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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2021-03-25 18:26:49 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-04-12 06:37:47 +0000
commitd6ae54adba0058b0deb064421fcea3ceaef35ed1 (patch)
tree63473948a36239d41100f60f0685958cfc5ecb2f /src
parenta3d068bae181426f24acb55e3bdab413637492d1 (diff)
QPainterPath: fix handling of fill rules
fillRule() contained a major blunder: instead of checking if the d-pointer was allocated, and return a default value if it wasn't, it checked whether the path contained any points. This means that QPainterPath p; p.setFillRule(x); Q_ASSERT(p.fillRule() == x); was failing. As a drive-by to test this change, fix another mistake in clear(): clear is documented to clear the elements in a path, but instead it also changed the fill rule. This commit partially reverses 697910e5fbd382e78bc1bcbac3f5824aded059b4. Change-Id: Ieb8145694b672439c3380d9ccb87d1206a2dd115 Done-with: Milian Wolff Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> (cherry picked from commit 0b4ccbf81ee2009051169f2f0918442b56512b20) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qpainterpath.cpp2
-rw-r--r--src/gui/painting/qpainterpath_p.h1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp
index 8f62216c22..dbfca3d4b2 100644
--- a/src/gui/painting/qpainterpath.cpp
+++ b/src/gui/painting/qpainterpath.cpp
@@ -1372,7 +1372,7 @@ void QPainterPath::addRegion(const QRegion &region)
*/
Qt::FillRule QPainterPath::fillRule() const
{
- return isEmpty() ? Qt::OddEvenFill : d_func()->fillRule;
+ return !d_func() ? Qt::OddEvenFill : d_func()->fillRule;
}
/*!
diff --git a/src/gui/painting/qpainterpath_p.h b/src/gui/painting/qpainterpath_p.h
index 0c6ed6202c..3b15dadb63 100644
--- a/src/gui/painting/qpainterpath_p.h
+++ b/src/gui/painting/qpainterpath_p.h
@@ -313,7 +313,6 @@ inline void QPainterPathData::clear()
elements.clear();
cStart = 0;
- fillRule = Qt::OddEvenFill;
bounds = {};
controlBounds = {};