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authorKai Koehne <kai.koehne@theqtcompany.com>2014-11-24 10:52:03 +0100
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-24 13:04:38 +0100
commit155306ffee1941194d44dd632a7993fce4a05606 (patch)
tree1c7dbbc0cd9cb83be16f0bc888c7ebe256ff343c /src
parentf88ab80c8a7510ff01410631eeaec81d48365316 (diff)
ANGLE: Fix releasing textures after we kill D3D11
Cherry-pick upstream commit cc4cd2925b9a4f1142a86df131345a861c9d7cd9 to fix crashes on exit. Task-number: QTBUG-42772 Change-Id: Ib74be17f2b5fdd58f9e0568e1da74ba19e943019 Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.h1
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp2
-rw-r--r--src/angle/patches/0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch106
7 files changed, 117 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index b87689cd3f..3772da6f42 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -162,12 +162,6 @@ Context::~Context()
deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
}
- for (TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); i++)
- {
- i->second.set(NULL);
- }
- mIncompleteTextures.clear();
-
for (TextureMap::iterator i = mZeroTextures.begin(); i != mZeroTextures.end(); i++)
{
i->second.set(NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 1e890de3ef..0699592d91 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -247,7 +247,6 @@ class Context
int mClientVersion;
TextureMap mZeroTextures;
- TextureMap mIncompleteTextures;
typedef std::unordered_map<GLuint, Framebuffer*> FramebufferMap;
FramebufferMap mFramebufferMap;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
index 97da6da7fd..5cddd8ab5e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
@@ -27,6 +27,11 @@ RendererD3D::RendererD3D(egl::Display *display)
RendererD3D::~RendererD3D()
{
+ cleanup();
+}
+
+void RendererD3D::cleanup()
+{
for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i)
{
i->second.set(NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
index 9919207667..a2f778763c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
@@ -160,6 +160,8 @@ class RendererD3D : public Renderer
const gl::Rectangle *scissor, bool blitRenderTarget,
bool blitDepth, bool blitStencil, GLenum filter) = 0;
+ void cleanup();
+
egl::Display *mDisplay;
private:
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index e6d7f3025b..777308e6cc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -1870,6 +1870,8 @@ bool Renderer11::testDeviceResettable()
void Renderer11::release()
{
+ RendererD3D::cleanup();
+
releaseShaderCompiler();
releaseDeviceResources();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 601cd24b10..18e6e2d7f0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -151,6 +151,8 @@ Renderer9::~Renderer9()
void Renderer9::release()
{
+ RendererD3D::cleanup();
+
releaseShaderCompiler();
releaseDeviceResources();
diff --git a/src/angle/patches/0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch b/src/angle/patches/0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch
new file mode 100644
index 0000000000..97847ad684
--- /dev/null
+++ b/src/angle/patches/0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch
@@ -0,0 +1,106 @@
+From 014d3fcf6011109491b0489da9c1abb1fdc6dbdc Mon Sep 17 00:00:00 2001
+From: Kai Koehne <kai.koehne@theqtcompany.com>
+Date: Mon, 24 Nov 2014 10:52:03 +0100
+Subject: [PATCH] ANGLE: Fix releasing textures after we kill D3D11
+
+Cherry-pick upstream commit cc4cd2925b9a4f1142a86df131345a861c9d7cd9
+to fix crashes on exit.
+
+Task-number: QTBUG-42772
+Change-Id: Ib74be17f2b5fdd58f9e0568e1da74ba19e943019
+---
+ src/3rdparty/angle/src/libGLESv2/Context.cpp | 6 ------
+ src/3rdparty/angle/src/libGLESv2/Context.h | 1 -
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp | 5 +++++
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h | 2 ++
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp | 2 ++
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp | 2 ++
+ 6 files changed, 11 insertions(+), 7 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+index b87689c..3772da6 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+@@ -162,12 +162,6 @@ Context::~Context()
+ deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
+ }
+
+- for (TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); i++)
+- {
+- i->second.set(NULL);
+- }
+- mIncompleteTextures.clear();
+-
+ for (TextureMap::iterator i = mZeroTextures.begin(); i != mZeroTextures.end(); i++)
+ {
+ i->second.set(NULL);
+diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
+index 1e890de..0699592 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Context.h
++++ b/src/3rdparty/angle/src/libGLESv2/Context.h
+@@ -247,7 +247,6 @@ class Context
+ int mClientVersion;
+
+ TextureMap mZeroTextures;
+- TextureMap mIncompleteTextures;
+
+ typedef std::unordered_map<GLuint, Framebuffer*> FramebufferMap;
+ FramebufferMap mFramebufferMap;
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
+index 97da6da..5cddd8a 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
+@@ -27,6 +27,11 @@ RendererD3D::RendererD3D(egl::Display *display)
+
+ RendererD3D::~RendererD3D()
+ {
++ cleanup();
++}
++
++void RendererD3D::cleanup()
++{
+ for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i)
+ {
+ i->second.set(NULL);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
+index 9919207..a2f7787 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h
+@@ -160,6 +160,8 @@ class RendererD3D : public Renderer
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter) = 0;
+
++ void cleanup();
++
+ egl::Display *mDisplay;
+
+ private:
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+index e6d7f30..777308e 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+@@ -1870,6 +1870,8 @@ bool Renderer11::testDeviceResettable()
+
+ void Renderer11::release()
+ {
++ RendererD3D::cleanup();
++
+ releaseShaderCompiler();
+ releaseDeviceResources();
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+index 601cd24..18e6e2d 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+@@ -151,6 +151,8 @@ Renderer9::~Renderer9()
+
+ void Renderer9::release()
+ {
++ RendererD3D::cleanup();
++
+ releaseShaderCompiler();
+ releaseDeviceResources();
+
+--
+1.9.4.msysgit.0
+