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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-20 11:58:34 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-01 17:13:59 +0200
commite453484bca5add5973602044ff0fbc224f819a07 (patch)
tree67f8b2afcb6622fee78f45959980324eeaf4accf /src/widgets/kernel/qopenglwidget.cpp
parent718f248a8921ad310cbb9e099b16f5ffa0c860c1 (diff)
Make QOpenGLWidget public
QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'src/widgets/kernel/qopenglwidget.cpp')
-rw-r--r--src/widgets/kernel/qopenglwidget.cpp852
1 files changed, 799 insertions, 53 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 307d0bb909..907f69dfbd 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtWidgets module of the Qt Toolkit.
@@ -39,146 +39,892 @@
**
****************************************************************************/
-#include "qopenglwidget_p.h"
-#include <QOpenGLContext>
-#include <QtWidgets/private/qwidget_p.h>
-
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLFunctions>
-#include <QWindow>
-#include <qpa/qplatformwindow.h>
-#include <QDebug>
+#include "qopenglwidget.h"
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOffscreenSurface>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QWindow>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
+#include <QtGui/QOpenGLPaintDevice>
+#include <QtGui/qpa/qplatformwindow.h>
+#include <QtGui/qpa/qplatformintegration.h>
+#include <QtGui/private/qguiapplication_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qfont_p.h>
+#include <QtWidgets/private/qwidget_p.h>
QT_BEGIN_NAMESPACE
+/*!
+ \class QOpenGLWidget
+ \inmodule QtWidgets
+ \since 5.4
+
+ \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics.
+
+ QOpenGLWidget provides functionality for displaying OpenGL graphics
+ integrated into a Qt application. It is very simple to use: Make
+ your class inherit from it and use the subclass like any other
+ QWidget, except that you have the choice between using QPainter and
+ standard OpenGL rendering commands.
+
+ QOpenGLWidget provides three convenient virtual functions that you
+ can reimplement in your subclass to perform the typical OpenGL
+ tasks:
+
+ \list
+ \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
+ needs to be updated.
+ \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
+ called whenever the widget has been resized (and also when it
+ is shown for the first time because all newly created widgets get a
+ resize event automatically).
+ \li initializeGL() - Sets up the OpenGL resources and state. Gets called
+ once before the first time resizeGL() or paintGL() is called.
+ \endlist
+
+ If you need to trigger a repaint from places other than paintGL() (a
+ typical example is when using \l{QTimer}{timers} to animate scenes),
+ you should call the widget's update() function to schedule an update.
+
+ Your widget's OpenGL rendering context is made current when
+ paintGL(), resizeGL(), or initializeGL() is called. If you need to
+ call the standard OpenGL API functions from other places (e.g. in
+ your widget's constructor or in your own paint functions), you
+ must call makeCurrent() first.
+
+ All rendering happens into an OpenGL framebuffer
+ object. makeCurrent() ensure that it is bound in the context. Keep
+ this in mind when creating and binding additional framebuffer
+ objects in the rendering code in paintGL(). Never re-bind the
+ framebuffer with ID 0. Instead, call defaultFramebufferObject() to
+ get the ID that should be bound.
+
+ QOpenGLWidget allows using different OpenGL versions and profiles
+ when the platform supports it. Just set the requested format via
+ setFormat(). Keep in mind however that having multiple QOpenGLWidget
+ instances in the same window requires that they all use the same
+ format, or at least formats that do not make the contexts
+ non-sharable.
+
+ \section1 Painting Techniques
+
+ As described above, subclass QOpenGLWidget to render pure 3D content in the
+ following way:
+
+ \list
+
+ \li Reimplement the initializeGL() and resizeGL() functions to
+ set up the OpenGL state and provide a perspective transformation.
+
+ \li Reimplement paintGL() to paint the 3D scene, calling only
+ OpenGL functions.
+
+ \endlist
+
+ It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter:
+
+ \list
+
+ \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter
+ object for use on the widget.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Direct OpenGL commands can still be issued. However, you must make sure
+ these are enclosed by a call to the painter's beginNativePainting() and
+ endNativePainting().
