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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-05-16 17:17:57 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-19 12:51:33 +0200 |
commit | af16f88e970e3f6ceb32becca6b0e9baa61ae0e9 (patch) | |
tree | 718126a147c1aea3305d365b6d0dbcc46d4f1ca5 /src | |
parent | 43d4fecde59e6d317731ebabbe612a0752781ca8 (diff) |
egl cursor: The sampler is a uniform not an attribute
Change-Id: Ibae21653040f1d8dff2d2c0b7c1b2812d9e14551
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/platformsupport/eglconvenience/qeglplatformcursor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformcursor.cpp b/src/platformsupport/eglconvenience/qeglplatformcursor.cpp index e99581183e..b6293e60ec 100644 --- a/src/platformsupport/eglconvenience/qeglplatformcursor.cpp +++ b/src/platformsupport/eglconvenience/qeglplatformcursor.cpp @@ -171,7 +171,7 @@ void QEGLPlatformCursor::createShaderPrograms() m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry"); m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry"); - m_textureEntry = m_program->attributeLocation("texture"); + m_textureEntry = m_program->uniformLocation("texture"); } void QEGLPlatformCursor::createCursorTexture(uint *texture, const QImage &image) |