path: root/src
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authorRichard Moe Gustavsen <>2013-05-23 14:24:50 +0200
committerThe Qt Project <>2013-05-28 10:17:56 +0200
commit875480ed99f4c2fa4a65f7c4fc1c3823024519f0 (patch)
tree7b1f93afc1624d5cd675378d32f5cbf46b2225f7 /src
parent7f1ad7c7c95ba37c172fa5819b2ba4f78bb3ceb6 (diff)
iOS: bugfix function portraitToPrimary()
The old implementation was wrong since it did not use the screen's height (which was already in primary orientation) to calculate what the new y value of the target rect (which was in portrait) should be. Change-Id: Ie5b2241119e244d099e06d85f69953c1d64979aa Reviewed-by: Tor Arne Vestbø <>
Diffstat (limited to 'src')
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/ios/ b/src/plugins/platforms/ios/
index 9abb4ba851..537d63ae77 100644
--- a/src/plugins/platforms/ios/
+++ b/src/plugins/platforms/ios/
@@ -142,7 +142,7 @@ QRect fromPortraitToPrimary(const QRect &rect, QPlatformScreen *screen)
// aligned with UIScreen into whatever is the current orientation of QScreen.
QRect geometry = screen->geometry();
return geometry.width() < geometry.height() ? rect
- : QRect(rect.y(), geometry.width() - rect.width() - rect.x(), rect.height(), rect.width());
+ : QRect(rect.y(), geometry.height() - rect.width() - rect.x(), rect.height(), rect.width());