the functions called in implementations of the resizing
+ API give attached components the chance to take action before any data becomes
+ unavailable. The encapsulation of insert and remove operations with begin and end
+ functions also enable the model to manage
+ \l{QPersistentModelIndex}{persistent model indexes} correctly.
+
+ Normally, the begin and end functions are capable of informing other components
+ about changes to the model's underlying structure. For more complex changes to the
+ model's structure, perhaps involving internal reorganization or sorting of data,
+ it is necessary to emit the \l{QAbstractItemModel::layoutChanged()}{layoutChanged()}
+ signal to cause any attached views to be updated.
+
+ \section3 Lazy population of model data
+
+ Lazy population of model data effectively allows requests for information
+ about the model to be deferred until it is actually needed by views.
+
+ Some models need to obtain data from remote sources, or must perform
+ time-consuming operations to obtain information about the way the
+ data is organized. Since views generally request as much information
+ as possible in order to accurately display model data, it can be useful
+ to restrict the amount of information returned to them to reduce
+ unnecessary follow-up requests for data.
+
+ In hierarchical models where finding the number of children of a given
+ item is an expensive operation, it is useful to ensure that the model's
+ \l{QAbstractItemModel::}{rowCount()} implementation is only called when
+ necessary. In such cases, the \l{QAbstractItemModel::}{hasChildren()}
+ function can be reimplemented to provide an inexpensive way for views to
+ check for the presence of children and, in the case of QTreeView, draw
+ the appropriate decoration for their parent item.
+
+ Whether the reimplementation of \l{QAbstractItemModel::}{hasChildren()}
+ returns \c true or \c false, it may not be necessary for the view to call
+ \l{QAbstractItemModel::}{rowCount()} to find out how many children are
+ present. For example, QTreeView does not need to know how many children
+ there are if the parent item has not been expanded to show them.
+
+ If it is known that many items will have children, reimplementing
+ \l{QAbstractItemModel::}{hasChildren()} to unconditionally return \c true
+ is sometimes a useful approach to take. This ensures that each item can
+ be later examined for children while making initial population of model
+ data as fast as possible. The only disadvantage is that items without
+ children may be displayed incorrectly in some views until the user
+ attempts to view the non-existent child items.
+
+ \section2 Navigation and model index creation
+
+ Hierarchical models need to provide functions that views can call to navigate the
+ tree-like structures they expose, and obtain model indexes for items.
+
+ \section3 Parents and children
+
+ Since the structure exposed to views is determined by the underlying data
+ structure, it is up to each model subclass to create its own model indexes
+ by providing implementations of the following functions:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::index()}{index()}
+ \li Given a model index for a parent item, this function allows views and delegates
+ to access children of that item. If no valid child item - corresponding to the
+ specified row, column, and parent model index, can be found, the function
+ must return QModelIndex(), which is an invalid model index.
+ \row \li \l{QAbstractItemModel::parent()}{parent()}
+ \li Provides a model index corresponding to the parent of any given child item.
+ If the model index specified corresponds to a top-level item in the model, or if
+ there is no valid parent item in the model, the function must return
+ an invalid model index, created with the empty QModelIndex() constructor.
+ \endtable
+
+ Both functions above use the \l{QAbstractItemModel::createIndex()}{createIndex()}
+ factory function to generate indexes for other components to use. It is normal for
+ models to supply some unique identifier to this function to ensure that
+ the model index can be re-associated with its corresponding item later on.
+
+ \section2 Drag and drop support and MIME type handling
+
+ The model/view classes support drag and drop operations, providing default behavior
+ that is sufficient for many applications. However, it is also possible to customize
+ the way items are encoded during drag and drop operations, whether they are copied
+ or moved by default, and how they are inserted into existing models.
+
+ Additionally, the convenience view classes implement specialized behavior that
+ should closely follow that expected by existing developers.
+ The \l{#Convenience Views}{Convenience Views} section provides an overview of this
+ behavior.
+
+ \section3 MIME data
+
+ By default, the built-in models and views use an internal MIME type
+ (\c{application/x-qabstractitemmodeldatalist}) to pass around information about
+ model indexes. This specifies data for a list of items, containing the row and
+ column numbers of each item, and information about the roles that each item
+ supports.
+
+ Data encoded using this MIME type can be obtained by calling
+ QAbstractItemModel::mimeData() with a QModelIndexList containing the items to
+ be serialized.
+ \omit
+ The following types are used to store information about
+ each item as it is streamed into a QByteArray and stored in a QMimeData object:
+
+ \table 90%
+ \header \li Description \li Type
+ \row \li Row \li int
+ \row \li Column \li int
+ \row \li Data for each role \li QMap<int, QVariant>
+ \endtable
+
+ This information can be retrieved for use in non-model classes by calling
+ QMimeData::data() with the \c{application/x-qabstractitemmodeldatalist} MIME
+ type and streaming out the items one by one.
+ \endomit
+
+ When implementing drag and drop support in a custom model, it is possible to
+ export items of data in specialized formats by reimplementing the following
+ function:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::mimeData()}{mimeData()}
+ \li This function can be reimplemented to return data in formats other
+ than the default \c{application/x-qabstractitemmodeldatalist} internal
+ MIME type.
+
+ Subclasses can obtain the default QMimeData object from the base class
+ and add data to it in additional formats.
+ \endtable
+
+ For many models, it is useful to provide the contents of items in common format
+ represented by MIME types such as \c{text/plain} and \c{image/png}. Note that
+ images, colors and HTML documents can easily be added to a QMimeData object with
+ the QMimeData::setImageData(), QMimeData::setColorData(), and
+ QMimeData::setHtml() functions.
