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authorSean Harmer <sean.harmer@kdab.com>2014-05-10 21:41:26 +0930
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-16 09:54:09 +0200
commita295bb575f19e8f0df8cb82a79149305397f374f (patch)
treeaca6f8600589d9b646ad0974cde2d761e3376d71 /src
parentca15825ed4a1d4c8642c2292760726ebdcda863b (diff)
Expose multisample settings on QOpenGLTexture
Change-Id: I877f4139aed8bb03b798818a3fac00dab1523ce1 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/opengl/qopengltexture.cpp123
-rw-r--r--src/gui/opengl/qopengltexture.h4
2 files changed, 125 insertions, 2 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index e3444332a0..8fefd43977 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -67,7 +67,7 @@ QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarge
mipLevels(-1),
layers(1),
faces(1),
- samples(1),
+ samples(0),
fixedSamplePositions(true),
baseLevel(0),
maxLevel(1000),
@@ -200,7 +200,7 @@ void QOpenGLTexturePrivate::destroy()
mipLevels = -1;
layers = 1;
faces = 1;
- samples = 1;
+ samples = 0;
fixedSamplePositions = true,
baseLevel = 0;
maxLevel = 1000;
@@ -2063,6 +2063,125 @@ int QOpenGLTexture::faces() const
}
/*!
+ Sets the number of \a samples to allocate storage for when rendering to
+ a multisample capable texture target. This function should
+ be called before storage is allocated for the texture.
+
+ For targets that do not support multisampling this function has
+ no effect.
+
+ \sa samples(), isStorageAllocated()
+*/
+void QOpenGLTexture::setSamples(int samples)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set sample count on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setSamples()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->samples = samples;
+ break;
+
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+
+ qWarning("Texture target does not support multisampling");
+ break;
+ }
+}
+
+/*!
+ Returns the number of multisample sample points for this texture.
+ If storage has not yet been allocated for this texture then
+ this function returns the requested number of samples.
+
+ For texture targets that do not support multisampling this
+ will return 0.
+
+ \sa setSamples(), isStorageAllocated()
+*/
+int QOpenGLTexture::samples() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->samples;
+}
+
+/*!
+ Sets whether the sample positions and number of samples used with
+ a multisample capable texture target to \a fixed. If set to \c true
+ the sample positions and number of samples used are the same for
+ all texels in the image and will not depend upon the image size or
+ internal format. This function should be called before storage is allocated
+ for the texture.
+
+ For targets that do not support multisampling this function has
+ no effect.
+
+ The default value is \c true.
+
+ \sa isFixedSamplePositions(), isStorageAllocated()
+*/
+void QOpenGLTexture::setFixedSamplePositions(bool fixed)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set sample positions on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setFixedSamplePositions()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->fixedSamplePositions = fixed;
+ break;
+
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+
+ qWarning("Texture target does not support multisampling");
+ break;
+ }
+}
+
+/*!
+ Returns whether this texture uses a fixed pattern of multisample
+ samples. If storage has not yet been allocated for this texture then
+ this function returns the requested fixed sample position setting.
+
+ For texture targets that do not support multisampling this
+ will return \c true.
+
+ \sa setFixedSamplePositions(), isStorageAllocated()
+*/
+bool QOpenGLTexture::isFixedSamplePositions() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->fixedSamplePositions;
+}
+
+/*!
Allocates server-side storage for this texture object taking
into account, the format, dimensions, mipmap levels, array
layers and cubemap faces.
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
index 0c272456f6..4587dd2f76 100644
--- a/src/gui/opengl/qopengltexture.h
+++ b/src/gui/opengl/qopengltexture.h
@@ -272,6 +272,10 @@ public:
void setLayers(int layers);
int layers() const;
int faces() const;
+ void setSamples(int samples);
+ int samples() const;
+ void setFixedSamplePositions(bool fixed);
+ bool isFixedSamplePositions() const;
void allocateStorage();
bool isStorageAllocated() const;