+
+ \endlist
+
+ When performing drawing using QPainter only, it is also possible to perform
+ the painting like it is done for ordinary widgets: by reimplementing paintEvent().
+
+ \list
+
+ \li Reimplement the paintEvent() function.
+
+ \li Construct a QPainter object targeting the widget. Either pass the widget to the
+ constructor or the QPainter::begin() function.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Painting finishes then the QPainter instance is destroyed. Alternatively,
+ call QPainter::end() explicitly.
+
+ \endlist
+
+ \section1 OpenGL function calls, headers and QOpenGLFunctions
+
+ When making OpenGL function calls, it is strongly recommended to avoid calling
+ the functions directly. Instead, prefer using QOpenGLFunctions (when making
+ portable applications) or the versioned variants (for example,
+ QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only
+ OpenGL). This way the application will work correctly in all Qt build
+ configurations, including the ones that perform dynamic OpenGL implementation
+ loading which means applications are not directly linking to an GL
+ implementation and thus direct function calls are not feasible.
+
+ In paintGL() the current context is always accessible by caling
+ QOpenGLContext::currentContext(). From this context an already initialized,
+ ready-to-be-used QOpenGLFunctions instance is retrievable by calling
+ QOpenGLContext::functions(). An alternative to prefixing every GL call is to
+ inherit from QOpenGLFunctions and call
+ QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL().
+
+ As for the OpenGL headers, note that in most cases there will be no need to
+ directly include any headers like GL.h. The OpenGL-related Qt headers will
+ include qopengl.h which will in turn include an appropriate header for the
+ system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that
+ is available, or a system-provided gl.h. In addition, a copy of the extension
+ headers (called glext.h on some systems) is provided as part of Qt both for
+ OpenGL and OpenGL ES. These will get included automatically on platforms where
+ feasible. This means that constants and function pointer typedefs from ARB,
+ EXT, OES extensions are automatically available.
+
+ \section1 Code examples
+
+ To get started, the simplest QOpenGLWidget subclass could like like the following:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 0
+
+ Alternatively, the prefixing of each and every OpenGL call can be avoidided by deriving
+ from QOpenGLFunctions instead:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 1
+
+ To get a context compatible with a given OpenGL version or profile, or to
+ request depth and stencil buffers, call setFormat():
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 2
+
+ With OpenGL 3.0+ contexts, when portability is not important, the versioned
+ QOpenGLFunctions variants give easy access to all the modern OpenGL functions
+ available in a given version:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 3
+
+ \section1 Relation to QGLWidget
+
+ The legacy QtOpenGL module (classes prefixed with QGL) provides a widget
+ called QGLWidget. QOpenGLWidget is intended to be a modern replacement for
+ it. Therefore, especially in new applications, the general recommendation is
+ to use QOpenGLWidget.
+
+ While the API is very similar, there is an important difference between the
+ two: QOpenGLWidget always renders offscreen, using framebuffer
+ objects. QGLWidget on the other hand uses a native window and surface. The
+ latter causes issues when using it in complex user interfaces since, depending
+ on the platform, such native child widgets may have various limitations,
+ regarding stacking orders for example. QOpenGLWidget avoids this by not
+ creating a separate native window.
+
+ \section1 Threading
+
+ Performing offscreen rendering on worker threads, for example to generate
+ textures that are then used in the GUI/main thread in paintGL(), are supported
+ by exposing the widget's QOpenGLContext so that additional contexts sharing
+ with it can be created on each thread.
+
+ Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main
+ thread is possible by reimplementing paintEvent() to do nothing. The context's
+ thread affinity has to be changed via QObject::moveToThread(). After that,
+ makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to
+ move the context back to the GUI/main thread afterwards.
+
+ Unlike QGLWidget, triggering a buffer swap just for the QOpenGLWidget is not
+ possible since there is no real, onscreen native surface for it. Instead, it
+ is up to the widget stack to manage composition and buffer swaps on the gui
+ thread. When a thread is done updating the framebuffer, call update() \b{on
+ the GUI/main thread} to schedule composition.
