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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2014-12-12 12:59:43 +0100
committerKai Koehne <kai.koehne@theqtcompany.com>2014-12-18 09:46:23 +0100
commit6c2da36c22e25e626a9812419332ad379e854133 (patch)
tree63b70bc1fce47768f262b3793d93338f42bfd79f /src/widgets
parentb8e71aa8477765008798d4bd7887244cb4cc2db7 (diff)
Prevent continuous painting with viewport QOpenGLWidget
Add the source widget to the texture list (may be null for custom compositor implementations that add textures not belonging to actual widgets). This allows us to do proper checks with the dirtyRenderToTextureWidgets list. As a result paint events are only sent to a QOpenGLWidget if (1) there was an update() for it or (2) it was actually marked dirty. (2) was previously behaving differently: the widget got a paint event when anything in the window has changed. This is fine for naive animating OpenGL code but less ideal for QGraphicsView. Bool properties like stacksOnTop are now stored in a flags value to prevent future explosion of texture list fields and parameters. Task-number: QTBUG-43178 Change-Id: I48cbcf93df72ac682c9b5d64982a8b648fe21ef3 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com> Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/kernel/qwidgetbackingstore.cpp31
1 files changed, 13 insertions, 18 deletions
diff --git a/src/widgets/kernel/qwidgetbackingstore.cpp b/src/widgets/kernel/qwidgetbackingstore.cpp
index 9f014aa4fe..cd01869af2 100644
--- a/src/widgets/kernel/qwidgetbackingstore.cpp
+++ b/src/widgets/kernel/qwidgetbackingstore.cpp
@@ -963,9 +963,12 @@ void QWidgetBackingStore::sync(QWidget *exposedWidget, const QRegion &exposedReg
static void findTextureWidgetsRecursively(QWidget *tlw, QWidget *widget, QPlatformTextureList *widgetTextures)
{
QWidgetPrivate *wd = QWidgetPrivate::get(widget);
- if (wd->renderToTexture)
- widgetTextures->appendTexture(wd->textureId(), QRect(widget->mapTo(tlw, QPoint()), widget->size()),
- widget->testAttribute(Qt::WA_AlwaysStackOnTop));
+ if (wd->renderToTexture) {
+ QPlatformTextureList::Flags flags = 0;
+ if (widget->testAttribute(Qt::WA_AlwaysStackOnTop))
+ flags |= QPlatformTextureList::StacksOnTop;
+ widgetTextures->appendTexture(widget, wd->textureId(), QRect(widget->mapTo(tlw, QPoint()), widget->size()), flags);
+ }
for (int i = 0; i < wd->children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(wd->children.at(i));
@@ -1156,28 +1159,20 @@ void QWidgetBackingStore::doSync()
}
#ifndef QT_NO_OPENGL
- // There is something other dirty than the renderToTexture widgets.
- // Now it is time to include the renderToTexture ones among the others.
if (widgetTextures && widgetTextures->count()) {
for (int i = 0; i < widgetTextures->count(); ++i) {
- const QRect rect = widgetTextures->geometry(i); // mapped to the tlw already
- dirty += rect;
- toClean += rect;
+ QWidget *w = widgetTextures->widget(i);
+ if (dirtyRenderToTextureWidgets.contains(w)) {
+ const QRect rect = widgetTextures->geometry(i); // mapped to the tlw already
+ dirty += rect;
+ toClean += rect;
+ }
}
}
-#endif
-
- // The dirtyRenderToTextureWidgets list is useless here, so just reset. As
- // unintuitive as it is, we need to send paint events to renderToTexture
- // widgets always when something (any widget) needs to be updated, even if
- // the renderToTexture widget itself is clean, i.e. there was no update()
- // call for it. This is because changing any widget will cause a flush and
- // so a potentially blocking buffer swap for the window, and skipping paints
- // for the renderToTexture widgets would make it impossible to have smoothly
- // animated content in them.
for (int i = 0; i < dirtyRenderToTextureWidgets.count(); ++i)
resetWidget(dirtyRenderToTextureWidgets.at(i));
dirtyRenderToTextureWidgets.clear();
+#endif
#ifndef QT_NO_GRAPHICSVIEW
if (tlw->d_func()->extra->proxyWidget) {