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authorSean Harmer <sean.harmer@kdab.com>2012-08-20 20:55:40 +0100
committerQt by Nokia <qt-info@nokia.com>2012-09-07 13:27:38 +0200
commit51d40d7e9bdfc63c5109aef5b732aa2ba10f985a (patch)
treeffa750956ab2e96e0cd8f02bafa820042aa9f78a /tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
parent56414e2498ae19d305b391678afe3a67a9069832 (diff)
Make gui/math3d classes use float rather than qreal
This corrects the mismatch between using floats for internal storage and qreal in the API of QVector*D which leads to lots of implicit casts between double and float. This change also stops users from being surprised by the loss of precision when using these classes on desktop platforms and removes the need for the private constructors taking a dummy int as the final argument. The QMatrix4x4 and QQuaternion classes have been changed to use float for their internal storage since these are meant to be used in conjunction with the QVector*D classes. This is to prevent unexpected loss of precision and to improve performance. The on-disk format has also been changed from double to float thereby reducing the storage required when streaming vectors and matrices. This is potentially a large saving when working with complex 3D meshes etc. This also has a significant performance improvement when passing matrices to QOpenGLShaderProgram (and QGLShaderProgram) as we no longer have to iterate and convert the data to floats. This is an operation that could easily be needed many times per frame. This change also opens the door for further optimisations of these classes to be implemented by using SIMD intrinsics. This needs to be applied in conjunction with https://codereview.qt-project.org/#change,33548 Task-number: QTBUG-21035 Task-number: QTBUG-20661 Change-Id: I9321b06040ffb93ae1cbd72fd2013267ac901b2e Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Diffstat (limited to 'tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp')
-rw-r--r--tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp683
1 files changed, 338 insertions, 345 deletions
diff --git a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
index f42cc30fb1..35576518d7 100644
--- a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
+++ b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
@@ -98,113 +98,106 @@ private slots:
void metaTypes();
};
-// QVector3D uses float internally, which can lead to some precision
-// issues when using it with the qreal-based QQuaternion.
-static bool fuzzyCompare(qreal x, qreal y)
-{
- return qFuzzyIsNull(float(x - y));
-}
-
// Test the creation of QQuaternion objects in various ways:
// construct, copy, and modify.
void tst_QQuaternion::create()
{
QQuaternion identity;
- QCOMPARE(identity.x(), (qreal)0.0f);
- QCOMPARE(identity.y(), (qreal)0.0f);
- QCOMPARE(identity.z(), (qreal)0.0f);
- QCOMPARE(identity.scalar(), (qreal)1.0f);
+ QCOMPARE(identity.x(), 0.0f);
+ QCOMPARE(identity.y(), 0.0f);
+ QCOMPARE(identity.z(), 0.0f);
+ QCOMPARE(identity.scalar(), 1.0f);
QVERIFY(identity.isIdentity());
- QQuaternion negativeZeroIdentity(qreal(1.0), qreal(-0.0), qreal(-0.0), qreal(-0.0));
- QCOMPARE(negativeZeroIdentity.x(), qreal(-0.0));
- QCOMPARE(negativeZeroIdentity.y(), qreal(-0.0));
- QCOMPARE(negativeZeroIdentity.z(), qreal(-0.0));
- QCOMPARE(negativeZeroIdentity.scalar(), qreal(1.0));
+ QQuaternion negativeZeroIdentity(1.0f, -0.0f, -0.0f, -0.0f);
+ QCOMPARE(negativeZeroIdentity.x(), -0.0f);
+ QCOMPARE(negativeZeroIdentity.y(), -0.0f);
+ QCOMPARE(negativeZeroIdentity.z(), -0.0f);