+
+ Extra care has to be taken to avoid using the framebuffer when the GUI/main
+ thread is performing compositing. The signals aboutToCompose() and
+ frameSwapped() will be emitted when the composition is starting and
+ ending. They are emitted on the GUI/main thread. This means that by using a
+ direct connection aboutToCompose() can block the GUI/main thread until the
+ worker thread has finished its rendering. After that, the worker thread must
+ perform no further rendering until the frameSwapped() signal is emitted. If
+ this is not acceptable, the worker thread has to implement a double buffering
+ mechanism. This involves drawing using an alternative render target, that is
+ fully controlled by the thread, e.g. an additional framebuffer object, and
+ blitting to the QOpenGLWidget's framebuffer at a suitable time.
+
+ \section1 Context sharing
+
+ When multiple QOpenGLWidgets are added as children to the same top-level
+ widget, their contexts will share with each other. This does not apply for
+ QOpenGLWidget instances that belong to different windows.
+
+ This means that all QOpenGLWidgets in the same window can access each other's
+ sharable resources, like textures, and there is no need for an extra "global
+ share" context, as was the case with QGLWidget.
+
+ Note that QOpenGLWidget expects a standard conformant implementation of
+ resource sharing when it comes to the underlying graphics drivers. For
+ example, some drivers, in particular for mobile and embedded hardware, have
+ issues with setting up sharing between an existing context and others that are
+ created later. Some other drivers may behave in unexpected ways when trying to
+ utilize shared resources between different threads.
+
+ \section1 Limitations
+
+ Putting other widgets underneath and making the QOpenGLWidget transparent will
+ not lead to the expected results: The widgets underneath will not be
+ visible. This is because in practice the QOpenGLWidget is drawn before all
+ other regular, non-OpenGL widgets, and so see-through type of solutions are
+ not feasible. Other type of layouts, like having widgets on top of the
+ QOpenGLWidget, will function as expected.
+
+ When absolutely necessary, this limitation can be overcome by setting the
+ Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that
+ this breaks stacking order, for example it will not be possible to have other
+ widgets on top of the QOpenGLWidget, so it should only be used in situations
+ where a semi-transparent QOpenGLWidget with other widgets visible underneath
+ is required.
+
+ \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
+ countries.}
+
+ \sa QOpenGLFunctions
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToCompose()
+
+ This signal is emitted when the widget's top-level window is about to begin
+ composing the textures of its QOpenGLWidget children and the other widgets.
+*/
+
+/*!
+ \fn void QOpenGLWidget::frameSwapped()
+
+ This signal is emitted after the widget's top-level window has finished
+ composition and returned from its potentially blocking
+ QOpenGLContext::swapBuffers() call.
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToResize()
+
+ This signal is emitted when the widget's size is changed and therefore the
+ framebuffer object is going to be recreated.
+*/
+
+/*!
+ \fn void QOpenGLWidget::resized()
+
+ This signal is emitted right after the framebuffer object has been recreated
+ due to resizing the widget.
