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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-01-05 15:48:32 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-01-13 09:37:37 +0100
commit1d7fc87b89167e678f2f66bd05423f493b51a7fd (patch)
tree22164ca8281981c52ecfdce797f475f06d853a1e /src
parent5aa3cf7b9a9d2932c95f9fbcd89011c968f7426a (diff)
rhi: gl: Reset tracked state upon a buffer update or readback
...encountered in the command list. Move all, previously local, tracking variables into a struct. This allows creating helper functions to reduce error-prone repetition in the executeCommandBuffer() function body. The only real change in the patch is in the handling of Command::BufferSubData and Command::GetBufferSubData: here, instead of calling glBindBuffer directly, use a helper function that also resets the relevant state tracking variables. A subsequent Command::BindVertexBuffer or BindIndexBuffer will therefore correctly rebind the appropriate buffers. This is particularly relevant with certain command stream patterns exercised by some Qt Quick 3D scenes: - A View3D renders a mesh, - another View3D has some 2D Qt Quick content, as well as a model with the same mesh. When both View3Ds use the default Offscreen render mode, the resulting command list consists of segments along the lines of: 1. prepare resources for first View3D 2. render content for first View3D - this binds the vertex and index buffers for the mesh (state is tracked; all 1-4 steps are within the same command list, processed by a single call to executeCommandBuffer()) 3. prepare the content for the "inline" 2D Qt Quick scene - this may update vertex and index buffers, that may lead to adding BufferSubData commands to the list (tracked state (last vertex/index buffer) may need invalidation/updating - and that's where our problem lies) 4. the second View3Ds 3D content is rendered: a model with the same mesh as the last (Quick)3D draw call, so same vertex and index buffers. If #3 did not invalidate and/or update the tracked state, the glBindBuffer calls are (incorrectly) skipped. Fixes: QTBUG-89780 Change-Id: Icc933252f3993b8727d192e7ba4aa0f842bab51e Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 5f8efb259774040303f37d00b6307afd22857af2) Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/gui/rhi/qrhigles2.cpp84
1 files changed, 51 insertions, 33 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 3ebc0f9182..5fdd3b7179 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -2120,9 +2120,8 @@ void QRhiGles2::trackedRegisterTexture(QRhiPassResourceTracker *passResTracker,
u.access = toGlAccess(access);
}
-void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
+struct CommandBufferExecTrackedState
{
- QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
GLenum indexType = GL_UNSIGNED_SHORT;
quint32 indexStride = sizeof(quint16);
quint32 indexOffset = 0;
@@ -2135,8 +2134,27 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
int binding = 0;
} lastBindVertexBuffer;
static const int TRACKED_ATTRIB_COUNT = 16;
- bool enabledAttribArrays[TRACKED_ATTRIB_COUNT];
- memset(enabledAttribArrays, 0, sizeof(enabledAttribArrays));
+ bool enabledAttribArrays[TRACKED_ATTRIB_COUNT] = {};
+};
+
+// Helper that must be used in executeCommandBuffer() whenever changing the
+// ARRAY or ELEMENT_ARRAY buffer binding outside of Command::BindVertexBuffer
+// and Command::BindIndexBuffer.
+static inline void bindVertexIndexBufferWithStateReset(CommandBufferExecTrackedState *state,
+ QOpenGLExtensions *f,
+ GLenum target,
+ GLuint buffer)
+{
+ state->currentArrayBuffer = 0;
+ state->currentElementArrayBuffer = 0;
+ state->lastBindVertexBuffer.buffer = 0;
+ f->glBindBuffer(target, buffer);
+}
+
+void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
+{
+ CommandBufferExecTrackedState state;
+ QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
for (auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
const QGles2CommandBuffer::Command &cmd(*it);
@@ -2183,25 +2201,25 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
{
QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindVertexBuffer.ps);
if (psD) {
- if (lastBindVertexBuffer.ps == psD
- && lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
- && lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
- && lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
+ if (state.lastBindVertexBuffer.ps == psD
+ && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
+ && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
+ && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
{
// The pipeline and so the vertex input layout is
// immutable, no point in issuing the exact same set of
// glVertexAttribPointer again and again for the same buffer.