+ QCOMPARE(negativeZeroIdentity.scalar(), 1.0f);
QVERIFY(negativeZeroIdentity.isIdentity());
QQuaternion v1(34.0f, 1.0f, 2.5f, -89.25f);
- QCOMPARE(v1.x(), (qreal)1.0f);
- QCOMPARE(v1.y(), (qreal)2.5f);
- QCOMPARE(v1.z(), (qreal)-89.25f);
- QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QCOMPARE(v1.x(), 1.0f);
+ QCOMPARE(v1.y(), 2.5f);
+ QCOMPARE(v1.z(), -89.25f);
+ QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
QQuaternion v1i(34, 1, 2, -89);
- QCOMPARE(v1i.x(), (qreal)1.0f);
- QCOMPARE(v1i.y(), (qreal)2.0f);
- QCOMPARE(v1i.z(), (qreal)-89.0f);
- QCOMPARE(v1i.scalar(), (qreal)34.0f);
+ QCOMPARE(v1i.x(), 1.0f);
+ QCOMPARE(v1i.y(), 2.0f);
+ QCOMPARE(v1i.z(), -89.0f);
+ QCOMPARE(v1i.scalar(), 34.0f);
QVERIFY(!v1i.isNull());
QQuaternion v2(v1);
- QCOMPARE(v2.x(), (qreal)1.0f);
- QCOMPARE(v2.y(), (qreal)2.5f);
- QCOMPARE(v2.z(), (qreal)-89.25f);
- QCOMPARE(v2.scalar(), (qreal)34.0f);
+ QCOMPARE(v2.x(), 1.0f);
+ QCOMPARE(v2.y(), 2.5f);
+ QCOMPARE(v2.z(), -89.25f);
+ QCOMPARE(v2.scalar(), 34.0f);
QVERIFY(!v2.isNull());
QQuaternion v4;
- QCOMPARE(v4.x(), (qreal)0.0f);
- QCOMPARE(v4.y(), (qreal)0.0f);
- QCOMPARE(v4.z(), (qreal)0.0f);
- QCOMPARE(v4.scalar(), (qreal)1.0f);
+ QCOMPARE(v4.x(), 0.0f);
+ QCOMPARE(v4.y(), 0.0f);
+ QCOMPARE(v4.z(), 0.0f);
+ QCOMPARE(v4.scalar(), 1.0f);
QVERIFY(v4.isIdentity());
v4 = v1;
- QCOMPARE(v4.x(), (qreal)1.0f);
- QCOMPARE(v4.y(), (qreal)2.5f);
- QCOMPARE(v4.z(), (qreal)-89.25f);
- QCOMPARE(v4.scalar(), (qreal)34.0f);
+ QCOMPARE(v4.x(), 1.0f);
+ QCOMPARE(v4.y(), 2.5f);
+ QCOMPARE(v4.z(), -89.25f);
+ QCOMPARE(v4.scalar(), 34.0f);
QVERIFY(!v4.isNull());
QQuaternion v9(34, QVector3D(1.0f, 2.5f, -89.25f));
- QCOMPARE(v9.x(), (qreal)1.0f);
- QCOMPARE(v9.y(), (qreal)2.5f);
- QCOMPARE(v9.z(), (qreal)-89.25f);
- QCOMPARE(v9.scalar(), (qreal)34.0f);
+ QCOMPARE(v9.x(), 1.0f);
+ QCOMPARE(v9.y(), 2.5f);
+ QCOMPARE(v9.z(), -89.25f);
+ QCOMPARE(v9.scalar(), 34.0f);
QVERIFY(!v9.isNull());
v1.setX(3.0f);
- QCOMPARE(v1.x(), (qreal)3.0f);
- QCOMPARE(v1.y(), (qreal)2.5f);
- QCOMPARE(v1.z(), (qreal)-89.25f);
- QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QCOMPARE(v1.x(), 3.0f);
+ QCOMPARE(v1.y(), 2.5f);
+ QCOMPARE(v1.z(), -89.25f);
+ QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setY(10.5f);
- QCOMPARE(v1.x(), (qreal)3.0f);
- QCOMPARE(v1.y(), (qreal)10.5f);
- QCOMPARE(v1.z(), (qreal)-89.25f);
- QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QCOMPARE(v1.x(), 3.0f);
+ QCOMPARE(v1.y(), 10.5f);
+ QCOMPARE(v1.z(), -89.25f);
+ QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setZ(15.5f);
- QCOMPARE(v1.x(), (qreal)3.0f);
- QCOMPARE(v1.y(), (qreal)10.5f);
- QCOMPARE(v1.z(), (qreal)15.5f);
- QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QCOMPARE(v1.x(), 3.0f);
+ QCOMPARE(v1.y(), 10.5f);
+ QCOMPARE(v1.z(), 15.5f);
+ QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setScalar(6.0f);
- QCOMPARE(v1.x(), (qreal)3.0f);
- QCOMPARE(v1.y(), (qreal)10.5f);
- QCOMPARE(v1.z(), (qreal)15.5f);
- QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QCOMPARE(v1.x(), 3.0f);
+ QCOMPARE(v1.y(), 10.5f);
+ QCOMPARE(v1.z(), 15.5f);
+ QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
v1.setVector(2.0f, 6.5f, -1.25f);
- QCOMPARE(v1.x(), (qreal)2.0f);
- QCOMPARE(v1.y(), (qreal)6.5f);
- QCOMPARE(v1.z(), (qreal)-1.25f);
- QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QCOMPARE(v1.x(), 2.0f);
+ QCOMPARE(v1.y(), 6.5f);
+ QCOMPARE(v1.z(), -1.25f);
+ QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
QVERIFY(v1.vector() == QVector3D(2.0f, 6.5f, -1.25f));
