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authorLars Knoll <lars.knoll@nokia.com>2011-05-07 00:02:01 +0200
committerLars Knoll <lars.knoll@nokia.com>2011-05-07 00:02:01 +0200
commitf67b8df3ebdba2d398b9cce686b7c644adffff08 (patch)
tree062dd469f7cf8daa01a32d3e7b767b8fbdb7573a /src/widgets/styles/qdrawutil.cpp
parent32ce4fe9e6a94e77828e976776cf08da85254ff2 (diff)
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdrawutil.h"
+#include "qbitmap.h"
+#include "qpixmapcache.h"
+#include "qpainter.h"
+#include "qpalette.h"
+#include <private/qpaintengineex_p.h>
+#include <qvarlengtharray.h>
+#include <qmath.h>
+#include <private/qhexstring_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \headerfile <qdrawutil.h>
+ \title Drawing Utility Functions
+
+ \sa QPainter
+*/
+
+/*!
+ \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2,
+ const QPalette &palette, bool sunken,
+ int lineWidth, int midLineWidth)
+ \relates <qdrawutil.h>
+
+ Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2)
+ shaded line using the given \a painter. Note that nothing is
+ drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is
+ neither horizontal nor vertical).
+
+ The provided \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors). The given \a lineWidth
+ specifies the line width for each of the lines; it is not the
+ total line width. The given \a midLineWidth specifies the width of
+ a middle line drawn in the QPalette::mid() color.
+
+ The line appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to
+ make widgets that follow the current GUI style.
+
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded line:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 0
+
+ \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
+*/
+
+void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2,
+ const QPalette &pal, bool sunken,
+ int lineWidth, int midLineWidth)
+{
+ if (!(p && lineWidth >= 0 && midLineWidth >= 0)) {
+ qWarning("qDrawShadeLine: Invalid parameters");
+ return;
+ }
+ int tlw = lineWidth*2 + midLineWidth; // total line width
+ QPen oldPen = p->pen(); // save pen
+ if (sunken)
+ p->setPen(pal.color(QPalette::Dark));
+ else
+ p->setPen(pal.light().color());
+ QPolygon a;
+ int i;
+ if (y1 == y2) { // horizontal line
+ int y = y1 - tlw/2;
+ if (x1 > x2) { // swap x1 and x2
+ int t = x1;
+ x1 = x2;
+ x2 = t;
+ }
+ x2--;
+ for (i=0; i<lineWidth; i++) { // draw top shadow
+ a.setPoints(3, x1+i, y+tlw-1-i,
+ x1+i, y+i,
+ x2-i, y+i);
+ p->drawPolyline(a);
+ }
+ if (midLineWidth > 0) {
+ p->setPen(pal.mid().color());
+ for (i=0; i<midLineWidth; i++) // draw lines in the middle
+ p->drawLine(x1+lineWidth, y+lineWidth+i,
+ x2-lineWidth, y+lineWidth+i);
+ }
+ if (sunken)
+ p->setPen(pal.light().color());
+ else
+ p->setPen(pal.dark().color());
+ for (i=0; i<lineWidth; i++) { // draw bottom shadow
+ a.setPoints(3, x1+i, y+tlw-i-1,
+ x2-i, y+tlw-i-1,
+ x2-i, y+i+1);
+ p->drawPolyline(a);
+ }
+ }
+ else if (x1 == x2) { // vertical line
+ int x = x1 - tlw/2;
+ if (y1 > y2) { // swap y1 and y2
+ int t = y1;
+ y1 = y2;
+ y2 = t;
+ }
+ y2--;
+ for (i=0; i<lineWidth; i++) { // draw left shadow
+ a.setPoints(3, x+i, y2,
+ x+i, y1+i,
+ x+tlw-1, y1+i);
+ p->drawPolyline(a);
+ }
+ if (midLineWidth > 0) {
+ p->setPen(pal.mid().color());
+ for (i=0; i<midLineWidth; i++) // draw lines in the middle
+ p->drawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2);
+ }
+ if (sunken)
+ p->setPen(pal.light().color());
+ else
+ p->setPen(pal.dark().color());
+ for (i=0; i<lineWidth; i++) { // draw right shadow
+ a.setPoints(3, x+lineWidth, y2-i,
+ x+tlw-i-1, y2-i,
+ x+tlw-i-1, y1+lineWidth);
+ p->drawPolyline(a);
+ }
+ }
+ p->setPen(oldPen);
+}
+
+/*!