break;
}
- lastBindVertexBuffer.ps = psD;
- lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
- lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
- lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
+ state.lastBindVertexBuffer.ps = psD;
+ state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
+ state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
+ state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
- if (cmd.args.bindVertexBuffer.buffer != currentArrayBuffer) {
- currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
+ if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
+ state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
// we do not support more than one vertex buffer
- f->glBindBuffer(GL_ARRAY_BUFFER, currentArrayBuffer);
+ f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
}
for (auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
it != itEnd; ++it)
@@ -2292,16 +2310,16 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
} else {
qWarning("Current RHI backend does not support IntAttributes. Check supported features.");
// This is a trick to disable this attribute
- if (locationIdx < TRACKED_ATTRIB_COUNT)
- enabledAttribArrays[locationIdx] = true;
+ if (locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT)
+ state.enabledAttribArrays[locationIdx] = true;
}
} else {
f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
reinterpret_cast<const GLvoid *>(quintptr(ofs)));
}
- if (locationIdx >= TRACKED_ATTRIB_COUNT || !enabledAttribArrays[locationIdx]) {
- if (locationIdx < TRACKED_ATTRIB_COUNT)
- enabledAttribArrays[locationIdx] = true;
+ if (locationIdx >= CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT || !state.enabledAttribArrays[locationIdx]) {
+ if (locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT)
+ state.enabledAttribArrays[locationIdx] = true;
f->glEnableVertexAttribArray(GLuint(locationIdx));
}
if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing)
@@ -2313,12 +2331,12 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
}
break;
case QGles2CommandBuffer::Command::BindIndexBuffer:
- indexType = cmd.args.bindIndexBuffer.type;
- indexStride = indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32);
- indexOffset = cmd.args.bindIndexBuffer.offset;
- if (currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
- currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
- f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, currentElementArrayBuffer);
+ state.indexType = cmd.args.bindIndexBuffer.type;
+ state.indexStride = state.indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32);
+ state.indexOffset = cmd.args.bindIndexBuffer.offset;
+ if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
+ state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
+ f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
}
break;
case QGles2CommandBuffer::Command::Draw:
@@ -2341,32 +2359,32 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.drawIndexed.ps);
if (psD) {
const GLvoid *ofs = reinterpret_cast<const GLvoid *>(
- quintptr(cmd.args.drawIndexed.firstIndex * indexStride + indexOffset));
+ quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
f->glDrawElementsBaseVertex(psD->drawMode,
GLsizei(cmd.args.drawIndexed.indexCount),
- indexType,
+ state.indexType,
ofs,
cmd.args.drawIndexed.baseVertex);
} else {
f->glDrawElements(psD->drawMode,
GLsizei(cmd.args.drawIndexed.indexCount),
- indexType,
+ state.indexType,
ofs);
}
} else {
if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
f->glDrawElementsInstancedBaseVertex(psD->drawMode,
GLsizei(cmd.args.drawIndexed.indexCount),
- indexType,
+ state.indexType,
ofs,
GLsizei(cmd.args.drawIndexed.instanceCount),
cmd.args.drawIndexed.baseVertex);
} else {
f->glDrawElementsInstanced(psD->drawMode,
GLsizei(cmd.args.drawIndexed.indexCount),
- indexType,
+ state.indexType,
ofs,
GLsizei(cmd.args.drawIndexed.instanceCount));
}
@@ -2423,14 +2441,14 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
cbD->graphicsPassState.reset(); // altered depth/color write, invalidate in order to avoid confusing the state tracking
break;
case QGles2CommandBuffer::Command::BufferSubData:
- f->glBindBuffer(cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
+ bindVertexIndexBufferWithStateReset(&state, f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
cmd.args.bufferSubData.data);
break;
case QGles2CommandBuffer::Command::GetBufferSubData:
{
QRhiBufferReadbackResult *result = cmd.args.getBufferSubData.result;
- f->glBindBuffer(cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
+ bindVertexIndexBufferWithStateReset(&state, f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
if (caps.gles) {
if (caps.properMapBuffer) {
void *p = f->glMapBufferRange(cmd.args.getBufferSubData.target,