+
+ \section3 Accepting dropped data
+
+ When a drag and drop operation is performed over a view, the underlying model is
+ queried to determine which types of operation it supports and the MIME types
+ it can accept. This information is provided by the
+ QAbstractItemModel::supportedDropActions() and QAbstractItemModel::mimeTypes()
+ functions. Models that do not override the implementations provided by
+ QAbstractItemModel support copy operations and the default internal MIME type
+ for items.
+
+ When serialized item data is dropped onto a view, the data is inserted into
+ the current model using its implementation of QAbstractItemModel::dropMimeData().
+ The default implementation of this function will never overwrite any data in the
+ model; instead, it tries to insert the items of data either as siblings of an
+ item, or as children of that item.
+
+ To take advantage of QAbstractItemModel's default implementation for the built-in
+ MIME type, new models must provide reimplementations of the following functions:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::insertRows()}{insertRows()}
+ \li {1, 2} These functions enable the model to automatically insert new data using
+ the existing implementation provided by QAbstractItemModel::dropMimeData().
+ \row \li \l{QAbstractItemModel::insertColumns()}{insertColumns()}
+ \row \li \l{QAbstractItemModel::setData()}{setData()}
+ \li Allows the new rows and columns to be populated with items.
+ \row \li \l{QAbstractItemModel::setItemData()}{setItemData()}
+ \li This function provides more efficient support for populating new items.
+ \endtable
+
+ To accept other forms of data, these functions must be reimplemented:
+
+ \table 90%
+ \row \li \l{QAbstractItemModel::supportedDropActions()}{supportedDropActions()}
+ \li Used to return a combination of \l{Qt::DropActions}{drop actions},
+ indicating the types of drag and drop operations that the model accepts.
+ \row \li \l{QAbstractItemModel::mimeTypes()}{mimeTypes()}
+ \li Used to return a list of MIME types that can be decoded and handled by
+ the model. Generally, the MIME types that are supported for input into
+ the model are the same as those that it can use when encoding data for
+ use by external components.
+ \row \li \l{QAbstractItemModel::dropMimeData()}{dropMimeData()}
+ \li Performs the actual decoding of the data transferred by drag and drop
+ operations, determines where in the model it will be set, and inserts
+ new rows and columns where necessary. How this function is implemented
+ in subclasses depends on the requirements of the data exposed by each
+ model.
+ \endtable
+
+ If the implementation of the \l{QAbstractItemModel::dropMimeData()}{dropMimeData()}
+ function changes the dimensions of a model by inserting or removing rows or
+ columns, or if items of data are modified, care must be taken to ensure that
+ all relevant signals are emitted. It can be useful to simply call
+ reimplementations of other functions in the subclass, such as
+ \l{QAbstractItemModel::setData()}{setData()},
+ \l{QAbstractItemModel::insertRows()}{insertRows()}, and
+ \l{QAbstractItemModel::insertColumns()}{insertColumns()}, to ensure that the
+ model behaves consistently.
+
+ In order to ensure drag operations work properly, it is important to
+ reimplement the following functions that remove data from the model:
+
+ \list
+ \li \l{QAbstractItemModel::}{removeRows()}
+ \li \l{QAbstractItemModel::}{removeRow()}
+ \li \l{QAbstractItemModel::}{removeColumns()}
+ \li \l{QAbstractItemModel::}{removeColumn()}
+ \endlist
+
+ For more information about drag and drop with item views, refer to
+ \l{Using drag and drop with item views}.
+
+ \section3 Convenience views
+
+ The convenience views (QListWidget, QTableWidget, and QTreeWidget) override
+ the default drag and drop functionality to provide less flexible, but more
+ natural behavior that is appropriate for many applications. For example,
+ since it is more common to drop data into cells in a QTableWidget, replacing
+ the existing contents with the data being transferred, the underlying model
+ will set the data of the target items rather than insert new rows and columns
+ into the model. For more information on drag and drop in convenience views,
+ you can see \l{Using drag and drop with item views}.
+
+ \section2 Performance optimization for large amounts of data
+
+ The \l{QAbstractItemModel::}{canFetchMore()} function checks if the parent
+ has more data available and returns true or false accordingly. The
+ \l{QAbstractItemModel::}{fetchMore()} function fetches data based on the
+ parent specified. Both these functions can be combined, for example, in a
+ database query involving incremental data to populate a QAbstractItemModel.
+ We reimplement \l{QAbstractItemModel::}{canFetchMore()} to indicate if there
+ is more data to be fetched and \l{QAbstractItemModel::}{fetchMore()} to
+ populate the model as required.
+
+ Another example would be dynamically populated tree models, where we
+ reimplement \l{QAbstractItemModel::}{fetchMore()} when a branch in the tree
+ model is expanded.
+
+ If your reimplementation of \l{QAbstractItemModel::}{fetchMore()} adds rows
+ to the model, you need to call \l{QAbstractItemModel::}{beginInsertRows()}
+ and \l{QAbstractItemModel::}{endInsertRows()}. Also, both
+ \l{QAbstractItemModel::}{canFetchMore()} and \l{QAbstractItemModel::}
+ {fetchMore()} must be reimplemented as their default implementation returns
+ false and does nothing.
+
+ \keyword Model/View Classes
+ \section1 The model/view classes
+
+ These classes use the model/view design pattern in which the
+ underlying data (in the model) is kept separate from the way the
+ data is presented and manipulated by the user (in the view).
+
+ \annotatedlist model-view
+
+ \section1 Related examples
+
+ \list
+ \li \l{itemviews/dirview}{Dir View}
+ \li \l{itemviews/spinboxdelegate}{Spin Box Delegate}
+ \li \l{itemviews/pixelator}{Pixelator}
+ \li \l{itemviews/simpletreemodel}{Simple Tree Model}
+ \li \l{itemviews/chart}{Chart}
+ \endlist
+*/