+*/
+
+class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice
+{
+public:
+ QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) : w(widget) { }
+ void ensureActiveTarget() Q_DECL_OVERRIDE;
+
+private:
+ QOpenGLWidget *w;
+};
+
class QOpenGLWidgetPrivate : public QWidgetPrivate
{
Q_DECLARE_PUBLIC(QOpenGLWidget)
public:
QOpenGLWidgetPrivate()
- : fbo(0), uninitialized(true)
+ : context(0),
+ fbo(0),
+ resolvedFbo(0),
+ surface(0),
+ initialized(false),
+ fakeHidden(false),
+ paintDevice(0),
+ inBackingStorePaint(false)
+ {
+ }
+
+ ~QOpenGLWidgetPrivate()
{
+ reset();
}
- GLuint textureId() const { return fbo ? fbo->texture() : 0; }
- const QSurface *surface() const { return q_func()->window()->windowHandle(); }
- QSurface *surface() { return q_func()->window()->windowHandle(); }
+ void reset();
+ void recreateFbo();
+
+ GLuint textureId() const Q_DECL_OVERRIDE;
+
void initialize();
+ void invokeUserPaint();
+ void render();
- QOpenGLContext context;
- QOpenGLFramebufferObject *fbo;
- bool uninitialized;
+ QImage grabFramebuffer() Q_DECL_OVERRIDE;
+ void beginBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = true; }
+ void endBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = false; }
+ void beginCompose() Q_DECL_OVERRIDE;
+ void endCompose() Q_DECL_OVERRIDE;
+ void resizeViewportFramebuffer() Q_DECL_OVERRIDE;
- int w,h;
+ QOpenGLContext *context;
+ QOpenGLFramebufferObject *fbo;
+ QOpenGLFramebufferObject *resolvedFbo;
+ QOffscreenSurface *surface;
+ bool initialized;
+ bool fakeHidden;
+ QOpenGLPaintDevice *paintDevice;
+ bool inBackingStorePaint;
+ QSurfaceFormat requestedFormat;
};
+void QOpenGLWidgetPaintDevice::ensureActiveTarget()
+{
+ QOpenGLWidgetPrivate *d = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w));
+ if (!d->initialized)
+ return;
+
+ if (QOpenGLContext::currentContext() != d->context)
+ w->makeCurrent();
+ else
+ d->fbo->bind();
+}
+
+GLuint QOpenGLWidgetPrivate::textureId() const
+{
+ return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0);
+}
+
+void QOpenGLWidgetPrivate::reset()
+{
+ delete paintDevice;
+ paintDevice = 0;
+ delete fbo;
+ fbo = 0;
+ delete resolvedFbo;
+ resolvedFbo = 0;
+ delete context;
+ context = 0;
+ delete surface;
+ surface = 0;
+ initialized = fakeHidden = inBackingStorePaint = false;
+}
+
+void QOpenGLWidgetPrivate::recreateFbo()
+{
+ Q_Q(QOpenGLWidget);
+
+ emit q->aboutToResize();
+
+ context->makeCurrent(surface);
+
+ delete fbo;
+ delete resolvedFbo;
+
+ int samples = get(q->window())->shareContext()->format().samples();
+ QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions());
+ if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
+ samples = 0;
+
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(samples);
+
+ const QSize deviceSize = q->size() * q->devicePixelRatio();
+ fbo = new QOpenGLFramebufferObject(deviceSize, format);
+ if (samples > 0)
+ resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
+
+ fbo->bind();
+
+ paintDevice->setSize(deviceSize);
+
+ emit q->resized();
+}
+
+void QOpenGLWidgetPrivate::beginCompose()
+{
+ Q_Q(QOpenGLWidget);
+ emit q->aboutToCompose();
+}
+
+void QOpenGLWidgetPrivate::endCompose()
+{
+ Q_Q(QOpenGLWidget);
+ emit q->frameSwapped();
+}
+
void QOpenGLWidgetPrivate::initialize()
{
Q_Q(QOpenGLWidget);
- if (!uninitialized)
+ if (initialized)
+ return;
+
+ // Get our toplevel's context with which we will share in order to make the
+ // texture usable by the underlying window's backingstore.
+ QOpenGLContext *shareContext = get(q->window())->shareContext();
+ if (!shareContext) {
+ qWarning("QOpenGLWidget: Cannot be used without a context shared with the toplevel.");
return;
- context.setShareContext(get(q->window())->shareContext());
- context.setFormat(surface()->format());
- context.create();
- context.makeCurrent(surface());
+ }
+
+ QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
+ ctx->setShareContext(shareContext);
+ ctx->setFormat(requestedFormat);
+ if (!ctx->create()) {
+ qWarning("QOpenGLWidget: Failed to create context");
+ return;
+ }
+
+ // The top-level window's surface is not good enough since it causes way too
+ // much trouble with regards to the QSurfaceFormat for example. So just like
+ // in QQuickWidget, use a dedicated QOffscreenSurface.