v1.setVector(QVector3D(-2.0f, -6.5f, 1.25f));
- QCOMPARE(v1.x(), (qreal)-2.0f);
- QCOMPARE(v1.y(), (qreal)-6.5f);
- QCOMPARE(v1.z(), (qreal)1.25f);
- QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QCOMPARE(v1.x(), -2.0f);
+ QCOMPARE(v1.y(), -6.5f);
+ QCOMPARE(v1.z(), 1.25f);
+ QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
QVERIFY(v1.vector() == QVector3D(-2.0f, -6.5f, 1.25f));
@@ -212,46 +205,46 @@ void tst_QQuaternion::create()
v1.setY(0.0f);
v1.setZ(0.0f);
v1.setScalar(0.0f);
- QCOMPARE(v1.x(), (qreal)0.0f);
- QCOMPARE(v1.y(), (qreal)0.0f);
- QCOMPARE(v1.z(), (qreal)0.0f);
- QCOMPARE(v1.scalar(), (qreal)0.0f);
+ QCOMPARE(v1.x(), 0.0f);
+ QCOMPARE(v1.y(), 0.0f);
+ QCOMPARE(v1.z(), 0.0f);
+ QCOMPARE(v1.scalar(), 0.0f);
QVERIFY(v1.isNull());
QVector4D v10 = v9.toVector4D();
- QCOMPARE(v10.x(), (qreal)1.0f);
- QCOMPARE(v10.y(), (qreal)2.5f);
- QCOMPARE(v10.z(), (qreal)-89.25f);
- QCOMPARE(v10.w(), (qreal)34.0f);
+ QCOMPARE(v10.x(), 1.0f);
+ QCOMPARE(v10.y(), 2.5f);
+ QCOMPARE(v10.z(), -89.25f);
+ QCOMPARE(v10.w(), 34.0f);
}
// Test length computation for quaternions.
void tst_QQuaternion::length_data()
{
- QTest::addColumn<qreal>("x");
- QTest::addColumn<qreal>("y");
- QTest::addColumn<qreal>("z");
- QTest::addColumn<qreal>("w");
- QTest::addColumn<qreal>("len");
-
- QTest::newRow("null") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
- QTest::newRow("1x") << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("1y") << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("1z") << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)1.0f;
- QTest::newRow("-1x") << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("-1y") << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("-1z") << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)1.0f;
- QTest::newRow("-1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)1.0f;
- QTest::newRow("two") << (qreal)2.0f << (qreal)-2.0f << (qreal)2.0f << (qreal)2.0f << (qreal)qSqrt(16.0f);
+ QTest::addColumn<float>("x");
+ QTest::addColumn<float>("y");
+ QTest::addColumn<float>("z");
+ QTest::addColumn<float>("w");
+ QTest::addColumn<float>("len");
+
+ QTest::newRow("null") << 0.0f << 0.0f << 0.0f << 0.0f << 0.0f;
+ QTest::newRow("1x") << 1.0f << 0.0f << 0.0f << 0.0f << 1.0f;
+ QTest::newRow("1y") << 0.0f << 1.0f << 0.0f << 0.0f << 1.0f;
+ QTest::newRow("1z") << 0.0f << 0.0f << 1.0f << 0.0f << 1.0f;
+ QTest::newRow("1w") << 0.0f << 0.0f << 0.0f << 1.0f << 1.0f;
+ QTest::newRow("-1x") << -1.0f << 0.0f << 0.0f << 0.0f << 1.0f;
+ QTest::newRow("-1y") << 0.0f << -1.0f << 0.0f << 0.0f << 1.0f;
+ QTest::newRow("-1z") << 0.0f << 0.0f << -1.0f << 0.0f << 1.0f;
+ QTest::newRow("-1w") << 0.0f << 0.0f << 0.0f << -1.0f << 1.0f;
+ QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << sqrtf(16.0f);
}
void tst_QQuaternion::length()
{
- QFETCH(qreal, x);
- QFETCH(qreal, y);
- QFETCH(qreal, z);
- QFETCH(qreal, w);
- QFETCH(qreal, len);
+ QFETCH(float, x);
+ QFETCH(float, y);
+ QFETCH(float, z);
+ QFETCH(float, w);
+ QFETCH(float, len);
QQuaternion v(w, x, y, z);
QCOMPARE(v.length(), len);
@@ -266,18 +259,18 @@ void tst_QQuaternion::normalized_data()
}
void tst_QQuaternion::normalized()
{
- QFETCH(qreal, x);
- QFETCH(qreal, y);
- QFETCH(qreal, z);
- QFETCH(qreal, w);
- QFETCH(qreal, len);
+ QFETCH(float, x);
+ QFETCH(float, y);
+ QFETCH(float, z);
+ QFETCH(float, w);
+ QFETCH(float, len);
QQuaternion v(w, x, y, z);
QQuaternion u = v.normalized();
if (v.isNull())
QVERIFY(u.isNull());
else
- QCOMPARE(u.length(), qreal(1.0f));
