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authorMarc Mutz <marc.mutz@kdab.com>2014-08-16 12:47:32 +0200
committerMarc Mutz <marc.mutz@kdab.com>2015-06-22 10:43:04 +0000
commit792f68adea6abd7e3c947a3a195c737efc36b760 (patch)
tree7e698ce75881b16e0bc3436aa02b2c683ad73efb /src
parent346c756dea650f88573f256d99f53257b59894d7 (diff)
QTextureGlyphCache: don't use a QList<QImage>
QImage is larger than a void*, so holding them in a QList is needlessly inefficient. In this case, the maximum size of the container is a small compile-time constant, so the best container to hold those QImages is a C array, even though it will default-construct all 12 QImages before even starting the loop, since the QImage constructor does not allocate memory. Change-Id: I83ca65aa1ca51c400ca696202d24cfaeab505a5b Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qtextureglyphcache.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 056fd8b701..360c3a3027 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -52,11 +52,14 @@ int QTextureGlyphCache::calculateSubPixelPositionCount(glyph_t glyph) const
// Test 12 different subpixel positions since it factors into 3*4 so it gives
// the coverage we need.
- QList<QImage> images;
- for (int i=0; i<12; ++i) {
+ const int NumSubpixelPositions = 12;
+
+ QImage images[NumSubpixelPositions];
+ int numImages = 0;
+ for (int i = 0; i < NumSubpixelPositions; ++i) {
QImage img = textureMapForGlyph(glyph, QFixed::fromReal(i / 12.0));
- if (images.isEmpty()) {
+ if (numImages == 0) {
QPainterPath path;
QFixedPoint point;
m_current_fontengine->addGlyphsToPath(&glyph, &point, 1, &path, QTextItem::RenderFlags());
@@ -65,21 +68,21 @@ int QTextureGlyphCache::calculateSubPixelPositionCount(glyph_t glyph) const
if (path.isEmpty())
break;
- images.append(img);
+ images[numImages++] = img;
} else {
bool found = false;
- for (int j=0; j<images.size(); ++j) {
- if (images.at(j) == img) {
+ for (int j = 0; j < numImages; ++j) {
+ if (images[j] == img) {
found = true;
break;
}
}
if (!found)
- images.append(img);
+ images[numImages++] = img;
}
}
- return images.size();
+ return numImages;
}
bool QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const glyph_t *glyphs,