+ surface = new QOffscreenSurface;
+ surface->setFormat(ctx->format());
+ surface->create();
+
+ if (!ctx->makeCurrent(surface)) {
+ qWarning("QOpenGLWidget: Failed to make context current");
+ return;
+ }
+
+ paintDevice = new QOpenGLWidgetPaintDevice(q);
+ paintDevice->setSize(q->size() * q->devicePixelRatio());
+ paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+
+ context = ctx.take();
+ initialized = true;
+
q->initializeGL();
- uninitialized = false;
}
+void QOpenGLWidgetPrivate::invokeUserPaint()
+{
+ Q_Q(QOpenGLWidget);
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
+
+ q->paintGL();
+
+ if (resolvedFbo) {
+ QRect rect(QPoint(0, 0), fbo->size());
+ QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect);
+ }
+}
+
+void QOpenGLWidgetPrivate::render()
+{
+ Q_Q(QOpenGLWidget);
+
+ if (fakeHidden || !initialized)
+ return;
+
+ q->makeCurrent();
+ invokeUserPaint();
+ context->functions()->glFlush();
+}
+
+extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+
+QImage QOpenGLWidgetPrivate::grabFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ if (!initialized)
+ return QImage();
+
+ render();
+ q->makeCurrent();
+ QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatio(), false, false);
+
+ return res;
+}
+
+void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ if (!initialized)
+ return;
+
+ if (!fbo || q->size() != fbo->size())
+ recreateFbo();
+}
+
+/*!
+ Constructs a widget which is a child of \a parent, with widget flags set to \a f.
+ */
QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f)
: QWidget(*(new QOpenGLWidgetPrivate), parent, f)
{
Q_D(QOpenGLWidget);
- d->setRenderToTexture();
+ if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))
+ d->setRenderToTexture();
+ else
+ qWarning("QOpenGLWidget is not supported on this platform.");
}
+/*!
+ Destroys the widget
+ */
QOpenGLWidget::~QOpenGLWidget()
{
}
+/*!
+ Sets the requested surface \a format.
+
+ \note Requesting an alpha buffer via this function will not lead to the desired results
+ and should be avoided. Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent
+ QOpenGLWidget instances with other widgets visible underneath. Keep in mind however that
+ this breaks the stacking order, so it will no longer be possible to have other widgets
+ on top of the QOpenGLWidget.
+
+ \sa format(), Qt::WA_AlwaysStackOnTop
+ */
+void QOpenGLWidget::setFormat(const QSurfaceFormat &format)
+{
+ Q_UNUSED(format);
+ Q_D(QOpenGLWidget);
+ if (d->initialized) {
+ qWarning("QOpenGLWidget: Already initialized, setting the format has no effect");
+ return;
+ }
+
+ d->requestedFormat = format;
+}
+
+/*!
+ Returns the context and surface format used by this widget and its toplevel
+ window.
+
+ After the widget and its toplevel have both been created, resized and shown,
+ this function will return the actual format of the context. This may differ
+ from the requested format if the request could not be fulfilled by the
+ platform. It is also possible to get larger color buffer sizes than
+ requested.
+
+ When the widget's window and the related OpenGL resources are not yet
+ initialized, the return value is the format that has been set via
+ setFormat().
+
+ \sa setFormat(), context()
+ */
+QSurfaceFormat QOpenGLWidget::format() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->initialized ? d->context->format() : d->requestedFormat;
+}
+
+/*!
+ \return \e true if the widget and OpenGL resources, like the context, have
+ been successfully initialized. Note that the return value is always false
+ until the widget is shown.
+*/
bool QOpenGLWidget::isValid() const
{
Q_D(const QOpenGLWidget);
- return d->context.isValid();
+ return d->initialized && d->context->isValid();
}
+/*!
+ Prepares for rendering OpenGL content for this widget by making the
+ corresponding context current and binding the framebuffer object in that
+ context.