+ QCOMPARE(u.length(), 1.0f);
QCOMPARE(u.x() * len, v.x());
QCOMPARE(u.y() * len, v.y());
QCOMPARE(u.z() * len, v.z());
@@ -292,10 +285,10 @@ void tst_QQuaternion::normalize_data()
}
void tst_QQuaternion::normalize()
{
- QFETCH(qreal, x);
- QFETCH(qreal, y);
- QFETCH(qreal, z);
- QFETCH(qreal, w);
+ QFETCH(float, x);
+ QFETCH(float, y);
+ QFETCH(float, z);
+ QFETCH(float, w);
QQuaternion v(w, x, y, z);
bool isNull = v.isNull();
@@ -303,7 +296,7 @@ void tst_QQuaternion::normalize()
if (isNull)
QVERIFY(v.isNull());
else
- QCOMPARE(v.length(), qreal(1.0f));
+ QCOMPARE(v.length(), 1.0f);
}
// Test the comparison operators for quaternions.
@@ -326,63 +319,63 @@ void tst_QQuaternion::compare()
// Test addition for quaternions.
void tst_QQuaternion::add_data()
{
- QTest::addColumn<qreal>("x1");
- QTest::addColumn<qreal>("y1");
- QTest::addColumn<qreal>("z1");
- QTest::addColumn<qreal>("w1");
- QTest::addColumn<qreal>("x2");
- QTest::addColumn<qreal>("y2");
- QTest::addColumn<qreal>("z2");
- QTest::addColumn<qreal>("w2");
- QTest::addColumn<qreal>("x3");
- QTest::addColumn<qreal>("y3");
- QTest::addColumn<qreal>("z3");
- QTest::addColumn<qreal>("w3");
+ QTest::addColumn<float>("x1");
+ QTest::addColumn<float>("y1");
+ QTest::addColumn<float>("z1");
+ QTest::addColumn<float>("w1");
+ QTest::addColumn<float>("x2");
+ QTest::addColumn<float>("y2");
+ QTest::addColumn<float>("z2");
+ QTest::addColumn<float>("w2");
+ QTest::addColumn<float>("x3");
+ QTest::addColumn<float>("y3");
+ QTest::addColumn<float>("z3");
+ QTest::addColumn<float>("w3");
QTest::newRow("null")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 0.0f << 0.0f
+ << 0.0f << 0.0f << 0.0f << 0.0f
+ << 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
- << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 1.0f << 0.0f << 0.0f << 0.0f
+ << 2.0f << 0.0f << 0.0f << 0.0f
+ << 3.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("yonly")
- << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 1.0f << 0.0f << 0.0f
+ << 0.0f << 2.0f << 0.0f << 0.0f
+ << 0.0f << 3.0f << 0.0f << 0.0f;
QTest::newRow("zonly")
- << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 1.0f << 0.0f
+ << 0.0f << 0.0f << 2.0f << 0.0f
+ << 0.0f << 0.0f << 3.0f << 0.0f;
QTest::newRow("wonly")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f;
+ << 0.0f << 0.0f << 0.0f << 1.0f
+ << 0.0f << 0.0f << 0.0f << 2.0f
+ << 0.0f << 0.0f << 0.0f << 3.0f;
QTest::newRow("all")
- << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)8.0f
- << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f << (qreal)9.0f
- << (qreal)5.0f << (qreal)7.0f << (qreal)-3.0f << (qreal)17.0f;
+ << 1.0f << 2.0f << 3.0f << 8.0f
+ << 4.0f << 5.0f << -6.0f << 9.0f
+ << 5.0f << 7.0f << -3.0f << 17.0f;
}
void tst_QQuaternion::add()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, w2);
- QFETCH(qreal, x3);
- QFETCH(qreal, y3);
- QFETCH(qreal, z3);
- QFETCH(qreal, w3);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+ QFETCH(float, z3);
+ QFETCH(float, w3);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
@@ -408,18 +401,18 @@ void tst_QQuaternion::subtract_data()
}
void tst_QQuaternion::subtract()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, w2);
- QFETCH(qreal, x3);
- QFETCH(qreal, y3);
- QFETCH(qreal, z3);
- QFETCH(qreal, w3);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+ QFETCH(float, z3);
+ QFETCH(float, w3);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
@@ -450,31 +443,31 @@ void tst_QQuaternion::subtract()
// Test quaternion multiplication.
