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authorSamuel Rødal <samuel.rodal@nokia.com>2011-09-07 08:40:28 +0200
committerGunnar Sletta <gunnar.sletta@nokia.com>2011-09-07 08:50:49 +0200
commitc8fcc2929820b5deafc1e84a3bcb719d87028bd6 (patch)
tree20ebc64cff3a3d4f3747299df89cbd75991d2c30 /src
parent6119d12d7d7d63b00891e7fa21a5fab6751fb062 (diff)
Fixed crash in tst_QGL::multipleFBOInterleavedRendering().
Properly check for the ElementIndexUint extension. Change-Id: I8117aa052f2dd697a2dadeb7ce84a415b5fd24c8 Reviewed-on: http://codereview.qt.nokia.com/4311 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp10
-rw-r--r--src/gui/opengl/qtriangulator.cpp39
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp12
3 files changed, 32 insertions, 29 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index 6b9878edf3..dfb8549375 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -666,6 +666,7 @@ struct QOpenGL2PEVectorPathCache
int indexCount;
GLenum primitiveType;
qreal iscale;
+ QVertexIndexVector::Type indexType;
};
void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
@@ -823,13 +824,14 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
cache->indexCount = polys.indices.size();
cache->primitiveType = GL_TRIANGLES;
cache->iscale = inverseScale;
+ cache->indexType = polys.indices.type();
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glGenBuffers(1, &cache->ibo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
else
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
@@ -840,7 +842,7 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
#else
cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint)) {
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
} else {
@@ -857,7 +859,7 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
@@ -865,7 +867,7 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glBindBuffer(GL_ARRAY_BUFFER, 0);
#else
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
diff --git a/src/gui/opengl/qtriangulator.cpp b/src/gui/opengl/qtriangulator.cpp
index d66b2ac9a5..67c2a6494e 100644
--- a/src/gui/opengl/qtriangulator.cpp
+++ b/src/gui/opengl/qtriangulator.cpp
@@ -55,6 +55,7 @@
#include <QtCore/qalgorithms.h>
#include <private/qopenglcontext_p.h>
+#include <private/qopenglextensions_p.h>
#include <private/qrbtree_p.h>
#include <math.h>
@@ -2508,12 +2509,19 @@ void QTriangulator<T>::MonotoneToTriangles::decompose()
// qTriangulate //
//============================================================================//
+static bool hasElementIndexUint()
+{
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (!context)
+ return false;
+ return static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
+}
+
Q_GUI_EXPORT QTriangleSet qTriangulate(const qreal *polygon,
int count, uint hint, const QTransform &matrix)
{
QTriangleSet triangleSet;
-#if 0
- if (QOpenGLExtensions::glExtensions() & QOpenGLExtensions::ElementIndexUint) {
+ if (hasElementIndexUint()) {
QTriangulator<quint32> triangulator;
triangulator.initialize(polygon, count, hint, matrix);
QVertexSet<quint32> vertexSet = triangulator.triangulate();
@@ -2521,13 +2529,12 @@ Q_GUI_EXPORT QTriangleSet qTriangulate(const qreal *polygon,
triangleSet.indices.setDataUint(vertexSet.indices);
} else {
-#endif
QTriangulator<quint16> triangulator;
triangulator.initialize(polygon, count, hint, matrix);
QVertexSet<quint16> vertexSet = triangulator.triangulate();
triangleSet.vertices = vertexSet.vertices;
triangleSet.indices.setDataUshort(vertexSet.indices);
-// }
+ }
return triangleSet;
}
@@ -2535,21 +2542,19 @@ Q_GUI_EXPORT QTriangleSet qTriangulate(const QVectorPath &path,
const QTransform &matrix, qreal lod)
{
QTriangleSet triangleSet;
-#if 0
- if (QOpenGLExtensions::glExtensions() & QOpenGLExtensions::ElementIndexUint) {
+ if (hasElementIndexUint()) {
QTriangulator<quint32> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint32> vertexSet = triangulator.triangulate();