+ \fn void qDrawShadeRect(QPainter *painter, int x, int y, int width, int height,
+ const QPalette &palette, bool sunken,
+ int lineWidth, int midLineWidth,
+ const QBrush *fill)
+ \relates <qdrawutil.h>
+
+ Draws the shaded rectangle beginning at (\a x, \a y) with the
+ given \a width and \a height using the provided \a painter.
+
+ The provide \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors. The given \a lineWidth
+ specifies the line width for each of the lines; it is not the
+ total line width. The \a midLineWidth specifies the width of a
+ middle line drawn in the QPalette::mid() color. The rectangle's
+ interior is filled with the \a fill brush unless \a fill is 0.
+
+ The rectangle appears sunken if \a sunken is true, otherwise
+ raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded rectangle:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 1
+
+ \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
+*/
+
+void qDrawShadeRect(QPainter *p, int x, int y, int w, int h,
+ const QPalette &pal, bool sunken,
+ int lineWidth, int midLineWidth,
+ const QBrush *fill)
+{
+ if (w == 0 || h == 0)
+ return;
+ if (! (w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0)) {
+ qWarning("qDrawShadeRect: Invalid parameters");
+ return;
+ }
+ QPen oldPen = p->pen();
+ if (sunken)
+ p->setPen(pal.dark().color());
+ else
+ p->setPen(pal.light().color());
+ int x1=x, y1=y, x2=x+w-1, y2=y+h-1;
+
+ if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle
+ p->drawRect(x1, y1, w-2, h-2);
+ if (sunken)
+ p->setPen(pal.light().color());
+ else
+ p->setPen(pal.dark().color());
+ QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1),
+ QLineF(x1+1, y1+2, x1+1, y2-2),
+ QLineF(x1, y2, x2, y2),
+ QLineF(x2,y1, x2,y2-1) };
+ p->drawLines(lines, 4); // draw bottom/right lines
+ } else { // more complicated
+ int m = lineWidth+midLineWidth;
+ int i, j=0, k=m;
+ for (i=0; i<lineWidth; i++) { // draw top shadow
+ QLineF lines[4] = { QLineF(x1+i, y2-i, x1+i, y1+i),
+ QLineF(x1+i, y1+i, x2-i, y1+i),
+ QLineF(x1+k, y2-k, x2-k, y2-k),
+ QLineF(x2-k, y2-k, x2-k, y1+k) };
+ p->drawLines(lines, 4);
+ k++;
+ }
+ p->setPen(pal.mid().color());
+ j = lineWidth*2;
+ for (i=0; i<midLineWidth; i++) { // draw lines in the middle
+ p->drawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1);
+ j += 2;
+ }
+ if (sunken)
+ p->setPen(pal.light().color());
+ else
+ p->setPen(pal.dark().color());
+ k = m;
+ for (i=0; i<lineWidth; i++) { // draw bottom shadow
+ QLineF lines[4] = { QLineF(x1+1+i, y2-i, x2-i, y2-i),
+ QLineF(x2-i, y2-i, x2-i, y1+i+1),
+ QLineF(x1+k, y2-k, x1+k, y1+k),
+ QLineF(x1+k, y1+k, x2-k, y1+k) };
+ p->drawLines(lines, 4);
+ k++;
+ }
+ }
+ if (fill) {
+ QBrush oldBrush = p->brush();
+ int tlw = lineWidth + midLineWidth;
+ p->setPen(Qt::NoPen);
+ p->setBrush(*fill);
+ p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw);
+ p->setBrush(oldBrush);
+ }
+ p->setPen(oldPen); // restore pen
+}
+
+
+/*!