void tst_QQuaternion::multiply_data()
{
- QTest::addColumn<qreal>("x1");
- QTest::addColumn<qreal>("y1");
- QTest::addColumn<qreal>("z1");
- QTest::addColumn<qreal>("w1");
- QTest::addColumn<qreal>("x2");
- QTest::addColumn<qreal>("y2");
- QTest::addColumn<qreal>("z2");
- QTest::addColumn<qreal>("w2");
+ QTest::addColumn<float>("x1");
+ QTest::addColumn<float>("y1");
+ QTest::addColumn<float>("z1");
+ QTest::addColumn<float>("w1");
+ QTest::addColumn<float>("x2");
+ QTest::addColumn<float>("y2");
+ QTest::addColumn<float>("z2");
+ QTest::addColumn<float>("w2");
QTest::newRow("null")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 0.0f << 0.0f
+ << 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("unitvec")
- << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
- << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+ << 1.0f << 0.0f << 0.0f << 1.0f
+ << 0.0f << 1.0f << 0.0f << 1.0f;
QTest::newRow("complex")
- << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)7.0f
- << (qreal)4.0f << (qreal)5.0f << (qreal)6.0f << (qreal)8.0f;
+ << 1.0f << 2.0f << 3.0f << 7.0f
+ << 4.0f << 5.0f << 6.0f << 8.0f;
- for (qreal w = -1.0f; w <= 1.0f; w += 0.5f)
- for (qreal x = -1.0f; x <= 1.0f; x += 0.5f)
- for (qreal y = -1.0f; y <= 1.0f; y += 0.5f)
- for (qreal z = -1.0f; z <= 1.0f; z += 0.5f) {
+ for (float w = -1.0f; w <= 1.0f; w += 0.5f)
+ for (float x = -1.0f; x <= 1.0f; x += 0.5f)
+ for (float y = -1.0f; y <= 1.0f; y += 0.5f)
+ for (float z = -1.0f; z <= 1.0f; z += 0.5f) {
QTest::newRow("exhaustive")
<< x << y << z << w
<< z << w << y << x;
@@ -482,14 +475,14 @@ void tst_QQuaternion::multiply_data()
}
void tst_QQuaternion::multiply()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, w2);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
QQuaternion q1(w1, x1, y1, z1);
QQuaternion q2(w2, x2, y2, z2);
@@ -499,7 +492,7 @@ void tst_QQuaternion::multiply()
// to calculate the answer we expect to get.
QVector3D v1(x1, y1, z1);
QVector3D v2(x2, y2, z2);
- qreal scalar = w1 * w2 - QVector3D::dotProduct(v1, v2);
+ float scalar = w1 * w2 - QVector3D::dotProduct(v1, v2);
QVector3D vector = w1 * v2 + w2 * v1 + QVector3D::crossProduct(v1, v2);
QQuaternion result(scalar, vector);
@@ -509,62 +502,62 @@ void tst_QQuaternion::multiply()
// Test multiplication by a factor for quaternions.