triangleSet.vertices = vertexSet.vertices;
triangleSet.indices.setDataUint(vertexSet.indices);
} else {
-#endif
QTriangulator<quint16> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint16> vertexSet = triangulator.triangulate();
triangleSet.vertices = vertexSet.vertices;
triangleSet.indices.setDataUshort(vertexSet.indices);
-// }
+ }
return triangleSet;
}
@@ -2557,21 +2562,19 @@ QTriangleSet qTriangulate(const QPainterPath &path,
const QTransform &matrix, qreal lod)
{
QTriangleSet triangleSet;
-#if 0
- if (QOpenGLExtensions::glExtensions() & QOpenGLExtensions::ElementIndexUint) {
+ if (hasElementIndexUint()) {
QTriangulator<quint32> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint32> vertexSet = triangulator.triangulate();
triangleSet.vertices = vertexSet.vertices;
triangleSet.indices.setDataUint(vertexSet.indices);
} else {
-#endif
QTriangulator<quint16> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint16> vertexSet = triangulator.triangulate();
triangleSet.vertices = vertexSet.vertices;
triangleSet.indices.setDataUshort(vertexSet.indices);
-// }
+ }
return triangleSet;
}
@@ -2579,21 +2582,19 @@ QPolylineSet qPolyline(const QVectorPath &path,
const QTransform &matrix, qreal lod)
{
QPolylineSet polyLineSet;
-#if 0
- if (QOpenGLExtensions::glExtensions() & QOpenGLExtensions::ElementIndexUint) {
+ if (hasElementIndexUint()) {
QTriangulator<quint32> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint32> vertexSet = triangulator.polyline();
polyLineSet.vertices = vertexSet.vertices;
polyLineSet.indices.setDataUint(vertexSet.indices);
} else {
-#endif
QTriangulator<quint16> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint16> vertexSet = triangulator.polyline();
polyLineSet.vertices = vertexSet.vertices;
polyLineSet.indices.setDataUshort(vertexSet.indices);
-// }
+ }
return polyLineSet;
}
@@ -2601,21 +2602,19 @@ QPolylineSet qPolyline(const QPainterPath &path,
const QTransform &matrix, qreal lod)
{
QPolylineSet polyLineSet;
-#if 0
- if (QOpenGLExtensions::glExtensions() & QOpenGLExtensions::ElementIndexUint) {
+ if (hasElementIndexUint()) {
QTriangulator<quint32> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint32> vertexSet = triangulator.polyline();
polyLineSet.vertices = vertexSet.vertices;
polyLineSet.indices.setDataUint(vertexSet.indices);
} else {
-#endif
QTriangulator<quint16> triangulator;
triangulator.initialize(path, matrix, lod);
QVertexSet<quint16> vertexSet = triangulator.polyline();
polyLineSet.vertices = vertexSet.vertices;
polyLineSet.indices.setDataUshort(vertexSet.indices);
-// }
+ }
return polyLineSet;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 854b71a153..e6a12cd40c 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -667,6 +667,7 @@ struct QGL2PEVectorPathCache
int indexCount;
GLenum primitiveType;
qreal iscale;
+ QVertexIndexVector::Type indexType;
};
void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
@@ -824,13 +825,14 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
cache->indexCount = polys.indices.size();
cache->primitiveType = GL_TRIANGLES;
cache->iscale = inverseScale;
+ cache->indexType = polys.indices.type();
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glGenBuffers(1, &cache->ibo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
@@ -841,7 +843,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
#else
cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) {
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
} else {
@@ -858,7 +860,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
@@ -866,7 +868,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glBindBuffer(GL_ARRAY_BUFFER, 0);
#else
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
@@ -895,7 +897,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
prepareForDraw(currentBrush.isOpaque());
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
else
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());