+ \fn void qDrawShadePanel(QPainter *painter, int x, int y, int width, int height,
+ const QPalette &palette, bool sunken,
+ int lineWidth, const QBrush *fill)
+ \relates <qdrawutil.h>
+
+ Draws the shaded panel beginning at (\a x, \a y) with the given \a
+ width and \a height using the provided \a painter and the given \a
+ lineWidth.
+
+ The given \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors). The panel's interior is filled
+ with the \a fill brush unless \a fill is 0.
+
+ The panel appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded panel:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 2
+
+ \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
+*/
+
+void qDrawShadePanel(QPainter *p, int x, int y, int w, int h,
+ const QPalette &pal, bool sunken,
+ int lineWidth, const QBrush *fill)
+{
+ if (w == 0 || h == 0)
+ return;
+ if (!(w > 0 && h > 0 && lineWidth >= 0)) {
+ qWarning("qDrawShadePanel: Invalid parameters");
+ }
+ QColor shade = pal.dark().color();
+ QColor light = pal.light().color();
+ if (fill) {
+ if (fill->color() == shade)
+ shade = pal.shadow().color();
+ if (fill->color() == light)
+ light = pal.midlight().color();
+ }
+ QPen oldPen = p->pen(); // save pen
+ QVector<QLineF> lines;
+ lines.reserve(2*lineWidth);
+
+ if (sunken)
+ p->setPen(shade);
+ else
+ p->setPen(light);
+ int x1, y1, x2, y2;
+ int i;
+ x1 = x;
+ y1 = y2 = y;
+ x2 = x+w-2;
+ for (i=0; i<lineWidth; i++) { // top shadow
+ lines << QLineF(x1, y1++, x2--, y2++);
+ }
+ x2 = x1;
+ y1 = y+h-2;
+ for (i=0; i<lineWidth; i++) { // left shado
+ lines << QLineF(x1++, y1, x2++, y2--);
+ }
+ p->drawLines(lines);
+ lines.clear();
+ if (sunken)
+ p->setPen(light);
+ else
+ p->setPen(shade);
+ x1 = x;
+ y1 = y2 = y+h-1;
+ x2 = x+w-1;
+ for (i=0; i<lineWidth; i++) { // bottom shadow
+ lines << QLineF(x1++, y1--, x2, y2--);
+ }
+ x1 = x2;
+ y1 = y;
+ y2 = y+h-lineWidth-1;
+ for (i=0; i<lineWidth; i++) { // right shadow
+ lines << QLineF(x1--, y1++, x2--, y2);
+ }
+ p->drawLines(lines);
+ if (fill) // fill with fill color
+ p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
+ p->setPen(oldPen); // restore pen
+}
+
+
+/*!
+ \internal
+ This function draws a rectangle with two pixel line width.
+ It is called from qDrawWinButton() and qDrawWinPanel().
+
+ c1..c4 and fill are used:
+
+ 1 1 1 1 1 2
+ 1 3 3 3 4 2
+ 1 3 F F 4 2
+ 1 3 F F 4 2
+ 1 4 4 4 4 2
+ 2 2 2 2 2 2
+*/
+
+static void qDrawWinShades(QPainter *p,
+ int x, int y, int w, int h,
+ const QColor &c1, const QColor &c2,
+ const QColor &c3, const QColor &c4,
+ const QBrush *fill)
+{
+ if (w < 2 || h < 2) // can't do anything with that
+ return;
+ QPen oldPen = p->pen();
+ QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) };
+ p->setPen(c1);
+ p->drawPolyline(a, 3);
+ QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) };
+ p->setPen(c2);
+ p->drawPolyline(b, 3);
+ if (w > 4 && h > 4) {
+ QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) };
+ p->setPen(c3);
+ p->drawPolyline(c, 3);
+ QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) };
+ p->setPen(c4);
+ p->drawPolyline(d, 3);
+ if (fill)
+ p->fillRect(QRect(x+2, y+2, w-4, h-4), *fill);
+ }
+ p->setPen(oldPen);
+}
+
+
+/*!