void tst_QQuaternion::multiplyFactor_data()
{
- QTest::addColumn<qreal>("x1");
- QTest::addColumn<qreal>("y1");
- QTest::addColumn<qreal>("z1");
- QTest::addColumn<qreal>("w1");
- QTest::addColumn<qreal>("factor");
- QTest::addColumn<qreal>("x2");
- QTest::addColumn<qreal>("y2");
- QTest::addColumn<qreal>("z2");
- QTest::addColumn<qreal>("w2");
+ QTest::addColumn<float>("x1");
+ QTest::addColumn<float>("y1");
+ QTest::addColumn<float>("z1");
+ QTest::addColumn<float>("w1");
+ QTest::addColumn<float>("factor");
+ QTest::addColumn<float>("x2");
+ QTest::addColumn<float>("y2");
+ QTest::addColumn<float>("z2");
+ QTest::addColumn<float>("w2");
QTest::newRow("null")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)100.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 0.0f << 0.0f
+ << 100.0f
+ << 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
- << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)2.0f
- << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 1.0f << 0.0f << 0.0f << 0.0f
+ << 2.0f
+ << 2.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("yonly")
- << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
- << (qreal)2.0f
- << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 1.0f << 0.0f << 0.0f
+ << 2.0f
+ << 0.0f << 2.0f << 0.0f << 0.0f;
QTest::newRow("zonly")
- << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
- << (qreal)2.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 1.0f << 0.0f
+ << 2.0f
+ << 0.0f << 0.0f << 2.0f << 0.0f;
QTest::newRow("wonly")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
- << (qreal)2.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+ << 0.0f << 0.0f << 0.0f << 1.0f
+ << 2.0f
+ << 0.0f << 0.0f << 0.0f << 2.0f;
QTest::newRow("all")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
- << (qreal)2.0f
- << (qreal)2.0f << (qreal)4.0f << (qreal)-6.0f << (qreal)8.0f;
+ << 1.0f << 2.0f << -3.0f << 4.0f
+ << 2.0f
+ << 2.0f << 4.0f << -6.0f << 8.0f;
QTest::newRow("allzero")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
- << (qreal)0.0f
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 1.0f << 2.0f << -3.0f << 4.0f
+ << 0.0f
+ << 0.0f << 0.0f << 0.0f << 0.0f;
}
void tst_QQuaternion::multiplyFactor()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
- QFETCH(qreal, factor);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, w2);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, factor);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
@@ -590,20 +583,20 @@ void tst_QQuaternion::divide_data()
}
void tst_QQuaternion::divide()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
- QFETCH(qreal, factor);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, w2);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, factor);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
- if (factor == (qreal)0.0f)
+ if (factor == 0.0f)
return;
QVERIFY((v2 / factor) == v1);
@@ -626,10 +619,10 @@ void tst_QQuaternion::negate_data()
}
void tst_QQuaternion::negate()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(-w1, -x1, -y1, -z1);
@@ -645,10 +638,10 @@ void tst_QQuaternion::conjugate_data()
}
void tst_QQuaternion::conjugate()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, w1);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w1, -x1, -y1, -z1);
@@ -659,121 +652,121 @@ void tst_QQuaternion::conjugate()
// Test quaternion creation from an axis and an angle.
void tst_QQuaternion::fromAxisAndAngle_data()
{
- QTest::addColumn<qreal>("x1");
- QTest::addColumn<qreal>("y1");
- QTest::addColumn<qreal>("z1");
- QTest::addColumn<qreal>("angle");
+ QTest::addColumn<float>("x1");
+ QTest::addColumn<float>("y1");
+ QTest::addColumn<float>("z1");
+ QTest::addColumn<float>("angle");
QTest::newRow("null")
- << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ << 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
- << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)90.0f;
+ << 1.0f << 0.0f << 0.0f << 90.0f;
QTest::newRow("yonly")
- << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)180.0f;
+ << 0.0f << 1.0f << 0.0f << 180.0f;
QTest::newRow("zonly")
- << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)270.0f;
+ << 0.0f << 0.0f << 1.0f << 270.0f;
QTest::newRow("complex")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)45.0f;
+ << 1.0f << 2.0f << -3.0f << 45.0f;
}
void tst_QQuaternion::fromAxisAndAngle()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, angle);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, angle);
// Use a straight-forward implementation of the algorithm at:
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// to calculate the answer we expect to get.