+
+ It is not necessary to call this function in most cases, because it
+ is called automatically before invoking paintGL().
+
+ \sa context(), paintGL(), doneCurrent()
+ */
void QOpenGLWidget::makeCurrent()
{
Q_D(QOpenGLWidget);
- d->context.makeCurrent(d->surface());
+ if (!d->initialized) {
+ qWarning("QOpenGLWidget: Cannot make uninitialized widget current");
+ return;
+ }
+
+ d->context->makeCurrent(d->surface);
d->fbo->bind();
}
+/*!
+ Releases the context.
+
+ It is not necessary to call this function in most cases, since the
+ widget will make sure the context is bound and released properly
+ when invoking paintGL().
+ */
void QOpenGLWidget::doneCurrent()
{
Q_D(QOpenGLWidget);
- d->context.doneCurrent();
+ if (!d->initialized)
+ return;
+
+ d->context->doneCurrent();
}
-QSurfaceFormat QOpenGLWidget::format() const
+/*!
+ \return The QOpenGLContext used by this widget or \c 0 if not yet initialized.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent().
+
+ \sa QOpenGLContext::setShareContext(), defaultFramebufferObject()
+ */
+QOpenGLContext *QOpenGLWidget::context() const
{
Q_D(const QOpenGLWidget);
- return d->surface()->format();
+ return d->context;
}
+/*!
+ \return The framebuffer object handle or \c 0 if not yet initialized.
+
+ \note The framebuffer object belongs to the context returned by context()
+ and may not be accessible from other contexts.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent(). In addition, the framebuffer object
+ changes on each resize.
+
+ \sa context()
+ */
GLuint QOpenGLWidget::defaultFramebufferObject() const
{
Q_D(const QOpenGLWidget);
return d->fbo ? d->fbo->handle() : 0;
}
+/*!
+ This virtual function is called once before the first call to
+ paintGL() or resizeGL(). Reimplement it in a subclass.
+
+ This function should set up any required OpenGL resources and state.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Note however that the framebuffer
+ is not yet available at this stage, so avoid issuing draw calls from
+ here. Defer such calls to paintGL() instead.
+
+ \sa paintGL(), resizeGL()
+*/
void QOpenGLWidget::initializeGL()
{
-
}
+/*!
+ This virtual function is called whenever the widget has been
+ resized. Reimplement it in a subclass. The new size is passed in
+ \a w and \a h.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Additionally, the framebuffer is
+ also bound.
+
+ \sa initializeGL(), paintGL()
+*/
void QOpenGLWidget::resizeGL(int w, int h)
{
Q_UNUSED(w);
Q_UNUSED(h);
}
+/*!
+ This virtual function is called whenever the widget needs to be
+ painted. Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+
+ Before invoking this function, the context and the framebuffer are
+ bound, and the viewport is set up by a call to glViewport(). No
+ other state is set and no clearing or drawing is performed by the
+ framework.
+
+ \sa initializeGL(), resizeGL()
+*/
void QOpenGLWidget::paintGL()
{
}
-void QOpenGLWidget::updateGL()
+/*!
+ \internal
+
+ Handles resize events that are passed in the \a event parameter.
+ Calls the virtual function resizeGL().
+*/
+void QOpenGLWidget::resizeEvent(QResizeEvent *e)
{
Q_D(QOpenGLWidget);
- if (d->uninitialized || !d->surface())
+
+ if (e->size().isEmpty()) {
+ d->fakeHidden = true;
+ return;
+ }
+ d->fakeHidden = false;
+
+ d->initialize();
+ if (!d->initialized)
return;
- makeCurrent();
- paintGL();
- d->context.functions()->glFlush();
- doneCurrent();
- update();
+ d->recreateFbo();
+ resizeGL(width(), height());
+ d->invokeUserPaint();
+ d->context->functions()->glFlush();
}
+/*!
+ Handles paint events.