+ \fn void qDrawWinButton(QPainter *painter, int x, int y, int width, int height,
+ const QPalette &palette, bool sunken,
+ const QBrush *fill)
+ \relates <qdrawutil.h>
+
+ Draws the Windows-style button specified by the given point (\a x,
+ \a y}, \a width and \a height using the provided \a painter with a
+ line width of 2 pixels. The button's interior is filled with the
+ \a{fill} brush unless \a fill is 0.
+
+ The given \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors).
+
+ The button appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style()-> Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawWinPanel(), QStyle
+*/
+
+void qDrawWinButton(QPainter *p, int x, int y, int w, int h,
+ const QPalette &pal, bool sunken,
+ const QBrush *fill)
+{
+ if (sunken)
+ qDrawWinShades(p, x, y, w, h,
+ pal.shadow().color(), pal.light().color(), pal.dark().color(),
+ pal.button().color(), fill);
+ else
+ qDrawWinShades(p, x, y, w, h,
+ pal.light().color(), pal.shadow().color(), pal.button().color(),
+ pal.dark().color(), fill);
+}
+
+/*!
+ \fn void qDrawWinPanel(QPainter *painter, int x, int y, int width, int height,
+ const QPalette &palette, bool sunken,
+ const QBrush *fill)
+ \relates <qdrawutil.h>
+
+ Draws the Windows-style panel specified by the given point(\a x,
+ \a y), \a width and \a height using the provided \a painter with a
+ line width of 2 pixels. The button's interior is filled with the
+ \a fill brush unless \a fill is 0.
+
+ The given \a palette specifies the shading colors. The panel
+ appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded panel:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 3
+
+ \sa qDrawShadePanel(), qDrawWinButton(), QStyle
+*/
+
+void qDrawWinPanel(QPainter *p, int x, int y, int w, int h,
+ const QPalette &pal, bool sunken,
+ const QBrush *fill)
+{
+ if (sunken)
+ qDrawWinShades(p, x, y, w, h,
+ pal.dark().color(), pal.light().color(), pal.shadow().color(),
+ pal.midlight().color(), fill);
+ else
+ qDrawWinShades(p, x, y, w, h,
+ pal.light().color(), pal.shadow().color(), pal.midlight().color(),
+ pal.dark().color(), fill);
+}
+
+/*!
+ \fn void qDrawPlainRect(QPainter *painter, int x, int y, int width, int height, const QColor &lineColor,
+ int lineWidth, const QBrush *fill)
+ \relates <qdrawutil.h>
+
+ Draws the plain rectangle beginning at (\a x, \a y) with the given
+ \a width and \a height, using the specified \a painter, \a lineColor
+ and \a lineWidth. The rectangle's interior is filled with the \a
+ fill brush unless \a fill is 0.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a plain rectangle:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 4
+
+ \sa qDrawShadeRect(), QStyle
+*/
+
+void qDrawPlainRect(QPainter *p, int x, int y, int w, int h, const QColor &c,
+ int lineWidth, const QBrush *fill)
+{
+ if (w == 0 || h == 0)
+ return;
+ if (!(w > 0 && h > 0 && lineWidth >= 0)) {
+ qWarning("qDrawPlainRect: Invalid parameters");
+ }
+ QPen oldPen = p->pen();
+ QBrush oldBrush = p->brush();
+ p->setPen(c);
+ p->setBrush(Qt::NoBrush);
+ for (int i=0; i<lineWidth; i++)
+ p->drawRect(x+i, y+i, w-i*2 - 1, h-i*2 - 1);
+ if (fill) { // fill with fill color
+ p->setPen(Qt::NoPen);
+ p->setBrush(*fill);
+ p->drawRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2);
+ }
+ p->setPen(oldPen);
+ p->setBrush(oldBrush);
+}
+
+/*****************************************************************************
+ Overloaded functions.