QVector3D vector = QVector3D(x1, y1, z1).normalized();
- qreal sin_a = qSin((angle * M_PI / 180.0) / 2.0);
- qreal cos_a = qCos((angle * M_PI / 180.0) / 2.0);
- QQuaternion result((qreal)cos_a,
- (qreal)(vector.x() * sin_a),
- (qreal)(vector.y() * sin_a),
- (qreal)(vector.z() * sin_a));
+ float sin_a = sinf((angle * M_PI / 180.0) / 2.0);
+ float cos_a = cosf((angle * M_PI / 180.0) / 2.0);
+ QQuaternion result(cos_a,
+ (vector.x() * sin_a),
+ (vector.y() * sin_a),
+ (vector.z() * sin_a));
result = result.normalized();
QQuaternion answer = QQuaternion::fromAxisAndAngle(QVector3D(x1, y1, z1), angle);
- QVERIFY(fuzzyCompare(answer.x(), result.x()));
- QVERIFY(fuzzyCompare(answer.y(), result.y()));
- QVERIFY(fuzzyCompare(answer.z(), result.z()));
- QVERIFY(fuzzyCompare(answer.scalar(), result.scalar()));
+ QVERIFY(qFuzzyCompare(answer.x(), result.x()));
+ QVERIFY(qFuzzyCompare(answer.y(), result.y()));
+ QVERIFY(qFuzzyCompare(answer.z(), result.z()));
+ QVERIFY(qFuzzyCompare(answer.scalar(), result.scalar()));
answer = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle);
- QVERIFY(fuzzyCompare(answer.x(), result.x()));
- QVERIFY(fuzzyCompare(answer.y(), result.y()));
- QVERIFY(fuzzyCompare(answer.z(), result.z()));
- QVERIFY(fuzzyCompare(answer.scalar(), result.scalar()));
+ QVERIFY(qFuzzyCompare(answer.x(), result.x()));
+ QVERIFY(qFuzzyCompare(answer.y(), result.y()));
+ QVERIFY(qFuzzyCompare(answer.z(), result.z()));
+ QVERIFY(qFuzzyCompare(answer.scalar(), result.scalar()));
}
// Test spherical interpolation of quaternions.
void tst_QQuaternion::slerp_data()
{
- QTest::addColumn<qreal>("x1");
- QTest::addColumn<qreal>("y1");
- QTest::addColumn<qreal>("z1");
- QTest::addColumn<qreal>("angle1");
- QTest::addColumn<qreal>("x2");
- QTest::addColumn<qreal>("y2");
- QTest::addColumn<qreal>("z2");
- QTest::addColumn<qreal>("angle2");
- QTest::addColumn<qreal>("t");
- QTest::addColumn<qreal>("x3");
- QTest::addColumn<qreal>("y3");
- QTest::addColumn<qreal>("z3");
- QTest::addColumn<qreal>("angle3");
+ QTest::addColumn<float>("x1");
+ QTest::addColumn<float>("y1");
+ QTest::addColumn<float>("z1");
+ QTest::addColumn<float>("angle1");
+ QTest::addColumn<float>("x2");
+ QTest::addColumn<float>("y2");
+ QTest::addColumn<float>("z2");
+ QTest::addColumn<float>("angle2");
+ QTest::addColumn<float>("t");
+ QTest::addColumn<float>("x3");
+ QTest::addColumn<float>("y3");
+ QTest::addColumn<float>("z3");
+ QTest::addColumn<float>("angle3");
QTest::newRow("first")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
- << (qreal)0.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f;
+ << 1.0f << 2.0f << -3.0f << 90.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f
+ << 0.0f
+ << 1.0f << 2.0f << -3.0f << 90.0f;
QTest::newRow("first2")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
- << (qreal)-0.5f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f;
+ << 1.0f << 2.0f << -3.0f << 90.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f
+ << -0.5f
+ << 1.0f << 2.0f << -3.0f << 90.0f;
QTest::newRow("second")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
- << (qreal)1.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f;
+ << 1.0f << 2.0f << -3.0f << 90.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f
+ << 1.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f;
QTest::newRow("second2")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
- << (qreal)1.5f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f;
+ << 1.0f << 2.0f << -3.0f << 90.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f
+ << 1.5f
+ << 1.0f << 2.0f << -3.0f << 180.0f;
QTest::newRow("middle")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
- << (qreal)0.5f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)135.0f;
+ << 1.0f << 2.0f << -3.0f << 90.0f
+ << 1.0f << 2.0f << -3.0f << 180.0f
+ << 0.5f
+ << 1.0f << 2.0f << -3.0f << 135.0f;
QTest::newRow("wide angle")
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)0.0f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)270.0f
- << (qreal)0.5f
- << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)-45.0f;
+ << 1.0f << 2.0f << -3.0f << 0.0f
+ << 1.0f << 2.0f << -3.0f << 270.0f
+ << 0.5f
+ << 1.0f << 2.0f << -3.0f << -45.0f;
}
void tst_QQuaternion::slerp()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, angle1);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, angle2);
- QFETCH(qreal, t);
- QFETCH(qreal, x3);
- QFETCH(qreal, y3);
- QFETCH(qreal, z3);
- QFETCH(qreal, angle3);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, angle1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, angle2);
+ QFETCH(float, t);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+ QFETCH(float, z3);
+ QFETCH(float, angle3);
QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
@@ -781,10 +774,10 @@ void tst_QQuaternion::slerp()
QQuaternion result = QQuaternion::slerp(q1, q2, t);
- QVERIFY(fuzzyCompare(result.x(), q3.x()));
- QVERIFY(fuzzyCompare(result.y(), q3.y()));
- QVERIFY(fuzzyCompare(result.z(), q3.z()));
- QVERIFY(fuzzyCompare(result.scalar(), q3.scalar()));
+ QVERIFY(qFuzzyCompare(result.x(), q3.x()));
+ QVERIFY(qFuzzyCompare(result.y(), q3.y()));
+ QVERIFY(qFuzzyCompare(result.z(), q3.z()));
+ QVERIFY(qFuzzyCompare(result.scalar(), q3.scalar()));
}
// Test normalized linear interpolation of quaternions.