-void QOpenGLWidget::resizeEvent(QResizeEvent *)
+ Calling QWidget::update() will lead to sending a paint event \a e,
+ and thus invoking this function. (NB this is asynchronous and will
+ happen at some point after returning from update()). This function
+ will then, after some preparation, call the virtual paintGL() to
+ update the contents of the QOpenGLWidget's framebuffer. The widget's
+ top-level window will then composite the framebuffer's texture with
+ the rest of the window.
+*/
+void QOpenGLWidget::paintEvent(QPaintEvent *e)
{
+ Q_UNUSED(e);
Q_D(QOpenGLWidget);
- d->w = width();
- d->h = height();
- d->initialize();
+ if (!d->initialized)
+ return;
- d->context.makeCurrent(d->surface());
- delete d->fbo; // recreate when resized
- d->fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil);
- d->fbo->bind();
- QOpenGLFunctions *funcs = d->context.functions();
- resizeGL(width(), height());
- paintGL();
- funcs->glFlush();
+ if (updatesEnabled())
+ d->render();
+}
+
+/*!
+ Renders and returns a 32-bit RGB image of the framebuffer.
+
+ \note This is a potentially expensive operation because it relies on glReadPixels()
+ to read back the pixels. This may be slow and can stall the GPU pipeline.
+*/
+QImage QOpenGLWidget::grabFramebuffer()
+{
+ Q_D(QOpenGLWidget);
+ return d->grabFramebuffer();
+}
+
+/*!
+ \internal
+*/
+int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::metric(metric);
+
+ QScreen *screen = window()->windowHandle()->screen();
+ if (!screen && QGuiApplication::primaryScreen())
+ screen = QGuiApplication::primaryScreen();
+
+ const float dpmx = qt_defaultDpiX() * 100. / 2.54;
+ const float dpmy = qt_defaultDpiY() * 100. / 2.54;
+
+ switch (metric) {
+ case PdmWidth:
+ return width();
+ case PdmHeight:
+ return height();
+ case PdmDepth:
+ return 32;
+ case PdmWidthMM:
+ if (screen)
+ return width() * screen->physicalSize().width() / screen->geometry().width();
+ else
+ return width() * 1000 / dpmx;
+ case PdmHeightMM:
+ if (screen)
+ return height() * screen->physicalSize().height() / screen->geometry().height();
+ else
+ return height() * 1000 / dpmy;
+ case PdmNumColors:
+ return 0;
+ case PdmDpiX:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmDpiY:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmPhysicalDpiX:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmPhysicalDpiY:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmDevicePixelRatio:
+ if (screen)
+ return screen->devicePixelRatio();
+ else
+ return 1.0;
+ default:
+ qWarning("QOpenGLWidget::metric(): unknown metric %d", metric);
+ return 0;
+ }
+}
+
+/*!
+ \internal
+*/
+QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::redirected(p);
+
+ return d->paintDevice;
+}
+
+/*!
+ \internal
+*/
+QPaintEngine *QOpenGLWidget::paintEngine() const
+{
+ Q_D(const QOpenGLWidget);
+ // QWidget needs to "punch a hole" into the backingstore. This needs the
+ // normal paint engine and device, not the GL one. So in this mode, behave
+ // like a normal widget.
+ if (d->inBackingStorePaint)
+ return QWidget::paintEngine();
+
+ if (!d->initialized)
+ return 0;
+
+ return d->paintDevice->paintEngine();
}
-void QOpenGLWidget::paintEvent(QPaintEvent *)
+/*!
+ \internal
+*/
+bool QOpenGLWidget::event(QEvent *e)
{
- qWarning("QOpenGLWidget does not support paintEvent() yet.");
- return;
+ Q_D(QOpenGLWidget);
+ switch (e->type()) {
+ case QEvent::WindowChangeInternal:
+ if (d->initialized)
+ d->reset();
+ // FALLTHROUGH
+ case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too
+ if (!d->initialized && !size().isEmpty() && window() && window()->windowHandle()) {
+ d->initialize();
+ if (d->initialized)
+ d->recreateFbo();
+ }
+ break;
+ default:
+ break;
+ }
+ return QWidget::event(e);
}
QT_END_NAMESPACE