+ *****************************************************************************/
+
+/*!
+ \fn void qDrawShadeLine(QPainter *painter, const QPoint &p1, const QPoint &p2,
+ const QPalette &palette, bool sunken, int lineWidth, int midLineWidth)
+ \relates <qdrawutil.h>
+ \overload
+
+ Draws a horizontal or vertical shaded line between \a p1 and \a p2
+ using the given \a painter. Note that nothing is drawn if the line
+ between the points would be neither horizontal nor vertical.
+
+ The provided \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors). The given \a lineWidth
+ specifies the line width for each of the lines; it is not the
+ total line width. The given \a midLineWidth specifies the width of
+ a middle line drawn in the QPalette::mid() color.
+
+ The line appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to
+ make widgets that follow the current GUI style.
+
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded line:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 5
+
+ \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
+*/
+
+void qDrawShadeLine(QPainter *p, const QPoint &p1, const QPoint &p2,
+ const QPalette &pal, bool sunken,
+ int lineWidth, int midLineWidth)
+{
+ qDrawShadeLine(p, p1.x(), p1.y(), p2.x(), p2.y(), pal, sunken,
+ lineWidth, midLineWidth);
+}
+
+/*!
+ \fn void qDrawShadeRect(QPainter *painter, const QRect &rect, const QPalette &palette,
+ bool sunken, int lineWidth, int midLineWidth, const QBrush *fill)
+ \relates <qdrawutil.h>
+ \overload
+
+ Draws the shaded rectangle specified by \a rect using the given \a painter.
+
+ The provide \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors. The given \a lineWidth
+ specifies the line width for each of the lines; it is not the
+ total line width. The \a midLineWidth specifies the width of a
+ middle line drawn in the QPalette::mid() color. The rectangle's
+ interior is filled with the \a fill brush unless \a fill is 0.
+
+ The rectangle appears sunken if \a sunken is true, otherwise
+ raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded rectangle:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 6
+
+ \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
+*/
+
+void qDrawShadeRect(QPainter *p, const QRect &r,
+ const QPalette &pal, bool sunken,
+ int lineWidth, int midLineWidth,
+ const QBrush *fill)
+{
+ qDrawShadeRect(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
+ lineWidth, midLineWidth, fill);
+}
+
+/*!
+ \fn void qDrawShadePanel(QPainter *painter, const QRect &rect, const QPalette &palette,
+ bool sunken, int lineWidth, const QBrush *fill)
+ \relates <qdrawutil.h>
+ \overload
+
+ Draws the shaded panel at the rectangle specified by \a rect using the
+ given \a painter and the given \a lineWidth.
+
+ The given \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors). The panel's interior is filled
+ with the \a fill brush unless \a fill is 0.
+
+ The panel appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded panel:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 7
+
+ \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
+*/
+
+void qDrawShadePanel(QPainter *p, const QRect &r,
+ const QPalette &pal, bool sunken,
+ int lineWidth, const QBrush *fill)
+{
+ qDrawShadePanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
+ lineWidth, fill);
+}
+
+/*!
+ \fn void qDrawWinButton(QPainter *painter, const QRect &rect, const QPalette &palette,
+ bool sunken, const QBrush *fill)
+ \relates <qdrawutil.h>
+ \overload
+
+ Draws the Windows-style button at the rectangle specified by \a rect using
+ the given \a painter with a line width of 2 pixels. The button's interior
+ is filled with the \a{fill} brush unless \a fill is 0.
