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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-01-04 15:44:21 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-01-05 09:23:22 +0000
commit1176959b47ef81833998d41b822290d2788f9a4b (patch)
tree2e20f6959b87b91209d43b1715c28152e59eec81 /src
parent0e1114f8e41111b79866fa22481d2f3e6263e5c6 (diff)
rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 133af89038927d5f1a536619ff2869e8f372a4dd) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src')
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