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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-07-19 14:57:12 +0100
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-07-27 05:13:02 +0000
commitb694fe987cc423f5189102d25db1f7215a56b7f9 (patch)
treeddfe2ba984be5d652fe500f6695040959db98fa4 /src
parent65bad0d0f4e2ac14e7f439659c500c1d2c6817bc (diff)
QOpenGLDebugLogger: strengthen the code path in case of GL context destruction
Trying to move closer to GL semantics: it is allowed to destroy a GL context at any time and that must free all of its resources. Change-Id: I3daa81d721cf26baf86a1a6435b77e3c28feb1a2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/opengl/qopengldebug.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp
index 99d1e691c9..19ceaaf815 100644
--- a/src/gui/opengl/qopengldebug.cpp
+++ b/src/gui/opengl/qopengldebug.cpp
@@ -36,6 +36,7 @@
#include <QtCore/qvarlengtharray.h>
#include <QtGui/qopengl.h>
#include <QtGui/qopenglfunctions.h>
+#include <QtGui/qoffscreensurface.h>
#include "qopengldebug.h"
@@ -1281,8 +1282,41 @@ void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Source
*/
void QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed()
{
+ Q_ASSERT(context);
+
+ // Re-make our context current somehow, otherwise stopLogging will fail.
+
+ // Save the current context and its surface in case we need to set them back
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext();
+ QSurface *currentSurface = 0;
+
+ QScopedPointer<QOffscreenSurface> offscreenSurface;
+
+ if (context != currentContext) {
+ // Make our old context current on a temporary surface
+ if (currentContext)
+ currentSurface = currentContext->surface();
+
+ offscreenSurface.reset(new QOffscreenSurface);
+ offscreenSurface->setFormat(context->format());
+ offscreenSurface->create();
+ if (!context->makeCurrent(offscreenSurface.data()))
+ qWarning("QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed(): could not make the owning GL context current for cleanup");
+ }
+
Q_Q(QOpenGLDebugLogger);
q->stopLogging();
+
+ if (offscreenSurface) {
+ // We did change the current context: set it back
+ if (currentContext)
+ currentContext->makeCurrent(currentSurface);
+ else
+ context->doneCurrent();
+ }
+
+ QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
+ context = 0;
initialized = false;
}