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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2015-02-10 10:44:50 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-12 18:18:15 +0000 |
commit | 081d183d42bac4c939e84615b977ce8b151dd68a (patch) | |
tree | c40c9f4aafd9509be9d5cf28a55bf0a8de614180 /tests/auto/cmake | |
parent | 25d2e1232bd9dedb7c610336b4e3eae5268739eb (diff) |
QOpenGLTexture: enable build on Windows CE
The various refactorings to this code allow it compile and work
on Windows CE, so we can enable the build there.
Change-Id: I8ac56e87dca13790a76f125330a5400e4b4f5d46
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Björn Breitmeyer <bjoern.breitmeyer@kdab.com>
Diffstat (limited to 'tests/auto/cmake')
0 files changed, 0 insertions, 0 deletions