@@ -794,22 +787,22 @@ void tst_QQuaternion::nlerp_data()
}
void tst_QQuaternion::nlerp()
{
- QFETCH(qreal, x1);
- QFETCH(qreal, y1);
- QFETCH(qreal, z1);
- QFETCH(qreal, angle1);
- QFETCH(qreal, x2);
- QFETCH(qreal, y2);
- QFETCH(qreal, z2);
- QFETCH(qreal, angle2);
- QFETCH(qreal, t);
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, angle1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, angle2);
+ QFETCH(float, t);
QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
QQuaternion result = QQuaternion::nlerp(q1, q2, t);
- qreal resultx, resulty, resultz, resultscalar;
+ float resultx, resulty, resultz, resultscalar;
if (t <= 0.0f) {
resultx = q1.x();
resulty = q1.y();
@@ -835,10 +828,10 @@ void tst_QQuaternion::nlerp()
QQuaternion q3 = QQuaternion(resultscalar, resultx, resulty, resultz).normalized();
- QVERIFY(fuzzyCompare(result.x(), q3.x()));
- QVERIFY(fuzzyCompare(result.y(), q3.y()));
- QVERIFY(fuzzyCompare(result.z(), q3.z()));
- QVERIFY(fuzzyCompare(result.scalar(), q3.scalar()));
+ QVERIFY(qFuzzyCompare(result.x(), q3.x()));
+ QVERIFY(qFuzzyCompare(result.y(), q3.y()));
+ QVERIFY(qFuzzyCompare(result.z(), q3.z()));
+ QVERIFY(qFuzzyCompare(result.scalar(), q3.scalar()));
}
class tst_QQuaternionProperties : public QObject
@@ -863,19 +856,19 @@ void tst_QQuaternion::properties()
obj.setQuaternion(QQuaternion(6.0f, 7.0f, 8.0f, 9.0f));
QQuaternion q = qvariant_cast<QQuaternion>(obj.property("quaternion"));
- QCOMPARE(q.scalar(), (qreal)6.0f);
- QCOMPARE(q.x(), (qreal)7.0f);
- QCOMPARE(q.y(), (qreal)8.0f);
- QCOMPARE(q.z(), (qreal)9.0f);
+ QCOMPARE(q.scalar(), 6.0f);
+ QCOMPARE(q.x(), 7.0f);
+ QCOMPARE(q.y(), 8.0f);
+ QCOMPARE(q.z(), 9.0f);
obj.setProperty("quaternion",
QVariant::fromValue(QQuaternion(-6.0f, -7.0f, -8.0f, -9.0f)));
q = qvariant_cast<QQuaternion>(obj.property("quaternion"));
- QCOMPARE(q.scalar(), (qreal)-6.0f);
- QCOMPARE(q.x(), (qreal)-7.0f);
- QCOMPARE(q.y(), (qreal)-8.0f);
- QCOMPARE(q.z(), (qreal)-9.0f);
+ QCOMPARE(q.scalar(), -6.0f);
+ QCOMPARE(q.x(), -7.0f);
+ QCOMPARE(q.y(), -8.0f);
+ QCOMPARE(q.z(), -9.0f);
}
void tst_QQuaternion::metaTypes()