+
+ The given \a palette specifies the shading colors (\l
+ {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
+ {QPalette::mid()}{middle} colors).
+
+ The button appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style()-> Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawWinPanel(), QStyle
+*/
+
+void qDrawWinButton(QPainter *p, const QRect &r,
+ const QPalette &pal, bool sunken, const QBrush *fill)
+{
+ qDrawWinButton(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
+}
+
+/*!
+ \fn void qDrawWinPanel(QPainter *painter, const QRect &rect, const QPalette &palette,
+ bool sunken, const QBrush *fill)
+ \overload
+
+ Draws the Windows-style panel at the rectangle specified by \a rect using
+ the given \a painter with a line width of 2 pixels. The button's interior
+ is filled with the \a fill brush unless \a fill is 0.
+
+ The given \a palette specifies the shading colors. The panel
+ appears sunken if \a sunken is true, otherwise raised.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a shaded panel:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 8
+
+ \sa qDrawShadePanel(), qDrawWinButton(), QStyle
+*/
+
+void qDrawWinPanel(QPainter *p, const QRect &r,
+ const QPalette &pal, bool sunken, const QBrush *fill)
+{
+ qDrawWinPanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
+}
+
+/*!
+ \fn void qDrawPlainRect(QPainter *painter, const QRect &rect, const QColor &lineColor, int lineWidth, const QBrush *fill)
+ \relates <qdrawutil.h>
+ \overload
+
+ Draws the plain rectangle specified by \a rect using the given \a painter,
+ \a lineColor and \a lineWidth. The rectangle's interior is filled with the
+ \a fill brush unless \a fill is 0.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ Alternatively you can use a QFrame widget and apply the
+ QFrame::setFrameStyle() function to display a plain rectangle:
+
+ \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 9
+
+ \sa qDrawShadeRect(), QStyle
+*/
+
+void qDrawPlainRect(QPainter *p, const QRect &r, const QColor &c,
+ int lineWidth, const QBrush *fill)
+{
+ qDrawPlainRect(p, r.x(), r.y(), r.width(), r.height(), c,
+ lineWidth, fill);
+}
+
+
+/*!
+ \class QTileRules
+ \since 4.6
+
+ Holds the rules used to draw a pixmap or image split into nine segments,
+ similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}.
+
+ \sa Qt::TileRule, QMargins
+*/
+
+/*! \fn QTileRules::QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule)
+ Constructs a QTileRules with the given \a horizontalRule and
+ \a verticalRule.
+ */
+
+/*! \fn QTileRules::QTileRules(Qt::TileRule rule)
+ Constructs a QTileRules with the given \a rule used for both
+ the horizontal rule and the vertical rule.
+ */
+
+/*!
+ \fn void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap)
+ \relates <qdrawutil.h>
+ \since 4.6
+ \overload
+
+ \brief The qDrawBorderPixmap function is for drawing a pixmap into
+ the margins of a rectangle.
+
+ Draws the given \a pixmap into the given \a target rectangle, using the
+ given \a painter. The pixmap will be split into nine segments and drawn
+ according to the \a margins structure.
+*/
+
+typedef QVarLengthArray<QPainter::PixmapFragment, 16> QPixmapFragmentsArray;
+
+/*!
+ \since 4.6
+
+ Draws the indicated \a sourceRect rectangle from the given \a pixmap into
+ the given \a targetRect rectangle, using the given \a painter. The pixmap
+ will be split into nine segments according to the given \a targetMargins
+ and \a sourceMargins structures. Finally, the pixmap will be drawn
+ according to the given \a rules.
+
+ This function is used to draw a scaled pixmap, similar to
+ \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}
+
+ \sa Qt::TileRule, QTileRules, QMargins
+*/
+
+void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins,
+ const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins,
+ const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints)
+{
+ QPainter::PixmapFragment d;
+ d.opacity = 1.0;
+ d.rotation = 0.0;
+
+ QPixmapFragmentsArray opaqueData;
+ QPixmapFragmentsArray translucentData;
+
+ // source center
+ const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
+ const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
+ const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1;
+ const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1;
+ const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft;
+ const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop;
+ // target center
+ const int targetCenterTop = targetRect.top() + targetMargins.top();
+ const int targetCenterLeft = targetRect.left() + targetMargins.left();
+ const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1;
+ const int targetCenterRight = targetRect.right() - targetMargins.right() + 1;
+ const int targetCenterWidth = targetCenterRight - targetCenterLeft;
+ const int targetCenterHeight = targetCenterBottom - targetCenterTop;
+
+ QVarLengthArray<qreal, 16> xTarget; // x-coordinates of target rectangles
+ QVarLengthArray<qreal, 16> yTarget; // y-coordinates of target rectangles
+
+ int columns = 3;
+ int rows = 3;
+ if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
+ columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
+ if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
+ rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));
+
+ xTarget.resize(columns + 1);
+ yTarget.resize(rows + 1);
+
+ bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
+ if (painter->paintEngine()->type() != QPaintEngine::OpenGL
+ && painter->paintEngine()->type() != QPaintEngine::OpenGL2
+ && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
+ painter->setRenderHint(QPainter::Antialiasing, false);
+ }
+
+ xTarget[0] = targetRect.left();
+ xTarget[1] = targetCenterLeft;
+ xTarget[columns - 1] = targetCenterRight;
+ xTarget[columns] = targetRect.left() + targetRect.width();
+
+ yTarget[0] = targetRect.top();
+ yTarget[1] = targetCenterTop;
+ yTarget[rows - 1] = targetCenterBottom;
+ yTarget[rows] = targetRect.top() + targetRect.height();
+
+ qreal dx = targetCenterWidth;
+ qreal dy = targetCenterHeight;
+
+ switch (rules.horizontal) {
+ case Qt::StretchTile:
+ dx = targetCenterWidth;
+ break;
+ case Qt::RepeatTile:
+ dx = sourceCenterWidth;
+ break;
+ case Qt::RoundTile:
+ dx = targetCenterWidth / qreal(columns - 2);
+ break;
+ }
+
+ for (int i = 2; i < columns - 1; ++i)
+ xTarget[i] = xTarget[i - 1] + dx;
+
+ switch (rules.vertical) {
+ case Qt::StretchTile:
+ dy = targetCenterHeight;
+ break;
+ case Qt::RepeatTile:
+ dy = sourceCenterHeight;
+ break;
+ case Qt::RoundTile:
+ dy = targetCenterHeight / qreal(rows - 2);
+ break;
+ }
+
+ for (int i = 2; i < rows - 1; ++i)
+ yTarget[i] = yTarget[i - 1] + dy;
+
+ // corners
+ if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+
+ // horizontal edges
+ if (targetCenterWidth > 0 && sourceCenterWidth > 0) {
+ if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.top();
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.bottom();
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ }
+
+ // vertical edges
+ if (targetCenterHeight > 0 && sourceCenterHeight > 0) {
+ if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.left();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.right();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ }
+
+ // center
+ if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceCenterWidth;
+ d.height = sourceCenterHeight;
+ d.scaleX = dx / d.width;
+ d.scaleY = dy / d.height;
+
+ qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
+ qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;
+
+ for (int j = 1; j < rows - 1; ++j) {
+ d.y = (0.5 * (yTarget[j + 1] + yTarget[j]));
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = repeatWidth;
+ }
+ if (rules.vertical == Qt::RepeatTile) {
+ for (int i = 1; i < columns - 1; ++i)
+ data[data.size() - i].height = repeatHeight;
+ }
+ }
+
+ if (opaqueData.size())
+ painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
+ if (translucentData.size())
+ painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
+
+ if (oldAA)
+ painter->setRenderHint(QPainter::Antialiasing, true);
+}
+
+QT_END_NAMESPACE